Jules Blok
dbfdbf7dbd
D3D: Cosmetics.
...
Merge two cases which should've already been merged.
2015-06-24 23:16:53 +02:00
Jules Blok
743296f1c4
OGL: Allow inverted depth ranges.
2015-06-24 22:28:36 +02:00
Jules Blok
6274cdb478
Merge pull request #2655 from mimimi085181/texturecache-iterator-fix
...
Quick fix for an invalid iterator
2015-06-24 19:27:08 +02:00
mimimi085181
829fc3dc2d
Quick fix for an invalid iterator
2015-06-24 19:12:46 +02:00
Tillmann Karras
6d273f6119
Jit64: fix pre-SSE4.1 fallback of ps_sum1
2015-06-24 18:32:10 +02:00
degasus
5bc88d5c6a
Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
...
This reverts commit 4cbaddb7ad
.
2015-06-22 17:20:41 +02:00
Markus Wick
3f780c2628
Merge pull request #2626 from Parlane/fix_aniso_2
...
Fix aniso filtering on d3d to not set aniso filter when using 1x
2015-06-22 13:50:54 +02:00
Matthew Parlane
45aeeee699
Fix aniso filtering on d3d to not set aniso filter when using 1x
2015-06-19 20:55:32 +12:00
Jules Blok
d914c11ee5
Merge pull request #2595 from degasus/stable
...
Hotkeys: Fix translation array
2015-06-12 22:36:43 +02:00
degasus
9f929c8593
Hotkeys: Fix translation array
2015-06-12 19:32:50 +02:00
Jules Blok
dca19a71db
Merge pull request #2588 from Armada651/geom-centroid
...
GeometryShaderGen: Don't use `centroid in` for input variables.
2015-06-11 09:53:02 +02:00
Jules Blok
fd637030e4
GeometryShaderGen: Consistently use xfmem just as the vertex shader.
...
There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
Jules Blok
4cbaddb7ad
GeometryShaderGen: Don't use `centroid in` for input variables.
2015-06-10 16:04:32 +02:00
Jules Blok
8e3af04d0e
Merge pull request #2585 from dolphin-emu/fix_d3d_ansiopathicness_the_sequel
...
Anisotropic Filtering option is now correct in D3D
2015-06-10 13:09:02 +02:00
Jules Blok
c15b0b8cfc
Merge branch 'master' into stable
2015-06-10 13:08:12 +02:00
Matthew Parlane
5cce640f48
Anisotropic Filtering option is now correct in D3D
...
Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
Dolphin i18n Bot
baa72060dc
Automatic translation resources update from Transifex
2015-06-10 07:29:30 +00:00
Dolphin i18n Bot
20fc6a68dd
Automatic translation template update
2015-06-10 07:28:33 +00:00
Jules Blok
7dfced21a2
Merge branch 'master' into stable
2015-06-10 00:00:12 +02:00
Ryan Houdek
7b0a65e295
Merge pull request #2576 from sigmabeta/android-controls
...
Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 16:56:34 -05:00
flacs
d4cf06c922
Merge pull request #2579 from degasus/hotkeys
...
Hotkeys: Fix "Select State Slot"
2015-06-09 23:56:23 +02:00
Jules Blok
97e3c5302d
Merge pull request #2578 from Armada651/cmake-stable
...
Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
Markus Wick
5fe2924af6
Merge pull request #2577 from rohit-n/reorder
...
Silence -Wreorder warning.
2015-06-09 21:39:14 +02:00
Markus Wick
f06ce792db
Merge pull request #2569 from Linktothepast/master
...
Gameini updates.
2015-06-09 21:29:09 +02:00
Jules Blok
35aa676fe7
Decide whether Dolphin is stable based on the branch name.
2015-06-09 21:07:33 +02:00
degasus
640b81a19f
Hotkeys: Fix "Select State Slot"
...
This was a copy&paste issue from dfc951fbbb
.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
Tony Wasserka
680e73baa2
Make CMakeLists.txt recognize "stable" as a stable branch.
2015-06-09 20:03:49 +02:00
Tony Wasserka
6833c203a6
Make make_scmrev.h.js recognize "stable" as a stable branch.
2015-06-09 20:03:25 +02:00
Rohit Nirmal
46bad5291b
Silence -Wreorder warning.
2015-06-09 11:35:53 -05:00
sigmabeta
5d5fc88a70
Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 10:31:15 -04:00
Markus Wick
e47e4c677a
Merge pull request #2097 from mimimi085181/find-textures-by-hash
...
Search the texture cache for small textures by address and hash
2015-06-09 10:12:05 +02:00
Ryan Houdek
0047ea8852
Merge pull request #2501 from sigmabeta/android-kill-old-ui
...
Android: Remove the old UI, and remove support for pre-5.0 devices.
2015-06-09 03:57:47 -04:00
Matthew Parlane
39155007c7
Merge pull request #2545 from Tilka/accurate_nans
...
Jit64: optionally accurate NaNs
2015-06-09 17:53:28 +10:00
Jules Blok
d5788f75a3
Merge pull request #2533 from degasus/syncgpu
...
Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
comex
b2349d24da
Merge pull request #2575 from RisingFog/iso-case-sensitive
...
Fix File Extension Search Being Case Sensitive
2015-06-08 21:11:44 -07:00
Fog
519d2549dd
Fix File Extension Search Being Case Sensitive
2015-06-08 21:39:00 -04:00
Matthew Parlane
42d5b5b48c
Merge pull request #2568 from Sonicadvance1/aarch64_crc32_hash
...
[AArch64] Implement CRC32 texture hashing.
2015-06-09 10:39:52 +10:00
comex
9ed7e3bd3e
Merge pull request #2536 from endrift/deploy-mac
...
Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
sigmabeta
b7dcbdbf57
Android: Database improvements - remove non-existent games & folders.
2015-06-08 20:27:12 -04:00
Ryan Houdek
ffe085f5ea
[AArch64] Implement CRC32 texture hashing.
...
In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.
This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
sigmabeta
d56f27857b
Android: Don't remove input configuration related files from old UI.
2015-06-08 20:07:43 -04:00
Eder Bastos
6f3279d627
Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator'
2015-06-08 19:43:10 -04:00
Eder Bastos
dbdc8121f0
Android: Require Android 5.0.
2015-06-08 19:43:10 -04:00
Eder Bastos
f197b5e7d5
Android: Remove the old UI.
2015-06-08 19:43:07 -04:00
Ryan Houdek
a91c152b86
Merge pull request #2572 from sigmabeta/android-show-version
...
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00
Ryan Houdek
2282be3265
Merge pull request #2573 from sigmabeta/android-show-filenames
...
Android: Show filenames for games with an empty title.
2015-06-08 19:35:17 -04:00
sigmabeta
1f07473f1f
Android: Show filenames for games with an empty title.
2015-06-08 19:23:04 -04:00
Jules Blok
58f9b05e7e
Merge pull request #2471 from degasus/lighting_attn
...
Lighting Attenuation
2015-06-09 00:16:02 +02:00
sigmabeta
f80f4bb542
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 18:07:26 -04:00
NanoByte011
59f273696a
VideoSW: refactor shared lighting attenuation function
...
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00