Pierre Bourdon
8104caa06b
Merge pull request #7427 from weihuoya/setting-fx
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fx settings for android
2018-11-13 03:10:46 +01:00
Pierre Bourdon
551210fb63
Merge pull request #7569 from Techjar/sync-deferred-efb
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NetPlay: Sync Defer EFB Copies setting
2018-11-13 03:09:25 +01:00
weihuoya
c4f065611e
Android: fx setting
2018-11-13 10:04:44 +08:00
Techjar
caf2fc3c3e
NetPlay: Sync Defer EFB Copies setting
2018-11-12 20:45:12 -05:00
Pierre Bourdon
97e3200f57
Merge pull request #7519 from stenzek/controller-window
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Core: Switch controller interface to render surface on booting
2018-11-12 17:26:03 +01:00
Pierre Bourdon
4de7161eaa
Merge pull request #7565 from stenzek/vulkan-fence
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Vulkan: Fix incorrect fence being assigned to staging texture
2018-11-11 21:49:47 +01:00
Stenzek
a0653a1a34
Vulkan: Fix incorrect fence being assigned to staging texture
2018-11-12 01:02:32 +10:00
Pierre Bourdon
f1c41c9a62
Merge pull request #7563 from delroth/crashfix
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SystemTimers: fix a 1-in-1000 crash happening in throttler performance reporting
2018-11-10 20:52:57 +01:00
Pierre Bourdon
a9f7df5b15
SystemTimers: fix a 1-in-1000 crash happening in throttler performance
2018-11-10 20:50:17 +01:00
Pierre Bourdon
6e9eb7c07c
Merge pull request #7561 from MerryMage/fix-Jit_LoadStore
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Jit_LoadStore: Ra needs to be ReadWrite when writeback is required
2018-11-10 12:06:31 +01:00
MerryMage
df08a77812
Jit_LoadStore: Ra needs to be ReadWrite when writeback is required
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This was an erronous change in 534db3b
, Ra was previously loaded but was changed to not being loaded.
Why is loading necessary? Loading is necessary because when a memory exception occurs, the current
register values are flushed. This occurs before a new value is loaded into Ra, so the previous value
is required in Ra.
2018-11-10 10:57:15 +00:00
JosJuice
0e1cca54da
Merge pull request #7555 from Techjar/config-delcaration-unused
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Core/Config: Remove unused NETPLAY_SELECTED_HOST_GAME declaration
2018-11-09 08:07:21 +01:00
Pierre Bourdon
61b9ef33ab
Merge pull request #7492 from MerryMage/regcache2
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JitRegCache: Refactor register cache
2018-11-09 04:45:47 +01:00
Techjar
4fd2a25253
Core/Config: Remove unused NETPLAY_SELECTED_HOST_GAME declaration
2018-11-08 22:39:42 -05:00
Pierre Bourdon
162e34ad22
Merge pull request #7534 from Techjar/fix-netplay-gamelist-saving
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NetPlay: Fix saving host game selection
2018-11-09 04:28:55 +01:00
Pierre Bourdon
541c5ee996
Merge pull request #7550 from JosJuice/widescreen-hack-suggested-ratio
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Fix the widescreen hack for Wii games with 4:3 forced in game INI
2018-11-09 04:28:31 +01:00
Pierre Bourdon
98d2e278b0
Merge pull request #7551 from zackhow/fixffs
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Android: Fix crash on instant rotate
2018-11-09 04:27:59 +01:00
Pierre Bourdon
e903d346ea
Merge pull request #7552 from stenzek/texture-cache-leak
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TextureCache: Fix leaking TCacheEntry instances
2018-11-09 04:27:14 +01:00
Pierre Bourdon
4271a0ab97
Merge pull request #7554 from spycrab/updater_tb
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Updater: Show progress in taskbar
2018-11-08 13:12:12 +01:00
spycrab
1595a9bdcd
Updater: Show progress in taskbar
2018-11-08 11:54:56 +01:00
Connor McLaughlin
80259b019b
Merge pull request #7549 from JMC47/NickUnite
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Fix glitched corner in Nickelodeon Unite.
2018-11-08 11:53:06 +10:00
Stenzek
78056686fd
TextureCache: Fix leaking TCacheEntry instances
2018-11-08 11:52:17 +10:00
zackhow
5f5262ad34
AndroidTv: don't show landscape lock setting for leanback
2018-11-07 19:50:44 -05:00
zackhow
0446a58ec5
Android: Fix crash on instant rotate
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Delay the creation of the emulation fragment if: the device is a phone, if
emulation should be locked to landscape, and the current orientation is
portrait.
