Commit Graph

9191 Commits

Author SHA1 Message Date
Glenn Rice b13b594905 Merge branch 'compiler-warnings'
This shouldn't break anything so I will go ahead and merge it.  Disc scrubbing is tested and works.  There is a minor change to how the data is read by using the File::IOFile::ReadBytes method instead of directly using fread, but the data read is the same.
2013-02-02 08:17:44 -06:00
Jordan Woyak 5c08df00b2 Re-increase max ACL queue size to 100. Better than possibly dropping a packet.
Reduced IPC update freq some.
Removed some other nonsense.
2013-02-02 03:55:33 -06:00
Jordan Woyak 286392af9d Reduce ACL max queue size back to 10. Increase IPC_HLE freq to 8 KHz to compensate. 2013-02-01 23:44:17 -06:00
Jordan Woyak 15936cb995 Change copy_n to copy and update the save state version because I forgot. 2013-02-01 23:27:49 -06:00
Glenn Rice c8c75dc9a3 Modify the gettextize script to add the header and dolphin license to
the dolphin-emu.pot file.  Also update the pot file once more.
2013-02-01 21:44:35 -06:00
Glenn Rice 04a34d709e Merge branch 'translations-update' 2013-02-01 21:42:31 -06:00
Jordan Woyak 11a4c92325 Remove "Alternate Wiimote Timing" option. It's no longer needed.
Also kill some irrelevant comments.
2013-02-01 21:39:01 -06:00
Jordan Woyak 00a1f351e9 Delay IPC replies directly caused by requests by 150th of a second. Fixes everything. 2013-02-01 20:58:17 -06:00
Jordan Woyak 039bf27767 Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply". 2013-02-01 19:01:47 -06:00
Jordan Woyak e4588e2dfc Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
It seems to work without causing input delays or anything bad.
2013-02-01 19:00:10 -06:00
kostamarino@hotmail.com 147b500d2d Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before. 2013-02-01 21:20:56 +02:00
degasus f0795bad12 fix glew fix 2013-02-01 17:12:05 +01:00
degasus cb4cb1713d workaround older glew versions 2013-02-01 17:09:50 +01:00
degasus 2a1f592d82 first try for pinned memory, complete untested 2013-02-01 17:04:27 +01:00
degasus 3bf4ffe7fa usable sync of ringbuffer 2013-02-01 16:43:08 +01:00
degasus 3af9840a4c stream by map and sync
but not working perfectly, so disabled
2013-02-01 15:15:25 +01:00
degasus 878bd7f26c implement streaming by bufferSubData, split upload and allocation in ringbuffer 2013-02-01 12:30:08 +01:00
degasus 30170575c8 create StreamBuffer class for ogl upload 2013-01-31 23:11:53 +01:00
Glenn Rice f7fa33f2d6 Fix remaining compiler warnings. 2013-01-31 15:29:29 -06:00
degasus 011e326698 remove glIsEnabled(GL_BLEND), we do restore state after it, so it doesn't matter 2013-01-31 13:49:20 +01:00
degasus 4a463f4588 also add glBufferSubData for ubo upload
so osx start game, but everything is black
2013-01-31 13:00:15 +01:00
degasus c05f66bdd0 first try for osx core profile
now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
degasus 01d8c21e1d don't stream in rasterfont
mapping blocks on nvidia workstation, so use glBufferData
2013-01-31 11:30:44 +01:00
Rachel Bryk e199d21513 Revert "Toggle full screen when double clicking the render window."
This reverts commit de27f0bea9.
2013-01-31 03:54:18 -05:00
Rachel Bryk de27f0bea9 Toggle full screen when double clicking the render window. 2013-01-31 03:51:29 -05:00
Glenn Rice 0ffdd2607f Fix the majority of the compiler warnings unearthed by the addition of
the new warning flags.
2013-01-29 23:24:51 -06:00
Glenn Rice 18e69acc15 Re-enable a few more warnings. 2013-01-29 21:48:26 -06:00
Glenn Rice 7676c4d43b For each of the recently added warning flags check to see if the
compiler supports the flag before adding it.
2013-01-29 21:28:55 -06:00
Jordan Woyak 0e04e0c305 Fix some shadowing warnings. 2013-01-29 16:43:22 -06:00
Sonicadvance1 f13a07fb82 Remove this double flush in the idleskipping code. 2013-01-29 21:05:42 +00:00
Ryan Houdek d2528615fa hah, woops. 2013-01-29 14:06:43 -06:00
Ryan Houdek 75f2ba14b4 Hey Parlane. Fixed it. 2013-01-29 13:59:03 -06:00
parlane 65dea7da36 I blame Billiard. 2013-01-29 19:54:10 +00:00
parlane 4efbe1725f Fix for the fix that didn't fix. 2013-01-29 19:52:44 +00:00
parlane 570997e6a1 4000 warnings about not supporting a warning... 2013-01-29 19:47:58 +00:00
skidau 2ab1cccbe4 Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
Fixes issue 5950.
2013-01-29 22:43:56 +11:00
Jordan Woyak 8ab2332854 Enabled more warnings. Get to work! 2013-01-28 20:50:22 -06:00
Ryan Houdek afb5be10d9 OSX likes to put unordered_map in the weirdest of places... 2013-01-28 15:36:55 -06:00
Ryan Houdek fa45403557 Got to love that my server's cmake is half retarded. 2013-01-28 15:32:38 -06:00
Ryan Houdek d94f3c4155 Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost. 2013-01-28 15:18:54 -06:00
degasus c5fa3e0f3d move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
degasus fd06342a97 set hint GL_STREAM_READ
it's wrong, but so we are guaranteed to get pinned memory.
it's slower for rendering, but faster for mapping.
2013-01-28 13:03:31 +01:00
Ryan Houdek 4fadb65259 Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me. 2013-01-26 11:24:24 -06:00
degasus 3a52b37c3b only create shaders after shadercaches are initialized 2013-01-26 16:33:54 +01:00
kostamarino@hotmail.com a8d4c78cec Gameini database update. Fixes issue 5135. 2013-01-26 12:12:47 +02:00
Lioncash efe8c75424 Duplicate condition fix.
Thanks j4ck.fr0st
2013-01-25 21:30:29 -05:00
Rachel Bryk 1e006b5b99 Better implementation of revision 2cc1a97a66. Works with .gcz files now. 2013-01-25 21:28:04 -05:00
Glenn Rice f660077d06 Remove deprecated method for accessing a gtk widgets window.
Fix a debug build compiler warning.
2013-01-25 20:11:17 -06:00
Ryan Houdek eb07c005e3 Move the cmake option lines to the top of the Cmake file for easy viewing in vim. 2013-01-25 13:55:05 -06:00
degasus 13e9bb56f8 fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00