Scott Mansell
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5510c86b81
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Move Zfreeze code out individual backends into videoCommon
Also:
* Implement support for per-vertex PosMatrixIndex
* Only update zslope constant once when zfreeze is activated.
* Added a bunch of comments.
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2015-01-24 03:22:27 +13:00 |
Lioncash
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7e3d1050f0
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OGL: Add static to a function in NativeVertexFormat
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2014-08-15 14:16:04 -04:00 |
Lioncash
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960b54670c
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OGL: Fix brace and body placements
Also got rid of void argument specifiers. These are a carryover from C.
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2014-08-15 14:12:29 -04:00 |
Tillmann Karras
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d802d39281
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clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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2014-03-09 21:14:26 +01:00 |
Pierre Bourdon
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425f9dcd51
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Fix more header sorting issues in VideoBackends/ (now check-includes clean).
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2014-02-20 01:01:11 +01:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
degasus
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a65162f1cd
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PortableVertexFormat: use AttributeFormat for posmtx attribute format
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2014-01-31 07:19:34 +01:00 |
degasus
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6c59b691b0
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PortableVertexFormat: use AttributeFormat for texcoord attribute format
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2014-01-31 07:19:34 +01:00 |
degasus
|
ef2d6e7d53
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PortableVertexFormat: use AttributeFormat for color attribute format
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2014-01-31 07:19:34 +01:00 |
degasus
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b38ef39ab7
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PortableVertexFormat: use AttributeFormat for normal attribute format
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2014-01-31 07:19:34 +01:00 |
degasus
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210f4f3e55
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PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
atm, position attribute is hardcoded both in VertexLoader and in backends.
v2: fix coding style + cleanup lookup table
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2014-01-31 07:19:25 +01:00 |
degasus
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02d1d8e6a0
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NativeVertexFormat: swap unsigned / signed formats to match GX order
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2014-01-30 11:12:10 +01:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |