iwubcode
cad1d6ce90
VideoCommon: fix support of stereoscopic rendering after moving d3d to SPIRV generation
2022-06-24 18:09:53 -05:00
iwubcode
993fa3bf94
VideoCommon: update UberShaderPixel to properly support logic ops, matching the specialized shader
2022-06-24 18:09:53 -05:00
iwubcode
5dd2704416
D3D / VideoCommon: generate HLSL from SPIRV
2022-06-24 18:09:53 -05:00
iwubcode
3790c99a7d
VideoCommon: add common spirv helper functions
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Co-authored-by: tellowkrinkle <tellowkrinkle@gmail.com>
2022-06-24 17:52:31 -05:00
Pokechu22
1faca4bfc7
Merge pull request #10752 from tellowkrinkle/BetterShaderNames
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VideoCommon: Better shader names
2022-06-24 15:50:48 -07:00
JMC47
76f890f6b0
Merge pull request #10761 from Pokechu22/dsp-halt-mail
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DSPHLE: Handle mail more accurately
2022-06-24 18:46:20 -04:00
JMC47
ffa3bf86fb
Merge pull request #10760 from tellowkrinkle/std430
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VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-24 18:40:47 -04:00
Admiral H. Curtiss
0a2aabe6ec
Merge pull request #10753 from Pokechu22/dsp-hle-cdd1-constants
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DSPHLE: Move CDD1 constants to UCodes.h
2022-06-23 13:43:57 +02:00
Pierre Bourdon
2bd72dfc6f
Merge pull request #10758 from shuffle2/x64-on-arm64
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windows: detect and warn if running x64 dolphin on arm64
2022-06-23 07:34:34 +02:00
Pokechu22
f3c8e75666
DSPHLE: Move CDD1 constants to UCodes.h
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These are used by *all* uCodes, though not all uCodes support MAIL_RESUME or MAIL_CONTINUE.
2022-06-22 22:01:13 -07:00
Shawn Hoffman
29ddd0e6f0
windows: detect and warn if running x64 dolphin on arm64
2022-06-22 15:33:12 -07:00
Pokechu22
a72fa4b9cc
DSPHLE: Don't generate new mail if the DSP is halted
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This fixes booting Datel titles with DSPHLE (see https://bugs.dolphin-emu.org/issues/12943 ). Datel messed up their DSP initialization code, so it only works by receiving a mail later on, but if halting isn't implemented then it receives the mail too early and hangs.
2022-06-22 09:57:33 -07:00
Pokechu22
3aeafcc70b
DSPHLE: Return last mail with top bit cleared if there is no new mail
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This is an accuracy improvement, though I don't think it matters for anything in practice.
2022-06-22 09:56:51 -07:00
Pokechu22
bdbb23fa1a
DSPHLE: Rename CMailHandler::m_Mails to m_pending_mails
2022-06-22 09:56:51 -07:00
Pokechu22
0fec8ffb3c
DSPHLE: Remove empty destructors
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Most of these were made unnecessary by the previous commit.
2022-06-22 09:56:51 -07:00
Pokechu22
567f9bede4
DSPHLE: Remove unneeded calls to m_mail_handler.Clear()
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It's cleared whenever the uCode changes, so there's no reason to clear it in a destructor or during initialization.
I've also renamed it to ClearPending.
2022-06-22 09:56:50 -07:00
Pokechu22
b063f15dcc
DSPHLE: Replace CMailHandler::IsEmpty with CMailHandler::HasPending
2022-06-22 09:56:50 -07:00
Pierre Bourdon
c8e716234e
Merge pull request #10732 from Pokechu22/dsp-init
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Increase accuracy of DSP initialization process
2022-06-22 14:36:04 +02:00
Pierre Bourdon
6ddff87d42
Merge pull request #10755 from tellowkrinkle/DebugUID
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VideoCommon: Don't add garbage to shader uids in debug builds
2022-06-22 14:33:23 +02:00
Pierre Bourdon
dc61f87fe4
Merge pull request #10772 from shuffle2/morepch
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msbuild: add pch for dolphinqt
2022-06-22 14:27:44 +02:00
Pierre Bourdon
ceef02ed2a
Merge pull request #10750 from Pokechu22/hermes-test
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Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so
2022-06-22 14:26:50 +02:00
Spotlight
430c58cf27
IOS: Use host nameserver on more BSDs
2022-06-21 21:49:02 -05:00
Spotlight
a2530e3b93
IOS: Use first available IPv4 nameserver
2022-06-21 21:49:02 -05:00
Shawn Hoffman
b39a11e23b
msbuild: add pch for dolphinqt
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since this now includes Qt headers it's better than only using
the vanilla DolphinLib one alone (previous behavior before Qt6)
2022-06-21 13:35:14 -07:00
Pokechu22
a334883c47
Qt/MemoryViewWidget: Don't elide text
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Before, the Hex 32 display would get truncated on Linux.
2022-06-20 18:53:23 -07:00
Admiral H. Curtiss
f441e3ab98
Merge pull request #10723 from Pokechu22/dsp-lle-unsigned-loop-counter
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DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF
2022-06-21 02:01:13 +02:00
Pokechu22
c317f7fd22
DSPLLE: Don't log when DIRQ is set to 0
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No interrupt is generated in this case. The homebrew liband uCode writes zero fairly frequently, so logging it results in spam.
