nakeee
dc3fd905c9
experimental multi-core support on linux
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- Input seems not to work for some reason (please check and tell me if it's not only me)
- Skip frames is not supported
Report to me of other problems
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@740 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 10:43:32 +00:00
donkopunchstania
a1837662a0
Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 03:26:08 +00:00
nakeee
f83057262b
warning fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@738 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-01 20:54:16 +00:00
daco65
14541f0f8a
big oops
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forgot to commit the PatchEngine.cpp a looong time ago
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@737 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-01 00:21:48 +00:00
Maarten ter Huurne
abe24d1c36
Fixed compilation on Linux, as instructed by shuffle2.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@736 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 22:11:20 +00:00
Shawn Hoffman
b2378b592f
added better support to simplepad for using a combination of xpads and a keyboard
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@735 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 05:10:52 +00:00
Sonicadvance1
0100d74aa3
Woops, wasn't supposed to be changed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@734 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 01:49:06 +00:00
Shawn Hoffman
6178eae001
made all plugins build with correct names and paths. (windows). for some reason njoy and padsimple don't show that they have been compiled with debugfast in their name, not sure why.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@733 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 01:09:02 +00:00
Sonicadvance1
d98c60a0da
Fix compiling in Linux for the most part
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@732 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 21:22:44 +00:00
XTra.KrazzY
3d25b525dd
Reverted SRAM cache patch.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@731 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 21:21:14 +00:00
John Peterson
ba0b277597
Prevent LLE debugging window to start before boot. I don't know if the plugin can get the CPU state, if it can perhaps it's better to have that check in the plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@730 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 18:14:46 +00:00
memberTwo.mb2
df9eba79b2
DataReader migration to faster one: first step.
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TODO: doing it for DX9, move DataReader to VideoCommon, remove dirty debug #def if ok
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@729 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 17:29:25 +00:00
XTra.KrazzY
d80178bd89
Added simple EXI Channel caching. Great for SRAM intensive games such as LoZ:WW (Indoor performance increased from 4500MHz to 6000MHz)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@727 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 14:49:01 +00:00
fires.gc
739c18ff28
all projects should build in windows again...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@726 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 14:07:37 +00:00
memberTwo.mb2
a9c81fad7d
Stop crash with ogl and render to child window fix. (issue 200)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@725 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 12:15:11 +00:00
nakeee
8c2a9fa08d
added files to scons
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@724 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 11:33:39 +00:00
nakeee
7a6937c2d1
fixed case
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@723 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 07:30:51 +00:00
John Peterson
f2a5fd1973
Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
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There's an annoying problem with the DSP HLE wx window that blocks some input and places it in a queue. For example if you have loaded the window and press X on the main window, that action is blocked an placed in some kind of queue and not executed until you have closed the debugging window. This is also why the main Dolphin-Debugger window does not show up until you close the sound window. If someone find a fix to this I guess it could be convenient. There is another way to show the window, m_frame->Show() that is normally supposed to remove this kind of on-focus lock, but in a dll it seemingly breaks because it makes Dllmain call DLL_PROCESS_DETACH immediately after DLL_PROCESS_ATTACH so the window has to be killed or we crash.
Also, otherwise unnecessarily I had to disable the new DSP HLE debug window in Release mode because I could not access the SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() string that I need to start it (if I tried it crashed). Very annoying and strange. I could not access m_strDSPPlugin or m_strVideoPlugin either, but all other values in m_LocalCoreStartupParameter seemed to work fine. I'll have to leave it to someone else to figure out why.
TODO: Later I'll add function to the debugging buttons, currently only update have a function. I'll add some option to show a custom console window (that actually worked better that the wx window to show the current parameters status, it had less flicker on frequent updates). I'll also add some custom log file saving option.
