LC
cec47b9c32
Merge pull request #8981 from lioncash/vtx-fmt
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LightingShaderGen/VertexShaderGen: Migrate over to fmt
2020-10-19 07:52:55 -04:00
LC
5722c680a4
Merge pull request #8006 from JosJuice/qt-rtl
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DolphinQt: Enable RTL layout
2020-10-19 07:46:40 -04:00
Léo Lam
0de6a32f4c
Qt/QtUtils: Fix accidental recursion in ParallelProgressDialog
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Seems to be a typo.
2020-10-19 12:39:10 +02:00
Léo Lam
a209410e70
Merge pull request #9148 from JosJuice/android-active-layer
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Android: Fix setting read during play with local game layer active
2020-10-19 12:17:59 +02:00
Léo Lam
b3cb08830b
Merge pull request #9155 from JosJuice/tas-slider-right-click
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DolphinQt: Reset TAS input slider to default on right-click
2020-10-19 12:09:23 +02:00
Léo Lam
150282f7b2
Merge pull request #9156 from JosJuice/android-alertmsg-outside-emulation
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Android: Show alert messages as toasts outside of emulation
2020-10-19 11:55:24 +02:00
Jordan Woyak
50ec747840
Clean up screen saver inhibition and apply setting change immediately.
2020-10-18 16:31:48 -05:00
Jordan Woyak
fa83a3a114
DolphinQt: Expose "DisableScreenSaver" setting in the UI.
2020-10-18 16:31:46 -05:00
Jordan Woyak
50384cfab7
Config: Make "DisableScreenSaver" default to true.
2020-10-18 12:26:00 -05:00
JosJuice
8d91b4ea8c
Android: Show alert messages as toasts outside of emulation
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It would be difficult to use the AlertMessage class for
messages that need to be showed outside of emulation,
but showing them as toasts is better than not showing them.
2020-10-18 16:06:46 +02:00
Ryan Meredith
d8c5f4323b
Android: ConfirmRunnable to RunRunnable with optional confirmation
2020-10-18 07:48:35 -04:00
JosJuice
6670226a44
DolphinQt: Reset TAS input slider to default on right-click
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This is a feature which existed in DolphinWX. Seems like it got
implemented in DolphinQt for IRWidget/StickWidget but not sliders.
2020-10-18 13:47:00 +02:00
Sergei Trofimovich
af2a881a85
Source/Core/DiscIO/WIACompression.cpp: add missing <limits> include
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Noticed missing include as a build failure on gcc-11:
```
[ 26%] Building CXX object Source/Core/DiscIO/CMakeFiles/discio.dir/WIACompression.cpp.o
../../../../Source/Core/DiscIO/WIACompression.cpp: In lambda function:
../../../../Source/Core/DiscIO/WIACompression.cpp:170:31: error: 'numeric_limits' is not a member of 'std'
170 | std::min<size_t>(std::numeric_limits<unsigned int>().max(), x));
| ^~~~~~~~~~~~~~
../../../../Source/Core/DiscIO/WIACompression.cpp:170:46: error: expected primary-expression before 'unsigned'
170 | std::min<size_t>(std::numeric_limits<unsigned int>().max(), x));
| ^~~~~~~~
```
Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-10-15 19:56:53 +01:00
JosJuice
16f5a50cfc
Merge pull request #9144 from JosJuice/confirm-runnable-finish
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Android: Remove finish from ConfirmRunnableViewHolder
2020-10-15 18:44:01 +02:00
Léo Lam
ab2e226df8
Merge pull request #9105 from JosJuice/volumeverifier-small-low-severity
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VolumeVerifier: Make high severity "too small" hide low severity "too small"
2020-10-14 12:41:57 +02:00
Léo Lam
ebeca05000
Merge pull request #9119 from JosJuice/android-seekbar-min
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Android: Correct SliderSetting minimum value behavior on API < 26
2020-10-14 12:38:29 +02:00
Léo Lam
c3cdac4863
Merge pull request #9137 from JosJuice/zstd-ram-usage
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DiscIO: Decrease RAM usage during zstd compression
2020-10-14 12:35:38 +02:00
Léo Lam
b24223c178
Merge pull request #9135 from JosJuice/show-nkit
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Show NKitness in file format string
2020-10-14 12:19:53 +02:00
Léo Lam
5ab95d7f6a
Merge pull request #9145 from jordan-woyak/sound-touch-defaults
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AudioStretcher: Keep default parameters.
