Léo Lam
b7cc25535f
DolphinWX: Add USB passthrough settings
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Allows adding/removing devices from USB passthrough.
2017-02-05 11:36:47 +01:00
Léo Lam
69a13a12e2
Add USB passthrough setting and USBUtils
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This adds a USB passthrough setting to ConfigManager and everything
needed for the UI to show and manage the whitelist properly.
2017-02-05 11:36:46 +01:00
JosJuice
e4d20647d4
Merge pull request #4824 from lioncash/coremode
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PowerPC: Convert CoreMode enum into an enum class
2017-02-05 08:25:12 +01:00
Florent Castelli
2fceb016b4
cmake: Move ALSA detection to AudioCommon
2017-02-05 02:55:05 +01:00
Florent Castelli
d615c0f868
cmake: Add imported target to FindALSA
2017-02-05 02:55:05 +01:00
Florent Castelli
9ebfaa9324
AudioCommon: Move logic for default sound backend there from ConfigManager
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This way, we don't have to leak the HAVE_ALSA define there.
2017-02-05 02:55:04 +01:00
Florent Castelli
31dfaafe0b
AudioCommon: Remove checks against NullSound::isValid()
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The NullAudio backend is guaranteed to be compiled in, so no reason
to check it.
In addition to that, if it wasn't valid, it wouldn't work as a fallback
in InitSoundStream as there are uses to g_sound_stream later.
2017-02-05 02:55:04 +01:00
Florent Castelli
ee8a21f1d0
cmake: In AudioCommon, append sources and dependencies to a real target
2017-02-05 02:55:04 +01:00
Florent Castelli
f1ba7832a5
cmake: Reindent AudioCommon
2017-02-05 02:55:04 +01:00
Lioncash
f7b9db9846
PowerPC: Convert CoreMode enum into an enum class
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Prevents constants from polluting the namespace.
2017-02-04 19:34:56 -05:00
Lioncash
4b091f5872
MMU: Use references to TLBEntry instances instead of pointers
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Same behavior, less verbosity.
2017-02-04 19:03:22 -05:00
Lioncash
52b45a3933
PowerPC: Rename tlb_entry struct to TLBEntry
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Makes it consistent with our naming style.
2017-02-04 18:58:45 -05:00
JosJuice
bc2b9f4c3c
Translate Swedish in example strings to English
2017-02-04 22:51:01 +01:00
Helios747
4c22e6387d
[Video] Warn when booting a bounding box game on an unsupported GPU
2017-02-04 10:08:52 -08:00
Markus Wick
3be364073d
Merge pull request #4713 from JosJuice/core-init-gameini
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Don't load game INIs in Core::Init
2017-02-04 08:32:03 +01:00
Markus Wick
2ad62bf5df
Merge pull request #4777 from lioncash/dspstack
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DSPCore: Convert DSP stack register enum into an enum class
2017-02-04 08:27:11 +01:00
Markus Wick
72d887cb20
Merge pull request #4816 from lioncash/pair
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FramebufferManagerBase: Return a std::pair from GetTargetSize
2017-02-04 08:21:52 +01:00
Michael Maltese
38816bf51d
CMake: use BundleUtilities to fix up Dolphin.app
2017-02-03 22:27:19 -08:00
Florent Castelli
fb02a321b6
cmake: Move OpenSLES detection to AudioCommon through find_package()
2017-02-04 03:38:11 +01:00
Sepalani
e280f5615a
Handle another case with HLE_GeneralDebugPrint
2017-02-03 23:30:37 +00:00
Matthew Parlane
529dc6aa53
Merge pull request #4811 from lioncash/memcardmanager
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MemcardManager: Minor changes
2017-02-04 10:09:01 +13:00
Matthew Parlane
e2b0197ff6
Merge pull request #4807 from leoetlino/ios-version-for-wads
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Remove unneeded write to 0x3140/0x3188 for WADs
2017-02-04 10:08:29 +13:00
JosJuice
edcf6819e2
Don't load game INIs in Core::Init
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The game INIs are already loaded in BootManager::BootCore,
which is executed right before. Let's put the g_aspect_wide
code there instead.
2017-02-03 21:56:45 +01:00
JosJuice
c847a5258f
BootManager: Use local SConfig reference when possible
2017-02-03 21:55:02 +01:00
Matthew Parlane
87c73cbeb3
Merge pull request #4812 from lioncash/define
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PowerPC: Move page #define constants to MMU.cpp
2017-02-04 09:49:48 +13:00
Lioncash
c85e0a2586
FramebufferManagerBase: Return a std::pair from GetTargetSize
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Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:
-- some FramebufferManager implementation --
void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
// Do nothing
}
-- somewhere else where the function is used --
u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);
if (texture_width != width) <-- Uninitialized variable usage
{
...
