JosJuice
2f0bab0192
Android: Add @Keep annotation to BooleanSupplier
...
I should at least follow the conventions I set myself... (See a8d385c
)
2021-03-03 18:29:32 +01:00
InusualZ
5e1b3514f6
Allow to disable/enable from the BreakpointWidget
...
Added a context menu, for when a breakpoint is right-clicked
Removed the `itemClicked` behavior, since it would clash with the context menu
2021-03-03 15:55:22 +00:00
Vicki Pfau
f6e9003ddc
SI/DeviceGBA: Ensure data socket isn't backed up
...
When reading a reply from a message sent to the data socket there is
the possibility that the other side gets sent multiple messages
before replying to any of them, which can lead to multiple replies
sent in a row. Though this only happens when things time out, it's
quite possible for these timeouts to happen or build up over time,
especially when initiating the connection.
This change makes sure to flush any pending bytes that have not been
read yet out of the socket after a successful POLL reply is received,
since that is the most common time when backups occur, and as well as
using the exact number of bytes in an expected reply, to ensure
the received data and the message it's replying to do not get out of
sync.
2021-03-02 18:53:44 -08:00
Dentomologist
4807cb77fd
JitArm64: Fix unsigned/signed arg/param mismatch
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The result of calls to PPCSTATE_OFF_PS0/1 were being cast to u32 and
passed to functions expecting s32 parameters. This changes the casts
to s32 instead.
One location was missing a cast and generated a warning with VS which
is now fixed.
2021-03-02 13:38:54 -08:00
InusualZ
4935e9b560
Allow to disable/enable breakpoints
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Added `ToggleBreakPoint` to both interface BreakPoints/MemChecks. this would allow us to toggle the state of the breakpoint.
Also the TMemCheck::is_ranged is not longer serialized to string, since can be deduce by comparing the TMemCheck::start_address and TMemCheck::end_address
2021-03-02 21:11:53 +00:00
Admiral H. Curtiss
4b784576d9
Core/Memmap: Don't try to map logical memory from inactive physical regions.
2021-03-02 18:41:33 +01:00
Admiral H. Curtiss
8199825c6f
Core/Memmap: Store and check which physical regions are actually mapped instead of relying on SConfig staying the same.
2021-03-02 18:41:33 +01:00
Léo Lam
7712f0831f
Merge pull request #9535 from sepalani/threads-freeze
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DebugInterface: Check visited addresses in GetThreads
2021-03-02 16:38:02 +01:00
Sepalani
8279613a49
DebugInterface: Check visited addresses in GetThreads
2021-03-02 19:29:47 +04:00
Sepalani
2c4585a506
Tools: Dolphin symbol map ghidra scripts added
2021-03-02 13:54:52 +04:00
PatrickFerry
52413ed0d8
GameSettings: Set Texture Cache Accuracy to "Safe" for Jerry Rice & Nitus' Dog Football
2021-03-02 03:11:06 +00:00
PatrickFerry
8e4ddf9c04
GameSettings: Disable "Defer EFB Copies to RAM" and Set Texture Cache Accuracy to "Medium" for Marvel Super Hero Squad
2021-03-02 03:10:27 +00:00
PatrickFerry
3424732087
GameSettings: Disable "Defer EFB Copies to RAM" for NBA Live 08
2021-03-02 03:08:38 +00:00
PatrickFerry
701c6c2ef0
GameSettings: Disable Dual Core for National Geographic Challenge!
2021-03-02 03:07:30 +00:00
PatrickFerry
05595be9a5
GameSettings: Disable Dual Core for Dance! It's Your Stage
2021-03-02 03:06:42 +00:00
PatrickFerry
976842d5b9
GameSettings: Disable Dual Core for Brunswick Pro Bowling
2021-03-02 03:06:11 +00:00
Miksel12
1116085bee
INI Changes
2021-03-02 03:29:47 +01:00
Léo Lam
59f4164411
Merge pull request #9539 from iwubcode/dynamic_input_tex_more_optimizations
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InputCommon: dynamic input textures more optimizations
2021-03-02 02:53:22 +01:00
Léo Lam
0c9f11af47
Merge pull request #9537 from AdmiralCurtiss/fastmem-error-messages
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Core/Memmap: Give more detailed error messages if memory mapping fails.
2021-03-02 02:47:12 +01:00
Admiral H. Curtiss
918f3d92e0
Core/Memmap: Give more detailed error messages if memory mapping fails.
2021-03-01 19:11:00 +01:00
Léo Lam
010279f4e6
Merge pull request #9513 from leoetlino/info-ios-version-qt
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Qt: Re-add IOS version to the game info tab
2021-03-01 11:44:26 +01:00
Léo Lam
858f00b641
Merge pull request #9492 from nolange/fix_norandr_build
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Cleanup X11 and XRANDR Macros
2021-03-01 11:36:39 +01:00
Léo Lam
26f0bf8f34
Merge pull request #9538 from JosJuice/qt-sw-gameid
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DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp
2021-03-01 11:34:53 +01:00
iwubcode
32d584a0f5
InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
2021-02-27 17:29:48 -06:00
JosJuice
c98144334f
DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp
...
Same problem and same fix as in e55342a
. Also changing <br />
to <br> for consistency with other strings while I'm at it.
