Léo Lam
23c9179fb6
Merge pull request #9071 from orbea/cmake
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cmake: Silence warnings.
2020-10-26 18:48:42 +01:00
Lioncash
22a79289d3
AudioCommon: Migrate logging over to fmt
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printf specifiers, begone!
2020-10-21 13:32:28 -04:00
Lioncash
425f2aa013
Common/Log: Add basic fmt-capable functions to the interface.
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Provides a basic extension to the interface to begin migration off of
the printf-based logging system.
Everything will go through macros with the same style naming as the old
logging system, except the macros will have the _FMT suffix, while the
migration is in process.
This allows for peacemeal migration over time instead of pulling
everything out and replacing it all in a single pull request, which
makes for much easier reviewing.
2020-10-21 10:49:35 -04:00
JosJuice
cb14b65aad
CMake: Fix build errors exposed by making common dependent on fmt
2020-10-19 14:36:09 +02:00
Jordan Woyak
3e6599b890
AudioStretcher: Keep default parameters.
2020-10-11 12:43:45 -05:00
orbea
2bfbc4d79f
cmake: Silence warnings.
2020-09-08 21:18:40 -07:00
LC
8e505ad8d5
Merge pull request #9055 from JosJuice/gc-sample-rate
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AudioInterface: Use 32029/48043 Hz in more places
2020-09-07 22:35:00 -04:00
JosJuice
bd44106fec
AudioCommon: Get initial sample rates from AudioInterface
2020-09-06 15:37:20 +02:00
Shawn Hoffman
2f47f486af
msbuild: re-enable standalone vcxproj processing
2020-08-22 16:17:50 -07:00
Shawn Hoffman
94bf48b67c
msbuild: refactor stuff out of project files (for dolphin)
2020-08-22 16:17:50 -07:00
Shawn Hoffman
36ace8eb52
prettify some constructs in vcxproj files
2020-08-22 16:17:50 -07:00
degasus
9fd1385733
Externals: Fix OpenAL include directory.
2020-04-29 13:07:51 +02:00
degasus
239cde8aea
Externals: Alter the soundtouch include directory.
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We must not provide the /Externals directory as global include directory.
Here, this yield a crash because of external minizip header and system library mismatch.
Soundtouch itself recormends to include it with <SoundTouch.h> and -I/usr/include/soundtouch, so this should fit better.
2020-04-29 11:30:26 +02:00
David Korth
c2dd2e8a2e
Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
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This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
2019-12-29 23:45:02 -05:00
Stenzek
6fcb1c6c46
Add an ARM64 target to Visual Studio projects
2019-12-28 19:20:41 +10:00
Stenzek
dd23a1ee79
Update VS projects/solutions to VS2019
2019-11-30 13:42:52 +10:00
Lioncash
c792961000
Common: Unify logging namespace with Common
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Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.
Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.
Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
JosJuice
cf8208ace9
Android: Add audio volume setting
2019-11-26 21:10:27 +01:00
LAGonauta
08787ebc4a
Centralize logic to detect when the DPL2 decoder should be used.
2019-11-11 08:03:36 -03:00
LAGonauta
2ff646b796
DSP must be set to LLE to select the decoder
2019-10-22 22:55:59 -03:00
LAGonauta
3c9eb37381
Allow user to change DPLII decoding quality
2019-10-22 22:55:15 -03:00
Stenzek
7c286064b8
AudioCommon: Don't forget to call Init() on fallback
2019-10-10 00:09:16 +10:00
Stenzek
1c5441aa40
AlsaSoundStream: Don't call join() on invalid thread
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This can happen if initialization failed.
2019-10-10 00:07:27 +10:00
Michael M
71c3c5626b
AudioCommon: if backend is unknown, use default backend
2019-09-14 14:16:13 -07:00
Michael M
0f3695a14b
Remove XAudio2
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Audio on Windows is provided by the cubeb (shared mode) and WASAPI
(exclusive mode) backends, both of which exhibit lower latency.
