Commit Graph

113 Commits

Author SHA1 Message Date
Vlad Firoiu 6a89cf0201 Moved X11Utils into UICommon. 2017-03-08 01:24:10 -08:00
Lioncash 26f7f55a66 GeneralConfigPane: Fix analytics sizer's right side being misaligned by 5 units 2017-03-06 22:19:54 -05:00
Lioncash 552c0d8404 Common: Move byte swapping utilities into their own header
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
Lioncash beec40f178 IniFile: Handle s64/u64 values 2017-02-25 00:03:20 -05:00
Phil Christensen 34b0b1b9d6 wxWidgets expects non-const
revert my previous change to these files and instead create a named temporary.
2017-02-15 21:20:29 -08:00
Phil Christensen 2ed61b0ee1 C++ conformance fixes (MSVC /permissive-)
We (the Microsoft C++ team) use the dolphin project as part of our "Real world code" tests.
I noticed a few issues in windows specific code when building dolphin with the MSVC compiler
in its conformance mode (/permissive-).  For more information on /permissive- see our blog
https://blogs.msdn.microsoft.com/vcblog/2016/11/16/permissive-switch/.

These changes are to address 3 different types of issues:

1) Use of qualified names in member declarations

    struct A {
        void A::f() { } // error C4596: illegal qualified name in member declaration
                        // remove redundant 'A::' to fix
    };

2) Binding a non-const reference to a temporary

    struct S{};
  
    // If arg is in 'in' parameter, then it should be made const.
    void func(S& arg){}
  
    int main() {
      //error C2664: 'void func(S &)': cannot convert argument 1 from 'S' to 'S &'
      //note: A non-const reference may only be bound to an lvalue
      func( S() );
   
      //Work around this by creating a local, and using it to call the function
      S s;
      func( s );
    }

3) Add missing #include <intrin.h>

Because of the workaround you are using in the code you will need to include
this.  This is because of changes in the libraries and not /permissive-
2017-02-15 20:37:04 -08:00
Léo Lam 4662e25cbb DolphinWX: Fix overclock slider clock display 2017-02-08 15:07:34 +01:00
Florent Castelli 2bc3ffe07d DolphinWX: Add missing include for no-PCH builds 2017-02-08 05:24:46 +01:00
Léo Lam b7cc25535f DolphinWX: Add USB passthrough settings
Allows adding/removing devices from USB passthrough.
2017-02-05 11:36:47 +01:00
JosJuice 91fe332036 "Wii Remote Motor" -> "Wii Remote Rumble"
I've never heard any user call this motor. Let's use the word
that Nintendo uses and people actually recognize.
2017-02-01 16:19:03 +01:00
Lioncash 8078c18a80 Core: Move EXI source files to their own directory
Keeps related source files together and cleans up the root directory of HW
a little bit.
2017-01-20 16:06:35 -05:00
Léo Lam 24199293d3 IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)

This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.

We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
2017-01-18 20:43:10 +01:00
Lioncash 722162b54a IPC_HLE: Namespace IOS HLE
Gets all of the IOS HLE code out of the global scope.
2017-01-17 20:46:58 -05:00
Techjar dd00f9ea34 Should fix being unable to change memory card slot A 2016-12-26 22:03:14 -05:00
JosJuice 9bd514ed1c Add TGC disc image compatibility 2016-12-18 18:57:36 +01:00
aldelaro5 9ff95c58fa Add a special input configuration dialog for the GameCube Mic
This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog.  This also allows to pass the right port number for the new dialog.
2016-12-05 18:09:31 -05:00
aldelaro5 00f680b830 Add flexibility to InputConfigDialog
Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one.  It breaks every inputconfigDialog, but this will get fixed in the next commits.

Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
2016-11-28 08:26:27 -05:00
Lioncash 2d9ef3412a GCAdapterConfigDiag: Mark OnUpdateAdapter parameter as unused. 2016-11-10 20:19:53 -05:00
Lioncash 1ae9027a6b GCAdapterConfigDiag: Rename UpdateAdapter to OnUpdateAdapter
Uses the general naming convention for event functions.
2016-11-10 20:18:59 -05:00
Lioncash c5c7ff9fd6 GCAdapterConfigDiag: Make functions private where applicable
These don't need to be in the public interface.
2016-11-10 20:12:02 -05:00
Lioncash 2acf3570e0 PathConfigPane: Eliminate main frame global usage 2016-11-08 21:19:24 -05:00
Lioncash c2d00d25fe DolphinWX: Make the main config dialog modeless 2016-11-06 08:04:54 -05:00
Lioncash bfa9cc2736 DolphinWX: Enable/disable config UI options based on core state 2016-11-05 11:14:37 -04:00
Lioncash 07e3835a49 GeneralConfigPane: rename cpu_cores to m_cpu_cores 2016-11-04 21:57:46 -04:00
Lioncash 5d4c714662 CodeWindow: Hide GetMenuBar()
This eliminates public usage of the GetMenuBar() function in CodeWindow.
The benefit of this is it also gets rid of the need to perform direct
access across the config dialog and the main frame. It also gets rid of
the use of the main_frame global.

