Merge pull request #9055 from JosJuice/gc-sample-rate
AudioInterface: Use 32029/48043 Hz in more places
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8e505ad8d5
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@ -15,6 +15,7 @@
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/AudioInterface.h"
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// This shouldn't be a global, at least not here.
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std::unique_ptr<SoundStream> g_sound_stream;
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@ -67,6 +68,12 @@ void InitSoundStream()
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g_sound_stream->Init();
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}
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// Ideally these two calls would be done in AudioInterface::Init so that we don't
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// need to have a dependency on AudioInterface here, but this has to be done
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// after creating g_sound_stream (above) and before starting audio dumping (below)
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g_sound_stream->GetMixer()->SetDMAInputSampleRate(AudioInterface::GetAIDSampleRate());
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g_sound_stream->GetMixer()->SetStreamInputSampleRate(AudioInterface::GetAISSampleRate());
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UpdateSoundStream();
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SetSoundStreamRunning(true);
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@ -149,8 +149,8 @@ void Init()
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s_last_cpu_time = 0;
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s_cpu_cycles_per_sample = 0xFFFFFFFFFFFULL;
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s_ais_sample_rate = 48000;
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s_aid_sample_rate = 32000;
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s_ais_sample_rate = Get48KHzSampleRate();
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s_aid_sample_rate = Get32KHzSampleRate();
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event_type_ai = CoreTiming::RegisterEvent("AICallback", Update);
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}
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@ -184,10 +184,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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// AISFR rates below are intentionally inverted wrt yagcd
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DEBUG_LOG(AUDIO_INTERFACE, "Change AISFR to %s", tmp_ai_ctrl.AISFR ? "48khz" : "32khz");
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s_control.AISFR = tmp_ai_ctrl.AISFR;
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if (SConfig::GetInstance().bWii)
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s_ais_sample_rate = tmp_ai_ctrl.AISFR ? 48000 : 32000;
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else
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s_ais_sample_rate = tmp_ai_ctrl.AISFR ? 48043 : 32029;
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s_ais_sample_rate = tmp_ai_ctrl.AISFR ? Get48KHzSampleRate() : Get32KHzSampleRate();
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g_sound_stream->GetMixer()->SetStreamInputSampleRate(s_ais_sample_rate);
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s_cpu_cycles_per_sample = SystemTimers::GetTicksPerSecond() / s_ais_sample_rate;
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}
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@ -196,10 +193,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{
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DEBUG_LOG(AUDIO_INTERFACE, "Change AIDFR to %s", tmp_ai_ctrl.AIDFR ? "32khz" : "48khz");
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s_control.AIDFR = tmp_ai_ctrl.AIDFR;
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if (SConfig::GetInstance().bWii)
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s_aid_sample_rate = tmp_ai_ctrl.AIDFR ? 32000 : 48000;
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else
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s_aid_sample_rate = tmp_ai_ctrl.AIDFR ? 32029 : 48043;
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s_aid_sample_rate = tmp_ai_ctrl.AIDFR ? Get32KHzSampleRate() : Get48KHzSampleRate();
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g_sound_stream->GetMixer()->SetDMAInputSampleRate(s_aid_sample_rate);
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}
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@ -299,11 +293,26 @@ bool IsPlaying()
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return (s_control.PSTAT == 1);
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}
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unsigned int GetAIDSampleRate()
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u32 GetAIDSampleRate()
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{
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return s_aid_sample_rate;
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}
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u32 GetAISSampleRate()
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{
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return s_ais_sample_rate;
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}
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u32 Get32KHzSampleRate()
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{
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return SConfig::GetInstance().bWii ? 32000 : 32029;
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}
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u32 Get48KHzSampleRate()
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{
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return SConfig::GetInstance().bWii ? 48000 : 48043;
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}
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static void Update(u64 userdata, s64 cycles_late)
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{
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if (s_control.PSTAT)
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@ -24,7 +24,11 @@ bool IsPlaying();
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// Get the audio rates (48000 or 32000 only)
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unsigned int GetAIDSampleRate();
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u32 GetAIDSampleRate();
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u32 GetAISSampleRate();
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u32 Get32KHzSampleRate();
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u32 Get48KHzSampleRate();
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void GenerateAISInterrupt();
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@ -296,8 +296,12 @@ static u32 AdvanceDTK(u32 maximum_samples, u32* samples_to_process)
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static void DTKStreamingCallback(DIInterruptType interrupt_type, const std::vector<u8>& audio_data,
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s64 cycles_late)
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{
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// TODO: Should we use GetAISSampleRate instead of a fixed 48 KHz? The audio mixer is using
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// GetAISSampleRate. (This doesn't affect any actual games, since they all set it to 48 KHz.)
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const u32 sample_rate = AudioInterface::Get48KHzSampleRate();
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// Determine which audio data to read next.
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static const int MAXIMUM_SAMPLES = 48000 / 2000 * 7; // 3.5ms of 48kHz samples
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const u32 maximum_samples = sample_rate / 2000 * 7; // 3.5 ms of samples
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u64 read_offset = 0;
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u32 read_length = 0;
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@ -311,22 +315,22 @@ static void DTKStreamingCallback(DIInterruptType interrupt_type, const std::vect
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if (s_stream && AudioInterface::IsPlaying())
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{
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read_offset = s_audio_position;
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read_length = AdvanceDTK(MAXIMUM_SAMPLES, &s_pending_samples);
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read_length = AdvanceDTK(maximum_samples, &s_pending_samples);
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}
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else
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{
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read_length = 0;
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s_pending_samples = MAXIMUM_SAMPLES;
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s_pending_samples = maximum_samples;
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}
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}
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else
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{
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read_length = 0;
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s_pending_samples = MAXIMUM_SAMPLES;
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s_pending_samples = maximum_samples;
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}
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// Read the next chunk of audio data asynchronously.
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s64 ticks_to_dtk = SystemTimers::GetTicksPerSecond() * s64(s_pending_samples) / 48000;
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s64 ticks_to_dtk = SystemTimers::GetTicksPerSecond() * s64(s_pending_samples) / sample_rate;
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ticks_to_dtk -= cycles_late;
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if (read_length > 0)
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{
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