LAGonauta
f4cf1e4f49
Removed zeroing-out the LFE as it is not needed anymore.
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Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.
Clamping is still needed, but those samples are much rarer now and depend
on the game.
2019-02-13 22:52:40 -02:00
Michael M
0baddbf9a8
SoundStream: change Start/Stop to Init/SetRunning/destruct
2017-11-19 12:09:54 -08:00
Michael M
b031d3316c
SoundStream: rename Clear(mute) to SetRunning(running)
2017-10-21 16:28:04 -07:00
Michael M
7bcdd1a46a
SoundStream: remove unused m_muted and IsMuted
2017-10-21 16:28:04 -07:00
LAGonauta
db7bb3bda8
Swapped C-style arrays to std::array
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Also changed C-Style casts to static_cast
2017-06-27 07:12:15 -03:00
LAGonauta
9eb209c214
Removed redundant conversion to float when playing back stereo.
2017-06-27 07:10:32 -03:00
lfsafady
75af792070
Swapped out the sound_sync_event.Wait() call by a simple std::sleep_for.
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It seems to make no difference besides allowing lower latencies and more
stability on hardware OpenAL cards. Maybe the Wait() call waits for too
long, causing buffers underruns.
2017-06-27 07:08:43 -03:00
lfsafady
d9d51fe0c4
Renamed some variables to the current coding standard and some to better
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fit what they really are.
2017-06-27 07:08:43 -03:00
LAGonauta
8fd1af6783
Changed OpenAL latency setting to really reflect how much time it is.
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Before these changes each value of latency were actually 5ms, with a
minimum latency of ~10 ms. If it was set to 4 ms on the UI, the actual
latency was 10 + 5 * 4 = 30 ms.
Now 30 ms on the UI means 30 ms on the backend.
2017-06-27 06:54:28 -03:00
Michael Maltese
749889236d
OpenALStream: remove commented-out ALC_REFRESH code
2017-06-27 00:06:14 -07:00
Michael Maltese
c882d52f4a
OpenAL: load DLL dynamically
2017-06-27 00:06:14 -07:00
Michael Maltese
18e70cdf91
Only build OpenAL on Windows
2017-06-27 00:06:14 -07:00
Michael Maltese
42ea1c8ecf
OpenAL: remove aldlist.cpp
2017-06-27 00:06:13 -07:00
Michael Maltese
32470ef284
clean up OpenALStream::Start()
2017-06-27 00:06:13 -07:00
Michael Maltese
56961f5561
OpenALStream: don't include headers if not building
2017-06-27 00:06:13 -07:00
Michael Maltese
60f4f499e8
OpenAL: hardcode that X-Fi supports surround
2017-06-06 15:23:55 -07:00
Michael Maltese
3bfebf396a
Fix OpenAL backend on macOS
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OpenALStream was querying the backend for AL_EXT_float32 support (which
suceeds), but AL_FORMAT_STEREO_FLOAT32 was defined incorrectly.
Also changes OpenALStream to query for AL_EXT_MCFORMATS (multichannel
support) rather than hard-coding that it doesn't work on macOS.
2017-06-06 15:23:55 -07:00
Michael Maltese
a4508e85e8
AudioCommon: move DPL2 decoding into Mixer
2017-06-03 16:53:59 -07:00
MerryMage
6a4945090c
OpenALStream: Remove audio stretching
2017-04-12 13:15:00 +01:00
Florent Castelli
a7bf9271b5
Fix missing includes
2017-01-24 03:31:51 +01:00
LAGonauta
332e9bd378
Added 32-bit fixed point support to OpenAL backend.
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Changed method to detect 32-bit floating point and
32-bit fixed point support.
2016-10-27 18:47:13 -02:00
Léo Lam
39fd6dcd5b
Fix missing includes
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Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
LAGonauta
d4759a55b6
Fix for false error about unqueuing buffers (OpenAL)
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and hopefully added saner error reporting.
