Commit Graph

169 Commits

Author SHA1 Message Date
JosJuice 1f130bf8a3 Android: Declare host thread when generating analytics ID
Another instance of the host thread check failing.
2023-06-21 18:16:46 +02:00
JosJuice 27db8d4123
Merge pull request #11935 from nitanmarcel/patch-1
Use getCacheDir if getExternalCacheDir returns null.
2023-06-19 20:47:27 +02:00
Marcel Alexandru Nitan cff7a4bfd2 Use getCacheDir if getExternalCacheDir returns null. 2023-06-13 18:44:27 +00:00
JosJuice 03f2f57edf Android: Add HostThreadLock where necessary 2023-06-12 23:39:42 +02:00
JosJuice 3519a7070d Android: And Lock and Unlock wrappers to HostThreadLock
This way we can ensure DeclareAsHostThread and UndeclareAsHostThread
are called when locking and unlocking.
2023-06-12 23:39:42 +02:00
JosJuice 5524042922 Android: Move host thread lock to a separate file 2023-06-12 23:39:42 +02:00
Robin Kertels 23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
... using libadrenotools
2023-06-11 13:52:34 +02:00
Admiral H. Curtiss b3c9f49cbe
Core: Assert that only the Host thread may call PauseAndLock(). 2023-06-02 18:51:43 +02:00
Admiral H. Curtiss 9217a9eba4
JitInterface: Refactor to class, move to System. 2023-03-26 14:38:07 +02:00
JosJuice 62ff2f1030
Merge pull request #11385 from JosJuice/android-input-overhaul
Android input overhaul
2023-03-11 12:37:44 +01:00
Admiral H. Curtiss eb25c46a91
HW/DVDInterface: Refactor to class. 2023-03-10 18:12:59 +01:00
JosJuice 1b55d7c594 Android: Change how the overlay controller setting works
Up until now, there have been two settings on Android that stored the
selected Wii Remote extension: the normal one that's also used on PC,
and a SharedPreferences one that's used by the overlay controls to
determine what controls to show. It is possible for these two to end up
out of sync, and my input changes have made that more likely to happen.

To fix this, let's rework how the overlay controller setting works.
We don't want it to encode the currently selected Wii Remote extension.
However, we can't simply get rid of the setting, because for some Wii
games we need the ability to switch between a GameCube controller and a
Wii Remote. What this commit does is give the user the option to select
any of the 4 GameCube controllers and any of the 4 Wii Remotes. (Before,
controllers 2-4 weren't available in the overlay.) Could be useful for
things like the Psycho Mantis fight in Metal Gear Solid. I'm also
switching from SharedPreferences to Dolphin.ini while I'm at it.
2023-03-07 17:39:34 +01:00
JosJuice 93657cce54 Android: Stop extracting pre-defined controller INIs 2023-03-03 22:28:24 +01:00
JosJuice 9e7a2ee0fb Android: Remove old motion input implementation 2023-03-03 22:28:23 +01:00
JosJuice 0150f521f7 ControllerInterface/Android: Rip out ButtonManager
ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
2023-03-03 22:28:23 +01:00
JosJuice 86c1f6e1e7 Jit: Don't use a second stack
This second stack leads to JNI problems on Android, because ART fetches
the address and size of the original stack using pthread functions
(see GetThreadStack in art/runtime/thread.cc), and (presumably) treats
stack addresses outside of the original stack as invalid. (What I don't
understand is why some JNI operations on the CPU thread work fine
despite this but others don't.)

Instead of creating a second stack, let's borrow the approach ART uses:
Use pthread functions to find out the stack's address and size, then
install guard pages at an appropriate location. This lets us get rid
of a workaround we had in the MsgAlert function.

Because we're no longer choosing the stack size ourselves, I've made some
tweaks to where the put the guard pages. Previously we had a stack of
2 MiB and a safe zone of 512 KiB. We now accept stacks as small as 512 KiB
(used on macOS) and use a safe zone of 256 KiB. I feel like this should
be fine, but haven't done much testing beyond "it seems to work".