2022-06-19 10:46:41 -07:00
Braxton Anderson
2b2b8e932d
Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter
2022-06-17 20:11:53 -06:00
TellowKrinkle
f79ac768d8
VideoCommon:ShaderCache: Add const to some local variables
2022-06-17 20:14:32 -05:00
Admiral H. Curtiss
23ed611077
Merge pull request #10729 from Pokechu22/libusb-error-wrap
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Improve libusb error logging
2022-06-17 16:01:46 +02:00
Admiral H. Curtiss
b199108964
Merge pull request #10520 from AdmiralCurtiss/resource-pack-init-crash
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ResourcePack: Avoid crashes on invalid packs during Init().
2022-06-17 13:55:16 +02:00
Admiral H. Curtiss
efbf5a450b
ResourcePack: Avoid crashes on invalid packs during Init().
2022-06-17 03:49:05 +02:00
TellowKrinkle
26529a31ab
VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-16 20:26:11 -05:00
Shawn Hoffman
896d5454f0
updater: use new platform id for win-arm64
2022-06-16 14:55:51 -07:00
Pokechu22
053b3e725b
DSPHLE: More accurately handle initialization behavior
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This improves timing, but does not fix Datel titles.
2022-06-16 12:18:05 -07:00
Pokechu22
072913bbad
DSPLLE: More accurately handle initialization behavior
2022-06-16 12:18:05 -07:00
Pokechu22
c38c2b1aaa
DSPLLE: Fix debug logging in ReadMailboxLow
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The # option means that 0x is prepended already, so the old code resulted in 0x0xDEADBEEF instead of the intended 0xDEADBEEF. WriteMailboxLow was already correct.
2022-06-16 12:18:05 -07:00
Pokechu22
3ceda1df8c
DSPLLE: Rename cr to control_reg
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Before, there were two distinct fields called cr and r.cr, which is needlessly confusing (see the comment in DSPCore.h).
2022-06-16 12:18:05 -07:00
TellowKrinkle
c7892d7371
VideoCommon: Name ubershaders
2022-06-16 02:08:45 -05:00
TellowKrinkle
23c1721fbd
VideoCommon: Reduce duplicates of non-palette-requiring texture decode shaders
2022-06-16 02:08:45 -05:00
JosJuice
107a928452
Merge pull request #10748 from tellowkrinkle/SDL22Fun
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InputCommon: SDL 2.0.22 init crash workaround
2022-06-15 18:02:59 +02:00
Admiral H. Curtiss
ac3920a0da
Qt/GameCubePane: Fix swapping memory cards mid-emulation.
2022-06-15 10:42:14 +02:00
TellowKrinkle
3fe1a1a3d7
VideoCommon: Don't add garbage to shader uids in debug builds
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There wasn't anything stopping compilers from doing it in release builds either, but most optimizations would make the padding zero
2022-06-14 21:51:58 -05:00
TellowKrinkle
994210e369
InputCommon: SDL 2.0.22 init crash workaround
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See https://github.com/libsdl-org/SDL/pull/5598
2022-06-14 21:02:45 -05:00
JMC47
431d757151
Merge pull request #10743 from tellowkrinkle/LargeBlockRVZ
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Fix creation of rvz with > 2mb chunk size
2022-06-14 16:17:24 -04:00
JMC47
8a8e9c5ef6
Merge pull request #10742 from tellowkrinkle/Xcode
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Improve incremental build time for Xcode projects
2022-06-14 16:14:54 -04:00
Pokechu22
41939eeaf9
DSPDisassembler: Fix disassembly of LSR and ASR
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Before, both 1441 and 147f would disassemble as `lsr $acc0, #1`, when the second should be `lsr $acc0, #-1`, and both 14c1 and 14ff would be `asr $acc0, #1` when the second should be `asr $acc0, #-1`. I'm not entirely sure whether the minus signs actually make sense here, but this change is consistent with the assembler so that's an improvement at least.
devkitPro previously changed the formatting to not require negative signs for lsr and asr; this is probably something we should do in the future: 8a65c85c9b
This fixes the HermesText and HermesBinary tests (HermesText already wrote `lsr $ACC0, #-5`, so this is consistent with what it used before.)
2022-06-14 12:22:06 -07:00
Pokechu22
2d774010c3
DSPCodeUtil: Include the PC and hex in the "Extra code words" section
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It's included in the section before, so it's helpful to supply here too.
2022-06-14 12:22:06 -07:00
Pokechu22
087d89225c
DSPCodeUtil: Give better output when comparing instructions with large immediates
2022-06-14 12:22:06 -07:00
Pokechu22
cad9801ded
DSPDisassembler: Fix out-of-bounds read when the last word is an instruction with a large immediate
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For instance, ending with 0x009e (which you can do with CW 0x009e) indicates a LRI $ac0.m instruction, but there is no immediate value to load, so before whatever garbage in memory existed after the end of the file was used.
The bounds-checking also previously assumed that IRAM or IROM was being used, both of which were exactly 0x1000 long.
2022-06-14 12:22:06 -07:00