2016-10-04 21:57:36 -03:00
shuffle2
7f4106646e
Merge pull request #4271 from ligfx/audiofix
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OpenAL: Don't request samples if buffers are full
2016-10-02 21:00:10 -07:00
Michael Maltese
8fa79f3897
fix indendentation
2016-10-01 21:36:51 -07:00
Michael Maltese
567dffc1ee
OpenAL: Don't request samples if buffers are full
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Makes the buffering code a bit more explicit (circular buffer, but
blocks until individual buffers get unqueued by OpenAL), and fixes a
bug in the startup of Super Mario Sunshine:
https://bugs.dolphin-emu.org/issues/9811
2016-10-01 21:36:46 -07:00
aldelaro5
f0aa9b3751
Reorganise a ton of logs level
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Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Léo Lam
dca22e08eb
Use Common::Flag and Common::Event when possible
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Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.
This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
2016-08-10 16:08:15 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
skidau
cfa925fbbe
Updated SoundTouch library to 1.9.2
2015-12-28 23:08:55 +11:00
Rohit Nirmal
3b75f45cf6
Fix building with PCH disabled.
2015-09-28 11:51:08 -05:00
Lioncash
cc036ca86c
Common: Remove other Common prefixed headers from Common.h
2015-09-26 18:51:58 -04:00
LAGonauta
b98b55c7be
Added X-Fi check and convert surround FLOAT to SHORT when it is detected
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Fixed braces, first try fixing mac compilation and removed useless NULL
comparison.
2015-09-11 13:22:04 -03:00
Jules Blok
a71e81a143
Merge pull request #2659 from Armada651/openal-conv
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OpenALStream: Fix sample conversion.
2015-06-27 00:13:02 +02:00
Jules Blok
86dd81cf6b
OpenALStream: Fix sample conversion.
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Looks like it wasn't symmetric anymore.
2015-06-25 12:42:41 +02:00
degasus
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
Lioncash
4920dbed13
AudioCommon: Migrate threadData to OpenALStream and AOSoundStream
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This is only ever used in these two sound streams. Seems silly to have it as a class member. Converted it to an atomic as well.
2015-05-10 01:02:25 -04:00
Stevoisiak
93b16a4a2d
Formatting/Whitespace Cleanup
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Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
skidau
6e99accf06
Merge pull request #1917 from adamdmoss/no-lfe
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Remove explicit subwoofer/LFE channel from Pulseaudio and OpenAL
2015-01-23 12:30:48 +11:00
Adam D. Moss
05d2bf6060
Audio: Drop the LFE/subwoofer channel from the decoded surround
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DPL2Decode still doesn't decode 5.1 properly, leaving bass in all channels, but its 5.0 is pretty good, so leave it at that.
2015-01-19 10:24:44 +00:00
Stevoisiak
cb86db7b68
Minor consistency changes
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Mostly small changes, like capitalization and spelling
2015-01-12 15:18:18 -05:00
Adam Moss
2c892c7b68
OpenAL: Fix volume of sample conversion
2015-01-07 12:34:02 +00:00
Rachel Bryk
f93aa7087c
Kill Core::g_CoreStartupParameter.
2014-09-09 00:24:49 -04:00
Lioncash
e10b0d1008
Merge pull request #930 from skidau/openal-seq-ms
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Removed the auto setting of SEQUENCE_MS because the synchronised audio c...
2014-09-02 09:56:46 -04:00
Shawn Hoffman
266992684d
msvc: remove some remnants of SDL and DSound from projects and general cleanup.
2014-09-01 21:27:44 -07:00
skid
c2d7801ceb
Removed the auto setting of SEQUENCE_MS because the synchronised audio code has made it unnecessary.
2014-09-01 20:28:29 +10:00
Lioncash
d18d3e1f3e
Common: Get rid of StdConditionVariable, StdMutex, and StdThread.
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All of the compilers we support have support for these now.
2014-08-16 23:33:19 -04:00
Lioncash
17e79a966a
AudioCommon: Get rid of some unnecessary mem_fn calls
2014-08-02 23:42:34 -04:00