Commit Graph

15616 Commits

Author SHA1 Message Date
skidau 00b05bb18c Merge pull request #1692 from skidau/GC-Adapter-netplay
Fixed the Y button (typo) on the GC adapter.
2014-12-13 19:40:44 +11:00
magumagu e479606b07 JIT: simplify code using MOVTwo. 2014-12-12 22:29:49 -08:00
magumagu 43d56febc4 JIT: use fastmem loads in MMU mode.
Even in games that require MMU mode, loads outside the area specified by
the BAT are rare, so fastmem is a substantial improvement.

All of the interesting changes are in the backpatch handler, to make it
generate DSI exceptions correctly.
2014-12-12 22:08:46 -08:00
skidau 6fb89e3b77 Fixed the Y button (typo) on the GC adapter. 2014-12-13 16:14:18 +11:00
skidau f3064bf160 Merge pull request #1691 from skidau/GC-Adapter-dpad-fix
Fixed the non-responsive d-pad on the GC Adapter
2014-12-13 15:16:48 +11:00
skidau 1f41c3c2d5 Fixed the non-responsive d-pad on the GC Adapter.
Fixed -Wmissing-declarations and -Wshadow warning (thanks rohit-n).
2014-12-13 15:04:03 +11:00
Pierre Bourdon 4747cc7a15 Fix DSP CMPAR disassembly
Previously the two operand register selection bits were inverted, causing "CMPAR AC1, AX0.H" to be disassembled as "CMPAR AC0, AX1.H".

DSP RE is always fun: on the one hand Nintendo does a lot of stupid shit, so anything weird could be a legitimate bug of the UCode that is not supposed to make any sense. On the other hand, Dolphin *also* does a lot of stupid shit, so there's always that doubt.

Note: completely untested change - done with the GH text editor, just to show you how much I care :) . These operand descriptions are only used for disassembly, so no real behavior change is expected.
2014-12-13 04:14:51 +01:00
skidau 297ef16745 Merge pull request #1678 from skidau/GC-Adapter
Added GameCube Adapter support
2014-12-13 12:06:17 +11:00
Yuriy O'Donnell 764aee6995 D3D: Fixed D3D validation error during EFB to texture copy
Texture was being bound as a render target while still being set as a shader resource.
D3D automatically unbinds the SRV in this case and generates a validation error.
The fix is to manually unbind SRV, render into it and then re-bind to old slots.
2014-12-13 00:32:08 +01:00
Lioncash 20fc2d5674 MemoryWindow: Remove wxSprintf call, use wxString::Format instead. 2014-12-12 10:29:07 -05:00
degasus 1a5d791964 OGL: fix efb pokes 2014-12-12 16:11:17 +01:00
Rohit Nirmal b030d29067 Silence some -Wswitch-default warnings. 2014-12-11 22:23:05 -06:00
skidau 7ebca647b3 Merge pull request #1679 from rohit-n/shadow-qt
DolphinQt: Silence -Wshadow warnings.
2014-12-12 14:01:19 +11:00
skidau aaa2dca554 Merge pull request #1684 from skidau/mmu-blocklink
Enable block-linking with MMU
2014-12-12 13:51:39 +11:00
skidau 110d079c1e Enable block-linking with MMU. Blocks that cause an ISI exception are not linked. 2014-12-12 13:25:51 +11:00
Lioncash 815c29f6f4 Merge pull request #1682 from JosJuice/volumehandler-return
VolumeHandler: Return success value
2014-12-11 20:38:43 -05:00
Rachel Bryk 6a2973ac1d Fix hires texture path. 2014-12-11 19:24:16 -05:00
Dolphin Bot 971a95aece Merge pull request #1503 from kayru/d3d_optimization_cache
D3D: Filter redundant API calls by caching state in StateManager
2014-12-11 23:38:35 +01:00
Unknown W. Brackets 029f8c3c3f OGL: Ensure a VAO is bound for all attributeless.
Unfortunately, some of these cases are not well tested, because I don't
know how to reproduce them.
2014-12-11 09:42:49 -08:00
Unknown W. Brackets de2abbed17 OGL: Move attributeless VAO creation to Init.
This way we won't trash an existing bound VBO by mistake.
2014-12-11 01:00:37 -08:00
Unknown W. Brackets 290fd545e6 OGL: Bind the attributeless VAO before EFB copies.
Fixes crashes in Zack & Wiki using an older NVIDIA driver.
2014-12-10 23:19:18 -08:00
Unknown W. Brackets 0861cb8744 OGL: Properly reset the attributeless VAO. 2014-12-10 20:11:48 -08:00
skidau fe67230663 Merge pull request #1670 from lioncash/array
FifoRecorder: Use std::vector for m_Ram and m_ExRam
2014-12-11 14:26:09 +11:00
skidau 30b34f3b2e Moved the GC Adapter processing under "Standard Controller" as it appears the adapter does not work with controllers other than the standard controller (pads, bongos, some dance mats). 2014-12-11 14:06:35 +11:00
skidau 8fdd04e647 Fixed wireless GC controller detection.
Made the controller update thread-safe.
Added pad origin to wired and wireless pads only.
2014-12-11 11:15:36 +11:00
JosJuice 16f3970c79 VolumeHandler: Return success value 2014-12-10 22:25:02 +01:00
shuffle2 ef34761a51 Merge pull request #1676 from FioraAeterna/allocatefifo
FIFO: allocate slightly more for SIMD vertex loader overreads
2014-12-10 12:35:36 -08:00
Fiora 3effd08843 FIFO: allocate slightly more for SIMD vertex loader overreads
May fix crashes in rare cases.
2014-12-10 05:52:55 -08:00
skidau 344c43cc74 Retrieved the endpoint addresses of the GC Adapter via the descriptor. 2014-12-10 21:35:30 +11:00
skidau 8d4a47d40c Added GameCube Adapter support.
The libusb driver must be installed on the adapter (e.g. zadig can be used to install the driver in Windows).  GameCube pad controllers are supported and will override the current input device assigned to the port.  GameCube controller buttons are auto-configured and cannot be re-assigned.  Rumble is supported.  Hotplug is supported while playing a game.  If a controller is unplugged from the adapter, Dolphin will fallback to using the host input device on that port.  If a port on the adapter is unused, Dolphin will use the host input device for that port, allowing a mixture of host input devices and controllers connected to the adapter.

