Lioncash
|
a7d5084e1f
|
Merge pull request #2375 from sigmabeta/lollipop-ui-update
Implement first few screens of Android 5.0-based UI.
|
2015-05-08 12:57:00 -04:00 |
Lioncash
|
8b2f7b1e88
|
Merge pull request #2379 from lioncash/header
DolphinWX: Remove unnecessary includes
|
2015-05-08 12:54:56 -04:00 |
Lioncash
|
a7e9aea797
|
DolphinWX: Remove unnecessary includes
|
2015-05-08 12:39:26 -04:00 |
Markus Wick
|
4c3984053d
|
Merge pull request #2378 from lioncash/ogl
OGL: Minor changes in Render.cpp.
|
2015-05-08 16:00:11 +02:00 |
Lioncash
|
cb20589d7f
|
Merge pull request #2341 from lioncash/fwd
DolphinWX: Remove unnecessary forward declarations
|
2015-05-08 09:54:23 -04:00 |
Lioncash
|
a94e4dd07f
|
OGL: Join declarations and assignments in Render
|
2015-05-08 09:29:36 -04:00 |
Lioncash
|
eeb0f0b7c4
|
OGL: Get rid of some explicit deletes in Render
|
2015-05-08 09:28:29 -04:00 |
Dolphin Bot
|
ca7fe09f1a
|
Merge pull request #2369 from Armada651/depth-percision
VideoBackends: Use proper floating point depth precision.
|
2015-05-08 15:20:57 +02:00 |
Jules Blok
|
1d745d632a
|
PixelShaderGen: Clamp zCoord to the depth range.
|
2015-05-08 14:43:43 +02:00 |
Jules Blok
|
d04af15ad4
|
TextureConversionShader: Use floating point values in clamp().
|
2015-05-08 14:32:24 +02:00 |
Jules Blok
|
5dbb43ae1d
|
PixelShaderGen: Use new multiplier everywhere and directly cast to int instead or rounding.
|
2015-05-08 14:32:23 +02:00 |
Jules Blok
|
a224c604a3
|
D3D: Use a 32-bit floating point depth buffer.
|
2015-05-08 14:32:22 +02:00 |
Jules Blok
|
84a5f4abb0
|
VideoBackends: Use the new divisor when clearing the depth buffer.
|
2015-05-08 14:32:22 +02:00 |
Jules Blok
|
1a409a2e16
|
VideoBackends: Clamp Z peek values.
|
2015-05-08 14:32:21 +02:00 |
Jules Blok
|
0f2c72f0f8
|
VideoCommon: Clamp integer conversions.
|
2015-05-08 14:32:16 +02:00 |
Jules Blok
|
b0770e2a0c
|
VideoBackends: Floor depth values in depth copy shaders.
|
2015-05-08 14:29:30 +02:00 |
Jules Blok
|
be810eb750
|
OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.
|
2015-05-08 14:29:30 +02:00 |
Jules Blok
|
4b2e04b862
|
OGL: Change the depth buffer type to GL_FLOAT.
|
2015-05-08 14:29:29 +02:00 |
Jules Blok
|
c4f85a38e6
|
VideoBackends: Use proper floating point depth precision.
|
2015-05-08 14:29:29 +02:00 |
shuffle2
|
268b8fd26f
|
Merge pull request #2026 from mrgreywater/d3d-debugbreak
D3D: More debug information and break on error
|
2015-05-07 19:29:21 -07:00 |
Eder Bastos
|
b47835fc07
|
Implement first few screens of Android 5.0-based UI.
|
2015-05-07 22:27:42 -04:00 |
shuffle2
|
94995503aa
|
Merge pull request #2374 from randomstuff/fix-unpn
Fix build without UPnP
|
2015-05-07 18:36:02 -07:00 |
shuffle2
|
6fe2ab7fbf
|
Merge pull request #2359 from darkengine-io/new-qt
DolphinQt updates
|
2015-05-07 18:34:42 -07:00 |
Simon McFarlane
|
6c6fe8d724
|
QT: Add reset button
|
2015-05-07 12:37:19 -07:00 |
Simon McFarlane
|
5988750fe4
|
QT: Add Play/Pause to Emulation menu
|
2015-05-07 12:37:19 -07:00 |
Simon McFarlane
|
29a9c24b73
|
QT: Add ISO folder browser
|
2015-05-07 12:37:18 -07:00 |
Lioncash
|
f77587506f
|
Merge pull request #2345 from lioncash/tl
VideoConfigDiag: Simplify string translation handling
|
2015-05-07 05:05:48 -04:00 |
skidau
|
9eaae880e5
|
Merge pull request #1793 from LPFaint99/memcard
GCI folder: flush 1 second after last block is written
|
2015-05-07 16:30:01 +10:00 |
skidau
|
7b3bc9bfc7
|
Merge pull request #2373 from jdieter/master
Reverts #2362 while still fixing deadlock when adding multiple Wiimotes
|
2015-05-07 16:28:13 +10:00 |
Gabriel Corona
|
469ea24717
|
Fix build without UPnP
There is no checkbox.