}
It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything.
2017-02-03 15:27:53 -05:00
JosJuice
e572fb102f
Move ES_DIVerify's Movie-related code to a more logical place
2017-02-03 19:53:35 +01:00
JosJuice
6aa41ebc55
Movie: Put Wii s_bClearSave handling in a more logical place
2017-02-03 19:53:23 +01:00
JosJuice
88e0a5e418
Don't call Movie::SetTitleId from ES
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Movie basically just wants to get the title ID of
the initally booted game, so let's set the title ID in
ConfigManager at boot like we do with the regular game ID.
Aside from being cleaner, this should make the approach to
title IDs compatible with booting non-disc software (WADs).
2017-02-03 19:52:25 +01:00
Michael Maltese
fa9881f0d2
CMake: actually call deploy-mac.py, don't just echo it
2017-02-03 09:22:30 -08:00
Lioncash
a30c653f3d
D3D: Add CommonTypes include to D3DTexture.h
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Resolves a compile error on the Windows CMake build.
2017-02-03 12:07:53 -05:00
Lioncash
c67d095787
PowerPC: Move page #define constants to MMU.cpp
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These are only ever used here.
This also converts them into typed constants.
2017-02-03 11:48:42 -05:00
Lioncash
5ce82583f8
MemcardManager: Get rid of prefixed double-underscores from an identifier
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Identifiers with prefixed double-underscores are reserved by the C++
standard.
2017-02-03 11:30:39 -05:00
Lioncash
9d523f52f2
MemcardManager: Convert C arrays to std::array
2017-02-03 11:15:46 -05:00
Mat M
a3ba169e7d
Merge pull request #4809 from Orphis/cmake_windows
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CMake for Windows: getting a working binary!
2017-02-03 08:33:13 -05:00
Florent Castelli
ca42f08e7d
cmake: Copy resources next to the DolphinWX binary on Windows
2017-02-03 04:54:54 +01:00
Florent Castelli
1a4f044e9e
cmake: Add RC file on Windows to DolphinWX
2017-02-03 04:54:54 +01:00
Florent Castelli
3842a9b71c
OpenAL: Move Windows binaries to lib folder and fix CMake detection
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The module FindOpenAL is looking for the dll in a folder called lib, not x64.
This is only used on Windows x64, it's fine to remove the platform name.
2017-02-03 04:54:54 +01:00
Florent Castelli
9180c87197
cmake: Put test targets in folders
2017-02-03 04:23:24 +01:00
Mat M
1b9b1a356b
Merge pull request #4805 from Orphis/cmake_macos
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CMake macOS fixes
2017-02-02 20:53:22 -05:00
Matthew Parlane
7f2753362f
Merge pull request #4802 from lioncash/header
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ShaderGenCommon: Remove unnecessary includes
2017-02-03 14:52:41 +13:00
Matthew Parlane
8b1fc5b753
Merge pull request #4806 from lioncash/memcard-dlg
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MemcardManager: Use unique_ptr over raw pointers
2017-02-03 14:50:55 +13:00
Léo Lam
767cbcafb1
Remove unneeded write to 0x3140/0x3188 for WADs
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This is unnecessary now that IOS::HLE is responsible for writing the
values to memory; removing the writes also prevents the IOS minor
version from being mangled (by the write to 0x3142).
2017-02-02 22:05:36 +01:00
Lioncash
d72cf81dea
MemcardManager: Use unique_ptr over raw pointers
2017-02-02 14:33:01 -05:00
degasus
384efb0cb2
JitArm64: Initial implementation of the BLR optimization.
2017-02-02 09:06:34 +01:00
Florent Castelli
e9aac53cec
macOS: Update how resources are copied in the bundle
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Instead of using install() commands, we use the MACOSX_PACKAGE_LOCATION
property, which will allow the files to be identified and updated individually
by the build system without having to remove the entire folder and copy it
each time.
deploy-mac.py is now idempotent and should be working properly, so we'll
call it all the time from now on.
2017-02-02 03:51:32 +01:00
Florent Castelli
0f9a6697fb
DolphinWX: Update how localization files are installed
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On macOS, we want them copied in the bundle directly, otherwise we will
install them later in the system folder.
Obviously not working for Windows, but that's not any different from before!
