Commit Graph

17118 Commits

Author SHA1 Message Date
comex 5d61b9d0a4 Merge pull request #2313 from lioncash/unused
GPFifo: Remove unused parameters from Write[x] functions
2015-04-22 00:39:38 -04:00
comex 31ea8d0834 Merge pull request #2310 from lioncash/fsmenu
FrameTools: Use AppendRadioItem for constructing the frameskip menu
2015-04-22 00:39:17 -04:00
Lioncash 56df9b7508 GPFifo: Remove unused parameters from Write[x] functions 2015-04-21 23:01:25 -04:00
comex 06dd0ba3b4 Exit ReadDataFromFifoOnCPU, PushFifoAuxBuffer early if shutting down (GpuRunningState=false)
This was causing a race condition where the "absurdly large aux buffer"
panic alert would be triggered in the last bit of fifo processing on the
CPU thread in deterministic mode (i.e. netplay).  SyncGPU is supposed to
move the auxiliary queue data to the beginning of the containing buffer
so we don't have to deal with wraparound; if GpuRunningState is false,
however, it just returns, because it's set to false by another thread -
thus it doesn't know whether RunGpuLoop is still executing (in which
case it can't just reset the pointers, because it may still be using the
buffer) or not (in which case the condition variable it normally waits
for to avoid the previous problem will never be signaled).  However,
SyncGPU's caller PushFifoAuxBuffer wasn't aware of this, so if the
buffer was filling at just the right time, it'd stay full and that
function would complain that it was about to overflow it.  Similar
problem with ReadDataFromFifoOnCPU afaik.  Fix this by returning early
from those as well; other callers of SyncGPU should be safe.  A
*slightly* cleaner alternative would be giving the CPU thread a way to
tell when RunGpuLoop has actually exited, but whatever, this works.
2015-04-21 22:33:29 -04:00
YL 8ad45607af Add Global Brawl Netplay Settings
Creates an ini for Super Smash Bros. Brawl and adds a gecko code for standardized tournament play (unlock all characters and stages, set to a timed, stock battle, items off, ect.)

More info here: http://smashboards.com/threads/brawl-gets-an-optimized-netplay-codeset.397646/

