Commit Graph

25325 Commits

Author SHA1 Message Date
JosJuice 1fc5830d0c Remove region mismatch check for GCI folders
The region mismatch check that we used can give false positives.
Skipping the check won't lead to any harm - games will ignore
save files that have a non-matching fourth game ID character.
2017-07-20 15:24:07 +02:00
Stenzek 3ea9d86faa ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
2017-07-20 17:54:33 +10:00
Stenzek d01b0bf60f VideoCommon: Move shader cache filename generation to common 2017-07-20 17:46:59 +10:00
Stenzek 7c5bbafdd1 Vulkan: Don't save/load pipeline UID cache when shader cache is disabled 2017-07-20 17:46:59 +10:00
Stenzek b380f292b4 Vulkan: Reload pipeline cache when relevant host config changes 2017-07-20 17:46:59 +10:00
Stenzek a8343cc19a Vulkan: Don't save pipeline cache if shader cache is disabled
We still create a pipeline cache object, since that speeds up driver's
creation of pipelines at runtime. However, we should not save it.
2017-07-20 17:46:59 +10:00
Stenzek d9a3b29a07 Vulkan: Emit input/output locations for EFB poke geometry shader 2017-07-20 17:46:59 +10:00
Stenzek 228ddb8aba D3D11: Reload shader cache when relevant config changes 2017-07-20 17:46:59 +10:00
Stenzek 62a901508b OGL: Reload shader cache when relevant video config changes 2017-07-20 17:46:59 +10:00
Stenzek d1381f5021 VideoConfig: Add host config union
Contains all host state that can affect shadergen.
2017-07-20 17:46:59 +10:00
Stenzek 82c27182a8 ShaderGen: Remove host state from shader uids 2017-07-20 17:46:59 +10:00
Leo Lam c207a1072d Merge pull request #5795 from JosJuice/gc-region-detection
Improve GameCube region detection
2017-07-20 14:13:11 +08:00
Anthony 39e17ccc41 Merge pull request #5793 from spycrab/qt_fullscreen_fix
Qt: Fix missing window border after exiting fullscreen under Windows
2017-07-19 08:52:22 -07:00
Leo Lam baf950c417 Merge pull request #5796 from JosJuice/findfileinfo-find
Use find_first_not_of in FileSystemGCWii::FindFileInfo
2017-07-19 21:52:13 +08:00
Pierre Bourdon 5461cf211d Merge pull request #5800 from ligfx/lintstrictmode
Tools/lint.sh: turn on Bash 'strict mode'
2017-07-19 00:56:49 +02:00
Michael Maltese 6939590598 Tools/lint.sh: turn on Bash 'strict mode'
Now fails if any commands fail. I noticed that on the buildbot, the
arguments to this script can be incorrect (somehow?) which can result in
no lint checks happening but the buildbot still passing.
2017-07-18 15:36:15 -07:00
JosJuice bcdab8af48 Automatic translation resources sync with Transifex 2017-07-17 14:18:34 +02:00
Michael Maltese e1554c04a1 Qt: implement remainder of 'Options' menu 2017-07-16 18:23:59 -07:00
Michael Maltese 2b712bdbaa ListTabWidget: disallow deselecting items 2017-07-16 18:23:59 -07:00
Michael Maltese 19dc580a4e Qt: extract ListTabWidget from SettingsWindow 2017-07-16 18:23:59 -07:00
Anthony 42f2851fa1 Merge pull request #5655 from Starsam80/qt-settings-size
Qt: Shrink settings window and make widgets stretch
2017-07-16 14:35:18 -07:00
Starsam80 c6478cac2f
Qt: Shrink settings window and make widgets stretch 2017-07-16 14:50:52 -06:00
JosJuice c83cac7cca Fix the handling of NTSC-K for GCI folders 2017-07-16 16:31:12 +02:00
JosJuice be8e93f472 Ensure that Volume::GetRegion doesn't return invalid enum values 2017-07-16 14:52:17 +02:00
JosJuice db1c534b3e Add warning comments to RegionSwitch and code that uses it 2017-07-16 14:49:28 +02:00
JosJuice cd60810d9d Improve Japanese check in TitleDatabase
We should check the language of a game rather than the region.
RegionSwitchGC counts W as NTSC-J, and W games aren't in Japanese.
2017-07-16 14:33:14 +02:00
JosJuice c8b4645039 Detect Korean GC releases as Korean when possible
According to http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/,
Korean GC releases use the following country codes:
- E or W for games in English
- K for games in Korean
- Unknown value for games in Japanese (my guess is that they might
  have made the discs bit-for-bit identical to Japanese releases
  because the regions of these games are already set to NTSC-J)

As far as I know, the GC has no Taiwanese releases, which is what
the W country code is used for on the Wii. But I could be wrong.

