Commit Graph

17259 Commits

Author SHA1 Message Date
MerryMage b0d6c29073 JitAsmCommon: Add missing sizes to constant arrays
This allows generic code to determine the size of these arrays.
2017-03-20 20:21:41 +00:00
Markus Wick 5cc55f0fe3 Merge pull request #5096 from Armada651/anything-with-a-viewport
VertexShaderGen: Correct for negative viewport dimensions.
2017-03-20 10:55:56 +01:00
Anthony b35bbdfb58 Merge pull request #4856 from ligfx/backgroundinput
Move "Background Input" out of individual controller configurations
2017-03-19 22:31:30 -07:00
Matthew Parlane 8eb26d298e Merge pull request #5099 from JosJuice/wii-menu-strings
Display nicer version strings for the Wii Menu
2017-03-20 14:03:04 +13:00
Matthew Parlane 9da35edd15 Merge pull request #5093 from JosJuice/six-char-game-ids
Use 6-char game IDs for NAND tiles (if they are printable)
2017-03-20 13:38:35 +13:00
Matthew Parlane 910360f7e7 Merge pull request #5085 from leoetlino/es-nandutils
IOS: Add NandUtils
2017-03-20 13:27:17 +13:00
Matthew Parlane a20b73cfb4 Merge pull request #5112 from MerryMage/quantize
Jit64AsmCommon: Use correct quantization table
2017-03-20 13:26:38 +13:00
MerryMage 5f59755d15 Jit64AsmCommon: Use correct quantization table
Stores quantize, loads dequantize.
2017-03-19 14:49:24 +00:00
Lioncash 35c230a418 NetPlayServer: const correctness 2017-03-19 09:36:40 -04:00
Lioncash 025eac9062 NetPlayClient: const correctness 2017-03-19 09:32:58 -04:00
Léo Lam 98e27ad9cb IOS/ES: Use FindInstalledTMD instead of content loader
Proper semantics.

IOS only cares about the TMD and nothing else, so we should use
FindInstalledTMD, instead of reading/parsing/decrypting a bunch of
useless stuff, which is slow *and* causes issues because of the cache.
2017-03-19 11:27:34 +01:00
Léo Lam 8984112501 IOS/ES: Move GetStoredContentsFromTMD to NandUtils 2017-03-19 11:10:45 +01:00
Léo Lam 0ed8d68192 IOS/ES: Add functions to get TMDs 2017-03-19 11:10:45 +01:00
Léo Lam 194b0ae36d IOS: Add NandUtils
This keeps the ES specific NAND code in a single place and makes it
reusable. Eventually, other ES specific code will be moved to it.
2017-03-19 11:10:45 +01:00
Anthony 9604a06921 Merge pull request #5102 from leoetlino/channel-title-type
Check whether WAD is a channel before reading names
2017-03-18 23:30:27 -07:00
Matthew Parlane cb87b25ac6 Merge pull request #5106 from lioncash/constant
Memmap: Replace '0' constant with nullptr
2017-03-19 16:42:36 +13:00
Matthew Parlane 036d676230 Merge pull request #5107 from lioncash/unused
ES: Remove unused string format argument in LaunchPPCTitle
2017-03-19 16:41:28 +13:00
Lioncash 8e999b209a NetPlayClient: Eliminate variable shadowing
Gets rid of two -Wshadow warnings
2017-03-18 22:58:07 -04:00
Lioncash 3404057732 ES: Remove unused string format argument in LaunchPPCTitle
Gets rid of a -Wformat-extra-args warning.
2017-03-18 22:44:46 -04:00
Lioncash 2b8abddadf Memmap: Replace '0' constant with nullptr 2017-03-18 22:35:35 -04:00
Léo Lam c987f58319 Check whether WAD is a channel before reading names
Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.

This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
2017-03-18 19:07:11 +01:00
Matthew Parlane ce034a8186 Merge pull request #5101 from JosJuice/es-launch-wii-menu
Display a different error message when failing to ES_Launch the Wii Menu
2017-03-19 01:00:59 +13:00
JosJuice 998a215a0d Display a different error message when failing to ES_Launch the Wii Menu
Trying to return to the Wii Menu from a game is the easiest
way to trigger this error. Just saying 0000000100000002
when that happens doesn't mean much to most users.
2017-03-18 12:13:17 +01:00
JosJuice 9d54e4a9de Return a more meaningful type from GetSysMenuRegion 2017-03-18 10:13:36 +01:00
JosJuice 04c49aa395 Fix GetSysMenuRegion's handling of Wii Menu 1.0
This was a regression in 58bd129.
2017-03-18 10:13:31 +01:00
JosJuice 19d6092847 Display nicer version strings for the Wii Menu
The Tools > Load System Menu option displays the version of the
installed Wii Menu. This commit changes the way we display that
version, like so: "Load System Menu 514P" -> "Load System Menu 4.3E"

