iwubcode
8055919905
InputCommon: Allow for partial gyro mapping; for Free Look, this allows you to only pitch or only yaw
2021-03-17 20:58:33 -05:00
Shawn Hoffman
7e1df34735
rename InputCommon/ControllerInterface/Device to CoreDevice
2021-01-27 14:29:48 -08:00
JosJuice
52c615f1b1
Remove a redundant i18n comment
2020-11-17 18:23:27 +01:00
Nick Michael
55dd3d7337
Virtual Notch settings and UI for octagonal stick
2020-11-03 22:06:27 +00:00
Jordan Woyak
1dae834c62
WiimoteEmu: Tweak IMUCursor total yaw setting tool-tip.
2020-10-19 17:08:02 -05:00
Jordan Woyak
0295d470b1
ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
...
Removed "Total Yaw" from included Wii remote input profile to take on the default value.
2020-09-28 18:09:34 -05:00
Jordan Woyak
f766c89a08
ControllerEmu: Increase Total Yaw/Pitch default values to compensate for new FOV and to reach screen edges in the Wii Menu.
2020-09-28 18:09:34 -05:00
Tillmann Karras
d2b06f4786
Fix various -Wshadow warnings
2020-08-08 21:45:03 +01:00
Jordan Woyak
d9e7d0514c
WiimoteEmu: Allow writes of the i2c bus to play speaker data.
2020-07-11 21:19:16 -05:00
JosJuice
18a4afb053
Android: Use touch emulation of IR by default
...
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
2020-04-27 17:02:53 +02:00
Jordan Woyak
d80fd13b17
DolphinQt: Clean up mapping indicator code and draw lines on "pixel centers".
2020-02-24 16:26:26 -06:00
Jordan Woyak
58448d74c5
InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes.
2020-02-17 16:14:01 -06:00
Jordan Woyak
1e652d7d34
InputCommon: Add calibration functionality to IMUGyroscope.
2020-02-17 15:57:43 -06:00
Jordan Woyak
82a3aa5ff6
InputCommon: Add "Dead Zone" setting to raw gyro inputs.
2020-02-17 15:57:43 -06:00
Jordan Woyak
47877ecf2c
InputCommon: Clean up creation of inputs.
2020-02-09 19:08:26 -06:00
Jordan Woyak
f07457b6cc
InputCommon: Eliminate some duplicated button threshold logic.
2020-02-09 10:37:18 -06:00
Jordan Woyak
0a1634bedf
InputCommon: Allow Wii remote extension to be set with an input expression.
2020-02-08 16:03:13 -06:00
Jordan Woyak
e8152b700f
InputCommon: Allow controller settings specified with input expresions.
2020-02-08 14:01:55 -06:00
Jordan Woyak
a61dff67da
InputCommon: List IMUAccelerometer's Up/Down inputs first for consistency.
2020-01-18 13:56:11 -06:00
Lioncash
91993b46d9
InputCommon/IMU*: Remove unnecessary includes
...
Trims out unnecessary includes to avoid unnecessary header dependencies.
This also resolves indirect inclusions of <optional> within
IMUAccelerometer.h and IMUGyroscope.h
2019-11-22 15:41:38 -05:00
rlnilsen
f7a50545e3
Motion Input: Add "enable" checkbox for motion controlled cursor.
2019-11-03 11:56:01 +01:00
rlnilsen
d67a2304b0
Input: Add optional "enable" setting to the ControlGroup class.
...
The setting is exposed as a check box in the QGroupBox instance that visualises the ControlGroup instance.
The setting is saved under "[control group name]/Enabled", but only when it is "false". The default value is "true".
2019-11-03 11:55:52 +01:00
Mat M
fd4bf5f0a2
Merge pull request #8438 from JosJuice/tilt-tooltip-string
...
Change Wii Remote tilt tooltip string based on translator feedback
2019-10-30 05:39:13 -04:00
JosJuice
f4da08eb13
Change Wii Remote tilt tooltip string based on translator feedback
2019-10-28 11:16:55 +01:00
rlnilsen
4cb3baba5c
Add support for motion controllers via the CemuHook controller input protocol.
...
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-26 02:19:53 +02:00
Anthony
a21b7b1bdd
Merge pull request #8390 from jordan-woyak/wiimote-emu-tilt-fix
...
WiimoteEmu: Tilt fixes.
2019-10-16 16:14:42 -07:00
Jordan Woyak
b120b08726
ControllerEmu: Clamp results of trigger/slider states to prevent integer overflow later on.
2019-10-15 15:35:07 -05:00
Jordan Woyak
673f13b7ac
WiimoteEmu: Change default tilt angle to 85 degrees.
2019-10-06 09:56:41 -05:00
Jordan Woyak
260cefd60b
WiimoteEmu: Expose maximum tilt acceleration.
2019-10-06 09:56:39 -05:00
Matthew Foulds
c62570c527
Added key for relative input
2019-06-10 13:23:16 +01:00
spycrab
ec734065db
Merge pull request #8087 from spycrab/cmake_win2019
...
Support CMake on Windows
2019-05-14 21:07:26 +02:00
Jordan Woyak
374585f128
WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant Forward/Backward mappings.
2019-05-08 20:27:41 -05:00
spycrab
12a26453e9
InputCommon/ControlGroup.h: Add missing include
2019-05-08 21:03:11 +02:00
Léo Lam
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
Jordan Woyak
ba1b335118
WiimoteEmu: Improve emulated swing.
2019-04-23 19:02:41 -05:00
Jordan Woyak
4374600367
WiimoteEmu: Implement MotionPlus parameter y0 and other cleanups.
2019-04-23 18:38:00 -05:00
JMC47
80d21b8ffb
Merge pull request #8002 from JMC47/CursorSlowdown
...
Slow down relative input cursor
2019-04-15 20:43:31 -04:00
JMC47
f3aaf5deaa
Reduce Relative Input Cursor Speed Dramatically
...
This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
Jordan Woyak
c89ddf8cba
WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
2019-04-12 16:50:59 -05:00
Jordan Woyak
5efb717873
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
2019-04-07 09:32:49 -05:00
Jordan Woyak
4db4840d7c
WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-03 12:43:25 -06:00
Jordan Woyak
0064f70c8a
DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input calibration "wizard".
2019-02-10 07:55:47 -06:00
Jordan Woyak
9c1a8891e5
WiimoteEmu: Code cleanups.
2019-02-02 19:40:31 -06:00
Jordan Woyak
0d1fbe7bbc
WiimoteEmu: Major renaming and cleanup.
2019-02-02 19:40:31 -06:00
Léo Lam
e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
...
ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
Jordan Woyak
df43fd9472
ControllerEmu: Killed the Buttons group threshold setting.
2018-12-31 08:35:31 -06:00
Jordan Woyak
7efa96eda9
ControllerEmu: code cleanup.
2018-12-30 10:52:45 -06:00
Jordan Woyak
7a00f55cfa
ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing.
2018-12-30 09:10:32 -06:00
Jordan Woyak
247fa8c628
WiimoteEmu: Remove redundant threshold setting from hotkeys button group.
2018-12-29 16:19:28 -06:00
Jordan Woyak
c3dc3c106c
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
2018-12-29 16:06:03 -06:00