Commit Graph

29874 Commits

Author SHA1 Message Date
JosJuice ce3e0fc091 Refactor DiscScrubber::MarkAsUsedE 2018-09-20 23:23:06 +02:00
JosJuice 5db27b8e7e DolphinQt: Allow inserting/ejecting SD cards during emulation
This is possible on real hardware and was possible in DolphinWX.
2018-09-20 18:41:37 +02:00
shuffle2 a61036abfe
Merge pull request #7418 from leoetlino/discord
Externals/discord: Don't run clang-format on source files
2018-09-16 16:02:17 -07:00
Sintendo 8a93dd0105 x64EmitterTest: Fix linting issues 2018-09-16 19:52:12 +02:00
Sintendo 58a0d0f117 x64EmitterTest: test MOV with 64-bit immediates 2018-09-16 19:52:12 +02:00
Sintendo 53a947749a x64Emitter: short MOV for 64bit immediates (2)
Prior to this commit, the emitter would unconditionally emit a 10-byte
instruction known as MOVABS when loading a 64-bit immediate to a
register.

0:  48 b8 ef be ad de 00    movabs rax,0xdeadbeef
7:  00 00 00

With this change, it will instead rely on the fact that on x64 writes to
32-bit registers are automatically zero extended to 64-bits, allowing
us to emit a 5 or 6-bytes instruction with the same effect for certain
immediates.

0:  b8 ef be ad de          mov    eax,0xdeadbeef
2018-09-16 19:52:03 +02:00
Léo Lam e90bd035cb
Merge pull request #7262 from lioncash/force
ControlGroup: Return state data via GetState() by value where applicable
2018-09-16 16:04:21 +02:00
Léo Lam 5a289de27a Fix BT passthrough by sending larger packets
Fixes a critical regression from 8bb08d1ca6.

In that commit, I replaced a 1024 byte buffer with a SHCIEventCommand.
However, it looks like some Bluetooth adapters actually require such
a large buffer, so this change needs to be reverted.
2018-09-16 15:36:58 +02:00
Léo Lam a482299df6 Externals/discord: Don't run clang-format on source files
It's annoying to have source files automatically reformatted every time
Dolphin is built because it causes git to consider the source tree to
be dirty.
2018-09-16 15:32:48 +02:00
Léo Lam 40b7fab235
Merge pull request #7261 from lioncash/static
WiimoteReal: Make functions internally linked where applicable
2018-09-16 15:30:25 +02:00
Léo Lam 3ecc4ed1c4
Merge pull request #7390 from Techjar/qt-save-grid-scale
Qt/GameList: Make grid view scale persistent
2018-09-16 15:21:00 +02:00
Léo Lam c49eb2d249
Merge pull request #7398 from Techjar/emu-speed-skip-vsync
VideoCommon: Skip vsync if configured emulation speed is not 100%
2018-09-16 15:19:45 +02:00
Léo Lam 80c402e1ad
Merge pull request #7161 from lioncash/disasm
CMake: Only link in Bochs on x86 platforms
2018-09-16 15:16:00 +02:00
Léo Lam 3a16c0d47e
Merge pull request #7401 from JosJuice/translation-fixes
Translation fixes
2018-09-16 15:09:26 +02:00
Pierre Bourdon e3a52b3361
Merge pull request #7415 from JosJuice/korean-shop-channel-check
Include the Korean Wii Shop Channel when checking default credentials
2018-09-15 17:37:35 +02:00
JosJuice b5bb445f21 Include the Korean Wii Shop Channel when checking default credentials 2018-09-15 17:28:23 +02:00
Admiral H. Curtiss f2fa63783b Do not consider XFB copies for invalidating textures when loading a new texture.
This fixes severe image flickering in some cutscenes of Twin Snakes. The game appears to sometimes load a previously made XFB copy as a texture before it is actually rendered to the screen, which we took as an invitation to invalidate the XFB copy.
2018-09-15 13:56:45 +02:00
Sintendo 575f1b309a x64Emitter: short MOV for 64bit immediates (1)
Prior to this commit, the emitter would unconditionally emit a 10-byte
instruction known as MOVABS when loading a 64-bit immediate to a
register.