The adapter support can be disabled in the Controllers config if the OS driver is preferred (allowing the pad buttons to be reconfigured).

One adapter per system is supported.
2014-12-10 20:45:45 +11:00
Markus Wick 4c139ca7cc Merge pull request #1609 from degasus/datareader
VideoCommon: Datareader
2014-12-10 06:53:11 +01:00
Ryan Houdek 57d2469d93 Merge pull request #1680 from degasus/master
PixelShaderGen: merge OGL+D3D bbox
2014-12-09 12:36:38 -06:00
degasus bf65c49609 PixelShaderGen: merge OGL+D3D bbox 2014-12-09 19:32:24 +01:00
degasus e88e63adb3 UnitTests: fix VertexLoaderTest 2014-12-09 18:56:27 +01:00
degasus 3fc7e55cc4 VideoCommon: clean up VertexLoader 2014-12-09 18:56:27 +01:00
degasus 02cdb41d3d VideoCommon: Rename s_pCurBufferPointer 2014-12-09 18:56:27 +01:00
degasus 50de4238bb VertexLoader: Move the old Datareader function into VertexLoader 2014-12-09 18:56:27 +01:00
degasus 21970c4a2a VideoCommon: cleanup OpcodeDecoder 2014-12-09 18:56:27 +01:00
degasus 4b22885ed8 VideoCommon: fifo cleanups 2014-12-09 18:56:27 +01:00
degasus 27f984c02e VideoCommon: rewrite DataReader 2014-12-09 18:56:27 +01:00
Rohit Nirmal 2997689d08 DolphinQt: Silence -Wshadow warnings. 2014-12-09 10:36:16 -06:00
Ryan Houdek 1ad8d4629c Merge pull request #1677 from FioraAeterna/fixtypo
JIT: fix MOVD_xmm order typo in ConvertDoubleToSingle
2014-12-09 08:20:27 -06:00
Fiora 92aad1140e JIT: fix MOVD_xmm typoes in ConvertDoubleToSingle
Ordering, plus MOVQ instead of MOVD
2014-12-09 04:19:44 -08:00
Ryan Houdek 0578ec92c0 Merge pull request #1665 from Sonicadvance1/yielding_the_dual_core_world
Idle loop in GPU loop on dual core systems.
2014-12-09 02:22:27 -06:00
skidau 1ce3696e8b Merge pull request #1623 from FioraAeterna/fixppcfp
JIT: fix PPC_FP snan/qnan handling
2014-12-09 14:25:23 +11:00
Steven Vascellaro 843bbc8e2d ISOProperties: Rename Date to Build Date 2014-12-08 16:22:12 -05:00
Lioncash 799b557e21 Merge pull request #1673 from Stevoisiak/Cache_Revision-Comment
Specified where to find CACHE_REVISION
2014-12-08 12:26:31 -05:00
Steven Vascellaro aeae285c8d Specified where to find CACHE_REVISION 2014-12-08 12:00:11 -05:00
Markus Wick ff4526b4a9 Merge pull request #1657 from Tinob/master
Add HW bounding Box support to d3d backend
2014-12-08 09:05:22 +01:00
Rodolfo Bogado cf7512683c spaces cleanup 2014-12-07 20:28:27 -03:00