ayuanx
efc7cd6581
Sanity check, this could help us to figure out the ARAM DMA crash.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4956 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 09:48:27 +00:00
ayuanx
85c2310b03
Minor fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4955 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 05:12:24 +00:00
Rodolfo Osvaldo Bogado
dbfdcc263b
this should solve issue 2128 please test because i don't have the games mentioned in that issue
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4954 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 01:10:46 +00:00
Glenn Rice
fe10a1b5b0
Fix the linux keyboard in the GCPad plugin too.
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Thanks j4ck.fr0st
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4953 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:41:47 +00:00
Shawn Hoffman
675e984514
fix issue caused by r4941: ppc debugger would think the instruction size was 0, which is rarely a good thing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4952 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:29:50 +00:00
Glenn Rice
b17c5f3cf3
Fix the linux keyboard.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4951 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:23:47 +00:00
Glenn Rice
cb47eb27cc
Don't delete dialogs. Let wxWidgets take care of this.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4950 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 16:39:47 +00:00
j4ck.fr0st
225d691bcc
Make sure configuration can only be opened once
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4949 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 15:13:35 +00:00
Glenn Rice
afb82b1d8c
Fix the PadSimple and GCPad plugins so their dialogs close properly.
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Get rid of g_FrameOpen variable in Wiimote plugin. It isn't needed anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4948 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 14:41:53 +00:00
Glenn Rice
177ec96472
Make sure wiiuse is cleaned up on exit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4947 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 14:14:47 +00:00
nakeee
156e357164
fix linux gcpad symbol missing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4943 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 06:57:06 +00:00
Shawn Hoffman
d81555108c
gcc buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4942 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 06:51:32 +00:00
Shawn Hoffman
2f8a6f86b9
quiet some compile-time warnings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4941 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 04:49:33 +00:00
Glenn Rice
3be00e102c
Fix wiimote config dialog.
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In linux if the dialog is opened and then the program is closed without running a game the program hangs and has to be killed because the dialog was never destroyed.
In both windows and linux if the dialog is opened and then a game is run, the program hangs or segfaults (for the respective os's) when the game is stopped.
This will also need to be done with the pad plugin as the same issue is there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 03:50:40 +00:00
LPFaint99
ed8742dd4d
Fix changing disc on win32, (my dumb mistake, strlen doesnt include \0)
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make changing disc a little less ugly
Fixes issue 2114
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4939 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 03:17:42 +00:00
Marko Pusljar
fbdf721e0e
ROM dissasm "refresh" + RE + small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4938 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 00:31:20 +00:00
skidau
1f37bb2177
Reverted the FIFO thread change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4937 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 21:06:12 +00:00
ayuanx
0128e92068
Fixes the capital letter as well as path that could cause problem in future (Finish)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4935 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 17:30:40 +00:00
ayuanx
6eb01973ea
Fixes the capital letter as well as path that could cause problem in future (Step 1)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 17:15:25 +00:00
ayuanx
135b1a33cc
Fixes Rumble Strength for XInput
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4933 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 13:34:18 +00:00
j4ck.fr0st
6b2466c869
Added GCpad to SConstruct, should compile fine on Linux and Mac OSX now.
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(some things need cleanup, waiting for ayuanx to finish it)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4932 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:59:02 +00:00
Rodolfo Osvaldo Bogado
9ec5ee94b4
this was a hard fix to found:
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if a degenerated primitive is passed to the VertexManager treat it as a compatible primitive, for example if a 5 vertex quad is passed treat it as a triangle fan.
as crazy at this seems it fix the sun glare in ZWW, please test an d let me know if it make a difference in other games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:56:07 +00:00
skidau
35b6e71f03
Experimental FIFO thread. Speeds up the emulator by moving FIFO to its own thread. This will work best with quad cores, though there is a noticeable improvement on my dual core.
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Enable the thread by adding this line to the video plugin ini files, "User\Config\gfx_dx9.ini" and "User\Config\gfx_opengl.ini":
UseFIFOThread = True
The line should be added under the UseXFB line.
To disable the FIFO thread, use this line:
UseFIFOThread = False
If the line is not in the ini file, the default is disabled (i.e. False).
The FIFO thread causes an error when the OpenGL plugin is used. The D3D plugin works.