2019-09-14 14:08:13 -07:00
QuellaZhang
e67eb4693e
Fix implicit false-to-nullptr conversions
2019-08-15 17:49:57 +02:00
JosJuice
a2a1e04fc9
StringUtil: Use std::string_view more
2019-07-23 14:49:12 +02:00
Léo Lam
eed4fcc218
Merge pull request #8135 from lioncash/cmake
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CMakeLists: Specify header files in target sources
2019-05-31 14:03:12 +02:00
Lioncash
78e96230b2
AudioCommon: Move static locals into the AudioCommon namespace
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Given these are locals, they can be moved out of the global namespace.
While we're at it, turn the constants below it into constexpr variables.
2019-05-31 07:07:16 -04:00
Lioncash
15397e2a89
AudioCommon: Use emplace_back instead of push_back in GetSoundBackends()
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Constructs the strings directly within the container instead of
performing a construction, then a copy.
The reasoning is that the BACKEND_* strings are const char arrays, so
the push_back code is equivalent to:
push_back(std::string(BACKEND_WHATEVER)) instead of forwarding the
arguments to a constructed instance directly in the container.
2019-05-31 07:03:54 -04:00
Lioncash
1a56e9d9e0
AudioCommon: Use std::string_view with feature querying functions
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Provides the same behavior, but allows passed in strings to be
non-allocating in calling code.
2019-05-31 07:01:47 -04:00
Lioncash
b6d9b85293
AudioCommon/CMakeLists: Specify headers in target sources
2019-05-31 06:52:44 -04:00
spycrab
ec734065db
Merge pull request #8087 from spycrab/cmake_win2019
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Support CMake on Windows
2019-05-14 21:07:26 +02:00
spycrab
b5160ec685
Common/CMake: Fix Windows build
2019-05-12 00:05:08 +02:00
Miksel12
ee8226cc1b
Set Cubeb as default on Windows
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Cubeb and Xaudio2 are identical in features while Cubeb has lower
latency and is still actively being worked on.
2019-05-11 14:22:03 +02:00
Techjar
ff972e3673
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
Léo Lam
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
Léo Lam
99a4ca8de7
Merge pull request #7839 from ShFil119/impr/redundant
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Remove redundant initialization
2019-05-04 22:50:51 +02:00
Filip Gawin
c110ffcdaa
Remove redundant initialization
2019-04-30 01:22:24 +02:00
Jordan Woyak
d34a9afe04
Minor changes to usages of std::condition_variable.
2019-04-06 17:39:25 -05:00
LAGonauta
99a35568ca
Allow XAudio2 to be selected as a surround backend.
2019-03-18 09:21:40 -03:00
LAGonauta
f37ff190e4
Added DPL2 decoder to XAudio2 and XAudio2_7 backends.
2019-03-18 09:06:41 -03:00
LAGonauta
c209d07c96
Removed FFDShow DPL2 decoder
2019-02-13 22:52:41 -02:00
LAGonauta
f4cf1e4f49
Removed zeroing-out the LFE as it is not needed anymore.
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Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.
Clamping is still needed, but those samples are much rarer now and depend
on the game.
2019-02-13 22:52:40 -02:00
LAGonauta
fdfd9d6953
Cleaned up PulseAudio as we now use FreeSurround
2019-02-13 22:52:40 -02:00
LAGonauta
df631f0d75
Swapped FFDShow's DPL2 decoder by FreeSurround
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Added class in AudioCommon for the surround decoder
2019-02-13 22:52:40 -02:00
Tillmann Karras
97cc9894e4
Update to Visual Studio's default Windows SDK
2018-10-20 00:53:08 +01:00
spycrab
a196dfe50d
AudioCommon: Implement WASAPI
2018-05-26 13:08:10 +02:00
spycrab
40bb9974f2
Reformat all the things!
2018-04-12 21:28:39 +02:00
Lioncash
b96bbc8f8d
AudioCommon/CMakelists: Migrate off add_dolphin_library
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Continues the changes that were introduced in 3a4c3bbe01
2018-03-22 22:07:11 -04:00