2021-02-27 20:17:28 +01:00
iwubcode
158674c274
Common: Move 'GetSection' functions to be public
2021-02-27 12:21:23 -06:00
Léo Lam
9d0983c9c9
Merge pull request #9536 from Filoppi/config_fixes
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Don't call OnConfigChanged() unless config actually changed
2021-02-26 01:56:01 +01:00
Léo Lam
0920097614
Merge pull request #9534 from AdmiralCurtiss/chase-pointer-fix
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Core/MemoryWatcher: Use appropriate memory read function in ChasePointer().
2021-02-26 01:51:31 +01:00
Filoppi
e020b2e8ea
Common: don't call OnConfigChanged() unless it has actually changed
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DualShock UDP Client is the only place in the code that assumed OnConfigChanged()
is called at least once on startup or it won't load up the setting, so I took care of that
2021-02-26 01:14:00 +02:00
Sepalani
6982832f82
MMU: Fix IsRAMAddress not working
2021-02-24 22:19:26 +04:00
Admiral H. Curtiss
22b300336a
Core/MemoryWatcher: Use appropriate memory read function in ChasePointer().
2021-02-24 19:02:30 +01:00
Norbert Lange
d4b293e969
Simplify macro guards for HAVE_XRANDR
2021-02-22 14:32:53 +01:00
Norbert Lange
29eaf09be4
Cleanup X11 and XRANDR Macros
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This fixes build with X11 enabled and XRANDR disabled.
2021-02-22 14:30:43 +01:00
Norbert Lange
439e2e3fc2
Stricter test for compiler flags
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Some flags do nothing but generate dozens of warnings later,
add '-Werror' during testing to catch those early.
Main culprit is '-fvisibility-inlines-hidden' which is invalid for C files
2021-02-22 10:47:12 +01:00
Léo Lam
1fe0953bd5
Merge pull request #9524 from InusualZ/master
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Debugger: Fix issue were loaded memory breakpoints were not being triggered (break)
2021-02-21 15:49:24 +01:00
Léo Lam
c040b0151d
Merge pull request #8759 from sepalani/so-connect
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IOS/NET: Add timeout on blocking connect
2021-02-21 15:26:59 +01:00
Sepalani
bf246c36f5
IOS/NET: Add timeout on blocking connect
2021-02-21 18:15:26 +04:00
JosJuice
4752ec8074
Android: Use SwipeRefreshLayout in MainActivity
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The main reason why I'm adding this isn't actually to allow
users to swipe down to refresh, it's to add a loading indicator.
Considering that the Storage Access Framework can be slow for
folders with many items (many subfolders?), not showing a
loading indicator might give users the impression that adding
a folder resulted in nothing happening even though Dolphin is
scanning for games in the background. But I suppose letting
users swipe down to refresh is a nice bonus with the change.
2021-02-20 21:04:00 +01:00
JosJuice
cad4548b27
Android: Don't queue up multiple rescans before directory initialization
2021-02-20 21:04:00 +01:00
JosJuice
dbcdead04d
Android: Split GameFileCacheService broadcasts into two types
2021-02-20 21:04:00 +01:00
JosJuice
3a8793f93f
Android: Refactor MainActivity, add forEachPlatformGamesView
2021-02-20 17:55:31 +01:00
Léo Lam
6f71a1ec50
Merge pull request #9526 from leoetlino/units
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Core: Fix time base unit mixup
2021-02-20 16:10:56 +01:00
Sepalani
a8dc1e3f1c
NetworkWidget: Reorganise SSL options group box
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Create "Dump options" and "Security options" group boxes.
Add "Network dump format" combo box.
Add "Open dump folder" button.
2021-02-20 18:19:37 +04:00
Léo Lam
985ede9ca0
Core: Fix time base unit mixup
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And add a strongly typed integer type so that making this kind of
mistake is more difficult
2021-02-20 14:18:21 +01:00
JosJuice
5e4c6d42a1
Translation resources sync with Transifex
2021-02-19 22:40:03 +01:00
InusualZ
caf140dea9
Fix issue were loaded memory breakpoints were not being triggered
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This was caused, because we were saving the `break_on_hit` flag with the letter `p`. Then while loading the breakpoints, we read the flag with the letter `b`, resulting in the `break_on_hit` flag being always false
2021-02-19 16:09:50 +00:00
Léo Lam
93f9d67d2f
Merge pull request #9511 from leoetlino/es-content-timings
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IOS: Emulate FS timings for ES content IPC commands
2021-02-19 16:08:24 +01:00
Léo Lam
9957d6c106
Merge pull request #9516 from iwubcode/dynamic_input_textures_improved
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InputCommon: move some dynamic input texture logic and add specification option
2021-02-19 16:06:13 +01:00
iwubcode
55ba1c7c9c
InputCommon: Move initial dynamic input texture configuration logic to a 'specification 1' function and load in a 'specification' attribute that defaults to 1 if not present (with 1 being the only valid value at the moment)
2021-02-19 00:02:15 -06:00
Léo Lam
34c9e0dece
Merge pull request #9521 from sepalani/watches
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Debugger: Fix "Add to watch" not working
2021-02-19 01:30:14 +01:00