Sepalani
5123dc2651
MemoryWindow: Replace Search with FindNext
2017-04-18 19:08:44 +01:00
MerryMage
ee7e6edf31
Android: Add audio stretch setting
2017-04-18 18:42:02 +01:00
Stenzek
d1dc9d5a0c
Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
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Vulkan: Use BlendingState from VideoCommon
2017-04-18 22:16:32 +10:00
Stenzek
16a947a88b
Merge pull request #5270 from stenzek/vulkan-aa
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Vulkan: MSAA and frame dumping fixes
2017-04-18 21:58:14 +10:00
Stenzek
fd896bd9e0
OGL: Drop BlendingState.dither
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How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
2017-04-18 21:55:23 +10:00
Stenzek
ddc5275071
VideoCommon: Drop SetDitherMode()
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It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
Stenzek
9dc7358395
Vulkan: Use BlendingState from VideoCommon
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Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
2017-04-18 21:55:22 +10:00
Stenzek
34ad5b457d
VideoCommon: Add usedualsrc field to BlendingState
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This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output.
2017-04-18 21:33:40 +10:00
Markus Wick
936910163a
Merge pull request #5286 from lioncash/mmu
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MMU: Get rid of pointer casts
2017-04-18 12:35:42 +02:00
JosJuice
fd0b99be2e
Merge pull request #5273 from JosJuice/android-x86-64
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x86-64 support on Android
2017-04-18 09:54:04 +02:00
Markus Wick
f3f9489852
Merge pull request #5277 from stenzek/glsl-token-pasting
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OGL: Use struct for post-processing shader options
2017-04-18 09:37:34 +02:00
Lioncash
a58d5fa8ee
MMU: Get rid of pointer casts
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These sort of casts invoke undefined behavior (u8, u16, u32, and u64 all have
completely different alignment requirements).
2017-04-17 20:52:57 -04:00
Lioncash
9cfc671c69
MMU: Get rid of unnecessary temporaries in HostRead_[8|16|32] functions
2017-04-17 19:13:47 -04:00
JosJuice
e0c489d80c
Merge pull request #5282 from spycrab/issue_10197
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[Mario Party 4] Fix "All Mini Games Unlocked" AR Code (Issue #10197 )
2017-04-17 20:41:44 +02:00
spycrab
72e92add8a
Make title column toggleable (Issue #9952 )
2017-04-17 19:34:14 +02:00
spycrab
c8ce20e539
Fix "All Mini Games Unlocked" AR Code
2017-04-17 12:52:59 +02:00
Mat M
e53969b6f2
Merge pull request #5278 from spycrab/issue_10213
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Lazily initialize m_main_config_dialog to fix analytics issue (Issue #10213 )
2017-04-16 07:12:29 -04:00
spycrab
01e07d7853
Lazily initialize m_main_config_dialog (Issue #10213 )
2017-04-16 13:00:11 +02:00
JosJuice
feefe15485
Automatic translation resources sync with Transifex
2017-04-16 12:15:14 +02:00
JosJuice
9cd9ae902a
x86-64 support on Android
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We can do this now that the x86-64 JIT supports PIE.
JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
Mat M
d22509984c
Merge pull request #5252 from JosJuice/pitch-text
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Update text about pitch depending on emulation speed
2017-04-16 05:48:57 -04:00
Markus Wick
b6433b2ae8
Merge pull request #5266 from JosJuice/misc
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Rename Misc.cpp to CommonFuncs.cpp
2017-04-16 11:44:08 +02:00
Stenzek
e370f6a82a
OGL: Use struct for post-processing shader options
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This removes the need for token pasting, which isn't supported in GLSL
ES. Shouldn't cause any issues unless people are using reserved keywords
as option names.
2017-04-16 14:00:02 +10:00
Dwayne Slater
1b9268485c
VolumeDirectory: Pass address shift to WriteEntryData as argument
2017-04-15 14:04:17 -04:00
Dwayne Slater
108d59b131
VolumeDirectory: Correctly check name_offset alignment in assert
2017-04-15 14:04:10 -04:00
Dwayne Slater
ec9579ebcd
Boot: When loading an FST for a Wii game, update IOS_MEM1_ARENA_END
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Without doing this, Wii games loaded as an ELF will zero out the FST.
This mirrors the behavior of the actual apploader.
2017-04-15 14:03:38 -04:00
Dwayne Slater
138b0cb14e
VolumeDirectory: Align the name table size up properly
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If the name table isn't rounded up, a Wii game can read an incorrect
number of bytes when fetching the FST.
2017-04-15 14:03:31 -04:00
Dwayne Slater
9d633307e3
VolumeDirectory: Shift parent_entry_index by m_address_shift
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Parent entrys were written correctly for GameCube (since the address
shift is 0), but not for Wii (since the address shift is 2).
