Commit Graph

37262 Commits

Author SHA1 Message Date
Sepalani be2ede6109 BBA/BuiltIn: Move functions to anonymous namespace 2022-07-10 20:57:35 +04:00
Sepalani b950d038b9 Common/Network: Update IP checksum since total_len might have changed 2022-07-10 20:56:07 +04:00
Sepalani 5fdf255a2d Common/Network: Make Build() methods const 2022-07-10 20:12:07 +04:00
Sepalani d902b04ae0 Common/Network: Remove unused offset variables 2022-07-10 14:11:50 +04:00
Sepalani b206f98261 Common/Network: Remove unnecessary size checks 2022-07-10 14:04:03 +04:00
Sepalani 6238834c05 Common/Network: Add InsertObj helper 2022-07-10 13:56:33 +04:00
Sepalani 4efe1e7ca7 Common/Network: Ensure offsetof is valid 2022-07-10 12:48:12 +04:00
Sepalani b7bd2a4001 Common/Network: Use member initializer list 2022-07-10 12:31:59 +04:00
Sepalani 13957a627c Common/Network: Remove unused constructors 2022-07-10 11:42:58 +04:00
Admiral H. Curtiss 5ce73d9d2e
Merge pull request #10830 from OatmealDome/vk-compute-shader-header
ShaderCompiler: Use compute shader header in compute shaders
2022-07-10 01:16:20 +02:00
OatmealDome 1c6a0073d2 ShaderCompiler: Use compute shader header in compute shaders 2022-07-09 19:01:58 -04:00
Admiral H. Curtiss 5a7759e359
Merge pull request #10690 from schthack/BBA-tapless
BBA: Added BuiltIn device that allow BBA emulation without the need o…
2022-07-09 23:20:53 +02:00
schthack 087020b23a Refactoring of the code to match dolphin style
Changed access for offsetof + some clean up
2022-07-09 17:01:22 -04:00
Admiral H. Curtiss 5337943785
Merge pull request #10827 from JosJuice/jitarm64-psqst-unlock
JitArm64: Fix GPR unlocking in psq_stXX
2022-07-09 20:27:40 +02:00
JosJuice 6f40981ac0 JitArm64: Fix GPR unlocking in psq_stXX
This is what happens when I copypaste things a bit too quickly
2022-07-09 20:10:00 +02:00
JosJuice 77f8e98fee
Merge pull request #10824 from AdmiralCurtiss/optional-palette-format-fix
ShaderCache: Fix inverted usage of palette_format.
2022-07-09 17:19:22 +02:00
Admiral H. Curtiss e072aaa769
ShaderCache: Fix inverted usage of palette_format. 2022-07-09 13:17:53 +02:00
JMC47 fac66897af
Merge pull request #10819 from Dentomologist/fix_shader_compilation_warnings
VideoCommon: Fix D3D shader compilation warnings
2022-07-08 18:46:29 -04:00
JMC47 f50e7e6e6d
Merge pull request #10287 from OatmealDome/re0-xfb
GameINI: Disable XFB to Texture Only with Resident Evil 0
2022-07-08 18:43:36 -04:00
JMC47 7853b72c46
Merge pull request #10430 from OatmealDome/mac-portable
UICommon: Add support for portable.txt on macOS
2022-07-08 18:41:14 -04:00
JMC47 59e8aacf42
Merge pull request #10745 from JosJuice/softmmu
JitArm64: Implement "soft MMU"
2022-07-08 15:55:49 -04:00
JMC47 828afc6735
Merge pull request #10673 from iwubcode/spirv-backends
D3D: Generate HLSL from SPIRV*
2022-07-08 15:29:58 -04:00
Dentomologist e1e0f42b37 VideoCommon: Fix D3D shader warning X3557 (single iteration loop)
Fix warning "loop only executes for 1 iteration(s), forcing loop to
unroll" when vertex_in == 1
2022-07-08 00:25:55 -07:00
Dentomologist 71541c1324 VideoCommon: Fix D3D shader warning X4000 (uninitialized variables)
Initialize alpha_A and alpha_B. They were previously only initialized in
cases where they were used, but D3D isn't able to figure that out.
2022-07-08 00:25:14 -07:00
Dentomologist 0fac1d6e87 VideoCommon: Fix D3D shader warning X3571 (negative base for pow())
Add abs() to fix "pow(f, e) will not work for negative f, use abs(f) or
conditionally handle negative values if you expect them".