2018-11-07 19:44:48 -05:00
JosJuice
a42432cae4
RenderBase: Set m_aspect_wide on start
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It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide.
2018-11-07 19:01:45 +01:00
JosJuice
b93b7ec419
Fix the widescreen hack for Wii games with 4:3 forced in game INI
2018-11-07 19:00:24 +01:00
JMC47
48f6938ac4
Fix glitched corner in Nickelodeon Unite.
2018-11-07 12:42:31 -05:00
Pierre Bourdon
16a618f413
Merge pull request #7548 from stenzek/graphics-window-crash
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OGL: Fix crash when opening graphics window on another backend
2018-11-07 17:45:52 +01:00
Pierre Bourdon
a77882468b
Merge pull request #7544 from DXGLdotinfo/master
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Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt …
2018-11-07 15:35:56 +01:00
Stenzek
0c0d66809d
PixelShaderGen: Split bbox into seperate variables
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The Metal shader compiler fails to compile the atomic instructions
when operating on individual components of a vector. Spltting it
into four variables shouldn't make any difference for other
platforms, as they are accessed independently.
2018-11-07 05:41:09 -08:00
Stenzek
673f1963a0
Vulkan: Support macOS via MoltenVK
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The path to the MoltenVK library can be specified by the
LIBMOLTENVK_PATH environment variable, otherwise it assumes it is
located in the application bundle's Contents/MacOS directory.
2018-11-07 05:41:09 -08:00
Stenzek
c7a2b1572b
CMake: Build Vulkan backend on macOS
2018-11-07 05:12:20 -08:00
Stenzek
041b977523
Common: Use GCD semaphores on macOS
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Unnamed semaphores are not supported.
2018-11-07 05:12:20 -08:00
Stenzek
a1b9a9f519
DolphinQt: Add backend multithreading to graphics config
2018-11-07 05:12:20 -08:00
Stenzek
487ea5ab36
VideoBackend: Add a virtual PrepareWindow function
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Executes backend-specific commands on the main thread.
2018-11-07 05:12:20 -08:00
Pierre Bourdon
2e370b4ec3
Merge pull request #7532 from mahdihijazi/mahdi/remove_cxl_btn
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Android: Remove the cancel button from the file browser
2018-11-07 13:26:26 +01:00
Pierre Bourdon
c52bdba28a
Merge pull request #7542 from Tilka/fifo_analyzer
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FIFOAnalyzer: don't use misleading format strings
2018-11-07 13:26:01 +01:00
Stenzek
7efdd1070b
OGL: Fix crash when opening graphics window on another backend
2018-11-07 21:20:12 +10:00
JosJuice
3d61b1a1d5
Merge pull request #7547 from Techjar/mh3-safe-texture-cache
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GameSettings: Set safe texture cache accuracy for Monster Hunter Tri (Japanese)
2018-11-07 11:39:31 +01:00
Techjar
11ba11b147
GameSettings: Set safe texture cache accuracy for Monster Hunter Tri (Japanese)
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Needed for fonts to appear correctly.
2018-11-07 05:14:47 -05:00
Pierre Bourdon
cb806dd63c
Merge pull request #7546 from Techjar/fix-memcard-saving
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Core/Config: Fix memcard path not being saved
2018-11-07 10:34:00 +01:00
Techjar
dfa4395ba0
Core/Config: Fix memcard path not being saved
2018-11-07 04:29:44 -05:00
Pierre Bourdon
dac58a859c
Merge pull request #7539 from stenzek/batched-efb-copies
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TextureCache: Deferred/batched EFB copies
2018-11-07 09:32:37 +01:00
Stenzek
a45f977d26
Analytics: Add deferred EFB copies setting to graphics settings
2018-11-07 16:25:01 +10:00
Stenzek
71e3bc40a3
Android: Add defer EFB copies to settings
2018-11-07 16:25:01 +10:00
Stenzek
66b6e72c5e
Vulkan: Submit fewer command buffers in deferred EFB copies mode
2018-11-07 16:25:01 +10:00
Stenzek
8e2c063d62
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
William
6d437b282a
Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt and Updater. Enables high contrast themes on Windows 8+.
2018-11-03 22:33:55 -04:00
JosJuice
710b893b91
Merge pull request #7541 from zackhow/notoreo
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AndroidTv: Don't run oreo channels when not on oreo
2018-11-03 18:54:27 +01:00
Tillmann Karras
6714159660
FIFOAnalyzer: don't use misleading format strings
2018-11-03 14:37:22 +00:00