2020-10-14 12:16:58 +02:00
JosJuice
2861248520
Android: Fix setting read during play with local game layer active
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During emulation, when LocalGame has a value but CurrentRun
doesn't, we want to read from LocalGame, not CurrentRun. This
change exposes a LAYER_ACTIVE option that handles this correctly.
2020-10-13 16:35:33 +02:00
Jordan Woyak
3e6599b890
AudioStretcher: Keep default parameters.
2020-10-11 12:43:45 -05:00
JosJuice
28b640fb0d
Android: Remove finish from ConfirmRunnableViewHolder
2020-10-11 10:34:12 +02:00
JosJuice
5a939ccfaf
Merge pull request #8833 from Ebola16/Panic
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Android: Use DialogFragment for AlertMessage
2020-10-10 21:03:52 +02:00
nickbeth00
f0b2f51e1d
android: add SENSOR_REVERSE_LANDSCAPE as an option
2020-10-08 09:22:10 +02:00
JosJuice
3feea108db
DiscIO: Decrease RAM usage during zstd compression
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By calling ZSTD_CCtx_setPledgedSrcSize, we can let zstd know
how large a chunk is going to be before which start compressing
it, which lets zstd avoid allocating more memory than needed
for various internal buffers. This greatly reduces the RAM usage
when using a high compression level with a small chunk size,
and doesn't have much of an effect in other circumstances.
A side effect of calling ZSTD_CCtx_setPledgedSrcSize is that
zstd by default will write the uncompressed size into the
compressed data stream as metadata. In order to save space,
and since the decompressed size can be figured out through
the structure of the RVZ format anyway, we disable writing
the uncompressed size by setting ZSTD_c_contentSizeFlag to 0.
2020-10-07 16:40:06 +02:00
JosJuice
d64fc67b04
Show NKitness in file format string
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To make people more aware that they're not using a normal disc image.
2020-10-06 19:35:00 +02:00
Isira Seneviratne
1c9132ba2b
Use Instant in StartupHandler.
2020-10-06 09:09:04 +05:30
Isira Seneviratne
200f8906d8
Enable support for Java 8 API desugaring.
2020-10-06 09:08:23 +05:30
JosJuice
63f5fa6e19
Replace geckocodes.org with mirror codes.rc24.xyz
2020-10-05 22:18:04 +02:00
LC
c2975c8cb5
Merge pull request #9131 from JosJuice/nkit-mgs
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Add Metal Gear Solid: The Twin Snakes to NKit warning message
2020-10-05 10:50:48 -04:00
JosJuice
568f226937
Add Metal Gear Solid: The Twin Snakes to NKit warning message
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Unlike Super Paper Mario, this game doesn't crash as soon as you
try to start it, but rather if you try to skip a certain cutscene.
Thanks to JMC for letting me know about this.
2020-10-04 12:22:27 +02:00
iwubcode
4fff04db3c
Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup
2020-10-03 17:10:36 -05:00
iwubcode
fd3af4c5d3
InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image.
2020-10-03 17:10:35 -05:00
iwubcode
8a1539f948
VideoCommon: Make a reusable free function for getting top level directories that have a matching gameid text file underneath
2020-10-03 17:10:35 -05:00
Sintendo
3499cedde4
Jit64: fselx - Skip MOVAPS + MOVSD (SSE4.1)
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For the non-packed variant of this instruction, a MOVSD instruction was
generated to copy only the lower 64 bits of XMM1 to the destination
register. This was done in order to keep the destination register's
upper half intact.
However, when register c and the destination register are the same,
there is no need for this copy. Because the registers match and due to
the way the mask is generated, BLENDVPD will end up taking the upper
half from the destination register, as intended.
Additionally, the MOVAPS to copy Rc into XMM1 can also be skipped.