The numbers are from http://wiibrew.org/wiki/System_Menu
2017-03-18 10:08:13 +01:00
Markus Wick 08351aa334 Merge pull request #5005 from aldelaro5/remove-save-load-debug
Don't save watches and breakpoints on stop and load on boot
2017-03-18 08:45:01 +01:00
Markus Wick 609d195822 Merge pull request #5100 from VinDuv/fix-texture-type-checks
OGL: Fix texture_type checks in FrameBufferManager::CreateTexture
2017-03-18 08:35:44 +01:00
Matthew Parlane 8669426b0b Merge pull request #5092 from lioncash/namespace
SI: Namespace device classes
2017-03-18 19:30:38 +13:00
Vincent Duvert bbb5945375 OGL: Fix texture_type checks in CreateTexture
The FrameBufferManager::CreateTexture (from the OpenGL backend) method introduced by commit 69cedf41 incorrectly compares the texture variable (which contains a name provided by glGenTextures) against GL_TEXTURE_2D_MULTISAMPLE_ARRAY and GL_TEXTURE_2D_MULTISAMPLE.
It should instead use the texture_type variable for this (as done in the first branch of the if).
2017-03-17 23:53:56 +01:00
Markus Wick b7f605e88e Merge pull request #5097 from MerryMage/pic
PIE support for the DSP JIT
2017-03-17 22:24:03 +01:00
MerryMage 5e7d01dea4 DSPJitRegCache: Remove ebp_store
Restoring RBP before function calls is a no-op.
2017-03-17 17:10:25 +00:00
MerryMage 14739c55c3 DSP/Jit: PIE support 2017-03-17 17:10:24 +00:00
Markus Wick b7ba391041 Merge pull request #5084 from MerryMage/Update_SR_Register
DSP/Jit: Explicitly specify scratch register for Update_SR_Register
2017-03-17 17:21:21 +01:00
Matthew Parlane 47fe78a76a Merge pull request #5094 from lioncash/magic
SI: Convert SI buffer from a C array to std::array
2017-03-17 20:49:26 +13:00
Matthew Parlane 9b883d999e Merge pull request #5095 from JosJuice/simplify-getsysmenuregion
Simplify GetSysMenuRegion
2017-03-17 20:47:36 +13:00
Markus Wick a0acdfc070 Merge pull request #5029 from ligfx/bboximagemask
OGL: implement Bounding Box on systems w/o SSBO
2017-03-16 21:39:17 +01:00
aldelaro5 4738e3195c Fix memory breakpoints not triggering on Windows
For some reasons, they worked on Linux even though it was incorrect, this commit does it correctly and so it fixes that on Windows.
2017-03-16 16:31:20 -04:00
BhaaL 1470c346b6 change parameter names to match our coding style while we're at it 2017-03-16 18:22:51 +01:00
BhaaL d0d91f2530 add the hash for the PAL v1.1 BIOS
reported on the forums by user hackintoshftw1
2017-03-16 18:22:51 +01:00
BhaaL 70a25bef4c put the source reference onto its own line to avoid the awkward formatting
also, make them constexpr, because i guess it makes sense...
2017-03-16 18:22:51 +01:00
Markus Wick 907e73a1fc Merge pull request #5012 from degasus/BAT
MMU: Create constants for our BAT flags.
2017-03-16 16:02:16 +01:00
Jules Blok cbfb07152f VertexShaderGen: Correct for negative viewport dimensions. 2017-03-16 12:34:19 +01:00
JosJuice ff7425214a Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the
title ID converted to hex (except for disc titles) instead
of using a 6-char game ID like before. Then, 5.0-2830 made
us use that code even when loading game INIs. This breaks the
expectations of both users and the game INIs we ship with.

This commit makes Dolphin use 6-char game IDs for all
titles (unless the 6-char ID would contain unprintable
characters, which is the case with e.g. the Wii Menu).

I'm also putting unprintability checks in VolumeWad
for consistency.
2017-03-16 11:21:31 +01:00
JosJuice 58bd129987 Simplify GetSysMenuRegion 2017-03-16 10:45:57 +01:00
Lioncash 6cf3c2262c SI: Convert SI buffer from a C array to std::array
Stronger typing (no implicit pointer decay), nicer aggregate
initialization.

Also gets rid of magic constants where applicable.
2017-03-16 05:37:03 -04:00
Markus Wick bb708397db Merge pull request #5090 from lioncash/si
SI: Minor cleanup
2017-03-16 09:57:04 +01:00
Lioncash f0eeb3c63a SI: Namespace device classes
Places all of the SI code under the SerialInterface namespace instead of
only the main source file. This keeps all SI code under a common name,
as well as out of the global namespace
2017-03-16 04:41:39 -04:00
Lioncash 9c3b35fccb EXI: Move enum constants into the ExpansionInterface namespace
Given these are related to EXI itself, these should be within the
namespace itself.
2017-03-16 02:06:29 -04:00
Lioncash a728d858b3 SI: Move MAX_SI_CHANNELS into the SerialInterface namespace
Given this constant is related to the serial interface, it shouldn't be
outside of the namespace.
2017-03-16 01:57:57 -04:00