0:  48 b8 ef be ad de ff    movabs rax,0xffffffffdeadbeef
7:  ff ff ff

With this change, it will instead emit a 7-byte instruction when it is
possible to express the 64-bit immediate using a signed 32-bit value.

0:  48 c7 c0 ef be ad de    mov    rax,0xffffffffdeadbeef
2018-09-14 23:11:26 +02:00
Admiral H. Curtiss 3e95d3c477 Stitch together overlapping XFB regions in order of XFB copy creation. 2018-09-14 19:41:27 +02:00
zackhow 1311f84706 Android: Run Directory Initialization as a thread instead of service
Two reasons for this change. First, it appears that some android launchers do some sort of call into
the application when long pressing the app icon, which in turn calls the DirectoryInit service. This
was ok to do prior to Oreo but will cause crashes with the new restrictions on services running
in the background. Which leads to the second reason that DirectoryInit doesn't need to be a service
at all since these actions are required for dolphin to function and shouldn't be a scheduled action.
So we instead just kick this off in a new thread and send the broadcast when done.
2018-09-14 09:54:36 -04:00
Stenzek ce9e9186f7
Merge pull request #7406 from AdmiralCurtiss/xfb_rect_scale_from_ram
Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
2018-09-14 14:59:50 +10:00
Admiral H. Curtiss d97bc0d359 Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
If, for whatever reason, the XFB has to be loaded from console memory, it's possible that the texture is returned at native resolution instead of EFB-scaled resolution. In this case, our xfb_rect.right adjustment must also happen at native resolution instead of scaled resolution.
2018-09-13 19:39:49 +02:00
JosJuice cec601f1fb Read Wii disc metadata from the unencrypted header
The header of a Wii disc can be read from two places: The
unencrypted area at the beginning of the disc, or the beginning of
the game partition. The two copies are usually identical (except
for 0x60 and 0x61), but there are exceptions. For most of Dolphin's
history, we have been reading from the header inside the game
partition when getting metadata. This was however not the case
starting with 4.0-4901 and ending with 5.0-3762. This commit once
again makes Dolphin read metadata from the unencrypted header,
because of the following reasons that I recently was informed about:

- The "pink fish" disc has the game ID 410E01 in the unencrypted
  header but the placeholder game ID RELSAB in the partition header.
- The revisions of some games differ between the two headers,
  with the unencrypted one making more sense.
  (See https://bugs.dolphin-emu.org/issues/11387)