Before:
66 0F 57 C0 xorpd xmm0,xmm0
F2 41 0F C2 C6 06 cmpnlesd xmm0,xmm14
41 0F 28 CE movaps xmm1,xmm14
66 41 0F 38 15 CA blendvpd xmm1,xmm10,xmm0
F2 44 0F 10 F1 movsd xmm14,xmm1
After:
66 0F 57 C0 xorpd xmm0,xmm0
F2 41 0F C2 C6 06 cmpnlesd xmm0,xmm14
66 45 0F 38 15 F2 blendvpd xmm14,xmm10,xmm0
2020-10-03 18:28:41 +02:00
Sintendo
9ac324aed3
Jit64: fselx - Skip MOVSD (AVX)
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For the non-packed variant of this instruction, a MOVSD instruction was
generated to copy only the lower 64 bits of XMM1 to the destination
register. This was done in order to keep the destination register's
upper half intact.
However, when register c and the destination register are the same,
there is no need for this copy. Because the registers match and due to
the way the mask is generated, VBLENDVPD will end up taking the upper
half from the destination register, as intended.
Before:
66 0F 57 C0 xorpd xmm0,xmm0
F2 41 0F C2 C6 06 cmpnlesd xmm0,xmm14
C4 C3 09 4B CA 00 vblendvpd xmm1,xmm14,xmm10,xmm0
F2 44 0F 10 F1 movsd xmm14,xmm1
After:
66 0F 57 C0 xorpd xmm0,xmm0
F2 41 0F C2 C6 06 cmpnlesd xmm0,xmm14
C4 43 09 4B F2 00 vblendvpd xmm14,xmm14,xmm10,xmm0
2020-10-03 18:28:27 +02:00
Connor McLaughlin
a8df2caba9
Merge pull request #9125 from stenzek/vulkan-validation
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Vulkan: Use VK_LAYER_KHRONOS_validation for validation
2020-10-02 20:18:13 +10:00
Sepalani
6675186520
Socket: Set SO_NOSIGPIPE on macOS
2020-10-01 13:25:34 +04:00
Stenzek
24bb947eff
Vulkan: Use VK_LAYER_KHRONOS_validation for validation
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VK_LAYER_LUNARG_standard_validation is deprecated.
2020-10-01 17:21:46 +10:00
JosJuice
f065525a48
Android: Correct SliderSetting minimum value behavior on API < 26
2020-10-01 00:07:56 +02:00
JMC47
31524288e3
Merge pull request #9116 from jordan-woyak/fix-wm-netplay
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Core/NetPlay: Fix Wii Remote syncing.
2020-09-30 17:42:30 -04:00
Sammi Husky
fa866062ca
DolphinQt/Debugger: Fix DBAT and IBAT registers in RegisterWidget
2020-09-29 22:11:21 -07:00
JMC47
ebdcddfcd0
Merge pull request #9120 from JosJuice/controller-defaults
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Fix controller defaults being empty on fresh run
2020-09-29 18:38:11 -04:00
JosJuice
623340bbbb
Fix controller defaults being empty on fresh run
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A very early call to Config::Save is now creating empty
controller INI files.
https://bugs.dolphin-emu.org/issues/12283
2020-09-29 21:49:22 +02:00
Jordan Woyak
0295d470b1
ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
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Removed "Total Yaw" from included Wii remote input profile to take on the default value.
2020-09-28 18:09:34 -05:00
Jordan Woyak
f766c89a08
ControllerEmu: Increase Total Yaw/Pitch default values to compensate for new FOV and to reach screen edges in the Wii Menu.
2020-09-28 18:09:34 -05:00
Jordan Woyak
f9280d0f66
ControllerInterface/Wiimote: Add "IR Distance" input providing a calculated distance from sensor bar in meters.
2020-09-28 18:09:34 -05:00
Jordan Woyak
761f7798c9
WiimoteEmu: Increase Camera FOV constants to 42 by 31.5 degrees.
2020-09-28 18:09:34 -05:00
Jordan Woyak
1063c4e940
MathUtil: Add Population (vs Sample) versions of Variance and StandardDeviation to RunningVariance.
2020-09-28 18:09:33 -05:00
Jordan Woyak
8f8509afc3
Core/NetPlay: Fix Wii Remote syncing.
