Commit Graph

24055 Commits

Author SHA1 Message Date
Mat M 9090f37347 Merge pull request #5299 from FRtranslator/Tools_menu_reorder
Reorder the Tools menu, with more separators
2017-04-22 17:41:01 -04:00
Mat M 4c711de309 Merge pull request #5301 from JosJuice/delete-wxinputbase
Delete WXInputBase
2017-04-22 17:37:38 -04:00
FRtranslator a27b653d61 Reorder the Tools menu, with more separators 2017-04-22 20:59:42 +02:00
Léo Lam 8fe0befbc3 Merge pull request #5245 from JosJuice/top-on-top
Put "Top" on top of "Bottom" in the sensor bar position dropdown
2017-04-22 20:11:28 +02:00
JosJuice 26b6b78f3a Delete WXInputBase
It's unused (apparently since cf8f049). Deleting it will
lighten the load for translators.
2017-04-22 19:39:17 +02:00
Markus Wick 0a1559dc2b Merge pull request #5298 from MerryMage/GenerateOverflow
Jit_Integer: Use constant pool in GenerateOverflow
2017-04-22 11:43:41 +02:00
MerryMage bd4cfaaed7 Jit_Integer: Use constant pool in GenerateOverflow 2017-04-22 10:15:04 +01:00
JosJuice 0a0a824214 Automatic translation resources sync with Transifex 2017-04-22 11:06:19 +02:00
Markus Wick b5c857d14b Merge pull request #5210 from leoetlino/es-shared-contents
IOS/ES: Implement GetSharedContents (+ count)
2017-04-22 01:55:22 +02:00
Léo Lam bca9a9d4d9 Merge pull request #5113 from Starsam80/nand-import
Add BootMii NAND import functionality
2017-04-21 22:02:15 +02:00
Léo Lam b09561ece2 IOS/ES: Implement GetSharedContents (+ count)
Used by the system menu when importing a title from SD.

These are probably the last two ioctlvs used by a major title.
2017-04-21 19:30:20 +02:00
Markus Wick 1035a8b697 Merge pull request #5295 from MerryMage/ACD
ArmCPUDetect: Add missing include
2017-04-21 12:24:41 +02:00
MerryMage 73cdf9ecb5 ArmCPUDetect: Add missing include
<cstring> is required for strncpy
2017-04-21 11:03:40 +01:00
Markus Wick 207a95f4dc Merge pull request #5267 from leoetlino/more-es-ioctlvs
IOS/ES: Implement ES_DIGetTMD and ES_DIGetTMDSize
2017-04-21 11:08:05 +02:00
Markus Wick 50349098c1 Merge pull request #5292 from ligfx/setvolumeafterstart
AudioCommon: set volume _after_ starting stream
2017-04-21 10:29:21 +02:00
Mat M 4517231a1a Merge pull request #5287 from sepalani/rso
Generate Symbols From RSO Modules added
2017-04-20 20:06:03 -04:00
Sepalani 694b10da11 Generate Symbols From RSO Modules added 2017-04-21 00:32:06 +01:00
Michael Maltese c538cdcd47 AudioCommon: set volume _after_ starting stream
Fixes an error with the CoreAudio backend, which apparently doesn't
allow you to set the volume before starting the stream:

```
59:31:087 AudioCommon/CoreAudioSoundStream.cpp:97 E[Audio]: error setting volume
```

