Commit Graph

6293 Commits

Author SHA1 Message Date
Shawn Hoffman ab56cf9c1c stop trying to patch out OSProtectRange calls
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6160 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 01:20:27 +00:00
Jordan Woyak 7afd393acb GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (fix for a random gamepad which didn't work)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6159 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-02 00:03:25 +00:00
dok.slade 9e17007c90 - Fixed TimeBase and Decrementer registers so that they are updated only when needed
- Fixed RTC for GC homebrews

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6158 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-01 23:44:03 +00:00
dok.slade 8d6f98439e Fixed some race conditions with PPC exceptions and external interrupts.
This may help fixing issues related to video interrupts handling.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6157 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-01 22:03:51 +00:00
Rodolfo Osvaldo Bogado 625d78fb59 fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6156 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 15:33:37 +00:00
Rodolfo Osvaldo Bogado c9dd11c803 some fixes for dlist, now is configurable in the video config section, still not in the gui,
disabled by default till a fix for segfaults in linux and geometry problems in some games

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6155 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 15:18:43 +00:00
baby.lueshi c1cac331a0 Major overhaul to input recording, including fixing major desyncs during playback and a small bug in the .DTM file format. Like netplay, some emulator options (specifically dual core and idle skipping) can cause desyncs, and the more your plugin options are similar to the ones used during recording, the more likely playback will sync.
Also, input movies are now linked to savestates instead of just selecting a file to save to and running a game and are exported at a later time. This allows you to easily continue a recording across sessions and makes rerecording possible.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6154 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 07:05:47 +00:00
Nolan Check 6a695eff49 Remove more obsolete code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6153 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 04:05:06 +00:00
nodchip 014e87157c JitIL: Modified "LoadDouble" with SSSE3 to improve the performance. The code is ported from Jit64.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6152 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 02:07:09 +00:00
nodchip baba7f54dc JitIL: Fixed the Issue 3114. The bug was introduced because the usage of MOVSD/MOVSS was wrong. MOVSD/MOVSS don't clear the upper bits when they are used to transfer between registers. But they clear the upper bits when they are used to transfer between a register and memory.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6151 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 01:24:14 +00:00
anusko e4f9b6a5f8 I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6150 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 00:00:14 +00:00
Rodolfo Osvaldo Bogado 3e7dafbbd7 fully implemented display list cache with vertex data included and added in all the plugins.
still experimental, not totally optimized but must bring a nice speed up
please test for regressions an error. an please Linux people fix scons :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6149 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 23:08:56 +00:00
Nolan Check 4229d9e01e Remove a bunch of freshly-obsolete code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6148 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 19:34:54 +00:00
anusko 3058a926cf Implemented missing lswx and stswx instructions. Tested with Wii PES 2008 (PAL), which now works (OpenGL devs please take a look at this game).
Changed the scope of some variables introduced in my previous commit (r6132).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6147 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 17:53:55 +00:00
dapetcu21 ad6ddfa18c IR pointer rotation finally working... Added a low-pass filter over sin and cos, but I still get some jittering... I suspect it's the numeric values... Billiard? Can you please help me on this?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6146 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 17:51:55 +00:00
nodchip a3df65bd02 JitIL: Added a new IR instruction, MulHighUnsigned, which computes the upper 32-bit of the multiplication of two unsigned 32-bit integers. Rewrote mulhwux with MulHighUnsigned.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6145 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 08:00:51 +00:00
Nolan Check e1d1a1eba0 Fix EFB Scaled Copy in OpenGL plugin.
It no longer uses the TEXTURE_RECTANGLE extension for GameCube textures. Since GameCube always uses normalized texture coordinates, it's an unnecessary burden.

Please test hi-res textures.

Wow, it's been a while.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6144 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 04:56:53 +00:00
Jordan Woyak 4e81cb4012 GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6143 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 03:45:56 +00:00
nodchip 6f6acf3970 JitIL: Improved the register usage and remove extra MOVAPD instructions. This is for the speed optimization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6142 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 02:18:06 +00:00
Soren Jorvang 1d05290be7 Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
Fix some compiler warnings.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6141 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:53:01 +00:00
nodchip ae802f0403 JitIL: Disabled the jitting of psq_l when inst.W == 1. This is a test commit to check Issue 3114.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6140 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:40:45 +00:00
Rodolfo Osvaldo Bogado 9b0357b5e2 sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:09:42 +00:00
skidau eb40f765c2 Bugfix for the TLB cache used by the MMU. Thanks to drkIIRaziel for spotting it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6138 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 00:37:27 +00:00
nodchip f8e8f25408 JitIL: Reverted r6135 again. Please refer r6110, r6131, r6135, and Issue 3097 about the problem. I will check the problem after I get MP2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6137 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-27 11:17:58 +00:00
skidau eaa3371f92 Further optimised the JIT cache lookup. Attempted to fix the Wii games in ICC builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6136 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-27 09:41:48 +00:00
nodchip d5bae7e0ad JitIL: Restored some instruction handlers reverted in r6131. If this revision does not introduce the bugs reported in Issue 3097 and r6127, the cause of the bugs is the wrong implementation of "mtcrf" which was fixed in r6134. If not, there are other bugs. I will revert again. Any way, they were my fault. I'm sorry for all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6135 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-27 07:40:22 +00:00
nodchip 47fa91250b JitIL: Fixed the wrong implementation of "mtcrf". (The bit order was reverse...) This commit may fix the bugs reported in Issue 3097 and r6127. (I could not test them because I don't have the games which are reported.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6134 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-27 07:25:31 +00:00
PerfectInduction aae0e96682 Fix RTC to report the correct system time in Wii and GC titles as reported in Issue 1817
Modify GetLocalTimeSinceJan1970 to account for DST.
GetGCTime() returns only GC epoch time(used by most Wii titles.)
IPL-DEV subtracts Wii bias before copying to m_RTC(mostly used by homebrew.)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6133 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 19:24:47 +00:00
anusko d082f50c34 My first commit!
Done some refactoring around the PowerPC stuff. Main changes:

* Declared CPUCoreBase class
* Wrapped the interpreter into a class and made both it and JitBase inherit from CPUCoreBase
* Avoided reinitializing interpreter's and Jit's tables

A great deal of this work was done by nodchip, so kudos to him :-)
To finish, please forgive me for my not-so-great english.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6132 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 17:44:13 +00:00
nodchip 46e8ea8094 JitIL: Partially reverted r6110 (andcx, norx, orcx, nandx, and eqvx) to fix the bug reported in Issue 3097.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6131 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 12:52:35 +00:00
nodchip 60696ffe30 JitIL: Commented out folding rules which are not tested. This commit is for the check of the bug reported in Issue 3097. The bug was introduced in r6110 by myself. In r6110, I added a function to convert andx, nandx, andcx, orx, norx, orcx, xorx, and eqvx into IRs. It is clear that the function has the bug. However I could not find the bug in the function. Then I thought there may be bugs in folding rules in IRBuilder because there are some untested folding rules which fold and, or, xor, etc. (This is also written by myself. I'm sorry.) I tested some folding rules and commented out the other untested rules.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6130 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 11:32:30 +00:00
skidau ea7004ffa7 Optimised the JIT cache lookup in JIT and JITIL. Gives a <5% speed-up in GameCube games. Wii games and GC games+MMU get a smaller speed-up.
Cleaned up some code in the JIT and memory functions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6129 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 11:06:47 +00:00
nodchip 9c98d0ab85 JitIL: Extracted local variables to prevent calling regLocForInst()/fregLocForInst() many times. It was pointed out in r6127.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6128 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 01:56:30 +00:00
nodchip c32cad999c JitIL: Improved the register usage of some IL instructions (SExt8, ICmp*, DupSingleToMReg, InsertDoubleInMReg) for the speed improvement.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6127 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 12:55:21 +00:00
dapetcu21 752afe178b Fixed wiimote shaking
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6126 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 11:44:01 +00:00
Rodolfo Osvaldo Bogado 8e4df07353 sorry for the last one, please test this one :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6125 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 11:18:46 +00:00
Rodolfo Osvaldo Bogado 3b30019fcb some experiments with lighting, please test an let me know if is a improvement or make things worst
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6124 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 03:42:57 +00:00
skidau 0f56f5076c Changed WII IPC HLE to continue execution after the game attempts to open unknown devices.
The allows Prince of Persia: The Forgotten Sands to be played.
Fixes issue 2684

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6123 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 01:45:23 +00:00
dapetcu21 153b019fcd small number mistake
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6122 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-24 08:51:54 +00:00
dapetcu21 b7ecd01686 9/10-bit accelerometer data interleaved with buttons
some useless IR pointer math... It still doesn't make rotation work
a sign fix when tilting along y axis (twisting the wiimote)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6121 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-24 08:48:09 +00:00
dok.slade cf5088c37e JIT compiler:
* Improved constants folding in load/store instructions
* Merged load instructions

This is almost the same commit as r6076/r6077 but x64 build has been fixed.
Thanks a lot to skidau and BHaaL!!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6120 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-23 22:26:00 +00:00
dapetcu21 430380eac6 Reverted r6112... The iPhone client was submitted to Cydia with the apropiate patches
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6119 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-23 19:19:10 +00:00
nodchip bab7721124 JitIL: Reverted r6117 because I could not find the case js.downcountAmount == 0. I'm sorry for confusion.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6118 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-23 00:36:59 +00:00
nodchip e740c4caa8 JitIL: Omitted extra SUBs when js.downcountAmount == 0. (Though it is not very often.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6117 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-22 08:38:56 +00:00
nodchip 43dc70eace JitIL: Omitted some extra MOVs when a next program counter is in a register.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6116 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-22 08:27:43 +00:00
nodchip 10a14d17d3 JitIL: Fixed a wrong implementation reported in r6111.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6115 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-21 10:53:17 +00:00
nodchip 62c4d439ce JitIL: Modified psq_l implementation. Reverted psq_st. Removed compile warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6114 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-21 06:29:47 +00:00
skidau 20704fca3d Low level emulate the GC IPL (BIOS screen). The GC BIOS now correctly launches the game. JIT the IPL instead of interpreting it. Made LLE BIOS the default (which silently fails to HLE). Relabelled the "HLE the IPL" option to "Skip GC BIOS".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6113 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-20 14:57:26 +00:00
dapetcu21 d5647ce997 Just got my iPhone back from repairs and noticed something was not quite right... The Z axis from UDPWii were inverted... oops... X_X ...hopefully I got it right this time... Homebrew doesn't work and I don't have any way to test it... I did some improvements on the IR pointer math, but they are on my desktop and I'm away on vacation for a few weeks... X_X ... next time... WOL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6112 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-20 14:14:27 +00:00
nodchip 168136a219 JitIL: Implemented some instructions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6111 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-20 05:05:11 +00:00