Commit Graph

1327 Commits

Author SHA1 Message Date
JosJuice 1315b54ffa InputCommon: Use distinct values for profile key
Because the last commit made us use separate folders for GCPad and
GCKey profiles, we should also use separate game INI keys for them.
Otherwise setting e.g. PadProfile1 in a game INI will make both GCPad
and GCKey try to load it, typically with one of them succeeding and the
other one showing a panic alert due to the profile not existing in its
folder.

Better do this breaking change for GCKeys in the same PR as the other
breaking change rather than later.
2024-02-04 17:55:08 +01:00
JosJuice 6cf55ab1ee InputCommon: Unify GetProfileName and GetProfileDirectoryName
After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.

This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.

This commit also fixes a regression from d6c0f8e749. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
JosJuice 2bcf70af3f InputCommon: Refactor away InputConfig::LoadConfig's switch case
By having getters for this information, other code that needs access to
the same information can call the getters instead of duplicating the
information.
2024-02-04 16:46:10 +01:00
Admiral H. Curtiss 83d4b692b8
InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks.
In particular this is triggered when running Dolphin with the Steam overlay.
2024-01-18 00:30:45 +01:00
Admiral H. Curtiss c7d7ae4912
InputCommon/SDL: Code style fixes. 2024-01-15 15:19:41 +01:00
Admiral H. Curtiss 5e6e61c723
InputCommon/SDL: Avoid potential infinite loops from integer truncation. 2024-01-15 15:19:24 +01:00
Admiral H. Curtiss d657ad5932
InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), SDL_JoystickNumAxes(), SDL_JoystickNumHats(). 2024-01-15 15:18:38 +01:00
Admiral H. Curtiss 959c39133b
InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds. 2024-01-15 15:17:32 +01:00
Admiral H. Curtiss 1cca3b24c6
Merge pull request #12085 from SuperSamus/sdl-gamecontroller
SDL: Add GameController API, cleanup
2024-01-13 16:37:43 +01:00
Martino Fontana 51e05f468a SDL: Add GameController API, cleanup 2024-01-13 16:10:25 +01:00
Vicki Pfau a8033f164b Steam Deck: Pad out feature report to 64 bytes
Also update the names of the setting post-Steam Deck commits to SDL

Fixes https://bugs.dolphin-emu.org/issues/13412
2024-01-10 19:49:52 -08:00
Martino Fontana 0ab2bc2287 ControllerInterface: Make FullAnalogSurface inherit IsDetectable() 2024-01-10 12:20:07 +01:00
Admiral H. Curtiss 07c035e659
Core/SystemTimers: Refactor to class, move to System. 2024-01-04 23:35:19 +01:00
Filoppi e456bef163 Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-12-18 21:45:22 +02:00
Tilka 8cbb2c2e44
Merge pull request #12399 from lioncash/erasing
General: Make use of std::erase_if/std::erase where applicable
2023-12-12 20:54:52 +00:00
Lioncash ded2d55438 ExpressionParser: Avoid some miscellaneous copies
Just some trivial copies that can be eliminated or turned into moves.
2023-12-12 14:03:41 -05:00
Lioncash a5bbeb721a ExpressionParser: Mark constructors explicit where applicable
Makes for consistency with the surrounding code.
2023-12-12 14:00:27 -05:00
Lioncash ea71a76ea9 ExpressionParser: Pass control qualifiers by const reference
These aren't necessarily cheap to copy, since a control qualifier will
have around 3 std::strings inside of it, so passing by value can churn
allocations a little bit.
2023-12-12 13:50:46 -05:00
Lioncash 9aea481e59 ExpressionParser: Make use of std::erase_if 2023-12-12 13:31:58 -05:00
Lioncash 196f8e5123 MappingCommon: Make use of std::erase_if 2023-12-12 13:31:18 -05:00
Mai ac53766058
Merge pull request #12215 from JosJuice/android-si-devices
Android: Add more GameCube controller types
2023-11-28 19:21:29 +01:00
Dentomologist 2d3bae9c79 SDL: Add default case to switch statement
Fix -WSwitch warning about unhandled enum value SDL_NUM_LOG_PRIORITIES.

