JosJuice
baf3a3b188
DiscExtractor: Don't hardcode names in ExportApploader and ExportDOL
2017-06-28 22:22:13 +02:00
JosJuice
d06b532150
DiscIO: Move parts of Filesystem to the new file DiscExtractor
2017-06-28 22:21:23 +02:00
JosJuice
23bb029250
DiscIO: Add convenience methods IsDisc and IsWii for Platform enum
2017-06-28 21:46:43 +02:00
Léo Lam
f06367febc
WX: Add menu item to perform online update
2017-06-28 11:22:10 +02:00
Léo Lam
0c7b9570b4
Move WiiUtils to Core
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Allows reusing the WAD import logic more easily, whereas UICommon
code can only be used from UICommon and UI.
And managing what's on the NAND is the Core's responsability, not UI.
2017-06-28 11:22:10 +02:00
shuffle2
951f6400fb
Merge pull request #5706 from JosJuice/more-gamelist-speedup-followup
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More follow-up for the gamelist speedup PR
2017-06-27 12:36:16 -07:00
JosJuice
caf6087766
GameListItem: Rename m_banner to m_volume_banner
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I want to clarify that it isn't used for PNG banners.
2017-06-27 21:31:37 +02:00
JosJuice
89716025da
GameListItem: Reduce levels of indentation
2017-06-27 21:29:56 +02:00
shuffle2
2579a7c03d
Merge pull request #5607 from leoetlino/logging-fix
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Logging fixes
2017-06-27 11:40:26 -07:00
LAGonauta
8fd1af6783
Changed OpenAL latency setting to really reflect how much time it is.
...
Before these changes each value of latency were actually 5ms, with a
minimum latency of ~10 ms. If it was set to 4 ms on the UI, the actual
latency was 10 + 5 * 4 = 30 ms.
Now 30 ms on the UI means 30 ms on the backend.
2017-06-27 06:54:28 -03:00
JosJuice
b9499441ee
GameListItem: Fix comment about PNG banners for volumes
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f16599f
quietly dropped the ability to set custom banners for volumes.
2017-06-27 11:30:27 +02:00
JosJuice
691b676145
GameListItem: Fix minor naming style violation
2017-06-27 11:28:55 +02:00
JosJuice
e73de25a9e
GameListCtrl: Put CACHE_REVISION in .cpp file
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Reduces the number of files that have to be recompiled
when changing the cache revision.
2017-06-27 11:27:36 +02:00
shuffle2
540ee18966
Merge pull request #5699 from JosJuice/wx-custom-titles
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DolphinWX: Sync custom title changes on game list rescan
2017-06-27 01:48:22 -07:00
JosJuice
7d801d61dc
DolphinWX: Use std::move when committing in GameListItem
2017-06-27 10:21:33 +02:00
Michael Maltese
8e849b1595
Remove OpenAL DLL from Externals
2017-06-27 00:06:14 -07:00
JosJuice
0ac1562fbd
DolphinWX: Load EmuState and custom name for actual discs
2017-06-27 08:29:57 +02:00
JosJuice
d5bf6f1bbc
DolphinWX: Sync custom title changes on game list rescan
2017-06-27 08:29:48 +02:00
Leo Lam
aa020040f6
Merge pull request #5681 from spycrab/qt_safeshutdown
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Qt: Implement safe shutdown
2017-06-26 21:55:27 +02:00
shuffle2
7d60f03acb
Merge pull request #5687 from shuffle2/wx-cache
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DolphinWX: properly sync EmuState and banner changes.
2017-06-26 12:40:40 -07:00
Shawn Hoffman
f51df62344
DolphinWX: properly sync EmuState and banner changes.
2017-06-26 12:35:40 -07:00
spycrab
2de31317e9
UICommon: Move TriggerSTMPowerEvent() from Wx
2017-06-26 16:28:39 +02:00
Léo Lam
60c6fbe9cc
Add CommonTitles.h for common Wii title IDs
2017-06-26 15:17:55 +02:00
JosJuice
b440dbd998
FileSystemGCWii: Use case insensitive comparison in FindFileInfo
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This was a regression in f49b64c
. Some games seem to name the
banner file OPENING.BNR instead of opening.bnr.
Should fix https://bugs.dolphin-emu.org/issues/10354
2017-06-24 14:06:31 +02:00
Tillmann Karras
c8255092d7
Fix warnings
2017-06-24 01:41:58 +01:00
Shawn Hoffman
a66b747366
DolphinWX: show simple message about scanning in statusbar.
2017-06-23 17:25:53 -07:00
Shawn Hoffman
c5fa470ad8
replace DoFileSearch with optimized version
2017-06-23 17:25:53 -07:00
Shawn Hoffman
f16599f4a8
DolphinWX: defer gamelist scanning and switch to single-file cache.
