Commit Graph

1234 Commits

Author SHA1 Message Date
LC b6ee3228be
Merge pull request #8953 from JosJuice/android-target-sdk-29
Android: Increase targetSdkVersion to 29
2020-07-14 12:51:44 -04:00
JosJuice 05da2e30ad Android: Use system cache directory as cache directory
This lets Android automatically delete data in the cache
directory when the device is running low on space or
when Dolphin is uninstalled.
2020-07-12 13:33:07 +02:00
JosJuice 95945a000e Android: Increase targetSdkVersion to 29
Since updating to 28 took us so long that Google Play started
requiring updates to target 28 before we actually merged the PR that
made us target 28, I'm trying to get the update to 29 done early.

Setting targetSdkVersion to 28 would normally force scoped storage
on us, which we do not support yet. However, we can easily
avoid this by setting android:requestLegacyExternalStorage="true".
There will be no such luxury with targetSdkVersion 30, however...
2020-07-12 12:02:37 +02:00
LC 87287181dd
Merge pull request #8907 from JosJuice/android-overlay-stick-gate
Android: Use octagonal stick gate in overlay
2020-07-08 08:50:47 -04:00
LC a5166be995
Merge pull request #8896 from JosJuice/android-game-details-scroll
Android: Wrap game details dialog in ScrollView
2020-07-08 08:48:42 -04:00
LC 5a696f4934
Merge pull request #8906 from JosJuice/android-button-id-typo
Android: Fix button ID typo
2020-07-08 08:47:33 -04:00
LC 25118e2acc
Merge pull request #8928 from Ebola16/ADSL
Android: Update "Speed Limit" for "Unlimited" value
2020-07-08 08:39:44 -04:00
JosJuice c89828b22e Android: Convert some files to LF
I wonder why lint didn't catch this...
2020-07-06 17:04:58 +02:00
Ryan Meredith 9438b3cab2 Android: Update "Speed Limit" for "Unlimited" value 2020-07-04 03:26:44 -04:00
JosJuice f8e0ececb9 Android: Don't use square stick calibration
This essentially reverts d9c78d5. Thanks to the previous commit,
the touch controls issue which was fixed by d9c78d5 is still fixed.
The behavior for gamepads is reverted, bringing back the ability
to run diagonally in games that had trouble with it after d9c78d5.
2020-06-29 01:20:02 +02:00
JosJuice db75509ec5 Android: Enfore correct stick gate in overlay
Currently, the touch controller overlay uses a square gate for
sticks. This commit changes that so that it instead uses the
stick gate configured in the INI, which ensures that the values
sent to the core are appropriately scaled regardless of what
is configured in the INI and makes the overlay look nicer
if the INI is set to a stick gate that matches the graphics.
2020-06-29 01:20:02 +02:00
JosJuice e044db6da6 Android: Fix button ID typo
Probably didn't actually break anything in practice due to
how the code for sticks works, but still.
2020-06-28 22:12:35 +02:00
JosJuice 2a3aa7a1f6 Android: Wrap game details dialog in ScrollView
This makes the dialog scrollable if the contents don't fit on the
screen. This happens for me in landscape but not in portrait.
2020-06-25 12:23:56 +02:00
Tilka 26ed3b318c
Merge pull request #8891 from JosJuice/file-details
Show file format details in game properties
2020-06-25 11:00:49 +01:00
JosJuice d494e0230c Show file format details in game properties 2020-06-21 20:47:23 +02:00
JosJuice 8ce25769d7
Merge pull request #8803 from Ebola16/ANDROID
Android: Android INI section and make platform tab selection an INI setting
2020-06-21 13:49:56 +02:00
JosJuice 08c93adde2
Merge pull request #8739 from Ebola16/GCOVERLAY
Android: Separate GameCube overlay refresh logic
2020-06-21 13:49:45 +02:00
Ryan Meredith 53ccc7a2d1 Android: Make last platform tab selection an INI setting 2020-06-17 13:00:48 -04:00
JosJuice e2ae2b3b0b Add new file format RVZ based on WIA 2020-06-17 13:47:34 +02:00
JosJuice 8da5d0c4fe Add an early version of WIABlobReader
