Jules Blok
7e35a47b51
Cosmetics.
2016-11-13 22:17:40 +01:00
Jules Blok
d7cf5e28b6
Frame: Use PauseAndLock when switching fullscreen modes.
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This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok
c21efa0cad
D3D: Move exclusive mode switching to UI thread.
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This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
degasus
9f264c0872
AVIDump: Move CoreTiming into caller.
2016-10-10 12:03:18 +02:00
degasus
64927a2f81
Renderer: Merge screenshot logic into VideoCommon.
2016-10-08 19:38:57 +02:00
Shawn Hoffman
86112c7258
VideoCommon: Minor changes
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Make Renderer::GetMaxTextureSize return u32 instead of int.
2016-10-03 06:51:46 -07:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Stenzek
a61fc372bb
VideoCommon: Change PokeEFB to take a pointer rather than a vector
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This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
Stenzek
7b628c99ec
D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
2015-12-20 00:31:58 +10:00
Tillmann Karras
268f52e054
Add missing license headers
2015-05-25 13:11:47 +02:00
degasus
35373c5185
TextureCache: load all mipmap levels from custom textures
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This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
Pierre Bourdon
1e809d9c11
Revert "Merge pull request #1903 from RisingFog/libav"
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This reverts commit 34079a0037
, reversing
changes made to 3274df7158
.
2015-01-26 02:35:29 +01:00
Fog
6cad635bd8
Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-21 19:47:45 -05:00
Jules Blok
4a86234a79
D3D: Support stereoscopic XFB blit to screen.
2014-12-24 18:45:24 +01:00
Jules Blok
55e60a9c22
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
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This adds line-width emulation support to OpenGL.
2014-12-15 22:47:42 +01:00
Rodolfo Bogado
93b4540e19
Add HW bounding Box support to d3d backend
2014-12-05 15:03:24 -03:00
degasus
c211450b99
OGL: implement bounding box support with ssbo
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This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
2014-11-17 21:20:32 +01:00
Rachel Bryk
4fe1119e52
Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.
2014-09-25 19:50:25 -04:00
magumagu
32e5043b29
WIP XFB scaling.
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Still an ugly mess.
2014-09-19 12:33:15 -05:00
Armada
f2759ffe65
Remove EmuWindow.
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All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Tillmann Karras
2fcaca0603
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
Lioncash
a82675b7d5
Kill off some usages of c_str.
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
degasus
d5f1f0d4a9
merge some common parts of Swap() into VideoCommon
2014-02-15 11:33:43 +01:00
degasus
3551259c7a
use EFBRectangle for scissor rect
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This one is backend independed. The backend should recalc such things on their own.
2014-02-15 11:33:43 +01:00
degasus
5a660c27bc
rename UpdateViewport to SetViewport like all others setters in RenderBase.h
2014-02-15 11:33:43 +01:00
lioncash
d2038049f5
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00