Commit Graph

18951 Commits

Author SHA1 Message Date
revel8n d4c2ca46a4 - Fix for alignment of 0-length files when volume directory is created from directory on disk
Updating constant value representation

Explicitly state data type in std:max usage
2015-09-26 18:29:29 -05:00
Lioncash cc036ca86c Common: Remove other Common prefixed headers from Common.h 2015-09-26 18:51:58 -04:00
Lioncash 19ac565e0d Common: Move asserts to their own header 2015-09-26 18:51:27 -04:00
Lioncash 867df74b52 Common: Remove strdup define
It's not used anywhere.
2015-09-26 18:50:42 -04:00
Lioncash 1d42db2439 Common: Move NonCopyable to its own header 2015-09-26 18:50:35 -04:00
Lioncash bb927ad738 Atomic_GCC: Throw out old code 2015-09-26 15:59:36 -04:00
Lioncash d67ea484f7 Common: Get rid of compiler semantic asserts
They were never used.
2015-09-26 15:57:13 -04:00
mimimi085181 e24b8c4ab7 Respect the stride for efb copies when hashing them 2015-09-26 20:19:02 +02:00
JosJuice e754b097bd Don't force EFB Copies to Texture Only off for Metroid Prime
Made unnecessary by PRs #2059 and #2960. MP2 and MP3 still need it.
2015-09-26 19:55:46 +02:00
Scott Mansell a91810ba3b Merge pull request #3042 from booto/audio-timing
AI: reduce overhead of sample counter
2015-09-27 05:03:55 +13:00
Ryan Houdek be667e7de8 Merge pull request #3035 from aserna3/SSAAImprovements
Improved OGL and D3D's AA options in UI
2015-09-26 09:27:39 -04:00
JosJuice 6935d28112 Display all compressed formats in blue in GUI
In the past, only GCZ was shown as compressed, not CISO and WBFS.
2015-09-26 15:24:29 +02:00
JosJuice 94ee720a07 Rename IsCompressedBlob to IsGCZBlob for clarity
GCZ is just one of the several compressed formats that Dolphin supports.
2015-09-26 14:46:53 +02:00
LPFaint99 ddc523b81d GCI Folder: Skip 'header-only' writes
issue #8961
2015-09-25 22:12:40 -07:00
Tillmann Karras f6795466e7 mbedTLS: adapt Dolphin code 2015-09-26 07:09:19 +02:00
Anthony Serna df189c3ea3 Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
2015-09-25 09:05:18 -07:00
Tillmann Karras ac5f56df7e mbedTLS: adapt Dolphin's Visual Studio files 2015-09-25 03:46:41 +02:00
Tillmann Karras f70da0e889 mbedTLS: adapt CMakeLists.txt for Dolphin 2015-09-25 03:46:41 +02:00
Tillmann Karras 4bf776792f mbedTLS: add Dolphin-specific vcxproj file 2015-09-25 03:46:41 +02:00
Tillmann Karras 063446c46f mbedTLS: run rename.pl script and fix errors 2015-09-25 03:46:41 +02:00
Tillmann Karras 868eab0bf6 mbedTLS: update license overview
They changed their license from GPLv2+ to Apache 2.0.
2015-09-25 03:46:41 +02:00
Tillmann Karras 9872473f70 mbedTLS: add version 2.1.1
PolarSSL has been renamed to "mbed TLS" and version 2.0 dropped backwards
compatibility. This commit adds only the necessary files without any
modifications, so it doesn't compile yet.
2015-09-25 03:11:48 +02:00
Tillmann Karras 3ae092a086 mbedTLS: delete PolarSSL 1.3 2015-09-24 18:31:33 +02:00
Lioncash ce75f55f25 Merge pull request #3089 from lioncash/ext
CommandProcessor: Remove unused extern
2015-09-24 11:58:50 -04:00
Lioncash 7e69a0ce79 CommandProcessor: Remove unused extern 2015-09-24 11:35:46 -04:00
JosJuice ab8f75f000 SystemTimers: Don't name non-constant variables as if they are constant 2015-09-24 14:57:25 +02:00
ghost 7c1565b201 VideoConfig/LocalConfig/HotkeyManager: Added hotkeys for switching stereo-3d presets.
Added 3 depth/convergence presets. They are adjustable via (existing) hotkeys - changes to depth and convergence are applied to current preset.
Added 3 hotkeys for activating presets. Added hotkey for toggle between first and second preset.
Added OSD message for convergence/depth changes.