Also, the reason I placed Logging.cpp in its own dir is because I plan to add more files to it. There were problems with some build modes, win32 with debugging crashed on booting a game, I don't know if it's my fault. And I could not build Debug win64 because of some wx linking problem.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 03:19:23 +00:00
John Peterson
6a54676914
Made some changes that affect AX music. Please report any side effects.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@721 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 21:26:33 +00:00
hrydgard
fb79bc9224
Disable screen saver in the gfx plugin window management too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@720 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:47:44 +00:00
hrydgard
68ae5ac070
Fix tiny bug, submit project change too :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@719 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:35:57 +00:00
hrydgard
48c9333c0f
Switch audio fifo queue to a faster non-STL one.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@718 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:34:40 +00:00
hrydgard
b2c619da61
Submit all kind of misc little changes and cleanup so I get a clean slate. There should be nothing in here that really changes anything important, except fixing some types in the filesystemgc stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@717 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 16:49:58 +00:00
hrydgard
60c65b53a5
Attempt to prevent screensaver from starting when Dolphin is running in the foreground. Can someone test? (only works in Windows)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@716 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 16:08:48 +00:00
nakeee
45397aaa8e
wxT is better
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@715 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:53:46 +00:00
nakeee
4b2c6bb7e5
Fixed weird compilation error
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@714 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:45:22 +00:00
nakeee
fcbe45ebdd
added _() to strings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@713 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:36:43 +00:00
Shawn Hoffman
7a615e9353
merged the halfpress keys down to just one, and tried to set the base for actually having 4 controllers. still need a way to list keyboard+connected xpads in the wxChoice :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@712 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:29:38 +00:00
daco65
9e9c3700b2
added EmuState so you can place the function games.ini had in your game's ini. also renamed the Patches folder to GameIni (thx nakee, toroise was beeing an a**)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@708 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 13:51:00 +00:00
nakeee
7a402985ab
A try to fix up input race between glinit and padsimple
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@705 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 11:37:09 +00:00
fires.gc
f69166d0c2
Removed the dx9 pad plugin. I won't miss it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@704 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 07:31:43 +00:00
nakeee
7fcc9abe67
Ported windows changes to linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@703 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 05:49:33 +00:00
XTra.KrazzY
b632f019da
More PadSimple
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@702 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 22:13:50 +00:00
XTra.KrazzY
14880b0232
SimplePad fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@701 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:59:48 +00:00
XTra.KrazzY
b5eef72a7d
Some actions needs the game list to be refreshed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@700 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:47:19 +00:00
Shawn Hoffman
64f6b82ad5
hopefully this makes my intentions more clear :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@699 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:44:52 +00:00
nakeee
20a8b21800
set defaults only for first controller
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@698 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:36:00 +00:00
XTra.KrazzY
fa6a7a2242
Perfected the PadSimple config design.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@697 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:16:32 +00:00
XTra.KrazzY
bead0e1950
PadSimple control key buttons now work. Thanks nakeee
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@696 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 20:47:24 +00:00
XTra.KrazzY
6ca082489a
Various issue fixes for PadSimple. Numpad support in DInput
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@695 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 20:40:17 +00:00
XTra.KrazzY
53b4dda6c7
Me and Nakeee created a null DSP device, supported in both Windows and linux (tested). Framerate boost and less DSound/LibAO errors. Pending work: Clean up UCodes and create something more...null. We could also hack into the HW Audio Interface (would be actual null device). Also screws up a bit of Wind Waker RTC (awesome day/night transition in save selection menu. 80FPS in save selection menu, 120FPS in logos.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@694 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 18:45:53 +00:00
Shawn Hoffman
c31cba8f0b
sorry about that...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@693 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 18:02:45 +00:00
Shawn Hoffman
3055091932
(windows)padsimple now shows human-readable names after you set a new key
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@692 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 17:57:57 +00:00
Sonicadvance1
c1b340feb5
Projection Matrix fix, allows PSO to work. If it breaks any games, Tell me. I didn't see any broken ones though. Why was it doing this in the first place? DX does it this new way as well >>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@691 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 16:31:16 +00:00
Shawn Hoffman
96cbb39cd8
improved DIKToString
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@688 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 14:37:01 +00:00
nakeee
1d8cd86b43
Fixed stoping on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@687 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 14:23:04 +00:00
nakeee
2c8f1c5aa6
Use enum instead of numbers, this fixes the control mapping on linux
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Fix case of keys
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@686 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 14:05:21 +00:00
Sonicadvance1
015e43340a
A simple z-buffer fix for the GL plugin, we were setting the nearz as negative nearz, which messed up the fzero stage in Melee at a certain point. Also redundent code moved about
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@685 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 10:38:37 +00:00
nakeee
3b346a7d47
Forgot to add 2 files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@684 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 09:25:41 +00:00
nakeee
6d872a6be5
linux port of simplepad dialog
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@683 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 09:15:34 +00:00