GetMenuBar() will be removed entirely from CodeWindow in a follow-up that
also removes any related remnants of code made obsolete with its removal.
2016-11-04 00:09:47 -04:00
Markus Wick 4f5d0cd450 Merge pull request #4391 from Pringo/wii-remote
Change "Wiimote" to "Wii Remote" in Interface
2016-10-31 12:49:16 +01:00
Lioncash 5e8ccb15ff DolphinWX: Move toolbar creation to a wxToolBar subclass 2016-10-27 21:56:08 -04:00
Pringo 4bd5674b85 Change "Wiimote" to "Wii Remote" in Interface
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.

This is mostly a resubmission of #4338 but there are some minor other changes as well.
2016-10-25 19:49:41 -07:00
JosJuice 2fc2baf376 Merge pull request #4369 from lioncash/config
DolphinWX: Minor include changes to config panes/dialogs
2016-10-21 22:04:09 +02:00
Lioncash 855061682e GameCubeConfigPane: Add forward declaration for TEXIDevices 2016-10-20 10:42:32 -04:00
Lioncash 934b32acfb GeneralConfigPane: Add <vector> include
Ensures the class member is always resolved correctly.
2016-10-20 10:16:49 -04:00
Lioncash 2bd7f7f0d8 AdvancedConfigPane: Add necessary includes to header
time_t is defined in ctime, and u32 is defined in CommonTypes.
2016-10-20 10:14:26 -04:00
Lioncash 24cf46aa5a GCAdapterConfigDiag: Cull includes in header file
Prevents dragging in unnecessary headers into other including files.
2016-10-20 10:09:19 -04:00
Michael Maltese c253076564 AudioConfigPane: clang-format 2016-10-09 19:34:11 -07:00
Michael Maltese 78655e5fed AudioConfigPane: gray-out extra text for disabled controls 2016-10-09 19:33:50 -07:00
Michael Maltese a0ebafe9a9 AudioConfigPane: move DPL2 decoding into 'Backend Settings' 2016-10-09 19:22:18 -07:00
Michael Maltese 45903b7b4d AudioCommon: SupportsDPL2Decoder, SupportsLatencyControl, SupportsVolumeChanges 2016-10-09 19:18:16 -07:00
Michael Maltese 4834a90e63 AudioConfigPane: dedupe code into ToggleBackendSpecificControls 2016-10-09 19:10:24 -07:00
Léo Lam afd2f58e29 Don't read/store settings directly from/to SYSCONF
Instead of directly reading/storing settings from/to the SYSCONF, we
now store Wii settings to Dolphin's own configuration, and apply them
on boot. This prevents issues with settings not being saved, being
overridden and lost (if the user opens a dialog that writes to the
SYSCONF while a game is running).

This also fixes restoring settings from the config cache after a
graceful shutdown; for some reason, settings were only restored
after a normal shutdown.

Fixes issue 9825 and 9826
2016-10-08 14:37:55 +02:00
Léo Lam 39fd6dcd5b Fix missing includes
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
degasus 0c67297ea0 ConfigManager: Drop SkipIdle option.
This option is safe + deterministic, so let's always enable it.
2016-10-04 08:31:43 +02:00
EmptyChaos 741dfce05e WX: HiDPI: ControllerConfigDiag
Minor appearance change to align wiimote and gamecube sections.
2016-10-04 13:47:22 +11:00
EmptyChaos a4d633de15 WX: HiDPI: Config Panes 2016-10-04 13:47:22 +11:00
Léo Lam e63b07f73b ControllerConfigDiag: Improve the UI
The ControllerConfigDiag design was getting confusing, so more
significant changes needed to be done.

Firstly, the GC controller and the Wiimote section layouts have been
aligned for consistency.

The Balance Board source chooser is a checkbox.

The "general settings" that affect the SYSCONF have been moved to the
Wii pane in the Config dialog. It makes more sense because those
affect the Wii's settings in the NAND, unlike the other options.

Another reason for moving it is that the Controller Config Dialog was
getting pretty crowded, and the whole section is disabled when
emulation is running, which is wasted space.

The Wiimotes section is now organised by two radio buttons. One is for
the Passthrough Mode, with sync/reset buttons under it; the other is
the emulated Bluetooth mode, which still has the regular Wiimote source
choosers, the Continuous Scanning controls and the Enable Speaker Data
option (which only applies to the emulated BT mode).

Hopefully this should make things a bit clearer and look cleaner.

(This is a monolithic commit because separating UI changes is hard)
2016-10-03 23:13:09 +02:00
Léo Lam 04c1757b49 Fix a few warnings 2016-10-03 19:29:35 +02:00
shuffle2 0082fa527b Merge pull request #4117 from JosJuice/wx-language-code
Save GUI language as string instead of wxLanguage enum
2016-10-02 21:23:36 -07:00
shuffle2 5a8abb4f93 Merge pull request #4127 from jloehr/FixDialogClosingButtons
Fix dialog closing buttons
2016-10-02 21:16:24 -07:00
Chris Burgener 23b2601133 Fix advanced config panel staying disabled after TAS recording 2016-09-06 22:12:13 -04:00
Chris Burgener a3eb9082fc Fix issues with Custom RTC when set past the year 2038 2016-08-21 13:33:01 -04:00
Julian Löhr 41e64cfdfc Change the Wii U GC Adapter Dialog button from 'OK' to 'Close' 2016-08-16 12:28:49 +02:00