Presets are saved into per-game configs.
2015-09-24 15:19:55 +03:00
flacs c749637f2a Merge pull request #3088 from lioncash/header
BoundingBox: Remove unnecessary headers
2015-09-24 09:27:32 +02:00
Lioncash d694994874 BoundingBox: Remove unnecessary headers 2015-09-24 03:19:43 -04:00
Scott Mansell 6eb0c2552d Merge pull request #3085 from Tilka/fifoplayer
FifoPlayer: remove leftover code
2015-09-24 15:37:01 +12:00
Tillmann Karras aba083dd3a FifoPlayer: remove leftover code 2015-09-24 05:09:41 +02:00
flacs c1ee0e7829 Merge pull request #3078 from lioncash/titleid
DiscIO: Do swapping in GetTitleID implementations
2015-09-23 18:56:57 +02:00
flacs cf131b133e Merge pull request #3079 from lioncash/emit
x64Emitter: Minor changes
2015-09-23 18:55:24 +02:00
flacs 40da69d5a2 Merge pull request #3081 from lioncash/si-enum
SI_Device: Convert define constants over to enums
2015-09-23 18:55:10 +02:00
Markus Wick 9ac7e13d17 Merge pull request #3082 from rohit-n/shadow
Silence -Wshadow warning.
2015-09-23 18:13:00 +02:00
Rohit Nirmal a48e425f41 Silence -Wshadow warning. 2015-09-23 11:02:24 -05:00
JosJuice 3fdae38e26 Use correct GetTicksPerSecond() value in IPC delays
The constant IPC_DEFAULT_DELAY used a value from GetTicksPerSecond(),
which in turn uses a value from CPU_CORE_CLOCK... but CPU_CORE_CLOCK
isn't actually a constant! It's first initialized to 486 MHz and then
changed to 729 MHz in SystemTimers::PreInit if emulating a Wii. This
means that the IPC delays always used 486 MHz and thus were wrong.
To fix this, the IPC reply constants are changed to functions.
2015-09-23 18:02:09 +02:00
Lioncash c7148c9660 SI_Device: Convert define constants over to enums 2015-09-23 11:13:03 -04:00
booto 0e0fec3075 AI: reduce overhead of sample counter 2015-09-23 20:39:28 +08:00
Lioncash 7890b38c15 x64Emitter: Remove unimplemented function prototype in OpArg 2015-09-22 19:54:46 -04:00
Lioncash 6e5f60bab7 x64Emitter: Make single argument constructor explicit 2015-09-22 19:51:14 -04:00
Lioncash 213d11dc62 Merge pull request #2939 from lioncash/find
FramebufferManagerBase: Compress a loop into a find_if
2015-09-22 18:56:38 -04:00
Lioncash 4b9b82e000 DiscIO: Do swapping in GetTitleID implementations
Gets rid of external swaps at every usage.
2015-09-22 13:50:35 -04:00
Lioncash 5d774df1e8 Merge pull request #3074 from JosJuice/isoproperties-gettitleid
Remove odd way of getting ID in ISOProperties
2015-09-22 12:24:19 -04:00
Markus Wick 3930c929cb Merge pull request #3062 from phire/moveGL
Move GL interface code out of the OpenGL video backend.
2015-09-22 15:32:48 +02:00
Scott Mansell a537ca7543 Merge pull request #2997 from phire/FixFifoRecorder
FifoRecorder: Use Texture Cache to record efb copies correctly.
2015-09-23 00:17:37 +12:00
Scott Mansell aa1fec6fc3 FifoPlayer: Fixup style of types. 2015-09-23 00:03:43 +12:00
Scott Mansell a355d9868e FifoRecorder: Use Video Common to record efb2ram correctly.
Texture updates have been moved into TextureCache, while
TMEM updates where moved into bpmem. Code for handling
efb2ram updates was added to TextureCache.

There was a bug for preloaded RGBA8 textures, it only copied
half the texture. The TODO was wrong too.
2015-09-22 23:59:16 +12:00
ghost 07e4b4f7c4 VideoBackend: Video config filename is now exposed in VideoBackends.
It reduces redundancy. Needed make possible to save current video config.
2015-09-22 09:47:19 +03:00
JosJuice 42db9e2897 Remove odd way of getting ID in ISOProperties
Other code (like GameListItem) simply calls GetUniqueID,
and I've never seen that lead to any problems.
2015-09-21 17:46:05 +02:00