Sepalani
be2ede6109
BBA/BuiltIn: Move functions to anonymous namespace
2022-07-10 20:57:35 +04:00
Sepalani
b950d038b9
Common/Network: Update IP checksum since total_len might have changed
2022-07-10 20:56:07 +04:00
Sepalani
5fdf255a2d
Common/Network: Make Build() methods const
2022-07-10 20:12:07 +04:00
Sepalani
d902b04ae0
Common/Network: Remove unused offset variables
2022-07-10 14:11:50 +04:00
Sepalani
b206f98261
Common/Network: Remove unnecessary size checks
2022-07-10 14:04:03 +04:00
Sepalani
6238834c05
Common/Network: Add InsertObj helper
2022-07-10 13:56:33 +04:00
Sepalani
4efe1e7ca7
Common/Network: Ensure offsetof is valid
2022-07-10 12:48:12 +04:00
Sepalani
b7bd2a4001
Common/Network: Use member initializer list
2022-07-10 12:31:59 +04:00
Sepalani
13957a627c
Common/Network: Remove unused constructors
2022-07-10 11:42:58 +04:00
Admiral H. Curtiss
5ce73d9d2e
Merge pull request #10830 from OatmealDome/vk-compute-shader-header
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ShaderCompiler: Use compute shader header in compute shaders
2022-07-10 01:16:20 +02:00
OatmealDome
1c6a0073d2
ShaderCompiler: Use compute shader header in compute shaders
2022-07-09 19:01:58 -04:00
Admiral H. Curtiss
5a7759e359
Merge pull request #10690 from schthack/BBA-tapless
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BBA: Added BuiltIn device that allow BBA emulation without the need o…
2022-07-09 23:20:53 +02:00
schthack
087020b23a
Refactoring of the code to match dolphin style
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Changed access for offsetof + some clean up
2022-07-09 17:01:22 -04:00
Admiral H. Curtiss
5337943785
Merge pull request #10827 from JosJuice/jitarm64-psqst-unlock
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JitArm64: Fix GPR unlocking in psq_stXX
2022-07-09 20:27:40 +02:00
JosJuice
6f40981ac0
JitArm64: Fix GPR unlocking in psq_stXX
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This is what happens when I copypaste things a bit too quickly
2022-07-09 20:10:00 +02:00
JosJuice
77f8e98fee
Merge pull request #10824 from AdmiralCurtiss/optional-palette-format-fix
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ShaderCache: Fix inverted usage of palette_format.
2022-07-09 17:19:22 +02:00
Admiral H. Curtiss
e072aaa769
ShaderCache: Fix inverted usage of palette_format.
2022-07-09 13:17:53 +02:00
JMC47
fac66897af
Merge pull request #10819 from Dentomologist/fix_shader_compilation_warnings
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VideoCommon: Fix D3D shader compilation warnings
2022-07-08 18:46:29 -04:00
JMC47
f50e7e6e6d
Merge pull request #10287 from OatmealDome/re0-xfb
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GameINI: Disable XFB to Texture Only with Resident Evil 0
2022-07-08 18:43:36 -04:00
JMC47
7853b72c46
Merge pull request #10430 from OatmealDome/mac-portable
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UICommon: Add support for portable.txt on macOS
2022-07-08 18:41:14 -04:00
JMC47
59e8aacf42
Merge pull request #10745 from JosJuice/softmmu
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JitArm64: Implement "soft MMU"
2022-07-08 15:55:49 -04:00
JMC47
828afc6735
Merge pull request #10673 from iwubcode/spirv-backends
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D3D: Generate HLSL from SPIRV*
2022-07-08 15:29:58 -04:00
Dentomologist
e1e0f42b37
VideoCommon: Fix D3D shader warning X3557 (single iteration loop)
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Fix warning "loop only executes for 1 iteration(s), forcing loop to
unroll" when vertex_in == 1
2022-07-08 00:25:55 -07:00
Dentomologist
71541c1324
VideoCommon: Fix D3D shader warning X4000 (uninitialized variables)
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Initialize alpha_A and alpha_B. They were previously only initialized in
cases where they were used, but D3D isn't able to figure that out.
2022-07-08 00:25:14 -07:00
Dentomologist
0fac1d6e87
VideoCommon: Fix D3D shader warning X3571 (negative base for pow())
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Add abs() to fix "pow(f, e) will not work for negative f, use abs(f) or
conditionally handle negative values if you expect them".
