Commit Graph

8811 Commits

Author SHA1 Message Date
Jordan Woyak 240ea0f116 Merge branch 'linux-wiimote-crash-fix' 2013-01-10 16:55:03 -06:00
lioncash cf942450e0 Very tiny cleanup of ChunkFile.h.
Also changed the size parameter from DoVoid to size_t. As far as I know, that should never be negative.

Also changed the the count parameter of DoArray to size_t, this also should never be negative.

Got rid of some typecasts.
2013-01-10 17:38:38 -05:00
Jordan Woyak a693b847f0 buildfix! 2013-01-10 16:29:16 -06:00
Jordan Woyak cc0226254d Windows/OS X buildfix 2013-01-10 16:23:47 -06:00
Jordan Woyak 1c10d3a1bb better fix for linux wiimote disconnect crash 2013-01-10 16:16:49 -06:00
Jordan Woyak e1c8bea2f6 fix crash, but now 100% cpu usage on disconnect 2013-01-10 15:23:42 -06:00
Rachel Bryk d6b53af115 Automatically set focus on game list window.
Fixes issue 5880.
2013-01-10 14:29:48 -05:00
Jordan Woyak 202c005e61 Remove commented code. No longer supporting setting volume with PulseAudio. 2013-01-10 13:01:22 -06:00
NeoBrainX 99246e1d26 Game ini updates for de Blob. 2013-01-10 19:51:10 +01:00
Rachel Bryk ab24149b1b Retain scroll position after refreshing game list.
Fixes issue 5878.
2013-01-10 13:35:56 -05:00
Pierre Bourdon 2c1c538fda Disable the OpenAL and Pulseaudio audio backends
They are currently broken and cause sound issues which are not present in other
backends:

* OpenAL plays music 2x too fast in Zelda UCode games with HLE
* Pulse backend uses a lot of CPU power and slows down emulation significantly

Both backends are currently being re-implemented in separate branches of
Dolphin, so this should be a temporary removal.
2013-01-10 18:43:15 +01:00
NeoBrainX 198d60c569 FifoPlayer: Support recording texture preloads 2013-01-10 18:30:27 +01:00
NeoBrainX e7c883d6be VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
NeoBrainX 304814e7cc Video_Software: Implement proper RGBA8 texture loading from tmem.
For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
2013-01-10 18:30:16 +01:00
skidau 7bf72a6c84 Fixed the random static audio that would sometimes occur in DSP HLE and DSP LLE. 2013-01-11 01:03:18 +11:00
Rachel Bryk 3ebe0718b8 Change theme selection to wxChoice. 2013-01-10 00:22:28 -05:00
Jordan Woyak 14b8d3f107 Add support for german region flag. Still need to change image. (currently using a copy of europe flag) 2013-01-09 22:53:04 -06:00
Rachel Bryk f1489a4e18 Merge branch 'controller-profiles' 2013-01-09 22:33:51 -05:00
Jordan Woyak a8a71fdd8c Resize the KDE theme's "Open" icon from 24x24px to 22x22px to match the rest of the icons. 2013-01-09 20:57:10 -06:00
Rachel Bryk b9fc26540e Change key names, and put it in section Controls. 2013-01-09 21:56:17 -05:00
Jordan Woyak 0de8fbecfa Don't hardcode left-shift to disabe keyboard input on linux.
Left-shift can be used for gamepad input now.
Fixes issue 4968.
2013-01-09 20:26:11 -06:00
Jordan Woyak 6598462aba Display error messages when failing to compress/decompress games.
Fixes issue 4681.
2013-01-09 20:02:46 -06:00
Rachel Bryk fad2468e30 Make sure profile actually exists. 2013-01-09 20:41:14 -05:00
Jordan Woyak 5c371549d3 fix cmake hacks 2013-01-09 18:39:28 -06:00
Jordan Woyak 488a679ca7 use pulseaudio "simple" api 2013-01-09 17:45:16 -06:00
skidau c7ccf7e5c6 Removed the system timing hack which was activated when the Accurate VBeam option was enabled. 2013-01-10 09:11:37 +11:00
skidau ad28986d51 Fixed the include directories in Audio Common for the Windows 32bit build. 2013-01-10 07:55:13 +11:00
skidau d34c847edd Fixed the include directories in Audio Common for the Windows build. 2013-01-10 07:43:59 +11:00
Rachel Bryk e32b1526b3 Allow setting different profiles for different controllers, and automatically use the appropriate profile directory. 2013-01-09 15:04:37 -05:00
Ryan Houdek 6b29918ea3 Messed up the static include line 2013-01-09 10:42:05 -06:00
Ryan Houdek 01f4d9f386 Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. 2013-01-09 10:26:12 -06:00
skidau 7600cf106b OSX: typedef signed char BOOL 2013-01-10 00:24:42 +11:00
skidau 8494a439c7 OSX build fix 2013-01-10 00:06:35 +11:00
skidau 91fe5cc821 Build fix
Added SoundTouch as a dependency of AudioCommon.
Removed the "soundtouch_config.h" include on Linux and OSX.
2013-01-09 23:45:13 +11:00
skidau 63b38be97c Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00
Jordan Woyak 32855a289c Actually export 0-sized files.
Fixes issue 5177.
2013-01-09 01:31:40 -06:00
Lioncash d9ea718559 Fix an issue where an iterator would become invalidated in TextureCache::ClearRenderTargets() 2013-01-08 23:46:30 -05:00
Rachel Bryk b8691df723 Allow loading controller profiles from game ini.
Currently loads the same profile for all 4 controllers, and overwrites the default control settings.
2013-01-08 19:15:11 -05:00
Jordan Woyak 4f4aa4860d Fix a currently unused unique_lock function. Thanks to Lioncash. 2013-01-08 16:50:09 -06:00
Jordan Woyak baa29f571c Fix incorrect iterator usage in BreakPoints::Clear 2013-01-08 15:02:50 -06:00
Jordan Woyak b4717ca802 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2013-01-08 14:44:56 -06:00
Jordan Woyak 00d303eead clean up FifoPlayerDlg::OnBeginSearch a bit 2013-01-08 14:43:58 -06:00
Matthew Parlane 2844708c2d Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore. 2013-01-09 09:38:36 +13:00
NeoBrainX 815fd197d3 Fix a potential memleak in FifoPlayerDlg 2013-01-08 21:27:04 +01:00
NeoBrainX e204a6e015 Add some TODOs. 2013-01-08 18:56:01 +01:00
NeoBrainX d3882771aa Fix an assert that had been wrong for ages, apparently. 2013-01-08 18:56:01 +01:00
NeoBrainX 4925a28f94 PixelShaderGen: Shader uid maintainance 2013-01-08 18:56:01 +01:00
NeoBrainX be706a3977 Disable color writing when alpha test always fails. 2013-01-08 18:56:01 +01:00
NeoBrainX d26bcb0847 Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
NeoBrainX c80f6e8b84 Reword a comment about early_ztest a bit. 2013-01-08 18:55:45 +01:00