2020-09-27 13:10:19 -05:00
JosJuice
960750003e
Merge pull request #9112 from Ebola16/setmin
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Android: seekbar.setMin requires API level 26
2020-09-27 17:36:05 +02:00
Ryan Meredith
42b2d11f8d
Android: seekbar.setMin requires API level 26
2020-09-26 23:55:16 -04:00
Jordan Woyak
6cb14a9a54
Merge pull request #9115 from jordan-woyak/default-modifiers
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Core: Unbreak default keyboard mappings.
2020-09-26 10:20:57 -05:00
Jordan Woyak
1dc0e0565d
Merge pull request #9114 from JosJuice/android-zstd-levels
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Android: Fix convertCompressionLevelZstdValues
2020-09-26 08:41:43 -05:00
Jordan Woyak
24771aac5a
Core: Unbreak default keyboard mappings.
2020-09-26 08:25:56 -05:00
JosJuice
bdfce1cd13
Android: Fix convertCompressionLevelZstdValues
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That's what I get for copy-pasting
2020-09-26 11:25:54 +02:00
Connor McLaughlin
aea0239071
Merge pull request #9109 from stenzek/msaa-efb-readback
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FramebufferManager: Fix EFB readbacks with MSAA on
2020-09-26 17:46:16 +10:00
Jordan Woyak
431eb4d60d
ExpressionParser: Improve hotkey suppression logic. Allow activation with simultaneous press of modifier and final input.
2020-09-25 22:51:33 -05:00
Jordan Woyak
44927da420
ExpressionParser: Replace ScopeGuard with custom deleter unique_ptr.
2020-09-25 22:51:33 -05:00
Jordan Woyak
48b76ff90f
InputCommon: Improve input detection to produce buton combinations.
2020-09-25 22:51:32 -05:00
Jordan Woyak
d8ad8c3861
InputCommon: Make hotkeys and input detection aware of Ctrl -> L_Ctrl / R_Ctrl hierarchy.
2020-09-25 20:29:18 -05:00
Jordan Woyak
aae913fbc6
InputCommon: Clean up modifier ignoring logic.
2020-09-25 20:29:18 -05:00
Jordan Woyak
f7bf26cd60
Core: Clean up default hotkey expressions.
2020-09-25 20:29:18 -05:00
Jordan Woyak
f015c99a51
ControllerInterface: Add platform consistent names for modifier keys.
2020-09-25 20:29:18 -05:00
Jordan Woyak
d2729df281
ExpressionParser: Allow duplicate and superset modifier hotkeys to function.
2020-09-25 20:29:18 -05:00
Jordan Woyak
b3acc7403f
InputCommon: Support detecting combinations of inputs. (Hotkeys)
2020-09-25 20:29:18 -05:00
Jordan Woyak
e6ba495486
ExpressionParser: Suppress inputs when hotkey modifiers are pressed.
2020-09-25 20:29:18 -05:00
Jordan Woyak
52547379c9
ExpressionParser: Add Hotkey syntax.
2020-09-25 20:29:18 -05:00
Ryan Meredith
c3f34ac3fa
Android: Add "Ignore for this session" to Warning AlertMessages
2020-09-25 11:50:59 -04:00
Ryan Meredith
991eb6ae83
Android: Use DialogFragment for AlertMessage
2020-09-25 11:50:04 -04:00
Stenzek
880f7ca6bb
FramebufferManager: Fix EFB readbacks with MSAA on
...
Regression from #8827 .
2020-09-25 20:58:02 +10:00
JosJuice
8f712114b6
Android: Use storage access framework for importing WADs
...
This is part of my efforts to add support for scoped storage.
I figured I would start with a relatively simple feature to
make sure that everyone is fine with the approach I'm taking
before I tackle more complicated features like the game list.