For better or worse, this also means that sloppily hacked games where
only the game ID in the unencrypted header has been changed now will
use that modified game ID. And unlike with the partition header,
there is no signing or hashing that can tell us whether the
unencrypted header has been modified by someone other than Nintendo.
2018-09-12 13:41:30 +02:00
booto 3825e2e5ff SI: Add 16bit accessors for SI IO buffer
Dolphin has traditionally treated the SI IO buffer (128 bytes) as a set of
32 little endian u32s. This works out fine if you only ever read/write
using aligned 32bit accesses. Different sized accesses or misaligned reads
will mess it up. Byte swapping reads/writes will fix this up, but all the
SI devices that use the SI IO buffer need to be adjusted.
2018-09-11 22:19:13 -04:00
JosJuice 0fbe1a2330 Translation resources sync with Transifex 2018-09-10 18:55:28 +02:00
JosJuice fb6b31bba8 Re-add i18n comments that were lost in the DolphinWX removal 2018-09-08 15:58:15 +02:00
JosJuice e0cb56edb9 Reword some translatable strings
We've decided to use the term "Usage Statistics Reporting"
instead of "Analytics" in user-facing strings.
2018-09-08 15:19:01 +02:00
JosJuice 5f35edf505 Remove unused function and translatable strings 2018-09-08 15:18:31 +02:00
JosJuice a4f950ee86 Fix a string not getting translated 2018-09-08 15:16:39 +02:00
zackhow 1f34471130 Fix lint 2018-09-07 08:56:05 -04:00
zackhow 126ff8dc5f Android: Add rumble for phone
This currently only supports using the internal vibrate on a phone for rumble.
2018-09-07 08:54:03 -04:00
Techjar e9046f8eec VideoCommon: Skip vsync if configured emulation speed is not 100%
It doesn't make much sense to try to vsync at weird framerates, and
vsync actually causes the speed setting to not work as expected.
2018-09-05 05:40:22 -04:00
weihuoya c062258719 use app:showAsAction 2018-09-03 16:07:45 +08:00
Techjar bb598529be Qt/GameList: Make grid view scale persistent 2018-09-02 18:22:44 -04:00
Pierre Bourdon 5f0d825f40
Merge pull request #7389 from dolphin-emu/revert-7379-drop-vulkan-index-decoration-workaround
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
2018-09-01 05:33:17 +02:00
Pierre Bourdon 95c2a92f26
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan" 2018-09-01 05:32:56 +02:00
Anthony 4a34dba001
Merge pull request #7387 from zackhow/covers-nostretch
Android: Fix cover stretching and show more games per row
2018-08-31 19:29:49 -07:00
zackhow 374b0bf2dc Android: show more games per row 2018-08-31 21:15:28 -04:00
zackhow ec0e1d2826 Android: Fix cover stretching 2018-08-30 17:14:09 -04:00
spycrab 392df8a11d GL/TextureCache: Clean up inline shader code 2018-08-30 16:05:39 +02:00
Mat M 3405c7d420
Merge pull request #7386 from MerryMage/seq-points
Arm64Emitter: Remove unsequenced expressions
2018-08-30 04:18:36 -04:00
MerryMage 9753f21cc7 Arm64Emitter: Remove unsequenced expressions
Incrementing `it` twice between sequence points is undefined behavior.
2018-08-30 07:38:37 +01:00
JosJuice 215d99146d
Merge pull request #7384 from zackhow/analytics-fix
Android: fix crash if user is offline
2018-08-29 22:53:43 +02:00
zackhow 169e41aa30 Android: fix crash if user is offline
If the user is offline, then there won't be a network response. Just debug log that the report couldn't send and move on
2018-08-29 16:41:47 -04:00
Stenzek 448e19629d Vulkan: Drop usage of VK_NV_glsl extension
It's not providing a large performance improvement anymore, after the
more recent drivers introduced a new shader compiler.
2018-08-29 13:12:19 +10:00
Pierre Bourdon b8b4e9af5e
Merge pull request #7380 from zackhow/analytics
Android: Analytics - get android ui type when called instead of setting it ahead of time
2018-08-29 00:44:14 +02:00
zackhow bbf2184933 Android: Analytics - get android ui type when called instead of setting it ahead of time
It's possible to not have set the device type if the user launches a game without going to the main activity(like launching from the TV menu)
2018-08-28 18:23:57 -04:00
Pierre Bourdon 3d560630f5
Merge pull request #7379 from stenzek/drop-vulkan-index-decoration-workaround
ShaderGen: Drop broken fragment shader index workaround for Vulkan
2018-08-28 15:45:43 +02:00
Stenzek 3ad7812b53 ShaderGen: Drop broken fragment shader index workaround for Vulkan
AMD appears to have since fixed this in their driver, and it makes
shadergen ever so slightly less messy.
2018-08-28 23:39:47 +10:00
Pierre Bourdon 8206e4862c
Merge pull request #7378 from JosJuice/fix-reducing-log-paths
Fix reducing log paths when building with MSVC
2018-08-28 14:19:15 +02:00