ayuanx
d62d6b0c33
Now Dolphin officially supports Multi-WiiMote (up to 4)
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* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)
* Up to 4 Emulated Wiimotes can work together at the same timer
(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
ayuanx
7d1fdb85f3
Implemented Nunchuck Roll/Pitch
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4702 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 14:15:56 +00:00
ayuanx
6f1efd4873
Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
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So as long as the game supports, you can toggle controller input between them on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 02:23:14 +00:00
ayuanx
0fa1f968c7
I think this should fix the "Wiimote sudden death after 15 min" issue, actually I announced this was a test in the log message of r4647, but it seems no one has noticed.
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Added the missing file in last rev.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 15:29:39 +00:00
ayuanx
48896c7de2
1. Fixed a silly bug that prevented IR rotation in last rev from working, now IR rotation works fine, verified.
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2. Added Roll Left/Right key mappings for keyboard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 19:58:19 +00:00
ayuanx
db98709de0
Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:15:13 +00:00
Shawn Hoffman
06aa62504c
revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
John Peterson
71506bc0f7
Wiimote and nJoy > Gamepad changes
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1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
sl1nk3.s
9154424841
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
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Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 00:18:21 +00:00
Shawn Hoffman
3b76f6dc80
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
Marcus Wanners
50593397f3
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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Yes, I used a script :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:00:45 +00:00
XTra.KrazzY
c86d2e5129
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
death2droid
73a7686044
Fix up all copyright dates.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
Shawn Hoffman
2a236a4631
remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 00:27:32 +00:00
John Peterson
8d42378479
nJoy: Allow the same settings for the C-stick
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3722 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 07:58:36 +00:00
John Peterson
a718ff266e
nJoy: Fixed the radius adjustment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 02:23:40 +00:00
John Peterson
8fa315879a
nJoy: Added radius option to advanced settings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 00:48:07 +00:00
LPFaint99
b6a43c5db8
Steps to simplify pad mappings for wiimote plugin
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simplified ini saving
misc cleanup;
My next few commits will change the config gui to only show the pad mappings for the currently connected extension, more cleanup/simplification, GH3 controller config options; I just have no more time tonight :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3708 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 07:16:26 +00:00
sl1nk3.s
b0852c1bef
Updated rumble for nJoy, fixed a few glitches with half press button and deadzones too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2840 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-02 21:13:58 +00:00
Shawn Hoffman
2301d072a6
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
John Peterson
b739dd3817
Emulated Wiimote: Added Classic Controller analog gamepad support, and added its keyboard configuration to the GUI
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2400 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 02:40:17 +00:00
LPFaint99
473cd01181
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:17:57 +00:00
John Peterson
a92444d3cc
Emulated Wiimote: Added the pitch left and pitch right keyboard input to the GUI
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2275 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 09:25:22 +00:00
John Peterson
b53c30ad25
Emulated Wiimote and SimplePad: Build fixes for Linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 19:25:23 +00:00
John Peterson
a8e35e976a
Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:23:42 +00:00
John Peterson
7c638f3a51
Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 13:03:21 +00:00
John Peterson
79947e5d29
Emulated Wiimote: Added dead zone option for the gamepad input
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:15:35 +00:00
John Peterson
57c4620902
Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 16:43:35 +00:00
John Peterson
b932a53b68
Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 08:46:48 +00:00
John Peterson
68f39cb287
nJoy:
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1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.
2. Fixed the Allow out of focus input option again
3. Allow changing of the mapped pads while a game is running
4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped
5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:30:02 +00:00
John Peterson
c18613a580
nJoy: Fixed the Hat / Custom D-Pad setting in the save by slot mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 00:41:43 +00:00
John Peterson
5edef94753
SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:06:27 +00:00
daco65
2ff2852771
Njoy: added an option to choose what kind of analog filtering you want. it should be changeable when you choose to view advanced settings. this solved my analog/digital config problems i had and it *should* still work for those who had np with Jpeterson's change. i was told the wiimote had the same problem (makes sense) but im not sure if alot of ppl had that problem with their controllers so i have kept it as an ini changeable option only (set AdvancedMapFilter to True to use the same filtering as Njoy 0.3 does with AdvancedMapFilter enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2180 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 18:43:03 +00:00
nakeee
1026b3b6f1
Commited chaoscode's patch to fix re2 and mp1
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disabled njoy on linux as it doesn't compile (need to talk to JP about the right fix)
added ugly hack to include the right SDL.h on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2179 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 18:31:16 +00:00
John Peterson
1fbebb4ce1
Wiimote: Configure gamepad in Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 13:10:29 +00:00
John Peterson
94d8eb5d4e
InputCommon and nJoy: Moved more functions to InputCommon
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2150 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 15:05:03 +00:00
John Peterson
c6b4f5c819
InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2147 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 14:34:23 +00:00