Merge pull request #5795 from JosJuice/gc-region-detection
Improve GameCube region detection
This commit is contained in:
commit
c207a1072d
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@ -13,6 +13,7 @@
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#include "AudioCommon/AudioCommon.h"
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#include "Common/Assert.h"
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#include "Common/CDUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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@ -869,6 +870,18 @@ bool SConfig::IsUSBDeviceWhitelisted(const std::pair<u16, u16> vid_pid) const
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return m_usb_passthrough_devices.find(vid_pid) != m_usb_passthrough_devices.end();
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}
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// The reason we need this function is because some memory card code
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// expects to get a non-NTSC-K region even if we're emulating an NTSC-K Wii.
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DiscIO::Region SConfig::ToGameCubeRegion(DiscIO::Region region)
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{
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if (region != DiscIO::Region::NTSC_K)
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return region;
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// GameCube has no NTSC-K region. No choice of replacement value is completely
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// non-arbitrary, but let's go with NTSC-J since Korean GameCubes are NTSC-J.
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return DiscIO::Region::NTSC_J;
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}
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const char* SConfig::GetDirectoryForRegion(DiscIO::Region region)
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{
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switch (region)
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@ -883,13 +896,8 @@ const char* SConfig::GetDirectoryForRegion(DiscIO::Region region)
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return EUR_DIR;
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case DiscIO::Region::NTSC_K:
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// This function can't return a Korean directory name, because this
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// function is only used for GameCube things (memory cards, IPL), and
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// GameCube has no NTSC-K region. Since NTSC-K doesn't correspond to any
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// GameCube region, let's return an arbitrary pick. Returning nullptr like
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// with unknown regions would be inappropriate, because Dolphin expects
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// to get valid memory card paths even when running an NTSC-K Wii game.
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return JAP_DIR;
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_assert_msg_(BOOT, false, "NTSC-K is not a valid GameCube region");
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return nullptr;
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default:
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return nullptr;
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@ -982,7 +990,7 @@ bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
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return false;
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// Set up region
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const char* retrieved_region_dir = GetDirectoryForRegion(region);
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const char* retrieved_region_dir = GetDirectoryForRegion(ToGameCubeRegion(region));
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m_region = retrieved_region_dir ? region : DiscIO::Region::PAL;
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const std::string set_region_dir = retrieved_region_dir ? retrieved_region_dir : EUR_DIR;
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if (!retrieved_region_dir &&
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@ -217,6 +217,9 @@ struct SConfig : NonCopyable
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void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd);
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void LoadDefaults();
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// Replaces NTSC-K with some other region, and doesn't replace non-NTSC-K regions
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static DiscIO::Region ToGameCubeRegion(DiscIO::Region region);
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// The region argument must be valid for GameCube (i.e. must not be NTSC-K)
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static const char* GetDirectoryForRegion(DiscIO::Region region);
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std::string GetBootROMPath(const std::string& region_directory) const;
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bool SetPathsAndGameMetadata(const BootParameters& boot);
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@ -157,7 +157,7 @@ CEXIMemoryCard::CEXIMemoryCard(const int index, bool gciFolder) : card_index(ind
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void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
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{
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DiscIO::Region region = SConfig::GetInstance().m_region;
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const DiscIO::Region region = SConfig::ToGameCubeRegion(SConfig::GetInstance().m_region);
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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u32 CurrentGameId = 0;
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@ -44,6 +44,7 @@ int GCMemcardDirectory::LoadGCI(const std::string& file_name, DiscIO::Region car
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return NO_INDEX;
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}
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// This isn't a reliable way to detect regions. TODO: Get rid of this?
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DiscIO::Region gci_region = DiscIO::RegionSwitchGC(gci.m_gci_header.Gamecode[3]);
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// Some special save files have game IDs that we parse as UNKNOWN_REGION. For instance:
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// - Datel Action Replay uses C as the fourth character. (Can be on any region's card.)
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@ -232,14 +232,6 @@ u64 TMDReader::GetIOSId() const
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return Common::swap64(m_bytes.data() + offsetof(TMDHeader, ios_id));
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}
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DiscIO::Region TMDReader::GetRegion() const
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{
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if (GetTitleId() == Titles::SYSTEM_MENU)
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return DiscIO::GetSysMenuRegion(GetTitleVersion());
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return DiscIO::RegionSwitchWii(static_cast<u8>(GetTitleId() & 0xff));
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}
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u64 TMDReader::GetTitleId() const
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{
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return Common::swap64(m_bytes.data() + offsetof(TMDHeader, title_id));
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@ -260,6 +252,14 @@ u16 TMDReader::GetGroupId() const
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return Common::swap16(m_bytes.data() + offsetof(TMDHeader, group_id));
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}
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DiscIO::Region TMDReader::GetRegion() const
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{
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if (GetTitleId() == Titles::SYSTEM_MENU)
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return DiscIO::GetSysMenuRegion(GetTitleVersion());
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return DiscIO::RegionSwitchWii(static_cast<u8>(GetTitleId() & 0xff));
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}
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std::string TMDReader::GetGameID() const
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{
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char game_id[6];
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@ -185,12 +185,14 @@ public:
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u16 GetBootIndex() const;
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u64 GetIOSId() const;
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DiscIO::Region GetRegion() const;
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u64 GetTitleId() const;
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u32 GetTitleFlags() const;
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u16 GetTitleVersion() const;
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u16 GetGroupId() const;
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// Provides a best guess for the region. Might be inaccurate or UNKNOWN_REGION.
