Commit Graph

49 Commits

Author SHA1 Message Date
Mai 21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
iwubcode 2ab877586d VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
iwubcode 60772ed9d2 VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file 2024-02-11 13:28:00 -06:00
Admiral H. Curtiss c3652a7129
Merge pull request #12532 from lioncash/json
GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
Mai a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
Lioncash 7b6463ef1f ShaderAsset: Emplace value instances when possible in ToJson()
Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
iwubcode 3a688aa35e VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
iwubcode a40a952177 VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types 2024-01-23 11:58:32 -06:00
iwubcode b5a6225e1a VideoCommon: add function to serialize ShaderAsset to json 2024-01-23 11:58:32 -06:00
iwubcode b669580aeb VideoCommon: handle asset memory going over reserved limit correctly by erroring when the memory is exceeded and not allowing more assets to load until memory is released 2023-12-21 01:05:56 -06:00
iwubcode fcfcf14e07 VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed 2023-12-19 21:51:42 -06:00
Mai b27c15fab6
Merge pull request #12382 from iwubcode/shader_asset_default_value
VideoCommon: update shader asset to provide a variant default value
2023-12-17 14:41:55 -05:00
Mai ea3033731d
Merge pull request #12240 from iwubcode/material_asset_additional_properties
VideoCommon: add additional data types to material asset
2023-12-12 18:38:20 -05:00
iwubcode b69d336838 VideoCommon: update shader asset to provide a variant default value 2023-12-12 00:01:22 -06:00
Lioncash 4c7a4831cb CustomAssetLibrary: Remove unused GetAssetSize() function
There's a direct analogue of this function within
DirectFilesystemAssetLibrary that *is* used, however, so we can get rid
of this one.
2023-12-11 22:00:52 -05:00
Lioncash abb5cc3a3a ShaderAsset: Mark ParseShaderProperties() as static
This had no function prototype, so this can be internally linked.

Resolves a -Wmissing-declaration warning.
2023-12-11 17:05:06 -05:00
iwubcode e204b3c8ee VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU 2023-12-04 00:12:31 -06:00
Lioncash 04011373f3 CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo
The type is already in visible scope, so we don't need the rather length
qualifier.
2023-11-25 18:01:44 -05:00
Lioncash b85902ccb5 CustomAssetLibrary: Add virtual destructor
This is used as a base pointer inside CustomPipelineAction, so this
should probably really have a virtual destructor to ensure derived
objects are torn down properly.
2023-11-25 18:01:17 -05:00
iwubcode b292022bc7 VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior 2023-10-16 19:23:00 -05:00
iwubcode fec2a8af8c VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms 2023-10-16 19:02:27 -05:00
iwubcode 0e8f8ea930 VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
get 63467559b2
fmt 10.0.0-10.1.1 compile fixes
Implicit conversion operators and enums was removed for parity with std::format (fce74caa15).
2023-09-21 01:19:23 +02:00
iwubcode 589834f562 VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset 2023-09-05 21:11:19 -05:00
JMC47 9419d92446
Merge pull request #12139 from iwubcode/more_shader_texture_properties
VideoCommon: add additional texture sampler types to ShaderAsset
2023-09-04 22:45:56 -04:00
JMC47 627282473b
Merge pull request #12136 from iwubcode/texture_metadata_struct
VideoCommon: add TextureData structure with metadata
2023-09-04 22:40:50 -04:00
iwubcode 62fee2f3b6 VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice 2023-09-02 20:20:09 -05:00
iwubcode f982c556b5 VideoCommon: add additional texture sampler types to ShaderAsset 2023-08-26 12:12:37 -05:00
iwubcode 7c52a52440 VideoCommon: add TextureData structure that contains the raw texture data, a sampler, and the type of texture information 2023-08-24 00:35:31 -05:00
Admiral H. Curtiss a08792033a
Merge pull request #12103 from iwubcode/asset_load_system_time
VideoCommon: asset load time is now stored as a chrono system_clock time
2023-08-18 00:14:29 +02:00
JosJuice 86910f406e VideoCommon: Fix std::filesystem::path encoding conversion
In std::string, you can store strings using any encoding, but in Dolphin
we have decided to use UTF-8. The problem is that if you convert between
std::string and std::filesystem::path using the built-in methods, the
standard library will make up its own assumption of what encoding you're
using in the std::string. On most OSes this is UTF-8, but on Windows
it's whatever the user's code page is.

What I believe is the C++ standard authors' intended solution to this is
to use std::u8string instead of std::string, but that's a big hassle to
move over to, because there's no convenient way to convert between
std::string and std::u8string. Instead, in Dolphin, we have added helper
functions that convert between std::string and std::filesystem::path in
the manner we want. You *always* have to use these when converting
between std::string and std::filesystem::path, otherwise we get these
kinds of encoding problems that we've been having with custom textures.

Fixes https://bugs.dolphin-emu.org/issues/13328.
2023-08-16 09:56:56 +02:00
iwubcode eeb73460ab VideoCommon: asset load time is now stored as a chrono system_clock time, so that times can be fabricated in a future feature (without creating a file to do so) 2023-08-15 22:02:28 -05:00
iwubcode 79f202ea5c VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor. 2023-07-16 19:45:55 -05:00
iwubcode 5740be15f9 VideoCommon: initialize load info variables 2023-07-16 12:56:03 -05:00
iwubcode 77511e8e7c VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
iwubcode 6ea49c6746 VideoCommon: add a pixel shader asset 2023-06-30 01:32:53 -05:00
iwubcode 2dc24a9148 VideoCommon: move cached texture asset to 'CustomAsset' common code 2023-06-20 18:59:55 -05:00
iwubcode 3e27fc7c0b VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error 2023-06-12 21:19:29 -05:00
iwubcode afa498fa2f VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists 2023-06-08 22:20:52 -05:00
iwubcode 429b2eca8a VideoCommon: add logging for loading texture assets 2023-06-08 19:48:45 -05:00
iwubcode 9d7ab47738 VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
iwubcode 9b9dc6dc5d VideoCommon: fix minor issue in C++ template 2023-06-03 12:47:12 -05:00
Admiral H. Curtiss 80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode 47c40d51df VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault 2023-06-03 12:19:30 -05:00
iwubcode 58d383b30b VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it 2023-06-03 00:13:06 -05:00
iwubcode c93940c6ee VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00
iwubcode 07307edd49 VideoCommon: add an asset library that loads directly from the filesystem 2023-06-02 14:49:22 -05:00
iwubcode e028d2ead0 VideoCommon: move custom texture data to assets 2023-06-02 14:07:42 -05:00
iwubcode b2c5a5485a VideoCommon: add custom asset implementation and asset library that can load an asset 2023-06-01 19:57:57 -05:00