2022-07-08 00:19:05 -07:00
JMC47
7cc89f5642
Merge pull request #10816 from iwubcode/super_mario_galaxy_bloom_def
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Data: add Super Mario Galaxy bloom definition graphics mod
2022-07-07 19:57:52 -04:00
JMC47
32a5b8bfd2
Merge pull request #10805 from iwubcode/runefactory_frontier_bloom_definition
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Data: Add Rune Factory Frontier bloom definition graphics mod
2022-07-07 19:49:26 -04:00
JMC47
1ded9ef246
Merge pull request #10817 from Techjar/sms-goop-mod
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Data: Add Super Mario Sunshine goop map graphics mod
2022-07-07 19:48:22 -04:00
Admiral H. Curtiss
eccf527bf6
Merge pull request #9147 from jordan-woyak/imu-accel-weight-setting
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WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-07-07 23:17:47 +02:00
Admiral H. Curtiss
ccdb909d06
Merge pull request #10710 from jordan-woyak/rename-range
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DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window and improved UX.
2022-07-07 23:04:11 +02:00
Techjar
6104ee09a9
Data: Add Super Mario Sunshine goop map graphics mod
2022-07-07 15:02:51 -04:00
iwubcode
958354e285
Data: add Super Mario Galaxy bloom definition graphics mod
2022-07-06 21:51:39 -05:00
JMC47
7321802b4b
Merge pull request #10811 from Pokechu22/bs2-dfi-typo
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BS2Emu: Fix DFI typo
2022-07-06 03:23:55 -04:00
Pokechu22
263d2a419a
BS2Emu: Fix DFI typo
2022-07-05 17:15:59 -07:00
JMC47
3cd82b6193
Merge pull request #10810 from OatmealDome/fileutil-copy-mac-updater
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FileUtil: Only attempt to write to the destination in Copy if there is actually content to write
2022-07-05 18:08:00 -04:00
JosJuice
c3b7019eb3
Translation resources sync with Transifex
2022-07-05 23:36:12 +02:00
OatmealDome
c6eb5e2623
FileUtil: Only attempt to write to the destination in Copy if there is actually content to write
2022-07-05 15:13:20 -04:00
Admiral H. Curtiss
24498ca315
Merge pull request #10712 from tellowkrinkle/ControllerLocks
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InputCommon/ControllerEmu: Use more locks
2022-07-05 11:39:48 +02:00
Admiral H. Curtiss
de3d1344d5
Merge pull request #10762 from CasualPokePlayer/fix_slow_audio_desyncs
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Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio
2022-07-05 11:37:30 +02:00
CasualPokePlayer
4234b25682
Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2.
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This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube.
Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
2022-07-03 15:07:06 -07:00
schthack
01ada3850f
BBA: Added BuiltIn device that allow BBA emulation without the need of a TapDevice Configuration include a dns server setting
2022-07-02 18:02:50 -04:00
iwubcode
3227244372
Data: Add Rune Factory Frontier bloom definition
2022-07-02 15:14:21 -05:00
JMC47
d625c612c4
Merge pull request #10802 from iwubcode/graphics_mods_builtin_bloom
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Add builtin graphics mods
2022-07-02 14:07:30 -04:00
iwubcode
1970a27b57
Data: add Wii Play and Skyward Sword bloom definitions
2022-07-02 11:49:21 -05:00
iwubcode
eda3fd8bf1
Data: add Monster Hunter Tri full game and rename folder to reflect that. It has the same bloom ids as the demo disc.
2022-07-02 11:49:21 -05:00
iwubcode
ba007a0244
Data: rename Battalion Wars 2, Mario Strikers Charged, The House of the Dead: Overkill, and The Last Story to properly reflect their game name / spelling
2022-07-02 11:49:21 -05:00
iwubcode
d0540f19ac
Data: add built in mods for bloom and HUD
2022-07-02 11:49:21 -05:00
Admiral H. Curtiss
3bcd7aced9
Merge pull request #8467 from CookiePLMonster/interruptable-shader-precompile
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Make shader precompilation interruptable
2022-07-02 13:08:37 +02:00
Admiral H. Curtiss
2f228310af
Merge pull request #10794 from TryTwo/PR_MemoryWidget_Cell_Edit
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Debugger MemoryViewWidget: Allow direct editing of memory cells.
2022-07-02 13:05:39 +02:00
JosJuice
2a791116f1
Merge pull request #10800 from Pokechu22/registerwidget-crash
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RegisterWidget: Fix crash when right-clicking when there is no selected cell
2022-07-02 09:18:28 +02:00