log_level is initialized to LNOTICE right before the switch statement so
this doesn't cause any behavior changes.
2023-11-10 12:05:20 -08:00
Jordan Woyak 30ce1f2ec2 ControllerInterface/SDL: Remove Xbox 360 controller disabling hack. 2023-10-26 18:04:11 -05:00
JosJuice d6c0f8e749 Android: Get profile name from core
To avoid duplicating information between Kotlin and C++.
2023-10-01 18:47:49 +02:00
Admiral H. Curtiss 53df01f7d8
Merge pull request #12172 from ArcaneNibble/sd
Steam Deck: Periodically reenable gyro
2023-09-28 04:10:27 +02:00
get 63467559b2
fmt 10.0.0-10.1.1 compile fixes
Implicit conversion operators and enums was removed for parity with std::format (fce74caa15).
2023-09-21 01:19:23 +02:00
R 860acfb15d Steam Deck: Periodically reenable gyro 2023-09-07 19:56:58 +01:00
Admiral H. Curtiss 2502e412b3
Merge pull request #12117 from JosJuice/config-callback-cpu
Don't call RunAsCPUThread in config callbacks
2023-08-26 16:34:46 +02:00
Admiral H. Curtiss 9a51215af3
Merge pull request #12083 from JosJuice/android-controlled-by-gamepad
InputConfig: Update IsControllerControlledByGamepadDevice for Android input overhaul
2023-08-18 21:27:26 +02:00
JosJuice 7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00
Admiral H. Curtiss 2cbc1e6f3e
Merge pull request #12109 from JosJuice/android-adddevice-null
ControllerInterface/Android: Add null check to AddDevice
2023-08-15 22:22:45 +02:00
JosJuice 1d77bddc3b ControllerInterface/Android: Add null check to AddDevice
The Google Play Console is showing some users getting a crash here,
and indeed, InputDevice.getDevice can return null.
2023-08-15 13:31:18 +02:00
Dentomologist 274b11e4e9 GCAdapter: Fix Android unused constant warning
CONTROLLER_OUTPUT_INIT_PAYLOAD_SIZE is only used by the libusb
implementation.
2023-08-12 20:20:42 -07:00
Dentomologist 77d33d61de GCAdapter: Fix spelling of constants 2023-08-12 20:20:41 -07:00
JosJuice 02b0e287cb InputConfig: Update IsControllerControlledByGamepadDevice for Android input overhaul
This only matters for analytics, but still.
2023-08-01 19:35:55 +02:00
nyanpasu64 5d0f1bd10b Switch libusb_config_descriptor to RAII type 2023-07-05 20:38:22 -07:00
nyanpasu64 c893ccca58 Workaround GC adapter detection breaking when reset fails 2023-07-05 20:38:22 -07:00
nyanpasu64 559a16da49 Reset GC adapter upon IO error after sleep-wake
Fixes GC adapter breaking on sleep-wake on Linux and burning a full CPU
core. This is cleaner than alternative approaches.
2023-07-05 20:38:22 -07:00
nyanpasu64 afb5eff426 Don't burn a CPU core and spam logs when GC Adapter fails 2023-07-05 20:38:22 -07:00
nyanpasu64 54850e936c Fix memory leak in libusb code 2023-07-05 20:38:22 -07:00
Admiral H. Curtiss fa81006b51
Merge pull request #11955 from TellowKrinkle/CMakeDependencies
CMake: Allow ignoring system packages
2023-06-30 19:06:04 +02:00
Admiral H. Curtiss 5d7b5822c9
Merge pull request #11972 from Minty-Meeo/string-improvements-part-1c
Replace std::ostringstream usage with fmt::format
2023-06-19 02:18:30 +02:00
get ffabb6c57b Replace std::ostringstream usage with fmt::format 2023-06-18 18:37:32 -05:00
get 80575c4489 DITConfiguration: Use File::ReadFileToString 2023-06-17 19:38:15 -05:00
TellowKrinkle 5b10a80401 CMake: Use targets for all optionally-external dependencies 2023-06-15 01:41:41 -05:00
Dentomologist 527f8e783c ControllerEmu: Convert Translatability to enum class 2023-06-12 18:11:04 -07:00
Admiral H. Curtiss 7845fb00ee
Merge pull request #11681 from iwubcode/asset_management
VideoCommon: migrate texture packs to use the asset loader system
2023-06-08 22:21:12 +02:00
Admiral H. Curtiss e8c87dc4fd
Merge pull request #11902 from Minty-Meeo/regex-best-practices
static const std::regex
2023-06-08 20:52:11 +02:00
get 1df482d51f Prefer static const std::regex
std::regex has a relatively expensive constructor, and these are unchanging regexes.
2023-06-08 09:39:23 -05:00
iwubcode e831d7b6bb InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically! 2023-06-07 18:30:10 -05:00