Commit Graph

9537 Commits

Author SHA1 Message Date
Pierre Bourdon 2c10ca4e46 Rewrite the linear sample rate conversion algorithm to make it less hacky and to support arbitrarly big ratios 2012-12-18 17:38:41 +01:00
Glenn Rice 9734eaedb1 Update Korean translations. 2012-12-18 08:30:05 -06:00
Glenn Rice 1bd42b7acc Merge branch 'rehash-msw-cursor-hide' 2012-12-18 08:07:47 -06:00
Pierre Bourdon 1cecbaedce Fix MixAdd with volume. The previous volume formula completely failed with volumes >= 1.0 (0x8000). Fixes Tomb Raider Legends (GC) music. 2012-12-18 07:01:22 +01:00
Pierre Bourdon faaaa97c9e Added a utility function to dump an AX PB for debugging 2012-12-18 07:00:24 +01:00
Pierre Bourdon 1abbfd4b15 Remove some useless 'inline' attributes from the AX HLE voice mixing functions 2012-12-18 07:00:04 +01:00
Pierre Bourdon 70b3980f46 Fix AX HLE command 12 arguments: takes 4 u16, not 1 2012-12-18 06:58:47 +01:00
Pierre Bourdon ed59f8ff1d Remove UCode_AX_ADPCM.h, now useless (incorporated into UCode_AX_Voice.h) 2012-12-18 05:55:40 +01:00
Ryan Houdek f6ef6fa0d9 I had the wrong header for Windows in GLVideoInterface.h 2012-12-17 16:23:02 -06:00
Ryan Houdek f2004b2474 Blindly add WGL.cpp file to the Windows project file. Just for Neo 2012-12-17 16:19:55 -06:00
Ryan Houdek 512cae69f8 Add a useful comment to DSP.cpp 2012-12-17 15:55:34 -06:00
Ryan Houdek 6099148541 Blind coding fail 2012-12-17 15:33:19 -06:00
Ryan Houdek 8082323c44 Should hopefully fix OSX 2012-12-17 15:29:38 -06:00
Ryan Houdek 3cb5dffbc9 Missed the video interface files. 2012-12-17 15:01:52 -06:00
Ryan Houdek b78f5debe6 Initial push of GLES and GLUtil file breakup. 2012-12-17 14:54:20 -06:00
NeoBrainX 0811311604 TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.

Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
2012-12-17 19:36:31 +01:00
Glenn Rice 98ed34d50b Use wxNullCursor to put the cursor back to its default instead of
explicitly setting the cursor to the arrow.
2012-12-17 11:32:10 -06:00
Glenn Rice 98bb0f1885 Oops. Forgot to sanitize these files. 2012-12-17 09:39:01 -06:00
Glenn Rice 42acee04aa Add updated translations for Polish, Farsi/Parsi/Persian??, and Czech
languages.
2012-12-17 09:32:25 -06:00
Glenn Rice f1cc5c2ff9 Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not. 2012-12-17 08:33:42 -06:00
rog 4c7b63cf0e Save secondary list sorting.
Allow sorting by platform ascending.

Fixes issue 5774.
2012-12-17 06:08:45 -05:00
Glenn Rice 0a918782cf Reorder the inclusions to hopefully fix the icon issue. 2012-12-17 00:11:59 -06:00
Glenn Rice ff7041804c Make sure that the wxWidgets manifest does not override the dolphin one. 2012-12-16 23:55:22 -06:00
Glenn Rice 832a5a0b26 Add the resource include in only one place for all builds. 2012-12-16 23:39:05 -06:00
Glenn Rice d34fb84734 Add the resource inclusion to the other builds. 2012-12-16 23:21:11 -06:00
Glenn Rice a581c75a37 Make the resource include path relative. 2012-12-16 22:52:29 -06:00
Glenn Rice d1a812231e Rework the way that windows mouse cursor hiding is done to use the built
in wxWidgets methods.
2012-12-16 21:32:14 -06:00
LPFaint99 351979795c revert changes to banner background color 2012-12-16 15:29:25 -08:00
degasus 1919a458e8 only use one buffer, orphaning should do the rest 2012-12-15 17:28:58 +01:00
degasus ba8264c2ac use VAO in VertexManager
to use VAO, we must use VBO, so some legency code was removed:

- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more

And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer.
2012-12-15 14:43:01 +01:00
Ryan Houdek 8838944cd3 Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
This reverts commit 884006e4c8.
2012-12-15 00:04:10 -06:00
Ryan Houdek 884006e4c8 Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956. 2012-12-14 15:19:22 -06:00
Ryan Houdek 88b890824b (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
Ryan Houdek 3b559d89ec If the HOME environment variable isn't set, fall back on to PWD. Closes 5584. 2012-12-14 11:47:12 -06:00
Ryan Houdek 532fdada96 Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642. 2012-12-14 11:37:26 -06:00
degasus 79a7ce4827 move glBindBuffer and glBindVertexArray out of VertexManager
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:52 -06:00
degasus 09274e2483 Check texture params before updateing them
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:48 -06:00
degasus 61836f8c51 helper for compiling glsl
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:44 -06:00
degasus 48812f7bf7 update the rasterfont shader to GLSL3.3 - so OGL 3.3 is needed
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:39 -06:00
degasus 1bd21f44b2 custom shader for RasterFont, fix color support
OpenGL2.0 compatible

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:36 -06:00
degasus 23a3336f9a increase hash size to u64
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:32 -06:00
degasus 75dd48247f initial release of new RasterFont without color support
this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:28 -06:00
degasus c207422987 using of vao, warning: ARB_vertex_array_object is needed
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:25 -06:00
degasus 5c8800968a also check for vbo updates in EncodeToRamUsingShader
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:22 -06:00
degasus 1f1b32b663 only update vbo on changes in XFBSource::Draw
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:19 -06:00
degasus 34b1451fbe cache vbos in TextureCache::TCacheEntry::FromRenderTarget
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:15 -06:00
degasus d0c4332d99 don't update vbo, if there are no changes in Renderer::Swap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:13 -06:00
degasus bbcb442983 in the end, also Renderer::Swap in vbo
two last draw-calls are missing:
VertexManager::Draw (see Graphic_Update branch)
RasterFont::printString (perhaps reimplement with an texture)

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:10 -06:00
degasus b41c06a9ac EncodeToRamUsingShader in vbo
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:05 -06:00
degasus 8ea2ddbc50 XFBSource::Draw in vbo
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:59 -06:00