Nolan Check
d85f5a6937
Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 21:58:32 +00:00
nakeee
697ce7b1ab
createtest fixes and compile fixes for linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
XTra.KrazzY
0b082d303b
Tiny commit:
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1. OpenAL is now selectable by default (I don't know why it was disabled)
2. Informativeness on Zelda UCode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 20:22:53 +00:00
nakeee
b9cdcb1819
added HAVE_SFML so the code compiles without it
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 22:23:54 +00:00
Shawn Hoffman
ccdec4308a
really fix building without OAL, and disable it (for time being i guess) on windows...crazy non-static libs no one wants to deal with
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2811 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-31 03:58:47 +00:00
nakeee
ce7ee4d4a3
Small fixup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2806 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 17:45:35 +00:00
omegadox
eb0cab140f
Some code cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2768 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 08:57:34 +00:00
hrydgard
6dc4194767
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 16:33:59 +00:00
hrydgard
4bdb4aa0d1
Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
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Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
nakeee
d43c22b8dc
Linux compile fix,
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added SLEEP to common, please use this macro if really don't want to use the sleep in thread
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2390 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 09:54:12 +00:00
fires.gc
5c2694a629
added support to load WAD files of the WII
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the WiiWAD loader encrypts the WAD, loads the NAND AppLoader and executes it. The NAND Loader will load more parts of the WAD to memory and execute them.
Some WADs show the loading screen but hanging because the BT devices cant be initialized. Dolphin is not able to connect to devices that arnt validates per SYSCONF. Perhaps a global flag is wrong or missing or we have to preload the SYSCONF by hand (or fix/improve the BT handling :))
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:40:52 +00:00
John Peterson
fcdd2a8e17
Wiimote:
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1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it.
2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 03:16:41 +00:00
XTra.KrazzY
77215fd27c
Joined work of nakee and mine, cleanup the logging code a bit.
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This solves the random __Log symbol and crash problem on linux
Please tell us if you find problems in the logging code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 15:28:39 +00:00
Shawn Hoffman
b4158a28ee
cross-platformize strncasecmp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2029 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 02:13:36 +00:00
hrydgard
70bc8167f8
Warp back to 1983!!! (rev 1983, that is, not the year :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1997 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 21:28:55 +00:00
nakeee
87bfe821eb
Added input manager handles the sdl init/quit for now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1984 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 22:32:57 +00:00
John Peterson
ae9cfbd8e3
Common: Moved Windows console functions to common
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1887 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 14:28:09 +00:00
LPFaint99
7afc53c3a1
Revert r1861
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1879 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-16 02:58:34 +00:00
LPFaint99
f1a3bc1397
Move #include <window.h> from all files that include it and common.h to common.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1861 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-13 04:23:26 +00:00
John Peterson
b7f1e937bb
LogManager: Opt out of <wx/datetime.h> even if you have wx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-04 16:52:28 +00:00
magumagu9
05df5c8f3f
Minor fix to rotation helpers so they don't do undefined shifts.
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Probably not a big deal realistically, but better to be safe than sorry.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1725 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-31 20:42:23 +00:00
John Peterson
5e5e507121
nJoy: Enabled keyboard input (only for buttons so far) through wxWidgets in the main application. It only works when you render to the main window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1706 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-28 18:50:24 +00:00
bushing
34b92fe7c5
We need to be more careful about stack alignment on Darwin. These patches
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fix the alignment of gcc-generated code (as opposed to JIT code).
There are probably more places this is needed :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1651 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 02:53:56 +00:00
nakeee
db15121b5d
Some cleanup Should affect windows tell me if it does
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1592 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 11:46:52 +00:00
nakeee
2bb169ce37
Moved the wx anti debug flag to scons
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1591 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 09:36:27 +00:00
Shawn Hoffman
3d9c903a3b
fix crash due to AR, remove LOGGING from Common.vcproj (Why won't njoy test build in debug?!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1587 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 16:06:27 +00:00
nakeee
e6424f750b
scons changes
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added fastlog flavour with LOGGING and -O3
changed debug to include _DEBUG
changed devel to include DEBUGFAST
for now wxonassert is disabled as I couldn't make it work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1571 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 00:37:24 +00:00
nakeee
2a2a83b7c8
small clean up
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enabled njoy_test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1563 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 10:30:44 +00:00
nakeee
b0f17043bd
new MsgHandler replacing common
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Most things moved to macros
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1542 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 22:00:18 +00:00
omegadox
8149e1481a
revert
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1511 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 11:27:50 +00:00
omegadox
2c9f66e3b2
some fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1508 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 10:33:02 +00:00
nakeee
aa9b2e1073
forgot 2 files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1495 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 23:41:33 +00:00
hrydgard
d01e05b7b5
make all disassembler calls threadsafe .. hopefully.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1462 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 21:24:12 +00:00
John Peterson
5ede71fb84
Turned on logging with debugging in windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1453 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 03:14:44 +00:00
bushing
d26dabd3b9
redefine LOGV macro to avoid use of __Logv -- makes compiling easier
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1446 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 09:56:05 +00:00
bushing
30c883bcfc
set svn:eol-style=native for **.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
John Peterson
9d9c2fc983
Wii IOS: Some comments, logging changes and other small changes, no noticeable effects except that the MP3 WiiConnect24 error message has changed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1422 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 10:15:36 +00:00
nakeee
fd0cb4afaa
missing define
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1421 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 07:06:25 +00:00
nakeee
064d45024c
(requires review for windows/mac)
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Fix up so that various libraries wont be fatal for build with scons
wiiuse lib is used only if HAVE_WIIUSE is defined to 1
made major cleanup for darwin and osx64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 13:46:19 +00:00
nakeee
b64877d464
merged windows/linux atomic operations,
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please test on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1391 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 10:58:45 +00:00
omegadox
33edd6c553
1: Added logging to the AR.
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2: Small fix to Fill and Slide and Memory Copy, but Fill And Slide does not actually work...:(.
3: Moved the AR code files into an "ActionReplay" VS Filter (a folder in VS, but not a real one on the FS).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1216 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-19 10:49:23 +00:00
John Peterson
28fc0351fd
Bugfix to log manager. Console and OSReport was mixed up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1174 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 16:35:39 +00:00
John Peterson
1184d16864
Fixed Wii Sound
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1160 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-13 13:45:32 +00:00
John Peterson
b698ea376d
Fixed emulated Wiimote again. Improved keyboard/gamepad controls for Wario Land.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1151 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 15:03:21 +00:00
nakeee
b47f349c96
Got rid of default Dolphin.ini
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Default plugins are now in Paths.h
Important note for scons users, plugin names now match the one on windows!!!
make sure to remove the old ones!! and update your .ini!!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1131 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 20:59:48 +00:00
John Peterson
825335fc2c
Readded log manager changes, now with a LOGV function to use the verbosity levels.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1093 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-07 20:08:31 +00:00
Shawn Hoffman
d62d517c72
fixed gamelist cache not dealing with long longs correctly :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1056 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-03 06:55:59 +00:00
fires.gc
5ae441d6bc
some more HLE of the IPC
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1049 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-02 14:43:22 +00:00
fires.gc
957441d2da
added some new log types for wii
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1023 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-30 22:25:54 +00:00
Shawn Hoffman
ce40a9964d
enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@985 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 05:55:34 +00:00