2017-04-15 13:53:59 -04:00
Dwayne Slater
d3e9569cf0
VolumeDirectory: Compare case-insensitive file names as uppercase, not lowercase
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Fixes file ordering in games that use ASCII characters between lowercase
'z' and uppercase 'A' (underscores).
MySims Kingdom has the files "terrainLightMapTinted.shader",
"terrainLightMapTintedGrid.shader", and
"terrainLightMapTinted_no_shadow.shader". In lowercase,
"terrainLightMapTinted_no_shadow.shader" comes before
"terrainLightMapTinted.shader" and "terrainLightMapTintedGrid.shader",
which is invalid.
2017-04-15 13:53:53 -04:00
Dwayne Slater
7908302782
VolumeDirectory: Fix off-by-one in entry count calculation
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The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.
VolumeDirectory: Fix off-by-one in entry count calculation
The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.
2017-04-15 13:52:46 -04:00
Markus Wick
a389ae0711
Merge pull request #5260 from MerryMage/CheckIfSafeAddress
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EmuCodeBlock: Make CheckIfSafeAddress PIE-compliant
2017-04-15 13:26:05 +02:00
Stenzek
3fd1e6c2f6
Vulkan: Ensure all frames are written before resizing framedump buffer
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Prevents destroying a framebuffer that may still be in use by a previous
frame dump.
2017-04-15 20:00:40 +10:00
Stenzek
48da42b49f
Vulkan: Ensure framedump texture is incorrect layout for render/readback
2017-04-15 19:57:25 +10:00
Markus Wick
f8971916bb
Merge pull request #5269 from MerryMage/ir_x86
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IR_X86: Minor fixups
2017-04-15 11:56:16 +02:00
Stenzek
69b0a31938
Vulkan: Clamp framebuffer resolve rectangle to texture size
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This is invalid and was causing the NVIDIA driver to throw an error.
2017-04-15 19:55:32 +10:00
MerryMage
cb900106c6
IR_X86: Prefer static_cast to C-style casts
2017-04-15 10:35:40 +01:00
MerryMage
860ac52a79
IR_X86: Use PtrOffset instead of casting pointers
2017-04-15 10:35:24 +01:00
MerryMage
6d8738e6e4
IR_X86: Simplify trinary expressions
2017-04-15 10:35:01 +01:00
Markus Wick
8d4be36963
Merge pull request #5259 from MerryMage/quantload
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Jit64: Make psq_lXX PIE-compliant
2017-04-15 11:20:09 +02:00
Markus Wick
fb805e3acb
Merge pull request #5263 from MerryMage/dcbz
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Jit_LoadStore: Fix dbat memory access
2017-04-15 11:19:24 +02:00
Markus Wick
6b32c17d1b
Merge pull request #5268 from MerryMage/gpfifo3
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JitArm64: Fix bugs introduced by #5257
2017-04-15 11:00:04 +02:00
Stenzek
eef7b6cf7a
Vulkan: Fix invalid resolve at swap time when MSAA is enabled
2017-04-15 18:35:58 +10:00
Stenzek
2a91b2a4dd
Merge pull request #5258 from stenzek/vulkan-out-of-range-clear
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Vulkan: Fix incorrect render pass for out-of-range clears
2017-04-15 18:13:45 +10:00
MerryMage
03d07c36ae
JitArm64: Reserve W30 in SafeStoreFromReg and stfXX
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Bug introduced in c45028a708
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EmitBackpatchRoutine assumes that X30 is available as a temporary.
2017-04-15 08:23:14 +01:00
MerryMage
3fb886141d
JitArm64_LoadStore: Fix bug in writing byte to gather pipe
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Introduced by c45028a708
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2017-04-15 07:26:27 +01:00
JosJuice
2f9df072d6
Rename Misc.cpp to CommonFuncs.cpp
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Because its only function is declared in CommonFuncs.h.
2017-04-15 00:41:09 +02:00
Léo Lam
183193e6ed
IOS/ES: Implement ES_DIGetTMD and ES_DIGetTMDSize
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Used by Metroid Prime.
2017-04-15 00:39:34 +02:00
MerryMage
b792299ef1
Jit_LoadStore: Fix dbat memory access
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Was broken by e10b715666
2017-04-14 14:06:13 +01:00
Markus Wick
0d98ffa2b2
Merge pull request #5261 from MerryMage/dbat
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Jit_LoadStore: Make dcbz PIE-compliant
2017-04-14 13:40:19 +02:00
MerryMage
daa03cd106
EmuCodeBlock: Make CheckIfSafeAddress PIE-compliant
2017-04-14 12:39:12 +01:00