2017-02-02 03:51:32 +01:00
Florent Castelli
62c439814f
cmake: Move Qt5 search to DolphinQt build script
2017-02-01 21:49:26 +01:00
Lioncash
468f623d27
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Mat M
c5d4ae6163
Merge pull request #4801 from JosJuice/wii-remote-rumble
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"Wii Remote Motor" -> "Wii Remote Rumble"
2017-02-01 10:41:33 -05:00
JosJuice
91fe332036
"Wii Remote Motor" -> "Wii Remote Rumble"
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I've never heard any user call this motor. Let's use the word
that Nintendo uses and people actually recognize.
2017-02-01 16:19:03 +01:00
Markus Wick
543120c88e
Merge pull request #4799 from lioncash/light-headered
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LightingShaderGen: Remove unnecessary includes
2017-02-01 15:23:18 +01:00
Markus Wick
f558ae4dd1
Merge pull request #4790 from lioncash/sram
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Sram: Make SRAM dumps const
2017-02-01 13:27:03 +01:00
Markus Wick
094a75f3cb
Merge pull request #4791 from degasus/temp
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DSPLLE: Only enable the DSP JIT on x64.
2017-02-01 13:04:18 +01:00
Lioncash
273ace7bb7
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
Matthew Parlane
a9627ac881
Merge pull request #4797 from lioncash/cast
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RenderBase: Get rid of unnecessary casts
2017-02-01 17:18:12 +13:00
Mat M
6fd0e96ea3
Merge pull request #4785 from lioncash/ios-fs
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IOS FS: Move behavior to separate functions
2017-01-31 22:28:42 -05:00
Mat M
84d81a4b7a
Merge pull request #4792 from sepalani/fix_isctype_assert
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Fixes std::isprint undefined behavior
2017-01-31 21:53:12 -05:00
Sepalani
44196f6a55
Fixes std::isprint undefined behavior
2017-02-01 02:30:29 +00:00
Mat M
5b782b9f2d
Merge pull request #4795 from sepalani/fix_sock
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Fixes a crash when closing a socket
2017-01-31 20:30:26 -05:00
Lioncash
1f24cf2a2d
RenderBase: Get rid of unnecessary casts
2017-01-31 20:25:50 -05:00
Sepalani
3fd08b6cee
Fixes a crash when closing a socket
2017-02-01 00:11:19 +00:00
Markus Wick
24951fde2b
Merge pull request #4793 from lioncash/asm-disasm
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DSPAssembler/DSPDisassembler: Make constructors explicit
2017-01-31 00:25:27 +01:00
Lioncash
a9db9fd217
DSPDisassembler: Make constructor explicit
2017-01-30 18:17:48 -05:00
Lioncash
546cd5d4be
DSPAssembler: Make constructor explicit
2017-01-30 18:16:59 -05:00
degasus
2c69e976d0
DSPLLE: Only enable the DSP JIT on x64.
...
The x64 JIT is hardcoded right now, and it seems unlikely that we'll support another arch here soon.
So let's just disable the DSP JIT.
2017-01-30 23:53:58 +01:00
Lioncash
093b61139b
Sram: Make SRAM dumps const
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This is only used internally, and isn't written to.
2017-01-30 17:44:03 -05:00
Matthew Parlane
1603191145
Merge pull request #4786 from lioncash/fwd
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IOS STM: Get rid of forward declarations in the cpp file
2017-01-30 22:20:58 +13:00
Markus Wick
2020928fd8
Merge pull request #4783 from degasus/temp
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JitArm64: Fix immediate versions of cmpl.
2017-01-30 09:22:56 +01:00
Markus Wick
4f6dd2631d
Merge pull request #4787 from booto/dcbz_arm64
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Add LowDCBZHack and DCBZOFF to JitArm64
2017-01-30 08:54:27 +01:00
Lioncash
b7e59f4e55
AVIDump: Rename CloseFile to CloseVideoFile
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Retains symmetry with CreateVideoFile.
2017-01-29 22:05:12 -05:00
booto
9c4621d2b5
Forgot to add to JitArm64.
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Also adds DCBZOFF to JitArm64.
2017-01-29 22:05:07 -05:00
Mat M
548e2d6353
Merge pull request #4709 from lioncash/exi-device
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EXI_Device: Minor cleanup
2017-01-29 19:50:42 -05:00
Lioncash
1801180a30
IOS STM: Get rid of forward declarations in the cpp file
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Forward declaring functions from a completely different header inside a cpp
file can lead to linker errors. Forward declaring also doesn't really
provide any benefit within cpp files unless it's to bring an internally
linked function within the same file into scope.
