Scott Mansell
e009002411
Refactor ClearRegion
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And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Scott Mansell
abfc75f362
Cleanup headers
2023-01-31 19:41:24 +13:00
Scott Mansell
3ae78b8e76
Also use events for config changed
2023-01-31 19:41:24 +13:00
Scott Mansell
9d125a6e43
Move ConfigChanged out of RenderBase
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There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Scott Mansell
99d3e489ea
Move BoundingBox out of RenderBase
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They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
Scott Mansell
8ad59f8ccf
Add AbstractGfx for DX12
2023-01-31 19:41:24 +13:00
Scott Mansell
5a2d119bda
Implement AbstractGfx for Dx11
2023-01-31 19:41:24 +13:00
Scott Mansell
8bc8e43dd6
Add virtual Initialize() to PerfQueryBase
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Both DX12 and Vulkan already had one.
2023-01-31 19:41:24 +13:00
Scott Mansell
eaae5b4a45
Implement AbstactGfx for Metal
2023-01-31 19:41:24 +13:00
Scott Mansell
06ae08ca8b
Fix misnamed local variable
2023-01-31 19:41:24 +13:00
Scott Mansell
f158ff300b
Handle VideoSoftware's present fallback better
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Not a good idea to abuse bSupportsPostProcessing
2023-01-31 19:41:24 +13:00
Scott Mansell
2a2014af09
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
Scott Mansell
58b70b2fb2
Don't set common globals from Video Backends
2023-01-31 19:41:23 +13:00
Scott Mansell
d37f83ffeb
Implement AbstractGfx for Software & Null
2023-01-31 19:41:23 +13:00
Scott Mansell
f0336a3129
Implement AbstractGfx for OpenGL
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Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
Scott Mansell
0d4537d60f
Move Presenting, Dumping and ImGui out of Renderer
2023-01-31 18:45:21 +13:00
Scott Mansell
c38c76abad
Refactor to remove virtual from RenderXFBToScreen
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Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
Scott Mansell
606c18210d
TextureCache: Refactor with smart pointers
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The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
Admiral H. Curtiss
df9ba70c35
Merge pull request #11507 from phire/Wnullablitly-completeness
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Ignore nullability-completeness warnings in VMA
2023-01-30 10:03:49 +01:00
Admiral H. Curtiss
ae712c61c2
Merge pull request #11500 from iwubcode/vulkan_copy_rectangle_one_layer
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VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer
2023-01-30 10:03:33 +01:00
Pierre Bourdon
a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
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VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
TellowKrinkle
e4e425b930
VideoBackends:Metal: Assert on pipelines with no render targets
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This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
Scott Mansell
6ad182edd9
Ignore nullability-completeness warnings in VMA
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These cause a lot of warnings when compiling with clang.
And the example VmaUsage.h appears to disable them
2023-01-30 03:11:51 +13:00
iwubcode
271c60781b
VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer, copying more than one layer doesn't make sense given that we provide both the source/destination layer
2023-01-27 18:41:52 -06:00
Pokechu22
c645970578
VideoBackends/OGL: Always check for fbfetch support, not just on GLES
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GL_EXT_shader_framebuffer_fetch is not restricted to GLES (although GL_ARM_shader_framebuffer_fetch is), and is available on Intel GPUs.
2023-01-02 23:17:08 -08:00
JMC47
a20e41d340
Merge pull request #11389 from Pokechu22/sw-no-alpha-1-hack
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Software: Remove alpha=1 blending special-case
2022-12-29 13:08:04 -05:00
Admiral H. Curtiss
cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class.
2022-12-29 15:33:19 +01:00
Mai
7552deeff4
Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
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VideoCommon: De-globalize VertexShaderManager class.
2022-12-29 04:48:24 +00:00
Pokechu22
ed5015fa24
Software: Remove alpha=1 blending special-case
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This was added in #10394 for both the hardware and software backends to work around an issue with Mario Kart Wii, Fortune Street, and Baten Kaitos. However, it seems like the software renderer handles blending well enough that we don't need this (and in any case, it's easy to change blending in the software renderer).