|
2015-05-06 20:59:19 +02:00 |
Jonathan Dieter
|
3fe839d225
|
Avoid deadlock when adding Wiimotes (attempt #2)
Signed-off-by: Jonathan Dieter <jdieter@lesbg.com>
|
2015-05-06 21:53:53 +03:00 |
Ryan Houdek
|
80fe5e0a55
|
Merge pull request #2370 from sigmabeta/native-libs-task-removal
Remove the "nativeLibsToJar" gradle task.
|
2015-05-06 09:16:43 -04:00 |
Markus Wick
|
e0a7926ef7
|
Merge pull request #2372 from Armada651/msaa-depth
PixelShaderCache: Fix MSAA depth copy shader.
|
2015-05-06 12:59:09 +02:00 |
Jules Blok
|
24594a7888
|
PixelShaderCache: Fix MSAA depth copy shader.
|
2015-05-06 12:43:35 +02:00 |
joewestcott
|
72956d59c8
|
Reverts pull request #2362, fixes issue 8542.
|
2015-05-06 05:36:37 +01:00 |
skidau
|
a7e2425ffb
|
Merge pull request #2367 from skidau/GCPad-Recalibrate-forced
Skipped the calibration of the GC controller if it has already been calibrated.
|
2015-05-06 12:42:29 +10:00 |
Eder Bastos
|
2fe4b9ce68
|
Remove the "nativeLibsToJar" gradle task.
|
2015-05-05 22:34:56 -04:00 |
skidau
|
41f168373b
|
Merge pull request #2362 from jdieter/master
Avoid deadlock when adding Wiimotes
|
2015-05-06 12:30:54 +10:00 |
skidau
|
571cdcddd8
|
Merge pull request #2340 from dibas/testing
Show the cursor in os x fullscreen by default. Fixes issue 8376.
|
2015-05-06 12:28:45 +10:00 |
Simon McFarlane
|
629f45f1a5
|
QT: add exit function
|
2015-05-05 17:58:21 -07:00 |
comex
|
6414cdabb2
|
Merge pull request #2286 from JosJuice/wii-opening-bnr
Read opening.bnr to get names from Wii discs
|
2015-05-05 16:20:04 -04:00 |
Markus Wick
|
430e8b7ade
|
Merge pull request #2365 from Armada651/int-depth
VideoBackends: Implement depth copy shaders with integer math.
|
2015-05-05 17:21:20 +02:00 |
Markus Wick
|
1d351ba20e
|
Merge pull request #2366 from sigmabeta/master
Fix the ABI/toolchain table in Readme.md.
|
2015-05-05 09:25:38 +02:00 |
skidau
|
06bca52d80
|
Skipped the calibration of the GC controller if it has already been calibrated.
|
2015-05-05 13:05:34 +10:00 |
Eder Bastos
|
d2e8750297
|
Fix the ABI/toolchain table in Readme.md.
|
2015-05-04 19:31:14 -04:00 |
Jules Blok
|
7a1252f7e5
|
VideoBackends: Implement depth copy shaders with integer math.
|
2015-05-05 00:40:25 +02:00 |
Ryan Houdek
|
f9dc8a39c0
|
Merge pull request #2350 from sigmabeta/master
Convert the Android source code to Gradle.
|
2015-05-03 22:01:02 -04:00 |
Markus Wick
|
e0cfd934d2
|
Merge pull request #2364 from kayru/d3d_texture_bsf
D3D: StateManager::Apply no longer iterates through every texture and sampler slot
|
2015-05-03 21:39:33 +02:00 |
Yuriy O'Donnell
|
df5750edfd
|
D3D: Replaced explicit _BitScanForward with LeastSignificantSetBit
|
2015-05-03 21:14:29 +02:00 |
Lioncash
|
a04ec46e40
|
Merge pull request #2363 from sigmabeta/android-build-instructions
Add Android build instructions to Readme.md.
|
2015-05-03 14:34:53 -04:00 |