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DiscIO::Region GetRegion() const;
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// Constructs a 6-character game ID in the format typically used by Dolphin.
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// If the 6-character game ID would contain unprintable characters,
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// the title ID converted to hexadecimal is returned instead.
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@ -94,12 +94,12 @@ static bool IsWiiTitle(const std::string& game_id)
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static bool IsJapaneseGCTitle(const std::string& game_id)
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{
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return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) == DiscIO::Region::NTSC_J;
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return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) == DiscIO::Country::COUNTRY_JAPAN;
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}
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static bool IsNonJapaneseGCTitle(const std::string& game_id)
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{
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return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) != DiscIO::Region::NTSC_J;
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return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) != DiscIO::Country::COUNTRY_JAPAN;
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}
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// Note that this function will not overwrite entries that already are in the maps
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@ -48,7 +48,7 @@ Country TypicalCountryForRegion(Region region)
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Region RegionSwitchGC(u8 country_code)
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{
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Region region = RegionSwitchWii(country_code);
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return region == Region::NTSC_K ? Region::UNKNOWN_REGION : region;
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return region == Region::NTSC_K ? Region::NTSC_J : region;
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}
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Region RegionSwitchWii(u8 country_code)
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@ -40,10 +40,10 @@ enum class Country
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NUMBER_OF_COUNTRIES
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};
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// Regions 0 - 2 and 4 match Nintendo's Wii region numbering.
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// Regions 0 - 2 and 4 match Nintendo's GameCube/Wii region numbering.
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enum class Region
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{
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NTSC_J = 0, // Japan and Taiwan
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NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
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NTSC_U = 1, // Mainly North America
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PAL = 2, // Mainly Europe and Oceania
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UNKNOWN_REGION = 3, // 3 seems to be unused? Anyway, we need an UNKNOWN_REGION. Let's put it here
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@ -71,11 +71,16 @@ enum class Language
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bool IsDisc(Platform volume_type);
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bool IsWii(Platform volume_type);
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bool IsNTSC(Region region);
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Country TypicalCountryForRegion(Region region);
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// Avoid using this function if you can. Country codes aren't always reliable region indicators.
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Region RegionSwitchGC(u8 country_code);
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// Avoid using this function if you can. Country codes aren't always reliable region indicators.
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Region RegionSwitchWii(u8 country_code);
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Country CountrySwitch(u8 country_code);
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Region GetSysMenuRegion(u16 title_version);
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std::string GetSysMenuVersionString(u16 title_version);
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std::string GetCompanyFromID(const std::string& company_id);
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}
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@ -83,6 +83,7 @@ public:
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virtual Platform GetVolumeType() const = 0;
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virtual bool SupportsIntegrityCheck() const { return false; }
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virtual bool CheckIntegrity(const Partition& partition) const { return false; }
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// May be inaccurate for WADs
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virtual Region GetRegion() const = 0;
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Country GetCountry() const { return GetCountry(GetGamePartition()); }
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virtual Country GetCountry(const Partition& partition) const = 0;
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@ -60,14 +60,31 @@ std::string VolumeGC::GetGameID(const Partition& partition) const
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Region VolumeGC::GetRegion() const
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{
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const std::optional<u8> country_code = ReadSwapped<u8>(3, PARTITION_NONE);
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return country_code ? RegionSwitchGC(*country_code) : Region::UNKNOWN_REGION;
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const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);
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if (!region_code)
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return Region::UNKNOWN_REGION;
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const Region region = static_cast<Region>(*region_code);
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return region <= Region::PAL ? region : Region::UNKNOWN_REGION;
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}
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Country VolumeGC::GetCountry(const Partition& partition) const
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{
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const std::optional<u8> country_code = ReadSwapped<u8>(3, partition);
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return country_code ? CountrySwitch(*country_code) : Country::COUNTRY_UNKNOWN;
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// The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
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const u8 country = ReadSwapped<u8>(3, partition).value_or(0);
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const Region region = GetRegion();
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// Korean GC releases use NTSC-J.
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// E is normally used for America, but it's also used for English-language Korean GC releases.
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// K is used by games that are in the Korean language.
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// W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases.
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// (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.)
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if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W'))
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return Country::COUNTRY_KOREA;
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if (RegionSwitchGC(country) != region)
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return TypicalCountryForRegion(region);
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return CountrySwitch(country);
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}
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std::string VolumeGC::GetMakerID(const Partition& partition) const
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@ -50,6 +50,7 @@ public:
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return "";
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}
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Platform GetVolumeType() const override;
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// Provides a best guess for the region. Might be inaccurate or UNKNOWN_REGION.
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Region GetRegion() const override;
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Country GetCountry(const Partition& partition = PARTITION_NONE) const override;
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@ -233,7 +233,10 @@ std::string VolumeWii::GetGameID(const Partition& partition) const
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Region VolumeWii::GetRegion() const
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{
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const std::optional<u32> region_code = m_pReader->ReadSwapped<u32>(0x4E000);
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return region_code ? static_cast<Region>(*region_code) : Region::UNKNOWN_REGION;
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if (!region_code)
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return Region::UNKNOWN_REGION;
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const Region region = static_cast<Region>(*region_code);
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return region <= Region::NTSC_K ? region : Region::UNKNOWN_REGION;
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}
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Country VolumeWii::GetCountry(const Partition& partition) const
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