Jules Blok
|
9b2cd82da5
|
GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
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2014-11-23 14:30:12 +01:00 |
degasus
|
ed9f258b27
|
GeometryShader: Don't read from output variables
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2014-11-23 14:30:12 +01:00 |
Jules Blok
|
106df04e8e
|
GeometryShaderGen: Declare the vertex array size.
|
2014-11-23 14:30:12 +01:00 |
Jules Blok
|
422125c1a9
|
GeometryShaderGen: Add comments.
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2014-11-23 14:30:12 +01:00 |
Jules Blok
|
24e4de3643
|
VideoConfig: Move stereoscopy settings to the Enhancements section.
|
2014-11-23 14:30:12 +01:00 |
Jules Blok
|
0f63186371
|
TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
|
2014-11-23 14:27:40 +01:00 |
Jules Blok
|
f3ddf37d07
|
VideoCommon: Switch to Nvidia stereoscopy offset formula.
|
2014-11-23 14:27:40 +01:00 |
Jules Blok
|
8210b9c915
|
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
|
27f3f804a0
|
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
|
51a4d6a4be
|
GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
|
2014-11-23 14:27:40 +01:00 |
Jules Blok
|
ee76c03160
|
TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
|
2014-11-23 14:27:40 +01:00 |
Jules Blok
|
acc65ee608
|
GeometryShader: Replicate missing position manipulations from vertex shader.
|
2014-11-23 14:27:40 +01:00 |
Jules Blok
|
3baa01fc73
|
VideoConfig: Use a smaller focal length default.
|
2014-11-23 14:27:39 +01:00 |
Jules Blok
|
f74d1b16ed
|
OGL: Add Top-and-Bottom stereoscopy mode.
|
2014-11-23 14:27:39 +01:00 |
Jules Blok
|
1261bd02ca
|
VertexShaderManager: Add stereoscopy options to swap the left and right eye.
|
2014-11-23 14:27:39 +01:00 |
Jules Blok
|
c3ad6e7820
|
PostProcessing: Add support for anaglyph stereoscopy mode.
|
2014-11-23 14:27:39 +01:00 |
Jules Blok
|
6c8f3fa861
|
VideoConfig: Add StereoMode enumeration.
|
2014-11-23 14:27:39 +01:00 |
Jules Blok
|
d7804a4d3e
|
Cosmetics.
|
2014-11-23 14:27:39 +01:00 |
Jules Blok
|
9b22e15180
|
VideoConfigDiag: Add stereoscopy options group.
|
2014-11-23 14:27:38 +01:00 |
Jules Blok
|
4d9589b35f
|
Cosmetics.
|
2014-11-23 14:27:38 +01:00 |
Jules Blok
|
9b4185ffdf
|
ShaderGen: Make use of padding to store the stereo flag.
|
2014-11-23 14:27:38 +01:00 |
Jules Blok
|
f370cb386c
|
ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.
|
2014-11-23 14:27:38 +01:00 |
Jules Blok
|
6cacfad010
|
GeometryShader: Transform the projection within the geometry shader.
Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
|
2014-11-23 14:27:38 +01:00 |
Jules Blok
|
4fd943aedd
|
VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
|
2014-11-23 14:27:38 +01:00 |
Jules Blok
|
63b37e29d1
|
ShaderGen: Rename "eye" to "layer".
Keeping things generic.
|
2014-11-23 14:26:56 +01:00 |
Jules Blok
|
d583720a59
|
GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
|
2014-11-23 14:26:56 +01:00 |
Jules Blok
|
176191dc16
|
ShaderGenCommon: Move uniforms into a common static string.
|
2014-11-23 14:24:09 +01:00 |
Jules Blok
|
fa32f751d3
|
ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
|
2014-11-23 14:24:09 +01:00 |
Jules Blok
|
b236c363de
|
ShaderGen: Add a stereoscopy flag in the UID data.
|
2014-11-23 14:23:42 +01:00 |
Jules Blok
|
5944d15021
|
TextureCache: Check the number of layers before reusing a texture.
|
2014-11-23 14:23:42 +01:00 |
Jules Blok
|
272ea90ca5
|
GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
d9e280e338
|
PixelShaderGen: Sample the correct texture layer.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
f6ea293027
|
VertexShaderManager: Compute stereoscopy projection matrices.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
c64486075d
|
PostProcessing: Add layered stereoscopy support.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
2d8ec62beb
|
Pass VS_OUTPUT structs between shaders.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
b005f61a2e
|
Add geometry shader generator for stereo 3D.
|
2014-11-23 14:22:55 +01:00 |
degasus
|
6670cacddc
|
use GL_TEXTURE_2D_ARRAY for most of our textures
|
2014-11-23 14:22:22 +01:00 |
Matthew Parlane
|
4ef0ab2731
|
Merge pull request #1534 from FioraAeterna/fixd3dtex1x1
D3D: fix issues with multi-level 1x1 textures on D3D
|
2014-11-21 19:12:58 +13:00 |
Matthew Parlane
|
21e4e035cc
|
Merge pull request #1281 from Stevoisiak/RenameEuRGB60
Renamed EuRGB to PAL60
|
2014-11-21 19:09:42 +13:00 |
Fiora
|
3ddf82a318
|
Vertex Loader: SSE implementations of more position/texcoord/normal formats
~35-45% faster NFS:HP2, possibly other vertex-bound games.
|
2014-11-20 02:13:19 -08:00 |
comex
|
fb50cb6d99
|
Merge pull request #1550 from degasus/bbox
OGL: implement bounding box support with ssbo
|
2014-11-19 20:25:23 -05:00 |
skidau
|
ca3e5ce5e1
|
Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
Changed the CPEnd loop check to an exact match.
|
2014-11-19 12:48:09 +11:00 |
skidau
|
3d448e49c6
|
Update CPStatus before processing the FIFO events and force an exception check on interrupts.
Added more information into the FIFO unknown opcode error message.
|
2014-11-19 12:48:08 +11:00 |
skidau
|
b2c02e216c
|
Separated out the CPU and GPU thread path to avoid clobbering.
Removed the Eternal Darkness check as it is no longer required.
Fixes issue 7835.
|
2014-11-19 12:48:08 +11:00 |
Stevoisiak
|
e7a82c4ded
|
Renamed EuRGB60 to PAL60
|
2014-11-18 16:51:21 -05:00 |
degasus
|
c211450b99
|
OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
|
2014-11-17 21:20:32 +01:00 |
degasus
|
90613a1bda
|
OpcodeDecoder: Skip recursiv display lists
|
2014-11-15 16:24:06 +01:00 |
Stevoisiak
|
b25e1a2eb4
|
Various formatting and consistency fixes
|
2014-11-13 22:42:18 -05:00 |
Fiora
|
733795891c
|
D3D: fix issues with multi-level 1x1 textures on D3D
Fixes NBA 2K11, maybe other things.
|
2014-11-12 21:43:48 -08:00 |
Jasper St. Pierre
|
44b879dac2
|
Destroy OpenMP
|
2014-11-06 18:38:24 -08:00 |