2017-01-29 19:30:56 -05:00
Lioncash
d2da1897e7
IOS FS: Move behavior to separate functions
2017-01-29 18:32:59 -05:00
degasus
89cefe3103
JitArm64: Fix immediate versions of cmpl.
2017-01-29 18:38:43 +01:00
Stenzek
3b218c64b1
Vulkan: Refactor initialization to only use a single instance
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Hopefully will fix the crash in vkDestroyInstance on the NV Shield TV,
and likely reduce boot times slightly for drivers that take a while
to create instances.
2017-01-29 22:18:53 +10:00
Matthew Parlane
e823a9d80c
Merge pull request #4779 from lioncash/fileio
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IOS FileIO: Move GetFileStats code to its own function
2017-01-29 21:53:11 +13:00
Matthew Parlane
a8c51d99f1
Merge pull request #4780 from booto/dcbz_hack
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Hack to stop dcbz/dcbi over low MEM1 trashing memory.
2017-01-29 21:51:15 +13:00
Lioncash
5fd41716ae
ec_wii: Make default data constexpr
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None of these are modified anywhere.
2017-01-28 18:46:15 -05:00
Lioncash
926c9f995a
ec_wii: Amend function casing
2017-01-28 18:46:14 -05:00
Lioncash
650071c3e4
ec_wii: Make getter functions const member functions
2017-01-28 18:45:56 -05:00
Lioncash
5b998ee9b0
ec_wii: Move implementation details into cpp file
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Gets rid of the need for an include in the header file.
2017-01-28 18:45:04 -05:00
booto
2fbdf2a3ce
Hack to stop dcbz/dcbi over low MEM1 trashing memory.
2017-01-28 18:04:44 -05:00
Lioncash
4c31bfef76
FileIO: Correct printf specifier in GetFileStats
2017-01-28 17:43:19 -05:00
Lioncash
6f0cabb1c5
FileIO: Move GetFileStats code to its own function
2017-01-28 17:41:40 -05:00
Mat M
66160c2781
Merge pull request #4743 from lioncash/es
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ES: Separate IOCtlV code out into constituent functions
2017-01-28 15:33:34 -05:00
Markus Wick
69c4e6de41
Merge pull request #4767 from lioncash/mmio
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MMIO: Get rid of a TODO regarding tuples
2017-01-28 15:38:49 +01:00
Lioncash
10d73988e7
DSPCore: Convert DSP stack register enum into an enum class
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Makes it more self-documenting which stack is being loaded or stored to,
as C, D, and magic numbers are extremely vague. It also enforces a
strongly-typed API instead of accepting arbitrary integral values.
It also adds the two other missing stack register names -- loop address
and loop counter.
2017-01-28 09:17:27 -05:00
Markus Wick
3405f0ba01
Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9
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Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
2017-01-28 13:02:54 +01:00
Markus Wick
b96b592c76
Merge pull request #4775 from lioncash/unused
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DSPEmitter: Remove unused class member variable
2017-01-28 12:44:07 +01:00
Mat M
ede9c6255a
Merge pull request #4770 from degasus/fifo
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CommandProcessor: Limit scope of ugly SCPFifoStruct.
2017-01-28 06:43:23 -05:00
Lioncash
7959f900ed
DSPEmitter: Remove unused class member variable
2017-01-28 06:36:54 -05:00
Markus Wick
04c3db8bfa
Merge pull request #4771 from lioncash/dspemitter
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DSPCore: Move emitter cycle code into DSPEmitter itself
2017-01-28 12:25:34 +01:00
Lioncash
be3f9f7431
DSPEmitter: Fix -Wreorder warnings
2017-01-28 06:07:25 -05:00
Admiral H. Curtiss
b2c40bf4c4
RenderBase: Let the Auto Adjust Window Size option request the final image size rather than the raw framebuffer size.
2017-01-28 11:40:53 +01:00
Admiral H. Curtiss
e1fa6c374f
RenderBase: Extract the framebuffer size to display size code into function.
2017-01-28 11:40:53 +01:00
Lioncash
f5fe387a20
DSPEmitter: Make emitter dispatcher pointers private
2017-01-28 03:55:56 -05:00
Lioncash
0d42cbc923
DSPCore: Move JIT cycle code to DSPEmitter
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Moves x86-specific emitter code out of DSPCore.
2017-01-28 03:55:40 -05:00
Scott Mansell
5da565a1a1
Merge pull request #4735 from degasus/jitcache
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Jit64: Enable branch following.
2017-01-28 15:48:01 +13:00