Commit Graph

6536 Commits

Author SHA1 Message Date
NeoBrainX aef7f6c3f5 Win32-only:
- Merge the EmuWindow class to VideoCommon.
- Implement free look in the D3D plugins. Seems like it had broken before though; only rotating the view works..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6616 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 19:43:18 +00:00
Soren Jorvang 98e89c9329 OS X std::locale only supports the "C" locale and will give an exception
on any other, including "" when a different one is specified through the
POSIX locale environment variables.

This is not normally a problem since these variables are stripped out from
the environment when an application is launched by the Finder. This is not
the case when running the binary directly from the command line, such as
when debugging.

I have temporarily disabled the use of std::locale("") on OS X while I try
to come up with a better solution.

Fixes issue 3598.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6615 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:11:55 +00:00
Soren Jorvang fe9e72d6dc Lock emulation while saving state on all platforms.
Fixes issue 2805. Fixes issue 3235.

If this causes problems on Windows, just use this intead:

#if defined(HAVE_X11) && HAVE_X11 || defined __APPLE__


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:07:05 +00:00
Soren Jorvang 38a46ddf94 Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6613 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:03:39 +00:00
gnick79 c68ae8e91e Related to CPUID detecting:
* fixed a bug on display info for AMD CPUs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6612 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 15:06:30 +00:00
Glenn Rice 05ad8d01d3 Fix TextureDecoder.cl to work on both NVidia and ATI video cards.
To do so I had to re-add the casting bloat removed in revision 6102.  Also, for some odd reason the NVidia OpenCL drivers don't like 8 bit rotations, but are okay with 2, 4 bit rotations.  These are apparently bugs in the NVidia drivers that are hopefully fixed in future versions.
Also, on linux make sure the TextureDecoder.cl file is copied from the shared data directory to the users directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6611 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:59:57 +00:00
Glenn Rice d1631bec3f Build fix for linux. svnrev.h was not found when compiling OCLTextureDecoder.cpp as that include directory was only used in Core/Common.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6610 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:02:43 +00:00
skidau 0b72d34f6d Build fix for Linux x86
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6609 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 13:25:57 +00:00
skidau 9114c96c78 Cached the compiled OpenCL kernels to disk (User/OpenCL/kernel.bin). This reduces the start up delay in OpenCL mode. Added a 10 byte header to the file which contains the current svn rev string. This will recompile the OpenCL kernels with every new revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6608 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 11:03:09 +00:00
Glenn Rice ef0762c6a5 Apparently I missinterpreted that thing in tortoise svn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6607 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 04:00:07 +00:00
Glenn Rice a91c86c4d9 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6606 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-12-19 03:46:20 +00:00
Glenn Rice 7236f114ff git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6605 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-12-19 03:46:01 +00:00
gnick79 522746b2c2 **Changes**
* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency).
* Related to CPUID detecting:
	- Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture.

+ minor and passive changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6604 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-18 18:23:22 +00:00
Orphis 42e40b46c0 OpenCL: Fix error reporting when the build log is too long
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6603 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-18 04:54:16 +00:00
Glenn Rice d01542ee0a Fix another part of issue 3716 missed in the last revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6602 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 22:13:58 +00:00
Glenn Rice 22f19f6fdb Fix a segmentation fault that occurs when "Confirm on Stop" is enabled, the close button of the window is clicked, and the user answers No to the resulting confirmation. Fixes issue 3716.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 15:23:33 +00:00
skidau 77a36cf9cb ABI fix for Linux x64. ABI_CallFunctionCC16 was not calculating the jump distance on far calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6600 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 05:16:51 +00:00
skidau 2a54c445a0 LLE JIT: Added another 9 DSP Load/Store instructions to the JIT. Fixed a couple bugs in the 32bit and Linux builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 03:34:50 +00:00
skidau aecc4f67a1 Fixed the throttle (Tab) key so that it takes effect when the frame-limiter is used. Hold down Tab to run the emulator unthrottled (Windows only).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6598 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 01:34:40 +00:00
skidau 9afb1dab41 Helps to add the new code to the repository.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6597 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 23:37:58 +00:00
skidau 93a09ee7b5 LLE JIT:
* Added jit versions of 5 DSP LoadStore instructions: srs, lrs, lr, sr, si
* Renamed MainOpFallback to Default for consistency in naming with JIT64
* Made ext_dmem_read and ext_dmem_write more generic for wider use
* Optimised dmem_read and dmem_write slightly
* Added dmem_read_imm and dmem_write_imm optimised versions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6596 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 23:27:38 +00:00
pierre a82a61c53a Core/DSPCore: Fix more memory accesses for linux x64
Core/Common: Add more asserts for too large displacements


