Commit Graph

30107 Commits

Author SHA1 Message Date
JMC47 cf8da56297
Merge pull request #7751 from zackhow/motefix
Android: Don't grab wiimote report if size is < 1
2019-01-28 19:53:04 -05:00
Jordan Woyak efd5c36773 DolphinQt: Display game list file sizes with an asterisk when file-size differs from volume-size (e.g. when they are compressed). 2019-01-28 14:44:25 -06:00
JosJuice 3639607849 Android: Add an AutoStartFiles in addition to AutoStartFile
Lets launchers specify multiple discs to launch, for automatic disc
switching.
2019-01-28 20:26:04 +01:00
JosJuice 2c6a975d1f Android: Use SelectedGames instead of SelectedGame in StartupHandler
Regression from the automatic disc change PR. See
https://forums.dolphin-emu.org/Thread-commit-63c9831-broke-game-autostarting-on-android
2019-01-28 20:16:48 +01:00
JosJuice 4cd5667319
Merge pull request #7725 from JosJuice/non-widescreen-titles
Mark more Wii titles as not supporting 16:9
2019-01-28 14:05:24 +01:00
JMC47 7907633126
Merge pull request #7715 from Techjar/qt-delete-unparented
Qt/MainWindow: Directly delete unparented dialogs
2019-01-28 06:42:07 -05:00
Connor McLaughlin 84794a6f0c
Merge pull request #7749 from jordan-woyak/fix-anaglyph-pp-selection
DolphinQt: Fix selection of PP shader when using anaglyph 3D.
2019-01-28 11:01:17 +10:00
zackhow 831ab64e1c Android: Don't grab wiimote report if size is < 1
Fixes crash when using official wiimotes with the dolphin bar.
2019-01-27 16:43:19 -05:00
Jordan Woyak 3db904baba DolphinQt: Reduce the padding between gamelist items. 2019-01-27 14:00:22 -06:00
Jordan Woyak c386a6a875 DolphinQt: Fix selection of PP shader when using anaglyph 3D. 2019-01-27 13:23:42 -06:00
Techjar d70ea9e4ec Core/HotkeyManager: Fix default hotkey conflicts 2019-01-27 06:20:01 -05:00
Anthony 55da8473c9
Merge pull request #7743 from Tilka/wiitdb
Update wiitdb files
2019-01-26 21:14:39 -08:00
Stenzek 3b033bf3f0 Vulkan: Move clear shader from Renderer to ShaderCache 2019-01-27 13:07:35 +10:00
Stenzek e2cf238ec4 Vulkan: Move swapchain related members from Renderer to SwapChain 2019-01-27 12:59:57 +10:00
Stenzek bd66db049a Vulkan: Use device-local functions where possible
Avoids a call into the loader library, which may improve performance
ever-so-slightly.
2019-01-27 12:51:04 +10:00
Stenzek ce1cc2d9fa Vulkan: Don't execute command buffer before shutting down
We don't need to, and this was causing occasional crashes on Adreno.
2019-01-27 12:41:10 +10:00
Stenzek b01df8670f Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled 2019-01-27 12:31:12 +10:00
Tillmann Karras 2bea723c57 Update wiitdb files 2019-01-27 00:52:52 +00:00
zackhow 369a5d9963 Android: Add backend multithreading option to gfx menu 2019-01-26 09:44:00 -05:00
zackhow 4979220cf0 Android: Optimize rumble call
Moved rumble call to IDCache since GetMethodID is expensive
2019-01-26 09:38:35 -05:00
zackhow 10238b45a4 Android: Wiimote only(no nunchuck) overlay upgrades
Increase some button sizes
Create new defaults for Wiimote only and horizontal wiimote
2019-01-26 09:30:09 -05:00
Connor McLaughlin ff5e296576
Merge pull request #7741 from Techjar/no-resume-on-stop
Qt/MainWindow: Don't unpause after confirming shutdown
2019-01-26 23:48:52 +10:00
Techjar 408029e8a3 Qt/MainWindow: Don't unpause after confirming shutdown
There's no good reason to do this, as it just causes running signals to
be sent as the core is shutting down.
