Commit Graph

19694 Commits

Author SHA1 Message Date
Léo Lam b7cc25535f DolphinWX: Add USB passthrough settings
Allows adding/removing devices from USB passthrough.
2017-02-05 11:36:47 +01:00
Léo Lam 69a13a12e2 Add USB passthrough setting and USBUtils
This adds a USB passthrough setting to ConfigManager and everything
needed for the UI to show and manage the whitelist properly.
2017-02-05 11:36:46 +01:00
JosJuice e4d20647d4 Merge pull request #4824 from lioncash/coremode
PowerPC: Convert CoreMode enum into an enum class
2017-02-05 08:25:12 +01:00
Florent Castelli 2fceb016b4 cmake: Move ALSA detection to AudioCommon 2017-02-05 02:55:05 +01:00
Florent Castelli d615c0f868 cmake: Add imported target to FindALSA 2017-02-05 02:55:05 +01:00
Florent Castelli 9ebfaa9324 AudioCommon: Move logic for default sound backend there from ConfigManager
This way, we don't have to leak the HAVE_ALSA define there.
2017-02-05 02:55:04 +01:00
Florent Castelli 31dfaafe0b AudioCommon: Remove checks against NullSound::isValid()
The NullAudio backend is guaranteed to be compiled in, so no reason
to check it.
In addition to that, if it wasn't valid, it wouldn't work as a fallback
in InitSoundStream as there are uses to g_sound_stream later.
2017-02-05 02:55:04 +01:00
Florent Castelli ee8a21f1d0 cmake: In AudioCommon, append sources and dependencies to a real target 2017-02-05 02:55:04 +01:00
Florent Castelli f1ba7832a5 cmake: Reindent AudioCommon 2017-02-05 02:55:04 +01:00
Lioncash f7b9db9846 PowerPC: Convert CoreMode enum into an enum class
Prevents constants from polluting the namespace.
2017-02-04 19:34:56 -05:00
Lioncash 4b091f5872 MMU: Use references to TLBEntry instances instead of pointers
Same behavior, less verbosity.
2017-02-04 19:03:22 -05:00
Lioncash 52b45a3933 PowerPC: Rename tlb_entry struct to TLBEntry
Makes it consistent with our naming style.
2017-02-04 18:58:45 -05:00
JosJuice bc2b9f4c3c Translate Swedish in example strings to English 2017-02-04 22:51:01 +01:00
Helios747 4c22e6387d [Video] Warn when booting a bounding box game on an unsupported GPU 2017-02-04 10:08:52 -08:00
Markus Wick 3be364073d Merge pull request #4713 from JosJuice/core-init-gameini
Don't load game INIs in Core::Init
2017-02-04 08:32:03 +01:00
Markus Wick 2ad62bf5df Merge pull request #4777 from lioncash/dspstack
DSPCore: Convert DSP stack register enum into an enum class
2017-02-04 08:27:11 +01:00
Markus Wick 72d887cb20 Merge pull request #4816 from lioncash/pair
FramebufferManagerBase: Return a std::pair from GetTargetSize
2017-02-04 08:21:52 +01:00
Michael Maltese 38816bf51d CMake: use BundleUtilities to fix up Dolphin.app 2017-02-03 22:27:19 -08:00
Florent Castelli fb02a321b6 cmake: Move OpenSLES detection to AudioCommon through find_package() 2017-02-04 03:38:11 +01:00
Sepalani e280f5615a Handle another case with HLE_GeneralDebugPrint 2017-02-03 23:30:37 +00:00
Matthew Parlane 529dc6aa53 Merge pull request #4811 from lioncash/memcardmanager
MemcardManager: Minor changes
2017-02-04 10:09:01 +13:00
Matthew Parlane e2b0197ff6 Merge pull request #4807 from leoetlino/ios-version-for-wads
Remove unneeded write to 0x3140/0x3188 for WADs
2017-02-04 10:08:29 +13:00
JosJuice edcf6819e2 Don't load game INIs in Core::Init
The game INIs are already loaded in BootManager::BootCore,
which is executed right before. Let's put the g_aspect_wide
code there instead.
2017-02-03 21:56:45 +01:00
JosJuice c847a5258f BootManager: Use local SConfig reference when possible 2017-02-03 21:55:02 +01:00
Matthew Parlane 87c73cbeb3 Merge pull request #4812 from lioncash/define
PowerPC: Move page #define constants to MMU.cpp
2017-02-04 09:49:48 +13:00
Lioncash c85e0a2586 FramebufferManagerBase: Return a std::pair from GetTargetSize
Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:

-- some FramebufferManager implementation --

void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
  // Do nothing
}

-- somewhere else where the function is used --

u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);

if (texture_width != width) <-- Uninitialized variable usage
{
  ...
}

It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything.
2017-02-03 15:27:53 -05:00
JosJuice e572fb102f Move ES_DIVerify's Movie-related code to a more logical place 2017-02-03 19:53:35 +01:00
JosJuice 6aa41ebc55 Movie: Put Wii s_bClearSave handling in a more logical place 2017-02-03 19:53:23 +01:00
JosJuice 88e0a5e418 Don't call Movie::SetTitleId from ES
Movie basically just wants to get the title ID of
the initally booted game, so let's set the title ID in
ConfigManager at boot like we do with the regular game ID.

Aside from being cleaner, this should make the approach to
title IDs compatible with booting non-disc software (WADs).
2017-02-03 19:52:25 +01:00
Michael Maltese fa9881f0d2 CMake: actually call deploy-mac.py, don't just echo it 2017-02-03 09:22:30 -08:00
Lioncash a30c653f3d D3D: Add CommonTypes include to D3DTexture.h
Resolves a compile error on the Windows CMake build.
2017-02-03 12:07:53 -05:00
Lioncash c67d095787 PowerPC: Move page #define constants to MMU.cpp
These are only ever used here.

This also converts them into typed constants.
2017-02-03 11:48:42 -05:00
Lioncash 5ce82583f8 MemcardManager: Get rid of prefixed double-underscores from an identifier
Identifiers with prefixed double-underscores are reserved by the C++
standard.
2017-02-03 11:30:39 -05:00
Lioncash 9d523f52f2 MemcardManager: Convert C arrays to std::array 2017-02-03 11:15:46 -05:00
Mat M a3ba169e7d Merge pull request #4809 from Orphis/cmake_windows
CMake for Windows: getting a working binary!
2017-02-03 08:33:13 -05:00
Florent Castelli ca42f08e7d cmake: Copy resources next to the DolphinWX binary on Windows 2017-02-03 04:54:54 +01:00
Florent Castelli 1a4f044e9e cmake: Add RC file on Windows to DolphinWX 2017-02-03 04:54:54 +01:00
Florent Castelli 3842a9b71c OpenAL: Move Windows binaries to lib folder and fix CMake detection
The module FindOpenAL is looking for the dll in a folder called lib, not x64.
This is only used on Windows x64, it's fine to remove the platform name.
2017-02-03 04:54:54 +01:00
Florent Castelli 9180c87197 cmake: Put test targets in folders 2017-02-03 04:23:24 +01:00
Mat M 1b9b1a356b Merge pull request #4805 from Orphis/cmake_macos
CMake macOS fixes
2017-02-02 20:53:22 -05:00
Matthew Parlane 7f2753362f Merge pull request #4802 from lioncash/header
ShaderGenCommon: Remove unnecessary includes
2017-02-03 14:52:41 +13:00
Matthew Parlane 8b1fc5b753 Merge pull request #4806 from lioncash/memcard-dlg
MemcardManager: Use unique_ptr over raw pointers
2017-02-03 14:50:55 +13:00
Léo Lam 767cbcafb1 Remove unneeded write to 0x3140/0x3188 for WADs
This is unnecessary now that IOS::HLE is responsible for writing the
values to memory; removing the writes also prevents the IOS minor
version from being mangled (by the write to 0x3142).
2017-02-02 22:05:36 +01:00
Lioncash d72cf81dea MemcardManager: Use unique_ptr over raw pointers 2017-02-02 14:33:01 -05:00
degasus 384efb0cb2 JitArm64: Initial implementation of the BLR optimization. 2017-02-02 09:06:34 +01:00
Florent Castelli e9aac53cec macOS: Update how resources are copied in the bundle
Instead of using install() commands, we use the MACOSX_PACKAGE_LOCATION
property, which will allow the files to be identified and updated individually
by the build system without having to remove the entire folder and copy it
each time.