A small note: The country_byte == 'K' check in the code isn't
actually necessary as long as RegionSwitchGC returns NTSC_J
for 'K', but I thought it would be better to not rely on that.
2017-07-16 14:30:41 +02:00
JosJuice ebf0f64a01 Detect GC region based on the actual region value
The county code isn't 100% reliable for detecting the region.
For instance, some games released in Korea have the country
code E even though they're region-locked to NTSC-J consoles.

This commit makes the GC disc region detection match the Wii
disc region detection (apart from the region value being in
a different place on the disc).
2017-07-16 14:29:43 +02:00
JosJuice fe10e8aa6c Fix RegionSwitchGC for the value 'K'
Korean GameCube releases have their region set to NTSC-J.
2017-07-16 13:52:53 +02:00
JosJuice c64d668c3c Use find_first_not_of in FileSystemGCWii::FindFileInfo 2017-07-16 13:19:18 +02:00
spycrab e3cf1e4f37 Qt: Fix missing window border after exiting fullscreen under Windows 2017-07-16 01:09:36 +02:00
Jules Blok ba356f78d1 Merge pull request #5774 from Armada651/d3d-fs-fixes
D3DBase: Set the fullscreen state in Create()
2017-07-15 15:01:46 +02:00
Léo Lam 91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00
Michael Maltese 41917cb43c Wx: make GameListCtrl fallback to sorting by title
Fixes an issue with game items moving around randomly when resorted.
2017-07-14 15:29:48 -07:00
Leo Lam bacc35d99e Merge pull request #5733 from leoetlino/import-context
IOS/ES: Merge the title import and export contexts
2017-07-14 23:34:37 +08:00
Jules Blok 37e06586b8 Merge pull request #5784 from leoetlino/movie-buffer
Movie: Get rid of the manual buffer management
2017-07-14 13:20:27 +02:00
Léo Lam 777d150f83 Movie: Get rid of the manual buffer management
Tracking a buffer's size manually and storing it under a name that
does not make it obvious it is related to the buffer is really... meh.

Also gets rid of the need to manually manage its capacity and
new/delete an array.
2017-07-14 16:15:05 +08:00
Léo Lam 1ba1b51606 IOS/ES: Rename context.title_import
This makes it obvious that the same context is used for both
title imports and exports.
2017-07-14 13:23:21 +08:00
Léo Lam dc1707faa8 IOS/ES: Merge the title import and export contexts
This commit merges the import and export contexts into a single context
because this is what IOS does, which means we can only reproduce its
behaviour correctly if we use a single context for both operations.

The other reason is that having two separate and very similar structs
is not really a good idea.

While working on this commit, I was notified that our handling of
ImportTmd/ExportTitleInit is not correct. In particular, we always use
the title key for both importing and exporting, which is wrong. To make
this easier to fix in a follow-up PR, the context now also has a title
key field, just like ES. This also lets us avoid computing it every
single time in ImportContentDone.
2017-07-14 13:23:21 +08:00
Léo Lam 0dff8a3bde IOS/ES: Separate title content functions from IPC handlers
Allows them to be reused easily. Still a bit too much duplicated code
in my opinion (OpenContent/SeekContent/ReadContent should just call
FS code), but this is a start.
2017-07-14 13:23:21 +08:00
Leo Lam 460b81ac06 Merge pull request #5778 from ligfx/fixinputbitmaps
DolphinWX: fix input bitmaps not working when background input is off
2017-07-14 13:08:13 +08:00
Leo Lam d7efac6ed5 Merge pull request #5780 from spycrab/qt_header_save
Qt: Save sorting order
2017-07-14 13:05:41 +08:00
Leo Lam 4c2a4c38c3 Merge pull request #5782 from ligfx/fixqtinput
Qt: allow emulation input when background input is disabled
2017-07-14 13:05:09 +08:00
Michael Maltese ebeac18472 DolphinQt2/Host: cleanup 2017-07-13 12:58:32 -07:00
Michael Maltese 8e55374662 RenderWidget: watch for activation/deactivation, not focus in/out
"Focus" refers mainly to keyboard focus. "Window focus" is exposed
through the window activation and deactivation events.
2017-07-13 12:58:32 -07:00
Michael Maltese 8d5fe1f1c4 RenderWidget: mark 'event' function as override 2017-07-13 12:58:32 -07:00
JosJuice 100b0a52d3 Merge pull request #5777 from JosJuice/unify-getgameinifilenames
Unify GetGameIniFilenames
2017-07-12 19:24:46 +02:00
spycrab 8ca6814673 Qt: Save sorting order 2017-07-12 18:25:54 +02:00
Michael Maltese 0019c34c73 DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
Anthony ab5a5ee3ea Merge pull request #5726 from mimimi085181/minimal-tmem-cache-emulation
Implement minimal emulation of TMEM caching
2017-07-11 22:49:19 -07:00