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6595 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 22:38:31 +00:00
Glenn Rice 4295f2f008 Fix an omission from the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6594 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:39:57 +00:00
NeoBrainX 4553699077 Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
Credits go to miquelmartos from the forums for the patch ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:21:14 +00:00
NeoBrainX aa226aaf41 Revert most stuff from r6517 and revert r6501.
PixelShaderGen changes broke Mario Kart Wii, ClearScreen changes broke Super Mario Sunshine.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6592 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 17:40:45 +00:00
LPFaint99 b20858adb3 System Menu Region is now detected based on the Title Version in tmd
Title Version and region char of currently installed system menu are now listed in the menu as well

Which means disc channel will only show pal discs if it is a pal nand dump; ntsc nand dump will show ntsc discs, ntsc-j nand dump will show ntsc-j discs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6591 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 07:36:26 +00:00
LPFaint99 06784d2869 sys menu now loads gamesettings from an ini file (as well as any other wad/nand title that does not have an ascii gamecode)
fixes system menu loading the ini file from the last run game

also check for all countries when setting bntsc for wad/nand titles

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6590 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 23:18:08 +00:00
skidau a90d0e8985 LLE JIT: Used a reiterative approach to linking blocks. The JIT flags blocks that have calls to blocks which have not yet been compiled. After more blocks have been compiled, the JIT reattempts to link the flagged blocks. This is repeated until the minimum number of unlinked blocks are left. This increases the success rate of the block linker and resultant speed up. Based on an idea by nakee.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 22:13:31 +00:00
LPFaint99 aee96e12c6 Rename variable in WiiSaveCrypted for icc.
Changes file dialog to show *.bin for wii save import instead of data.bin
Move Sram dumps to Sram.cpp and change default FlashID
Fixes issue 3711.
Fixes issue 3042.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6588 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 21:23:42 +00:00
Glenn Rice 77837b8034 Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.
Also set up cmake/cpack to create prebuilt binary packages and source packages.
Also change the vertex shader dump file name in the gfx debugger to something that makes more sense.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6587 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 14:47:13 +00:00
skidau 02a38baf7c Build fix for OSX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6586 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 11:02:58 +00:00
skidau c584bd5333 LLE JIT: Added simple block linking at immediate CALL's and JUMP's. The code checks if the block being jump to has already been compiled and jumps there if it has, bypassing the dispatcher. This results in a speed-up of around 7 - 10%.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6585 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 07:08:36 +00:00
skidau e61133625a Fixed the "Locked threads to cores" option properly. Thanks to ernesto and xenofears.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6584 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 02:29:06 +00:00
Glenn Rice 85ec8d268d Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6583 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 02:17:19 +00:00
skidau f67afb4fca LLE JIT:
* Optimised the updating of g_dsp.pc in the compile loop (code by kiesel-stein)
* Added JIT version of LRI (code by kiesel-stein)
* Added JIT versions of the branch instructions (code by Jack Frost)
* DSP_SendAIBuffer fix (code by Mylek)
* Marked instructions that update g_dsp.pc in the DSP table and updated PC based on the table (speed up)
* Fixed the signed bits not being set properly in the addr instruction
* Created a MainOpFallback function to use interpreted versions of the instructions if necessary (code by kiesel-stein)
* Disabled the jit versions of subarn and addarn as they are slowing down NSMBW