By the way, on Windows it was already the case that we didn't create
a second stack... But there was a bug in the implementation!
The code for protecting the stack has to run on the CPU thread, since
it's the CPU thread's stack we want to protect, but it was actually
running on EmuThread. This commit fixes that, since now this bug
matters on other operating systems too.
2023-02-28 20:29:46 +01:00
Scott Mansell abfc75f362 Cleanup headers 2023-01-31 19:41:24 +13:00
Scott Mansell 0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
JosJuice 0b9351c194 Android: Make more meticulous use of DeleteLocalRef
If we're in a function that isn't just going to immediately return to
Java, leaking local references can lead to problems eventually.
2022-12-27 22:03:44 +01:00
JosJuice 51ee05cb35 Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
InvoxiPlayGames f9e39cf200 Add Discord presence ioctlv to /dev/dolphin 2022-08-06 07:32:29 +01:00
JosJuice 01e4ce54c8 Android: Call WiimoteReal::InitAdapterClass before controller init
Should fix https://bugs.dolphin-emu.org/issues/12980.
2022-07-19 23:00:21 +02:00
JosJuice dabad82219 Require frontend to initialize controllers
We currently have two different code paths for initializing controllers:
Either the frontend (DolphinQt) can do it, or if the frontend doesn't do
it, the core will do it automatically when booting. Having these two
paths has caused problems in the past due to only one frontend being
tested (see de7ef47548). I would like to get rid of the latter path to
avoid further problems like this.
2022-07-17 14:03:04 +02:00
Pokechu22 37806472e1 GCAdapter: Defer initialization until MainWindow::InitControllers
If libusb fails to initialize, an assertion fails, but if that happens before the main window is created, then Dolphin just dies.  Now, the panic alert is properly shown and the user can ignore it.
2022-03-10 10:35:45 -08:00
JMC47 75ad057b08
Merge pull request #10405 from JosJuice/android-no-boot-timeout
Android: Get rid of the boot timeout
2022-02-23 15:40:54 -05:00
JosJuice aff45c91fc Port Wiimote source settings to the new config system
This lets us finally get rid of BootManager's ConfigCache!
2022-02-18 21:27:10 +01:00
JosJuice 07f2587e63 Android: Get rid of the boot timeout
We don't have a timeout like this on other platforms, and it doesn't
accomplish anything useful as far as I can tell. If you trigger it,
all that happens is that you don't get a working game and also can't
press Exit Emulation without Dolphin hanging (stuck in Core::Shutdown).
2022-01-29 11:15:04 +01:00
JMC47 237947e2f1
Merge pull request #10369 from Simonx22/android-online-system-update-2
Android: Add online system update functionality
2022-01-22 14:46:42 -05:00
OatmealDome 8ad1292df7 NativeLibrary: Add function to start system menu 2022-01-21 17:23:05 -05:00
Léo Lam 83c5446d85
Fix static initialisation order fiasco issue for Version variables
Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)

By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
Pokechu22 161c627466 Treewide: Remove unused inclusions of <cinttypes>
Most of these became unneeded when fmt was introduced.
2022-01-09 12:43:11 -08:00
Admiral H. Curtiss ab56f3ecbd
Calls to File::SetUserPath() no longer need to manually append directory separators. 2021-12-25 20:21:32 +01:00
Admiral H. Curtiss 83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class. 2021-11-22 00:35:35 +01:00
JosJuice 34021b5ebc Android: Allow starting game with Riivolution patches from the GUI 2021-10-30 23:24:36 +02:00
Léo Lam 7855e5f73b
Turn MAX_LOGLEVEL into a true constant (and fix self-comparison warning)
This replaces the MAX_LOGLEVEL define with a constexpr variable
in order to fix self-comparison warnings in the logging macros
when compiling with Clang. (Without this change, the log level check
in the logging macros is expanded into something like this:
`if (LINFO <= LINFO)`, which triggers a tautological compare warning.)
2021-10-15 21:51:01 +02:00
JosJuice 3eb07e9772 Android: Don't rely on onPause for pausing before destroying surface
Fixes a crash which was uncovered (or just made more likely?)
by the previous commit.
2021-09-21 16:33:57 +02:00
JosJuice 446e2d9119 Android: Remove state from EmulationState 2021-09-21 16:32:47 +02:00
JosJuice 2c564a0b9d Android: Remove mSurface from EmulationState 2021-09-21 16:31:55 +02:00
Bonta 2d744da68c Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
JosJuice 44c99f8cc1 Android: Avoid crash on early panic alert 2021-07-08 10:37:36 +02:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Filoppi 3c7c2dfaa1 Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
JosJuice 27ddf6382b Set console's default language/country/region based on computer settings 2021-03-27 10:05:26 +01:00
JosJuice d99d72f5a6 Android: Remove #ifdef __cplusplus checks
A C compiler would very much be unable to build this code anyway.
2021-03-04 22:47:23 +01:00
Shawn Hoffman 500a694ca8 msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00
JosJuice 80b56b6575 Android: Move InstallWAD to a new WiiUtils class
I'm trying to move away from dumping every native method
in NativeLibrary.
2021-01-27 20:10:05 +01:00
Ryan Meredith aaafb9ba04 Android: Add "Generate a New Statistics Identity" 2020-11-30 13:20:58 -05:00
JosJuice 8181a7b3dd Android: Remove unnecessary ANativeWindow_release call
This is already handled by SurfaceDestroyed. In the worst case,
the extra code could even race with SurfaceDestroyed if they
are triggered at the same time, but this is highly improbable.
2020-11-09 10:38:50 +01:00
JosJuice ee52f465b1 Android: Fix rotating EmulationActivity after boot fails
Time for yet another new iteration of working around the
"surface destruction during boot" problem...
This time, the strategy is to use a mutex in MainAndroid.cpp.
2020-11-09 10:38:49 +01:00
JosJuice 0280f3557c Android: Finish EmulationActivity from C++
This makes EmulationActivity automatically close if booting
fails, and lets us get rid of s_emulation_end_event.
2020-11-09 10:33:52 +01:00