Only top left quarter of the screen can be seen when rendering to main window. The entire screen can be viewed when running in a window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4930 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:50:56 +00:00
ayuanx
1ecbcb39ea
Added support for X360pad rumble
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Need someone who has a X360pad to test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4929 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:36:30 +00:00
death2droid
2098271bc8
Fixes Issue 2115
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Fix Dolphin from saving the minimized position causing it to load up at Xpos:-32000,Ypos:-32000
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4928 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 06:15:17 +00:00
Shawn Hoffman
e7c8ef359b
win64 Buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4927 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 01:04:02 +00:00
ayuanx
aa143054eb
Sorry, a quick fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4926 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 00:06:17 +00:00
interdpth
267fd392d7
If you're Wiimotes input was a real Wiimote and you decided to play a Gamecube Game, then you'd eventually get the message "Wiimote has been disconnected", and it would harshly mess up your game play. Fixed it so that message only appears during Wii game play. Should we checked if Wiimote was ever connected for that gaming session?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4925 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:24:43 +00:00
ayuanx
68a4eacb62
Merged PadSimple with nJoy
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(Linux build could be broken, X360Pad support could be broken)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:19:16 +00:00
Glenn Rice
c09ec17bb2
Play button is now be enabled and disabled at the correct times.
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Game list is hidden while games are running.
Fixes issue 2078
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 21:41:25 +00:00
Rodolfo Osvaldo Bogado
8c2bae9802
some minor bug fixes to my last commit and uncommented one line that was commented by error
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4922 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 22:32:24 +00:00
hrydgard
a43428253b
Kill the last timeGetTime calls.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 21:27:52 +00:00
j4ck.fr0st
a08bfc1344
thats more like it i guess...
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does the Software Plug in not check for RenderToMainframe on purpose?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4920 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:58:26 +00:00
hrydgard
8f4149b370
linux build fix, sorry
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4919 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:49:45 +00:00
hrydgard
b88a70aa50
Hm, when did we lose linear filtering of backbuffer scaling, when necessary? Fixes Issue 2093 .
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4918 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:26:07 +00:00
hrydgard
420d2bc502
(Minor timer library code cleanup)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4917 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:55:01 +00:00
hrydgard
9893122a58
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4916 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:31:48 +00:00
Marko Pusljar
49d9180266
small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 14:30:52 +00:00
death2droid
cb1038dd99
DX:Change the DirectX plugins texture dumping format back to PNG
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4914 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 10:23:13 +00:00
LPFaint99
98583da7ba
Reenable my change from r3999, works correctly now due to godisgovernment's change in r4437 (adding EXIDEVICE_NONE)
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Fixes issue 1152.
Fixes issue 1229.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 06:35:58 +00:00
ayuanx
6cdf13e6a7
Fixes Issue 2085
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Fixes Issue 2042
Fixes Issue 1982
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4912 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 06:29:31 +00:00
hrydgard
fa309ab0ee
Update the about box a little bit, it's actually 2010, not 2003.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4911 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 20:04:42 +00:00
ayuanx
af305ca95b
Fixes Issue 2080 for DX9 & OGL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4910 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 19:51:13 +00:00
j4ck.fr0st
57d6eabace
Updated Dolphin.icns with data from Dolphin.ico, Macs also want nice icons!
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(someone more gifted with gfx skills could probably improve it?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4909 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 18:44:27 +00:00
ayuanx
1426a5c768
This should fix Issue 1982 & Issue 2042
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4908 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 17:01:38 +00:00
Marko Pusljar
2eeb3d5e9d
Nullsound killed - Fixes Issue 1082
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4907 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 14:35:48 +00:00
skidau
ab509465d5
The D3D plugin was dumping BMP textures with an incorrect png extension. Fixes issue 2074.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4906 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 13:06:02 +00:00
skidau
50019fb525
Added sanity check to the OpenGL framedumper. At startup, the AVI Dumper was being sent frames with a zero pixel height to render, crashing the dumper. Closed issue 1324.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4905 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 12:26:47 +00:00
Sonicadvance1
40ac160f37
Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:49:11 +00:00
skidau
f76e9db1a7
Fixed a Wx assertion in the debug builds. The JIT off menu items were being enabled when they did not exist.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4903 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:31:38 +00:00