Android: Fix setting read during play with local game layer active
During emulation, when LocalGame has a value but CurrentRun doesn't, we want to read from LocalGame, not CurrentRun. This change exposes a LAYER_ACTIVE option that handles this correctly.
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dcaf2b9625
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2861248520
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@ -35,18 +35,18 @@ public class AdHocBooleanSetting implements AbstractBooleanSetting
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@Override
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public boolean delete(Settings settings)
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{
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return NativeConfig.deleteKey(settings.getActiveLayer(), mFile, mSection, mKey);
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return NativeConfig.deleteKey(settings.getWriteLayer(), mFile, mSection, mKey);
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}
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@Override
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public boolean getBoolean(Settings settings)
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{
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return NativeConfig.getBoolean(settings.getActiveLayer(), mFile, mSection, mKey, mDefaultValue);
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return NativeConfig.getBoolean(NativeConfig.LAYER_ACTIVE, mFile, mSection, mKey, mDefaultValue);
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}
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@Override
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public void setBoolean(Settings settings, boolean newValue)
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{
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NativeConfig.setBoolean(settings.getActiveLayer(), mFile, mSection, mKey, newValue);
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NativeConfig.setBoolean(settings.getWriteLayer(), mFile, mSection, mKey, newValue);
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}
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}
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@ -157,7 +157,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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return NativeConfig.deleteKey(settings.getActiveLayer(), mFile, mSection, mKey);
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return NativeConfig.deleteKey(settings.getWriteLayer(), mFile, mSection, mKey);
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}
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else
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{
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@ -170,7 +170,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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return NativeConfig.getBoolean(settings.getActiveLayer(), mFile, mSection, mKey,
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return NativeConfig.getBoolean(NativeConfig.LAYER_ACTIVE, mFile, mSection, mKey,
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mDefaultValue);
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}
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else
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@ -184,7 +184,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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NativeConfig.setBoolean(settings.getActiveLayer(), mFile, mSection, mKey, newValue);
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NativeConfig.setBoolean(settings.getWriteLayer(), mFile, mSection, mKey, newValue);
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}
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else
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{
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@ -40,7 +40,7 @@ public enum FloatSetting implements AbstractFloatSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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return NativeConfig.deleteKey(settings.getActiveLayer(), mFile, mSection, mKey);
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return NativeConfig.deleteKey(settings.getWriteLayer(), mFile, mSection, mKey);
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}
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else
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{
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@ -53,7 +53,7 @@ public enum FloatSetting implements AbstractFloatSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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return NativeConfig.getFloat(settings.getActiveLayer(), mFile, mSection, mKey, mDefaultValue);
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return NativeConfig.getFloat(NativeConfig.LAYER_ACTIVE, mFile, mSection, mKey, mDefaultValue);
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}
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else
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{
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@ -66,7 +66,7 @@ public enum FloatSetting implements AbstractFloatSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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NativeConfig.setFloat(settings.getActiveLayer(), mFile, mSection, mKey, newValue);
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NativeConfig.setFloat(settings.getWriteLayer(), mFile, mSection, mKey, newValue);
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}
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else
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{
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@ -97,7 +97,7 @@ public enum IntSetting implements AbstractIntSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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return NativeConfig.deleteKey(settings.getActiveLayer(), mFile, mSection, mKey);
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return NativeConfig.deleteKey(settings.getWriteLayer(), mFile, mSection, mKey);
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}
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else
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{
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@ -110,7 +110,7 @@ public enum IntSetting implements AbstractIntSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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return NativeConfig.getInt(settings.getActiveLayer(), mFile, mSection, mKey, mDefaultValue);
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return NativeConfig.getInt(NativeConfig.LAYER_ACTIVE, mFile, mSection, mKey, mDefaultValue);
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}
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else
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{
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@ -123,7 +123,7 @@ public enum IntSetting implements AbstractIntSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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NativeConfig.setInt(settings.getActiveLayer(), mFile, mSection, mKey, newValue);
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NativeConfig.setInt(settings.getWriteLayer(), mFile, mSection, mKey, newValue);
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}
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else
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{
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@ -4,6 +4,7 @@ public class NativeConfig
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{
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public static final int LAYER_BASE_OR_CURRENT = 0;
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public static final int LAYER_LOCAL_GAME = 1;
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public static final int LAYER_ACTIVE = 2;
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public static native boolean isSettingSaveable(String file, String section, String key);
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@ -86,7 +86,7 @@ public class Settings implements Closeable
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return !TextUtils.isEmpty(mGameId);
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}
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public int getActiveLayer()
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public int getWriteLayer()
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{
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return isGameSpecific() ? NativeConfig.LAYER_LOCAL_GAME : NativeConfig.LAYER_BASE_OR_CURRENT;
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}
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@ -70,7 +70,7 @@ public enum StringSetting implements AbstractStringSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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return NativeConfig.deleteKey(settings.getActiveLayer(), mFile, mSection, mKey);
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return NativeConfig.deleteKey(settings.getWriteLayer(), mFile, mSection, mKey);
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}
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else
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{
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@ -83,7 +83,7 @@ public enum StringSetting implements AbstractStringSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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return NativeConfig.getString(settings.getActiveLayer(), mFile, mSection, mKey,
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return NativeConfig.getString(NativeConfig.LAYER_ACTIVE, mFile, mSection, mKey,
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mDefaultValue);
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}
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else
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@ -97,7 +97,7 @@ public enum StringSetting implements AbstractStringSetting
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{
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if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
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{
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NativeConfig.setString(settings.getActiveLayer(), mFile, mSection, mKey, newValue);
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NativeConfig.setString(settings.getWriteLayer(), mFile, mSection, mKey, newValue);
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}
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else
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{
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@ -15,6 +15,7 @@
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constexpr jint LAYER_BASE_OR_CURRENT = 0;
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constexpr jint LAYER_LOCAL_GAME = 1;
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constexpr jint LAYER_ACTIVE = 2;
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static Config::Location GetLocation(JNIEnv* env, jstring file, jstring section, jstring key)
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{
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@ -48,21 +49,31 @@ static Config::Location GetLocation(JNIEnv* env, jstring file, jstring section,
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static std::shared_ptr<Config::Layer> GetLayer(jint layer, const Config::Location& location)
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{
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Config::LayerType layer_type;
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switch (layer)
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{
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case LAYER_BASE_OR_CURRENT:
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if (GetActiveLayerForConfig(location) == Config::LayerType::Base)
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return Config::GetLayer(Config::LayerType::Base);
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layer_type = Config::LayerType::Base;
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else
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return Config::GetLayer(Config::LayerType::CurrentRun);
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layer_type = Config::LayerType::CurrentRun;
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break;
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case LAYER_LOCAL_GAME:
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return Config::GetLayer(Config::LayerType::LocalGame);
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layer_type = Config::LayerType::LocalGame;
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break;
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case LAYER_ACTIVE:
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layer_type = Config::GetActiveLayerForConfig(location);
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break;
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default:
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ASSERT(false);
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return nullptr;
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}
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return Config::GetLayer(layer_type);
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}
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template <typename T>
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