Some experimentation with #11387 (not pushed) showed that the software renderer's logic would also produce correct results on the hardware backends with this hack removed, but would require fbfetch (currently); if a better solution is found the hack can also be removed from the hardware backends.
2022-12-28 14:21:33 -08:00
JMC47
82e5f438f9
Merge pull request #11219 from K0bin/android-vk-alidation
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VideoBackends:Vulkan: Migrate to VK_EXT_debug_utils
2022-12-28 14:16:51 -05:00
Admiral H. Curtiss
50625728e0
VideoCommon: De-globalize VertexShaderManager class.
2022-12-28 15:52:29 +01:00
Admiral H. Curtiss
725bd64ec2
VideoCommon: De-globalize PixelShaderManager class.
2022-12-27 20:13:24 +01:00
Robin Kertels
19a4653203
VideoBackends:Vulkan: Replace debug_report with debug_utils
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The former is deprecated and pretty much all modern drivers
support VK_EXT_debug_utils.
Android drivers dont support it. On those drivers,
we use the implementation provided by the validation layers.
2022-12-27 02:48:50 +01:00
Minty-Meeo
14179f7565
Follow-up on a four-year-old Android NDK workaround
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Surely this is fixed by now.
2022-12-22 19:54:46 -06:00
Minty-Meeo
05bebee802
Replace BitUtils with C++20: Counting Zeroes
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With the upgrade to C++20, std::countl_zero and std::countr_zero can replace these home-spun implementations from the BitUtil.h library.
2022-12-21 04:17:00 -06:00
Mai
43366d2384
Merge pull request #11351 from JosJuice/bitset-cpp20
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Common: Use C++20 <bit> header in BitSet.h
2022-12-20 15:02:38 +00:00
JMC47
fb8aa9744e
Merge pull request #11286 from K0bin/vk-query-fix
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VideoBackends: Query fixes and cleanups
2022-12-19 03:15:48 -05:00
JosJuice
547d956278
Common: Use C++20 <bit> header in BitSet.h
2022-12-18 16:51:32 +01:00
Admiral H. Curtiss
ec8aaf1f30
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
2022-12-11 21:57:19 +01:00
Mai
94faad0d37
Merge pull request #11320 from AdmiralCurtiss/globals-memory
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HW/Memmap: Refactor Memory to class, move to Core::System.
2022-12-07 00:52:31 +00:00
Admiral H. Curtiss
c9f31ad6a6
Merge pull request #11262 from K0bin/present-sync
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VideoBackends:Vulkan: Synchronize presentation
2022-12-04 14:30:59 +01:00
Admiral H. Curtiss
839db591d9
HW/Memmap: Refactor Memory to class, move to Core::System.
2022-12-03 13:27:02 +01:00
TellowKrinkle
ffb73f43e1
VideoBackends:Metal: Fix min/max lod when setting non-zero-based samplers
2022-11-30 21:11:37 -06:00
Robin Kertels
35a6d16d9e
VideoBackends: Rename query_type to query_group
2022-11-29 23:14:23 +01:00
Robin Kertels
df2e07ad29
VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer
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HOST barriers need to be issued regardless of
whether the memory type is coherent
and we need to properly synchronize writes to the buffer.
2022-11-29 23:14:23 +01:00
Robin Kertels
57b2ea663e
VideoBackends:D3D12: Set query type
2022-11-29 23:14:23 +01:00
Robin Kertels
6ba7573877
VideoBackends:Vulkan: Fix queries
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Fixes both checking whether queries are done
and actually resets query pools.
2022-11-29 23:14:07 +01:00
TellowKrinkle
e3cc42069f
VideoBackends:OGL: Creating vertex formats shouldn't unbind anything
2022-11-28 21:28:24 -06:00
Pokechu22
f5d11c1e38
VideoBackends/D3D11: Simplify vertex attribute code
2022-11-23 13:45:43 -08:00
Pokechu22
cc5640245c
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00