It can currently only read the first 0x80 bytes of a disc image,
which is enough for identifying it but not for doing anything else.
2020-06-17 13:43:51 +02:00
Tilka a2b7627d66
Merge pull request #8860 from Ebola16/Emu
Android: Disallow multiple launcher activities
2020-06-16 19:38:55 +01:00
Ryan Meredith ea3c3fd952 Android: Separate GameCube overlay refresh logic 2020-06-16 13:27:13 -04:00
JosJuice 851b438419
Merge pull request #8844 from Ebola16/RGL
Android: Refresh game library when resuming (Tv)MainActivity
2020-06-16 18:08:48 +02:00
Ryan Meredith 1e6925e423 Android: Disallow multiple launcher activities 2020-06-16 11:52:58 -04:00
Ryan Meredith bebeb935a5 Android: Android INI section 2020-06-14 10:54:08 -04:00
Tilka bf83e3eea0
Merge pull request #8845 from Ebola16/DISC2
Android: Display disc number instead of company if mulipart disc
2020-06-14 12:20:36 +01:00
Tilka 63c53ebc87
Merge pull request #8836 from Ebola16/REC
Android: Add recursive game paths to UI
2020-06-14 12:16:08 +01:00
Ryan Meredith 1c89e61d53 Android: Add option to disallow SD card writes 2020-06-08 03:45:59 -04:00
Ryan Meredith 3b1e6f3b7f Android: Display disc number instead of company if mulipart disc 2020-06-04 04:12:12 -04:00
Ryan Meredith 9ee0740c2d Android: Refresh game library when resuming (Tv)MainActivity 2020-06-02 16:45:23 -04:00
Ryan Meredith 9ea8f29765 Android: Conditionally respond to modified settings 2020-06-01 07:43:19 -04:00
Ryan Meredith 77f539355d Android: Add recursive game paths to UI 2020-05-31 10:00:09 -04:00
JosJuice 53aff81c45
Merge pull request #8821 from Ebola16/TV
Android TV: Add Open File and Install WAD
2020-05-27 21:41:09 +02:00
Ryan Meredith cfe1687248 Android TV: Add Open File and Install WAD 2020-05-19 03:24:32 -04:00
Ryan Meredith c8aa077f8c Android: Consistent TODO formatting 2020-05-09 12:33:09 -04:00
Léo Lam 297bbceadf Remove redundant "Emulation" from "DSP HLE Emulation"
HLE stands for "high-level emulation", so "DSP HLE Emulation" would
mean "DSP High-Level Emulation Emulation"
2020-05-03 17:54:05 +02:00
Léo Lam 6e01855e8e
Merge pull request #8770 from Ebola16/ADSP
Android: Add DSP Emulation Engine
2020-05-03 17:51:46 +02:00
Ryan Meredith a58942b442 Android: Add DSP Emulation Engine 2020-04-28 00:59:48 -04:00
Ryan Meredith f3800659b9 Android: Fix MenuTag typo 2020-04-27 17:33:03 -04:00
Léo Lam 88ae4c7914
Merge pull request #8729 from JosJuice/android-touch-ir-default
Android: Use touch emulation of IR by default
2020-04-27 17:56:01 +02:00
Léo Lam d040f91c3a
Merge pull request #8709 from Ebola16/AS
Android: Split General settings
2020-04-27 17:13:57 +02:00
JosJuice 18a4afb053 Android: Use touch emulation of IR by default
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
2020-04-27 17:02:53 +02:00
Ryan Meredith c5c080b235 Android: Run installWAD on separate thread 2020-04-23 19:31:41 -04:00
Ryan Meredith 2d6d0c86cc Android: Add Install WAD to menu_game_grid 2020-04-22 13:56:44 -04:00
JMC47 f83addee68
Merge pull request #8718 from JosJuice/android-tv-long-press
Android TV: Fix crash when long pressing a game
2020-04-22 04:25:44 -04:00
JMC47 a5bd263dfb
Merge pull request #8714 from JosJuice/progress-dialog-thread
DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-21 23:59:37 -04:00
JosJuice cf67b2093e
Merge pull request #8735 from Ebola16/INIT
Android: Reload Wii Remote settings upon saving them
2020-04-17 11:31:18 +02:00
Ryan Meredith 096e63d3f9 Android: Set Insert SD Card default setting to true 2020-04-16 19:11:19 -04:00
JMC47 19fc43f190
Merge pull request #8708 from Ebola16/Wii
Android: Add Insert SD Card and update the description
2020-04-16 18:27:51 -04:00
Ryan Meredith 0b66310957 Android: Reload Wii Remote settings upon saving them 2020-04-10 10:23:32 -04:00