Android: Remove state from EmulationState
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446e2d9119
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@ -410,6 +410,13 @@ public final class NativeLibrary
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*/
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public static native void StopEmulation();
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/**
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* Ensures that IsRunning will return true from now on until emulation exits.
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* (If this is not called, IsRunning will start returning true at some point
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* after calling Run.)
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*/
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public static native void SetIsBooting();
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/**
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* Returns true if emulation is running (or is paused).
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*/
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@ -417,6 +424,8 @@ public final class NativeLibrary
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public static native boolean IsRunningAndStarted();
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public static native boolean IsRunningAndUnpaused();
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/**
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* Enables or disables CPU block profiling
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*
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@ -123,8 +123,12 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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@Override
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public void onPause()
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{
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if (mEmulationState.isRunning() && !NativeLibrary.IsShowingAlertMessage())
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mEmulationState.pause();
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if (NativeLibrary.IsRunningAndUnpaused() && !NativeLibrary.IsShowingAlertMessage())
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{
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Log.debug("[EmulationFragment] Pausing emulation.");
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NativeLibrary.PauseEmulation();
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}
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super.onPause();
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}
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@ -186,7 +190,8 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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public void stopEmulation()
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{
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mEmulationState.stop();
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Log.debug("[EmulationFragment] Stopping emulation.");
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NativeLibrary.StopEmulation();
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}
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public void startConfiguringControls()
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@ -214,13 +219,7 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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private static class EmulationState
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{
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private enum State
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{
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STOPPED, RUNNING, PAUSED
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}
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private final String[] mGamePaths;
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private State state;
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private boolean mRunWhenSurfaceIsValid;
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private boolean loadPreviousTemporaryState;
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private final String temporaryStatePath;
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@ -229,56 +228,6 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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{
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mGamePaths = gamePaths;
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this.temporaryStatePath = temporaryStatePath;
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// Starting state is stopped.
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state = State.STOPPED;
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}
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// Getters for the current state
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public synchronized boolean isStopped()
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{
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return state == State.STOPPED;
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}
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public synchronized boolean isPaused()
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{
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return state == State.PAUSED;
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}
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public synchronized boolean isRunning()
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{
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return state == State.RUNNING;
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}
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// State changing methods
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public synchronized void stop()
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{
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if (state != State.STOPPED)
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{
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Log.debug("[EmulationFragment] Stopping emulation.");
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state = State.STOPPED;
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NativeLibrary.StopEmulation();
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}
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else
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{
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Log.warning("[EmulationFragment] Stop called while already stopped.");
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}
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}
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public synchronized void pause()
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{
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if (state != State.PAUSED)
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{
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state = State.PAUSED;
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Log.debug("[EmulationFragment] Pausing emulation.");
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NativeLibrary.PauseEmulation();
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}
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else
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{
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Log.warning("[EmulationFragment] Pause called while already paused.");
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}
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}
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public synchronized void run(boolean isActivityRecreated)
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@ -288,7 +237,6 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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if (NativeLibrary.IsRunning())
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{
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loadPreviousTemporaryState = false;
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state = State.PAUSED;
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deleteFile(temporaryStatePath);
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}
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else
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@ -326,8 +274,10 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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private void runWithValidSurface()
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{
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mRunWhenSurfaceIsValid = false;
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if (state == State.STOPPED)
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if (!NativeLibrary.IsRunning())
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{
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NativeLibrary.SetIsBooting();
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Thread emulationThread = new Thread(() ->
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{
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if (loadPreviousTemporaryState)
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@ -344,7 +294,7 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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}, "NativeEmulation");
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emulationThread.start();
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}
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else if (state == State.PAUSED)
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else
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{
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if (!EmulationActivity.getHasUserPausedEmulation() &&
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!NativeLibrary.IsShowingAlertMessage())
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@ -353,11 +303,6 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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NativeLibrary.UnPauseEmulation();
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}
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}
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else
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{
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Log.debug("[EmulationFragment] Bug, run called while already running.");
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}
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state = State.RUNNING;
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}
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}
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@ -23,6 +23,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/Flag.h"
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#include "Common/IniFile.h"
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#include "Common/Logging/LogManager.h"
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#include "Common/MsgHandler.h"
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@ -81,6 +82,7 @@ Common::Event s_update_main_frame_event;
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std::mutex s_surface_lock;
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bool s_need_nonblocking_alert_msg;
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Common::Flag s_is_booting;
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bool s_have_wm_user_stop = false;
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bool s_game_metadata_is_valid = false;
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} // Anonymous namespace
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@ -247,9 +249,14 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
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s_update_main_frame_event.Set();
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetIsBooting(JNIEnv*, jclass)
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{
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s_is_booting.Set();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv*, jclass)
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{
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return static_cast<jboolean>(Core::IsRunning());
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return s_is_booting.IsSet() || static_cast<jboolean>(Core::IsRunning());
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunningAndStarted(JNIEnv*,
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@ -258,6 +265,12 @@ JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunnin
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return static_cast<jboolean>(Core::IsRunningAndStarted());
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}
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JNIEXPORT jboolean JNICALL
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Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunningAndUnpaused(JNIEnv*, jclass)
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{
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return static_cast<jboolean>(Core::GetState() == Core::State::Running);
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(
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JNIEnv* env, jclass, jstring jDevice, jint Button, jint Action)
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{
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@ -561,6 +574,7 @@ static void Run(JNIEnv* env, const std::vector<std::string>& paths,
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}
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}
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s_is_booting.Clear();
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s_need_nonblocking_alert_msg = false;
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surface_guard.unlock();
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