2020-09-23 18:36:23 +02:00
LC
a9b15dfe3c
Merge pull request #9107 from JosJuice/qt-disc-0
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DolphinQt: Use 1-based disc numbering in InfoWidget
2020-09-23 12:29:15 -04:00
JMC47
54e570a95f
Merge pull request #8902 from JosJuice/android-convert
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Android: Add disc image conversion
2020-09-23 12:27:43 -04:00
JosJuice
0ddd296cd9
DolphinQt: Use 1-based disc numbering in InfoWidget
2020-09-23 11:42:22 +02:00
JosJuice
402643fe4c
VolumeVerifier: Call CheckDiscSize from Finish
2020-09-23 11:19:03 +02:00
JMC47
f33767f19c
Merge pull request #9088 from JosJuice/android-sysconf
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Android: Add Wii SYSCONF settings to GUI
2020-09-22 14:03:56 -04:00
JosJuice
4f62960fb1
VolumeVerifier: Make high severity "too small" hide low severity "too small"
2020-09-21 21:00:04 +02:00
JosJuice
17e02838b0
DolphinQt: Stop using qtmain
2020-09-21 17:27:10 +02:00
JosJuice
16d2ef1ea9
DolphinQt: Handle non-ASCII characters in Windows cmd arguments
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CommandLineParse expects UTF-8 strings. (QApplication, on the
other hand, seems to be designed so that you can pass in the
char** argv untouched on Windows and get proper Unicode handling.)
2020-09-21 17:26:29 +02:00
Sepalani
8488eb9793
IP/Top: Log IOCTL_SO_GETHOSTID properly
2020-09-20 20:46:49 +04:00
Jordan Woyak
50b5224d06
Merge pull request #8840 from Techjar/evdev-combining-phys
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ControllerInterface: Combine evdev devices with the same physical location in addition to unique ID
2020-09-20 09:28:09 -05:00
Sepalani
faa1eb71ef
IP/Top: Add SO_LINGER optname
2020-09-20 11:40:25 +04:00
Jordan Woyak
2e753abcc9
Update state version.
2020-09-19 18:02:25 -05:00
Jordan Woyak
32ef8a46a1
Core/BTEmu: Change a member variable to a local variable.
2020-09-19 18:00:22 -05:00
Jordan Woyak
0ca73355a8
ControllerEmu: Improve and simplify UpdateCalibrationData.
2020-09-19 08:40:55 -05:00
Techjar
29460b946e
Qt/MappingWindow: Add support for built-in profiles
2020-09-18 06:32:42 -04:00
Shawn Hoffman
31cddb4389
require msvc 19.27.29111 and Windows SDK 10.0.19041
2020-09-16 23:38:05 -07:00
JMC47
6ada03fca2
Merge pull request #9075 from JosJuice/android-osd-left-margin
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Android: Move OSD out of the way when menu is open
2020-09-16 16:42:04 -04:00
JMC47
097a4f4ecf
Merge pull request #9077 from JosJuice/android-settings-initialized
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Android: Wait for initialization before launching EmulationActivity
2020-09-16 16:37:28 -04:00
JMC47
655308255e
Merge pull request #9073 from darkain/patch-1
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Adding AmdPowerXpressRequestHighPerformance
2020-09-16 15:56:04 -04:00
JosJuice
7749e8c10c
Only automatically override SYSCONF settings when it has an effect
...
Any call to Config::SetCurrent will cause the relevant setting
to show up as overridden in the Android GUI, which can be confusing,
so let's not do it when the new value is the same as the original.
2020-09-16 20:34:14 +02:00
JosJuice
5ba0832158
Android: Add workaround for conversion progress in dark mode
2020-09-16 18:48:25 +02:00
JosJuice
f01ccfdb82
Android: Only allow conversion when appropriate
2020-09-16 18:48:25 +02:00
JosJuice
23ea47d4df
Android: Refactor GamePropertiesDialog.onCreateDialog
2020-09-16 18:48:25 +02:00
JosJuice
5d13f3675f
Android: Pass GameFile to GamePropertiesDialog::newInstance
2020-09-16 18:48:20 +02:00
JosJuice
8c999cf3b1
Android: Let the user select where to save disc images
2020-09-16 18:38:53 +02:00
JosJuice
3805b84906
Android: Add content provider support to File::Delete
2020-09-16 18:38:53 +02:00
JosJuice
6e1e6d2311
Android: Add content provider support to File::IOFile
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Taking the hit now to prepare us for when Google Play will
force us to use scoped storage...
2020-09-16 18:38:53 +02:00
JosJuice
d9f3e382fe
Android: Add a progress dialog for disc image conversion
2020-09-16 18:38:52 +02:00