Update RSBE01.ini
2015-04-21 15:17:48 -07:00
Markus Wick 4340927b7f Merge pull request #2308 from Stevoisiak/FrameToolsMath
FrameTools: Remove redundant 'i-1'
2015-04-21 16:17:02 +02:00
Lioncash ebe0222265 FrameTools: Use AppendRadioItem for constructing the frameskip menu
Same thing, less code.
2015-04-20 21:51:30 -04:00
Matthew Parlane d662fffb8c Merge pull request #2309 from lioncash/header
DiscIO: Add a missing header to Volume.h
2015-04-21 13:29:55 +12:00
Lioncash f5c72c5b1a DiscIO: Add a missing header to Volume.h 2015-04-20 21:10:31 -04:00
Stevoisiak c3cf43f064 FrameTools: Remove redundant 'i-1' 2015-04-20 20:24:37 -04:00
Matthew Parlane 571eee8648 Merge pull request #2225 from JosJuice/remove-volumehandler
Get rid of VolumeHandler
2015-04-21 11:18:57 +12:00
Matthew Parlane a86f2fe2e7 Merge pull request #2199 from skidau/remove-controls-lock
Cleaned up the controller locking mechanism
2015-04-21 11:13:30 +12:00
Matthew Parlane 82bbada352 Merge pull request #2257 from RachelBryk/battery
Add an option for wiimote battery.
2015-04-21 11:12:12 +12:00
Matthew Parlane f35277f215 Merge pull request #2267 from Stevoisiak/soundStream
(Visual Studio) Categorize SoundStream.h with other SoundStream files
2015-04-21 11:10:49 +12:00
Matthew Parlane b0db4f53cc Merge pull request #2307 from lioncash/crash
Core: Don't display on-screen messages via DisplayMessage until emulation has begun
2015-04-21 11:08:07 +12:00
Lioncash d799446faf Core: Don't display on-screen messages via DisplayMessage until emulation has begun 2015-04-20 18:31:40 -04:00
Lioncash d27b8673f5 Merge pull request #2306 from Stevoisiak/MoveUndoSaveState
FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:45:41 -04:00
Lioncash 41017742eb Merge pull request #2305 from Stevoisiak/GlobalsSectionComments
Globals.h: Added comments for menu sections
2015-04-19 20:45:20 -04:00
Stevoisiak 83ec7a1e78 FrameTools: Move "Undo Save State" to save state menu 2015-04-19 20:18:11 -04:00
Stevoisiak 8adf8b16bc Globals.h: Added comments for menu sections 2015-04-19 18:51:55 -04:00
Markus Wick c74ae3d27e Merge pull request #2303 from degasus/master
no-gui: fix help string
2015-04-18 15:48:10 +02:00
degasus 8c209b3bc9 no-gui: fix help string 2015-04-18 15:03:42 +02:00
Lioncash 9eb608c9da Merge pull request #2301 from lioncash/const
General: Apply the const specifier where applicable
2015-04-16 23:13:39 -04:00
Markus Wick cd0212ab1c Merge pull request #2302 from lioncash/perf
PerfQueryBase: Move common implementation variables into base class
2015-04-16 07:31:31 +02:00
skidau 7063886520 Merge pull request #2289 from lioncash/netplay
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-16 12:35:41 +10:00
skidau f0593095b4 Merge pull request #2295 from comex/fix-usb-threading
Fix threading issues
2015-04-16 12:33:20 +10:00
skidau 70605cae5c Merge pull request #2300 from lioncash/update
Debugger: Update the registers/watches before refreshing grids.
2015-04-16 12:30:24 +10:00
skidau c895e4504a Merge pull request #2298 from JosJuice/partitions-no-string-parsing
Fix extracting Wii disc partitions numbered 10 or higher
2015-04-16 12:00:40 +10:00
skidau 221d37ae83 Merge pull request #2287 from lioncash/hkbinds
HotkeyDlg: Get rid of application-wide event bindings.
2015-04-16 11:59:24 +10:00
skidau 6b82b31640 Merge pull request #2285 from linkmauve/nogui-no-x11
NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 11:58:15 +10:00
skidau 8bb7f785b0 Merge pull request #2269 from APK-Games/master
Updated and added new Action replay Codes
2015-04-16 11:55:31 +10:00
Lioncash 63393570fb PerfQueryBase: Move common implementation variables into base class 2015-04-15 19:22:16 -04:00
Emmanuel Gil Peyrot 1e7ca7f579 NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set 2015-04-16 01:10:57 +02:00
JosJuice 86ceb54c38 Fix extracting Wii disc partitions numbered 10 or higher
Instead of trying to get the partition number from the
(localized!) item name, the partitions are now stored as item data.
2015-04-15 09:29:24 +02:00
Lioncash b0613bb1c8 General: Apply the const specifier where applicable 2015-04-15 02:04:03 -04:00
Lioncash 2cddb8f480 Debugger: Update the registers/watches before refreshing grids. 2015-04-15 00:13:13 -04:00
shuffle2 7506c386cf Merge pull request #2299 from lioncash/d3d
D3D: Remove dependency on wxWidgets
2015-04-14 19:31:46 -07:00
Lioncash bdde6b2a7c D3D: Remove dependency on wxWidgets
This hasn't been necessary for ages
2015-04-14 22:27:03 -04:00
Lioncash a6970b3744 Merge pull request #2288 from lioncash/unnecessary
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-14 10:42:29 -04:00
Lioncash 882080c282 Merge pull request #2284 from lioncash/leaks
DolphinWX: Fix memory leaks relating to the TAS dialog
2015-04-14 10:38:48 -04:00
Lioncash f1de5bc2e5 Merge pull request #2297 from Armada651/includes
Base.props: Remove DXSDK_DIR from the include path.
2015-04-13 20:36:21 -04:00
Jules Blok bea3054c9c Base.props: Remove DXSDK_DIR from the include path.
By overriding the include directories we can ensure we only use the Windows SDK.
2015-04-13 21:44:40 +02:00
Lioncash c36a6b7599 Merge pull request #2291 from JosJuice/qt-sort-ascending-title
DolphinQt: Sort game list by ascending title order by default
2015-04-13 02:36:31 -04:00
Lioncash a8142f8d3e Merge pull request #2296 from comex/warning-fixes-99999
Warning fixes 99999
2015-04-13 02:35:16 -04:00
comex 8ebe3d3478 Remove unused field. 2015-04-13 02:27:08 -04:00
comex 5fff97f3f4 Fix printf width in TraversalServer. 2015-04-13 02:26:52 -04:00
comex ba664b3293 Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)

Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
comex e000aaaf5d Have the UI thread do PauseAndLock before messing with GetUsbPointer.
Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required.  One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
Lioncash 59c4beb8ea Merge pull request #2293 from JosJuice/main-unnecessary-include
Main: Remove unnecessary shellapi.h include
2015-04-12 13:07:27 -04:00
JosJuice bd680aa3b5 Main: Remove unnecessary shellapi.h include
The include was introduced by bcf1f54c and made unnecessary by 611f3494.
2015-04-12 10:22:18 +02:00