2017-06-23 17:25:53 -07:00
Shawn Hoffman
79961b6f76
GameListCtrl: minor cleanup
2017-06-23 17:25:53 -07:00
Shawn Hoffman
668c6b5ce9
DolphinWX: rename CGameListCtrl -> GameListCtrl
2017-06-23 17:25:52 -07:00
JosJuice
7ebd324fe7
Don't enable Boot to Pause by default in the debugger
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This behavior is useful sometimes, but it's not always useful,
and it can be rather confusing if you're not aware of it.
2017-06-23 16:05:27 +02:00
Léo Lam
9d70b894bf
WX: Use std::future for checking disc integrity
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Simpler, and puts the call to CheckIntegrity right where it should be,
instead of being hidden somewhere in a thread class.
This also makes it more obvious what we're getting from the async task.
Oh, and coincidentally, this fixes a random crash that could occur
during the check. I'm not sure why.
2017-06-21 11:08:07 +02:00
Léo Lam
a2ad3e14d0
Logging: Remove duplicated code
2017-06-17 10:20:30 +02:00
Léo Lam
100c433261
Logging: Move verbosity setting code to LogManager
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No clue why it was in DolphinWX.
2017-06-17 10:20:30 +02:00
JosJuice
4bee7b7605
DolphinWX: Fix encoding errors in UpdateTitle
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An implicit conversion from std::string to wxString
was to blame, as usual. Fixes issue 10341.
2017-06-16 17:20:13 +02:00
Leo Lam
8f460a1cda
Merge pull request #5611 from JosJuice/reorganize-file-namespace
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Reorganize File namespace
2017-06-15 23:28:36 +02:00
JosJuice
cf94ce6305
Add a namespace to OpenFStream
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For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
JosJuice
f09ceaa735
Move IOFile to a separate file
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Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
2017-06-15 21:33:50 +02:00
Leo Lam
09c0a3caaf
Merge pull request #2820 from JosJuice/filesystem
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Filesystem redesign and performance improvements
2017-06-15 21:24:42 +02:00
JosJuice
87916fe099
Filesystem: Replace GetFileList()
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Instead of expecting callers to know how the size of directory file infos
relates to which files are in which directories, filesystems now offer a
GetRoot() method, and file infos offer a way to get their children. As
a bonus, m_FileInfoVector no longer has to be created and kept around
in RAM. Only the file info objects that actually are used are created.
2017-06-14 15:23:48 +02:00
Leo Lam
40a9e585a7
Merge pull request #5604 from sepalani/wx-rm-path
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PathConfigPane: Prevent an invalid index assert
2017-06-14 13:30:15 +02:00
Sepalani
2a349f8e49
PathConfigPane: Prevent an invalid index assert
2017-06-14 12:07:25 +01:00
JosJuice
7c45afecb2
Filesystem: Use file info in arguments instead of path
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Some callers already have the file info, making the relatively slow
FindFileInfo calls unnecessary. Callers that didn't have the file info
will now need to call FindFileInfo on their own.
2017-06-13 22:40:57 +02:00
JosJuice
07d3a39aeb
Filesystem: Replace file info's full path with name
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Some callers (i.e. ISOProperties) don't want the full path, so giving them
it is unnecessary. Those that do want it can use GetPathFromFSTOffset.
Not storing full paths everywhere also saves a small bit of RAM and is
necessary for a later commit. The code isn't especially pretty right now
(callers need to use FST offsets...) but it'll become better later.
2017-06-13 22:38:31 +02:00
JosJuice
5021b4a567
Filesystem: Replace FileInfo struct with interface
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GC/Wii filesystem internals shouldn't be exposed to other classes.
This change isn't especially useful by itself, but it opens up the
way for some neat stuff in the following commits.
2017-06-13 22:37:43 +02:00
Sepalani
b7dde796fa
Silent GameList PNG warnings
2017-06-12 22:19:58 +01:00
Léo Lam
17ef4c8046
StringUtil: Make SplitString return by value
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Simpler usage.
2017-06-11 16:48:20 +02:00
MerryMage
12e9ce47f6
VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
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If the video configuration dialog is opened before a game was run, VideoConfig::Refresh was never called.
2017-06-10 16:40:10 +01:00
JosJuice
025884b688
FilesystemPanel: Expand game partition rather than second partition
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The game partition is normally the second partition, but not
if the disc has been scrubbed to only contain one partition.
2017-06-09 18:04:58 +02:00
Shawn Hoffman
5480efdff2
video: change multisample/AA setting to u32
2017-06-07 20:20:25 -07:00