deploy-mac.py is now idempotent and should be working properly, so we'll
call it all the time from now on.
2017-02-02 03:51:32 +01:00
Florent Castelli 0f9a6697fb DolphinWX: Update how localization files are installed
On macOS, we want them copied in the bundle directly, otherwise we will
install them later in the system folder.
Obviously not working for Windows, but that's not any different from before!
2017-02-02 03:51:32 +01:00
Florent Castelli 62c439814f cmake: Move Qt5 search to DolphinQt build script 2017-02-01 21:49:26 +01:00
Lioncash 468f623d27 ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
Mat M c5d4ae6163 Merge pull request #4801 from JosJuice/wii-remote-rumble
"Wii Remote Motor" -> "Wii Remote Rumble"
2017-02-01 10:41:33 -05:00
JosJuice 91fe332036 "Wii Remote Motor" -> "Wii Remote Rumble"
I've never heard any user call this motor. Let's use the word
that Nintendo uses and people actually recognize.
2017-02-01 16:19:03 +01:00
Markus Wick 543120c88e Merge pull request #4799 from lioncash/light-headered
LightingShaderGen: Remove unnecessary includes
2017-02-01 15:23:18 +01:00
Markus Wick f558ae4dd1 Merge pull request #4790 from lioncash/sram
Sram: Make SRAM dumps const
2017-02-01 13:27:03 +01:00
Markus Wick 094a75f3cb Merge pull request #4791 from degasus/temp
DSPLLE: Only enable the DSP JIT on x64.
2017-02-01 13:04:18 +01:00
Lioncash 273ace7bb7 LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
Matthew Parlane a9627ac881 Merge pull request #4797 from lioncash/cast
RenderBase: Get rid of unnecessary casts
2017-02-01 17:18:12 +13:00
Mat M 6fd0e96ea3 Merge pull request #4785 from lioncash/ios-fs
IOS FS: Move behavior to separate functions
2017-01-31 22:28:42 -05:00
Mat M 84d81a4b7a Merge pull request #4792 from sepalani/fix_isctype_assert
Fixes std::isprint undefined behavior
2017-01-31 21:53:12 -05:00
Sepalani 44196f6a55 Fixes std::isprint undefined behavior 2017-02-01 02:30:29 +00:00
Mat M 5b782b9f2d Merge pull request #4795 from sepalani/fix_sock
Fixes a crash when closing a socket
2017-01-31 20:30:26 -05:00
Lioncash 1f24cf2a2d RenderBase: Get rid of unnecessary casts 2017-01-31 20:25:50 -05:00
Sepalani 3fd08b6cee Fixes a crash when closing a socket 2017-02-01 00:11:19 +00:00
Markus Wick 24951fde2b Merge pull request #4793 from lioncash/asm-disasm
DSPAssembler/DSPDisassembler: Make constructors explicit
2017-01-31 00:25:27 +01:00
Lioncash a9db9fd217 DSPDisassembler: Make constructor explicit 2017-01-30 18:17:48 -05:00
Lioncash 546cd5d4be DSPAssembler: Make constructor explicit 2017-01-30 18:16:59 -05:00
degasus 2c69e976d0 DSPLLE: Only enable the DSP JIT on x64.
The x64 JIT is hardcoded right now, and it seems unlikely that we'll support another arch here soon.
So let's just disable the DSP JIT.
2017-01-30 23:53:58 +01:00
Lioncash 093b61139b Sram: Make SRAM dumps const
This is only used internally, and isn't written to.
2017-01-30 17:44:03 -05:00
Matthew Parlane 1603191145 Merge pull request #4786 from lioncash/fwd
IOS STM: Get rid of forward declarations in the cpp file
2017-01-30 22:20:58 +13:00
Markus Wick 2020928fd8 Merge pull request #4783 from degasus/temp
JitArm64: Fix immediate versions of cmpl.
2017-01-30 09:22:56 +01:00
Markus Wick 4f6dd2631d Merge pull request #4787 from booto/dcbz_arm64
Add LowDCBZHack and DCBZOFF to JitArm64
2017-01-30 08:54:27 +01:00
Lioncash b7e59f4e55 AVIDump: Rename CloseFile to CloseVideoFile
Retains symmetry with CreateVideoFile.
2017-01-29 22:05:12 -05:00
booto 9c4621d2b5 Forgot to add to JitArm64.
Also adds DCBZOFF to JitArm64.
2017-01-29 22:05:07 -05:00
Mat M 548e2d6353 Merge pull request #4709 from lioncash/exi-device
EXI_Device: Minor cleanup
2017-01-29 19:50:42 -05:00
Lioncash 1801180a30 IOS STM: Get rid of forward declarations in the cpp file
Forward declaring functions from a completely different header inside a cpp
file can lead to linker errors. Forward declaring also doesn't really
provide any benefit within cpp files unless it's to bring an internally
linked function within the same file into scope.
2017-01-29 19:30:56 -05:00
Lioncash d2da1897e7 IOS FS: Move behavior to separate functions 2017-01-29 18:32:59 -05:00
degasus 89cefe3103 JitArm64: Fix immediate versions of cmpl. 2017-01-29 18:38:43 +01:00
Stenzek 3b218c64b1 Vulkan: Refactor initialization to only use a single instance
Hopefully will fix the crash in vkDestroyInstance on the NV Shield TV,
and likely reduce boot times slightly for drivers that take a while
to create instances.
2017-01-29 22:18:53 +10:00
Matthew Parlane e823a9d80c Merge pull request #4779 from lioncash/fileio
IOS FileIO: Move GetFileStats code to its own function
2017-01-29 21:53:11 +13:00
Matthew Parlane a8c51d99f1 Merge pull request #4780 from booto/dcbz_hack
Hack to stop dcbz/dcbi over low MEM1 trashing memory.
2017-01-29 21:51:15 +13:00
Lioncash 5fd41716ae ec_wii: Make default data constexpr
None of these are modified anywhere.
2017-01-28 18:46:15 -05:00
Lioncash 926c9f995a ec_wii: Amend function casing 2017-01-28 18:46:14 -05:00
Lioncash 650071c3e4 ec_wii: Make getter functions const member functions 2017-01-28 18:45:56 -05:00
Lioncash 5b998ee9b0 ec_wii: Move implementation details into cpp file
Gets rid of the need for an include in the header file.
2017-01-28 18:45:04 -05:00
booto 2fbdf2a3ce Hack to stop dcbz/dcbi over low MEM1 trashing memory. 2017-01-28 18:04:44 -05:00
Lioncash 4c31bfef76 FileIO: Correct printf specifier in GetFileStats 2017-01-28 17:43:19 -05:00
Lioncash 6f0cabb1c5 FileIO: Move GetFileStats code to its own function 2017-01-28 17:41:40 -05:00
Mat M 66160c2781 Merge pull request #4743 from lioncash/es
ES: Separate IOCtlV code out into constituent functions
2017-01-28 15:33:34 -05:00
Markus Wick 69c4e6de41 Merge pull request #4767 from lioncash/mmio
MMIO: Get rid of a TODO regarding tuples
2017-01-28 15:38:49 +01:00
Lioncash 10d73988e7 DSPCore: Convert DSP stack register enum into an enum class
Makes it more self-documenting which stack is being loaded or stored to,
as C, D, and magic numbers are extremely vague. It also enforces a
strongly-typed API instead of accepting arbitrary integral values.