2019-01-26 07:27:37 -05:00
JosJuice cf6eb3d38d Translation resources sync with Transifex 2019-01-26 12:29:45 +01:00
zackhow 8a1eb34c38 Android: Default backendMultithreading to false on android 2019-01-25 19:22:07 -05:00
spycrab 51a219c54d
Merge pull request #7263 from spycrab/qt_ini_edit
Qt/GameConfigWidget: Complete overhaul
2019-01-26 00:45:46 +01:00
spycrab ff5556ce2f Qt/GameConfigWidget: Complete overhaul 2019-01-26 00:41:22 +01:00
JosJuice b14e540671
Merge pull request #7736 from stenzek/imgui-hidpi
RenderWidget: Fix mouse position for imgui on hidpi screens
2019-01-25 22:45:31 +01:00
spycrab 0691971d82 Core: Fix some warnings 2019-01-25 21:21:22 +01:00
spycrab f0ac74d1b0
Merge pull request #7737 from spycrab/qt_fix_warnings
DolphinQt: Fix some warnings
2019-01-25 17:30:41 +01:00
spycrab f908612452 DolphinQt: Fix some warnings 2019-01-25 17:21:38 +01:00
spycrab b4c37f3148
Merge pull request #7732 from spycrab/bump_min_version
Qt: Bump minimum macOS version required
2019-01-25 16:49:56 +01:00
Stenzek 3d8145af65 RenderWidget: Fix mouse position for imgui on hidpi screens 2019-01-26 01:31:58 +10:00
spycrab 787f2c6bd7 Qt: Make more messages modal 2019-01-25 16:16:27 +01:00
spycrab 6962d5bc52
Merge pull request #7478 from stenzek/imgui
Replace raster font with dear imgui
2019-01-25 15:08:40 +01:00
Stenzek 774480ba23 Vulkan: Set contents scale of Metal layer to screen factor
This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
spycrab 4badc961d0 Qt: Bump minimum macOS version required 2019-01-25 13:18:07 +01:00
JMC47 e060b133e3
Merge pull request #7722 from 0xFEEDC0DE64/gamecube-settings-improvements
General GameCubePane improvements
2019-01-25 05:40:07 -05:00
Connor McLaughlin af25b9aede
Merge pull request #7731 from zackhow/point
Android: Fix pointer if game aspect ratio is larger than device's
2019-01-25 19:38:29 +10:00
zackhow fc32ec7ffe Android: Fix pointer if game aspect ratio is larger than devices 2019-01-24 22:19:48 -05:00
Stenzek ee0fa548bc Vulkan: Don't bind last descriptor set if bounding box is unsupported
Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
Stenzek c6f151c4e1 Android: Use scaledDensity as backbuffer scale (for imgui) 2019-01-25 11:15:57 +10:00
Stenzek 82fd923a4e Android: Add getter method for NativeLibrary.sEmulationActivity
Also makes sEmulationActivity private.
2019-01-25 11:15:57 +10:00
Stenzek e9b02e7dd0 Vulkan: Remove unused UpdateUtilityUniformBuffer function 2019-01-25 11:15:57 +10:00
Stenzek 78588ce79d ShaderCache: Use imgui for shader compilation dialog 2019-01-25 11:15:57 +10:00
Stenzek e4b205c769 Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
Stenzek f1e7fb505b Renderer: Scale all imgui fonts by the backbuffer scale 2019-01-25 11:15:57 +10:00
Stenzek c9c0b85056 VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
Stenzek e03b8e899e Vulkan: Move texture upload buffer to ObjectCache 2019-01-25 11:15:57 +10:00
Stenzek 36ce47635b RenderWidget: Hook up to ImGui 2019-01-25 11:15:57 +10:00