Commit Graph

10142 Commits

Author SHA1 Message Date
degasus 1b8d044543 clear cg from project files 2013-02-27 10:55:25 +01:00
Jordan Woyak 6b80e6f83c Tweak Vertex/Index buffer handling a bit. 2013-02-27 01:57:02 -06:00
Jordan Woyak e435851e7a Add disabled code for authenticating wiimotes on Windows. 2013-02-26 21:13:35 -06:00
Ryan Houdek 692e39d1bb Merge branch 'arm-noglsl' 2013-02-27 02:22:08 +00:00
Ryan Houdek be7643cd2d Add the missing FPR cache 2013-02-27 02:15:32 +00:00
Jordan Woyak a680d17eef Buildfix. 2013-02-26 19:59:33 -06:00
Jordan Woyak f1c990069c Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
Rachel Bryk 46f5c19c6d Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right? 2013-02-26 18:52:38 -05:00
Rachel Bryk 08fe3c213a Abort loading states from incompatible graphics backends. 2013-02-26 18:28:56 -05:00
degasus ae481068cd cleanup ogl extension osd 2013-02-26 23:36:22 +01:00
degasus a650ae8c7b workaround for base vertex. damn old nvidia driver 2013-02-26 23:15:55 +01:00
degasus 025f8d342f remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing 2013-02-26 21:48:35 +01:00
Ryan Houdek 717b976875 ARM Support without GLSL 2013-02-26 13:49:00 -06:00
degasus 9bc8d6e02b make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
degasus 4883fa268f Split VideoBackend::Cleanup from Shutdown.
First is called from ogl/d3d thread, second is called from emulation thread (x11...)
2013-02-26 16:42:32 +01:00
degasus 90ff648d00 shader cache based by git revision 2013-02-26 10:48:19 +01:00
skidau b83a1e3b66 Disabled "Speed up disc transfer" from the ZTP GC game ini. 2013-02-26 19:39:11 +11:00
degasus 8b7141d3de Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."
This reverts commit 380f22ca0e.

Yeah, reverting a revert.
2013-02-26 08:57:35 +01:00
skidau e69c58ee89 Removed the disc seek times for GC games and removed the disc speed option on Wii games.
Checked for external exceptions only in mtmsr.

Fixes issue 5545.
2013-02-26 18:10:02 +11:00
Rachel Bryk db838e759b Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed. 2013-02-26 01:36:24 -05:00
Jordan Woyak 380f22ca0e Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.
This reverts commit 52dacaa3e3.
2013-02-25 20:52:30 -06:00
Rachel Bryk 415a2f17c9 Begin implementing save states to video software. Kind of works, sometimes. 2013-02-25 20:05:02 -05:00
Jordan Woyak bd14ad5300 Merge branch 'master' into vertex-loader-cleanup 2013-02-25 17:55:44 -06:00
Jordan Woyak 46adbfa9ed Merge branch 'real-wiimote-scanning' 2013-02-25 17:33:34 -06:00
Rachel Bryk e5c53e371f Make error message for loading save state with wrong dsp engine shorter. 2013-02-25 18:12:48 -05:00
Rachel Bryk a450ba4420 Abort load state if it uses a different dsp engine, instead of crashing. 2013-02-25 15:58:12 -05:00
kostamarino@hotmail.com 0e4b07ddf9 Update the gameini of F-zero. Efb to Ram is no longer the default choice. 2013-02-25 19:14:36 +02:00
degasus d173d646de fix last commit by neobrain 2013-02-25 16:11:24 +01:00
NeoBrainX 73a0bdd379 Build fixing. 2013-02-25 12:42:52 +00:00
NeoBrainX 1141af64f6 TextureCacheBase: Do not assume EFB copies can safely be deleted when we think they're "unused".
Fixes issue 6040.
2013-02-25 12:36:50 +00:00
Jordan Woyak 6b2804e296 Possible crashfix for OSX. 2013-02-24 22:29:33 -06:00
Ryan Houdek 0554ce927e Merge branch 'CLGL-Interop' 2013-02-24 20:06:17 -05:00
degasus c86b892f95 Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
This reverts commit 4653adecf1.

Also dx9 isn't able to hanlde more than 11 varying registers.
More frustrating is the lightning issue by this commit. I don't know why it happens...
2013-02-24 20:51:44 +01:00
skidau dc98ce5922 Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare). 2013-02-24 23:05:12 +11:00
skidau 6b28b3929a Delayed the interrupts in the EXI Channel.
Fixes issue 5580.
2013-02-24 21:32:14 +11:00
skidau 40b65fdc04 Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871) 2013-02-24 17:10:33 +11:00
Jordan Woyak 52dacaa3e3 Make the posmtx vertex attribute an int instead of converting to and from a float. 2013-02-23 20:54:30 -06:00
skidau ae566d6b3c Merge branch 'aram-dma-fixes' into FIFO-BP
# By Pierre Bourdon
# Via Pierre Bourdon
* aram-dma-fixes:
  Simulate a small delay on GC Memcard operations
2013-02-24 00:11:11 +11:00
skidau bde9a459cd Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game. 2013-02-23 23:50:02 +11:00
Ryan Houdek 0bd218ea8e Update CLRun to have OCL 1.2 2013-02-23 01:47:37 -05:00
Jordan Woyak 4aeaf3477e Eliminate artifacts in nobanner.png. 2013-02-22 22:17:32 -06:00
Jonathan Jones ba979582e2 Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
degasus 0a05fcade4 fix glsl compilation error on intel 2013-02-22 12:19:52 +01:00
degasus d9adc26332 real Star Fox fix 2013-02-22 12:14:39 +01:00
degasus 242d960781 increase buffer size
32M UBO, 16M Vertex, 2M Index
2013-02-22 10:25:38 +01:00
Jordan Woyak 86935ab4fd forceinline IndexGenerator::WriteTriangle 2013-02-22 03:22:20 -06:00
degasus e270c8b153 fix Star Fox 2013-02-22 09:54:19 +01:00
Jordan Woyak d3f1bb93f2 Use DataWrite in a few more places. 2013-02-22 02:19:59 -06:00
Jordan Woyak db1be085c2 VertexManager cleanup 2013-02-22 01:41:52 -06:00
Jordan Woyak 21bd5be753 Buffer size changes. 2013-02-21 23:12:53 -06:00