Commit Graph

24 Commits

Author SHA1 Message Date
Lioncash 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00
Scott Mansell 99d3e489ea Move BoundingBox out of RenderBase
They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
Scott Mansell f0336a3129 Implement AbstractGfx for OpenGL
Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
Admiral H. Curtiss 725bd64ec2
VideoCommon: De-globalize PixelShaderManager class. 2022-12-27 20:13:24 +01:00
Dentomologist f6b9acccfc Common: Refactor PointerWrap 2022-05-25 13:06:41 -07:00
Emmanuel Gil Peyrot 5a1333026b VideoCommon: Add missing algorithm include for std::none_of
Otherwise this is an error on gcc/libstdc++, and there are no transitive
includes for this header.
2021-11-02 13:50:21 +01:00
Scott Mansell 5a8455e8ce BoundingBox: Add missing include 2021-10-10 13:21:31 +13:00
Techjar 1161af8059 VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Lioncash 2c9ec6cb8a VideoCommon/BoundingBox: Move PixelShaderManager::SetBoundingBoxActive() calls into Enable()/Disable()
Now that we have an actual interface to manage things, we can stop
duplicating the calls to to the pixel shader manager and remove the
need to remember to actually do so when disabling or enabling the
bounding box.
2019-12-05 11:57:58 -05:00
Lioncash 9bd533ebe4 VideoCommon/BoundingBox: Make interface for querying bounding box data
Rather than expose the bounding box members directly, we can instead
provide an interface for code to use. This makes it nicer to transition
from global data, as the interface function names are already in
place.
2019-12-05 11:48:42 -05:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Lioncash d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Lioncash d694994874 BoundingBox: Remove unnecessary headers 2015-09-24 03:19:43 -04:00
Ryan Houdek 69963dc4b0 Merge pull request #2274 from degasus/disable_bbox
Disable bbox
2015-05-25 08:46:12 -04:00
Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
degasus 6b2a1e57e2 BBox: remove now unreachable SW bbox implementation 2015-05-25 09:33:34 +02:00
degasus 7c486a8c24 VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
degasus 02cdb41d3d VideoCommon: Rename s_pCurBufferPointer 2014-12-09 18:56:27 +01:00
comex 4134a0ad54 Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...) 2014-10-16 17:03:37 -04:00
crudelios 1e3b9ecdc1 Fix compile errors after rebase. 2014-10-10 12:44:44 +01:00
crudelios 176ea06e82 Get buildbot to compile. 2014-10-10 12:28:15 +01:00
crudelios 47c67f014f Fix linux build and various warnings.
Increase savestate version.
2014-10-10 12:28:13 +01:00
crudelios 2d4b7e3f3f Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00