The above work in both x86 and x64 modes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6582 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 01:42:32 +00:00
Glenn Rice 76d9209ad4 When the gfx debugger is saving shaders make sure the directory exists.
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 23:19:34 +00:00
Glenn Rice 35fef1f173 Revert back to LogTypes. Fixes issue 3668.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6580 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 17:52:01 +00:00
skidau 7c0e08b0e7 Forced the video thread to the third core when "Lock threads to cores" is enabled. This should fix the slowdown that this option produced on CPU's with HyperThreading. Thanks to NaturalViolence for the tip.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 09:20:02 +00:00
Glenn Rice e4ed7dab22 Build fix for case sensitive platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6578 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 02:44:27 +00:00
Shawn Hoffman 4780c8f6dd Remove LOGGING from the DSPCore vcproj. It isn't really used like that anymore. This commit doesn't really change anything...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6577 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 01:28:21 +00:00
LPFaint99 18e95ecdfa EXI: grab the FlashID from the memory card headers and update sram to include correct id and chksum
allows using any (valid) memorycard.raw in any slot (including real memcard dumps)

Fixes issue 684.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6576 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 01:25:50 +00:00
Marcos Vitali b5ba9b3479 I've fixed a beautiful bug in GPFifo the current Memory in some conditions was not assigned right. Pleaseee test again your games with FIFO hangs like WII music, WII sport, Wii resort, etc. May be this help :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6575 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 23:04:13 +00:00
NeoBrainX 4f4f5325f6 DX9: Added another comment to further elaborate what drawShadedTexQuad is doing.
This comment should give a great speed increase, numerous games (SMG, NSMBW, DKCR, ...) which I tested are at least 20% faster now!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 18:51:08 +00:00
NeoBrainX 7cf3ef6ddc DX9: Write a detailed description of the vertex position offset magic in drawShadedTexQuad. I hope this makes at least a bit sense to anyone but me, it's better than no documentation at all though.
DX9: Revert to the old EFB coordinate scaling. Glitches caused by higher EFB scales probably can't even be fixed properly in DX9, so let's not even mess with it...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6573 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 17:49:21 +00:00
Marcos Vitali 5fd9951649 - I've implemented cache of interrupt states for PEFINISH and PETOKEN
- I've implemented calling to ProcessFifoEvents when is there is a pending event in the main queue from CP, PE & GP
- I've implemented FifoIntReset(TRUE, TRUE) in write Clear Register.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 07:56:54 +00:00
Glenn Rice 3d3411f3a0 Added a FASTLOG option for the cmake build to enable all logs.
Also make sure all necessary include directories are added in the check_lib macro.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6571 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 05:29:13 +00:00
Marcos Vitali dde2d1a117 Before my second part, little fixes :D 1) I was wrong the games can use also BP and BP int in multi buffer mode or or at least Pokemon XD can hehehe. Pokemon is booting again but this game also need accurate AbortFrame dont care about "GFX FIFO: Unknown Opcode" in this case 2) Fixed a stupid error in UpdateInterrupts (CUT&PASTE mistake)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6570 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 04:44:33 +00:00
Marko Pusljar b56dd2ad6e DSPLLE-int AR increase, decrease finally 100% (code by kiesel-stein/dolphin-forum, great work btw!!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6569 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 17:09:40 +00:00
Glenn Rice 73da637a42 Rename wii wc24 system files to lower case as on the wii itself. These files are not detected on linux unless the case matches. This fixes an issue when Mario Kart Wii (and possible other games) is run with a clean user directory that renders the game unplayable.
Also fix some compiler warnings.
On linux don't install the license.txt file.  Most distributions handle license files via a package.  For example on debian based systems this gives a lintian warning.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6568 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 15:25:03 +00:00
NeoBrainX 3d0ec2f2f1 Remove the watermark tightness option since it's obsolete now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6567 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 10:59:06 +00:00