This shouldn't cause any problems with other backends, since the mixer
starts with silence anyways.
2017-04-20 02:06:42 -07:00
Starsam80 a41c0d3caa
WX: Don't specify a parent frame for the render frame 2017-04-19 20:06:33 -06:00
Markus Wick 6997515ec1 Merge pull request #5288 from MerryMage/android-stretch
Android: Add audio stretch setting
2017-04-19 07:57:48 +02:00
Sepalani 58e7415fe5 MemoryWindow: FindPrevious button added 2017-04-18 23:47:52 +01:00
Sepalani 5123dc2651 MemoryWindow: Replace Search with FindNext 2017-04-18 19:08:44 +01:00
MerryMage ee7e6edf31 Android: Add audio stretch setting 2017-04-18 18:42:02 +01:00
Stenzek d1dc9d5a0c Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
Vulkan: Use BlendingState from VideoCommon
2017-04-18 22:16:32 +10:00
Stenzek 16a947a88b Merge pull request #5270 from stenzek/vulkan-aa
Vulkan: MSAA and frame dumping fixes
2017-04-18 21:58:14 +10:00
Stenzek fd896bd9e0 OGL: Drop BlendingState.dither
How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
2017-04-18 21:55:23 +10:00
Stenzek ddc5275071 VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
Stenzek 9dc7358395 Vulkan: Use BlendingState from VideoCommon
Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
2017-04-18 21:55:22 +10:00
Stenzek 34ad5b457d VideoCommon: Add usedualsrc field to BlendingState
This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output.
2017-04-18 21:33:40 +10:00
Markus Wick 936910163a Merge pull request #5286 from lioncash/mmu
MMU: Get rid of pointer casts
2017-04-18 12:35:42 +02:00
JosJuice fd0b99be2e Merge pull request #5273 from JosJuice/android-x86-64
x86-64 support on Android
2017-04-18 09:54:04 +02:00
Markus Wick f3f9489852 Merge pull request #5277 from stenzek/glsl-token-pasting
OGL: Use struct for post-processing shader options
2017-04-18 09:37:34 +02:00
Lioncash a58d5fa8ee MMU: Get rid of pointer casts
These sort of casts invoke undefined behavior (u8, u16, u32, and u64 all have
completely different alignment requirements).
2017-04-17 20:52:57 -04:00
Lioncash 9cfc671c69 MMU: Get rid of unnecessary temporaries in HostRead_[8|16|32] functions 2017-04-17 19:13:47 -04:00
JosJuice e0c489d80c Merge pull request #5282 from spycrab/issue_10197
[Mario Party 4] Fix "All Mini Games Unlocked" AR Code (Issue #10197)
2017-04-17 20:41:44 +02:00
spycrab 72e92add8a Make title column toggleable (Issue #9952) 2017-04-17 19:34:14 +02:00
spycrab c8ce20e539 Fix "All Mini Games Unlocked" AR Code 2017-04-17 12:52:59 +02:00
Mat M e53969b6f2 Merge pull request #5278 from spycrab/issue_10213
Lazily initialize m_main_config_dialog to fix analytics issue (Issue #10213)
2017-04-16 07:12:29 -04:00
spycrab 01e07d7853 Lazily initialize m_main_config_dialog (Issue #10213) 2017-04-16 13:00:11 +02:00
JosJuice feefe15485 Automatic translation resources sync with Transifex 2017-04-16 12:15:14 +02:00
JosJuice 9cd9ae902a x86-64 support on Android
We can do this now that the x86-64 JIT supports PIE.

JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
Mat M d22509984c Merge pull request #5252 from JosJuice/pitch-text
Update text about pitch depending on emulation speed
2017-04-16 05:48:57 -04:00
Markus Wick b6433b2ae8 Merge pull request #5266 from JosJuice/misc
Rename Misc.cpp to CommonFuncs.cpp
2017-04-16 11:44:08 +02:00
Stenzek e370f6a82a OGL: Use struct for post-processing shader options
This removes the need for token pasting, which isn't supported in GLSL
ES. Shouldn't cause any issues unless people are using reserved keywords
as option names.
2017-04-16 14:00:02 +10:00
Dwayne Slater 1b9268485c VolumeDirectory: Pass address shift to WriteEntryData as argument 2017-04-15 14:04:17 -04:00
Dwayne Slater 108d59b131 VolumeDirectory: Correctly check name_offset alignment in assert 2017-04-15 14:04:10 -04:00
Dwayne Slater ec9579ebcd Boot: When loading an FST for a Wii game, update IOS_MEM1_ARENA_END
Without doing this, Wii games loaded as an ELF will zero out the FST.
This mirrors the behavior of the actual apploader.
2017-04-15 14:03:38 -04:00
Dwayne Slater 138b0cb14e VolumeDirectory: Align the name table size up properly
If the name table isn't rounded up, a Wii game can read an incorrect
number of bytes when fetching the FST.
2017-04-15 14:03:31 -04:00
Dwayne Slater 9d633307e3 VolumeDirectory: Shift parent_entry_index by m_address_shift
Parent entrys were written correctly for GameCube (since the address
shift is 0), but not for Wii (since the address shift is 2).
2017-04-15 13:53:59 -04:00
Dwayne Slater d3e9569cf0 VolumeDirectory: Compare case-insensitive file names as uppercase, not lowercase
Fixes file ordering in games that use ASCII characters between lowercase
'z' and uppercase 'A' (underscores).

MySims Kingdom has the files "terrainLightMapTinted.shader",
"terrainLightMapTintedGrid.shader", and
"terrainLightMapTinted_no_shadow.shader". In lowercase,
"terrainLightMapTinted_no_shadow.shader" comes before
"terrainLightMapTinted.shader" and "terrainLightMapTintedGrid.shader",
which is invalid.
2017-04-15 13:53:53 -04:00