It also adds the two other missing stack register names -- loop address
and loop counter.
2017-01-28 09:17:27 -05:00
Markus Wick 3405f0ba01 Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9
Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
2017-01-28 13:02:54 +01:00
Markus Wick b96b592c76 Merge pull request #4775 from lioncash/unused
DSPEmitter: Remove unused class member variable
2017-01-28 12:44:07 +01:00
Mat M ede9c6255a Merge pull request #4770 from degasus/fifo
CommandProcessor: Limit scope of ugly SCPFifoStruct.
2017-01-28 06:43:23 -05:00
Lioncash 7959f900ed DSPEmitter: Remove unused class member variable 2017-01-28 06:36:54 -05:00
Markus Wick 04c3db8bfa Merge pull request #4771 from lioncash/dspemitter
DSPCore: Move emitter cycle code into DSPEmitter itself
2017-01-28 12:25:34 +01:00
Lioncash be3f9f7431 DSPEmitter: Fix -Wreorder warnings 2017-01-28 06:07:25 -05:00
Admiral H. Curtiss b2c40bf4c4 RenderBase: Let the Auto Adjust Window Size option request the final image size rather than the raw framebuffer size. 2017-01-28 11:40:53 +01:00
Admiral H. Curtiss e1fa6c374f RenderBase: Extract the framebuffer size to display size code into function. 2017-01-28 11:40:53 +01:00
Lioncash f5fe387a20 DSPEmitter: Make emitter dispatcher pointers private 2017-01-28 03:55:56 -05:00
Lioncash 0d42cbc923 DSPCore: Move JIT cycle code to DSPEmitter
Moves x86-specific emitter code out of DSPCore.
2017-01-28 03:55:40 -05:00
Scott Mansell 5da565a1a1 Merge pull request #4735 from degasus/jitcache
Jit64: Enable branch following.
2017-01-28 15:48:01 +13:00