2022-07-08 00:19:05 -07:00
JMC47 7cc89f5642
Merge pull request #10816 from iwubcode/super_mario_galaxy_bloom_def
Data: add Super Mario Galaxy bloom definition graphics mod
2022-07-07 19:57:52 -04:00
JMC47 32a5b8bfd2
Merge pull request #10805 from iwubcode/runefactory_frontier_bloom_definition
Data: Add Rune Factory Frontier bloom definition graphics mod
2022-07-07 19:49:26 -04:00
JMC47 1ded9ef246
Merge pull request #10817 from Techjar/sms-goop-mod
Data: Add Super Mario Sunshine goop map graphics mod
2022-07-07 19:48:22 -04:00
Admiral H. Curtiss eccf527bf6
Merge pull request #9147 from jordan-woyak/imu-accel-weight-setting
WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-07-07 23:17:47 +02:00
Admiral H. Curtiss ccdb909d06
Merge pull request #10710 from jordan-woyak/rename-range
DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window and improved UX.
2022-07-07 23:04:11 +02:00
Techjar 6104ee09a9 Data: Add Super Mario Sunshine goop map graphics mod 2022-07-07 15:02:51 -04:00
iwubcode 958354e285 Data: add Super Mario Galaxy bloom definition graphics mod 2022-07-06 21:51:39 -05:00
JMC47 7321802b4b
Merge pull request #10811 from Pokechu22/bs2-dfi-typo
BS2Emu: Fix DFI typo
2022-07-06 03:23:55 -04:00
Pokechu22 263d2a419a BS2Emu: Fix DFI typo 2022-07-05 17:15:59 -07:00
JMC47 3cd82b6193
Merge pull request #10810 from OatmealDome/fileutil-copy-mac-updater
FileUtil: Only attempt to write to the destination in Copy if there is actually content to write
2022-07-05 18:08:00 -04:00
JosJuice c3b7019eb3 Translation resources sync with Transifex 2022-07-05 23:36:12 +02:00
OatmealDome c6eb5e2623 FileUtil: Only attempt to write to the destination in Copy if there is actually content to write 2022-07-05 15:13:20 -04:00
Admiral H. Curtiss 24498ca315
Merge pull request #10712 from tellowkrinkle/ControllerLocks
InputCommon/ControllerEmu: Use more locks
2022-07-05 11:39:48 +02:00
Admiral H. Curtiss de3d1344d5
Merge pull request #10762 from CasualPokePlayer/fix_slow_audio_desyncs
Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio
2022-07-05 11:37:30 +02:00
CasualPokePlayer 4234b25682 Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2.
This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube.
Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
2022-07-03 15:07:06 -07:00
schthack 01ada3850f BBA: Added BuiltIn device that allow BBA emulation without the need of a TapDevice Configuration include a dns server setting 2022-07-02 18:02:50 -04:00
iwubcode 3227244372 Data: Add Rune Factory Frontier bloom definition 2022-07-02 15:14:21 -05:00
JMC47 d625c612c4
Merge pull request #10802 from iwubcode/graphics_mods_builtin_bloom
Add builtin graphics mods
2022-07-02 14:07:30 -04:00
iwubcode 1970a27b57 Data: add Wii Play and Skyward Sword bloom definitions 2022-07-02 11:49:21 -05:00
iwubcode eda3fd8bf1 Data: add Monster Hunter Tri full game and rename folder to reflect that. It has the same bloom ids as the demo disc. 2022-07-02 11:49:21 -05:00
iwubcode ba007a0244 Data: rename Battalion Wars 2, Mario Strikers Charged, The House of the Dead: Overkill, and The Last Story to properly reflect their game name / spelling 2022-07-02 11:49:21 -05:00
iwubcode d0540f19ac Data: add built in mods for bloom and HUD 2022-07-02 11:49:21 -05:00
Admiral H. Curtiss 3bcd7aced9
Merge pull request #8467 from CookiePLMonster/interruptable-shader-precompile
Make shader precompilation interruptable
2022-07-02 13:08:37 +02:00
Admiral H. Curtiss 2f228310af
Merge pull request #10794 from TryTwo/PR_MemoryWidget_Cell_Edit
Debugger MemoryViewWidget: Allow direct editing of memory cells.
2022-07-02 13:05:39 +02:00
JosJuice 2a791116f1
Merge pull request #10800 from Pokechu22/registerwidget-crash
RegisterWidget: Fix crash when right-clicking when there is no selected cell
2022-07-02 09:18:28 +02:00