marcosvitali
b0f75f17ae
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
...
For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
2012-03-05 02:40:10 -03:00
Henrik Rydgard
f5d4fe0bfe
Fix some minor bugs pointed out by PVS Studio (thanks!)
2012-03-03 20:07:20 +01:00
skidau
9e398fd418
Added an external exception check when the CPU writes to the FIFO. This allows the CPU time to service FIFO overflows. Fixes random hangs caused by FIFO overflows and desyncs like in "The Last Story" and "Battalion Wars 2". Thanks to marcosvitali for the research.
...
Fixes issue 5209.
Fixes issue 5150.
Fixes issue 5055.
Fixes issue 4889.
Fixes issue 4061.
Fixes issue 4010.
Fixes issue 3902.
2012-03-02 18:53:41 +11:00
Jordan Woyak
f92d1e1e93
fix some clang compilation errors
2012-02-24 14:25:02 -06:00
NeoBrainX
3a9fed0ba2
PixelShaderGen: Fix a bug introduced in revision 9adc119e3c
.
...
D3D11: Fix shader constant mapping.
2012-02-21 12:51:41 +01:00
NeoBrainX
9adc119e3c
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
...
(D3D9 only)
This is basically the same as revision e58692653a
, just for scaled textures and with a LOT more work...
2012-02-20 20:32:08 +01:00
NeoBrainX
e58692653a
PixelShaderGen: Use correct texel to pixel mapping when sampling textures
...
(D3D9 only)
Fixes issue 2068.
Fixes issue 5158.
2012-02-17 17:09:17 +01:00
NeoBrainX
439613b833
TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of that stuff)
2012-02-04 13:01:52 +01:00
NeoBrainX
eb01a110c9
Implement texture preloading
2012-02-03 21:21:13 +01:00
NeoBrainX
dabb35afce
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
NeoBrainX
d1605abfa9
Add license header for TextureCacheBase files
2012-01-31 19:52:02 +01:00
NeoBrainX
1446fb33d5
TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type"
2012-01-31 19:52:02 +01:00
NeoBrainX
cf899781f9
TextureCacheBase: Update and improve documentation for EFB copies
2012-01-31 19:52:02 +01:00
NeoBrainX
b34b6e47f2
TextureCacheBase: Remove a redundant variable
2012-01-31 19:52:02 +01:00
NeoBrainX
9fed10fc75
Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
2012-01-31 19:52:02 +01:00
NeoBrainX
3b38295cbd
TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though)
...
TextureCacheBase: Fixed dynamic EFB copies being set to normal textures.
2012-01-31 18:09:35 +01:00
NeoBrainX
67129404dd
TextureCacheBase: Small bugfix
...
Added documentation for hybrid EFB copy stuff
2012-01-31 18:09:35 +01:00
NeoBrainX
5239ba88c9
TextureCache: Remove unsafe texture cache
2012-01-31 18:09:35 +01:00
NeoBrainX
8c2d87f668
TextureCacheBase: Move around stuff, add some TODOs
2012-01-31 18:09:35 +01:00
NeoBrainX
93dbd93a8d
TextureCacheBase: More cleanup...
2012-01-31 18:09:35 +01:00
NeoBrainX
0c1e015ec3
TextureCacheBase: Small change
2012-01-31 18:09:35 +01:00
NeoBrainX
f68ee87e0e
TextureCacheBase: De-uglify texcache entry lookup even more + documentation
2012-01-31 18:09:35 +01:00
NeoBrainX
dcf18fbaaf
TextureCacheBase: Force autogenerating mipmaps if custom textures are used
2012-01-31 18:09:35 +01:00
NeoBrainX
8bc9e443fd
TextureCacheBase: De-uglify entry lookup a bit
2012-01-31 18:09:35 +01:00
NeoBrainX
9c39952c34
TextureCacheBase: Kill deprecated entry member isNonPow2
...
TextureCacheBase: Add a TODO about a potential bug
2012-01-31 18:09:35 +01:00
NeoBrainX
94a8536b8c
TextureCacheBase: Simplify texture cache entry initialization
2012-01-31 18:09:34 +01:00
NeoBrainX
c5008fe9de
TextureCache: Renaming some variables
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OGL: Fix a possible bug at texture dumping
OGL: Add a TODO about a possible bug
2012-01-31 18:09:34 +01:00
NeoBrainX
2d6d73df95
[maintenance] Add a note explaining why we aren't emulating CP clear register writes.
...
For further reference, see also r700f5eabc752.
2012-01-21 14:58:29 +01:00
NeoBrainX
ad1a4d7ce3
FifoPlayer: Add a search function for the analyzer tab.
...
Also some tiny fixes.
2012-01-21 13:49:24 +01:00
NeoBrainX
ecb616f7ff
FifoPlayer: Make sure that we actually display "Yes" if some variable is true...
...
FifoPlayer: More consistency of output (display "0x" in front of hex numbers, write hex numbers in capital letters)
2012-01-21 13:49:24 +01:00
NeoBrainX
5eb24a51cf
FifoPlayer: Add a description label for the currently selected object command.
...
Requires adding such descriptions for all BP/CP/XF registers. For now, I added descriptions for EFB copy related BP registers.
2012-01-21 13:49:24 +01:00
nitsuja
39613a95a8
initialize the uninitialized
2012-01-04 01:36:09 -08:00
nitsuja
3e773f093d
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
Maarten ter Huurne
ed1bfdf293
Merge branch 'cmake-osx2'
2011-12-17 16:30:02 +01:00
NeoBrainX
3d9c35f58e
VideoCommon: Fix upper and lower depth bytes being switched when performing Z16L EFB copies (EFB to texture only).
...
Fixes issue 4989.
Fixes issue 5056.
2011-12-10 16:08:26 +01:00
Maarten ter Huurne
bb182d88b7
Link against systemwide OpenCL on OS X.
2011-12-05 05:26:28 +01:00
Glenn Rice
e5d051a4e9
Update linux libav frame dump code for recent api changes.
2011-11-22 19:24:05 -06:00
Pierre Bourdon
8f31968466
Revert "Merge branch 'zcomploc-support'"
...
This reverts commit 9dad9ebe89
, reversing
changes made to e76bc71efe
.
2011-11-01 01:37:54 +01:00
crudelios
dd551814c9
Bounding Box bugfixes.
...
- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.
This should also be a (very very little) bit faster than the previous version.
2011-10-28 21:12:12 +01:00
crudelios
852fe9c4be
Added proper Bounding Box support.
...
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.
Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.
BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00
skidau
5d14bb5e70
Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states.
2011-10-15 22:19:42 +11:00
Pierre Bourdon
59072adc32
Align stack variables on a 16-bytes boundary in SSSE3 functions
...
Fixes issue 4450. Thanks to pholklore1 for his patch.
2011-10-08 17:36:01 +02:00
Pierre Bourdon
9dad9ebe89
Merge branch 'zcomploc-support'
...
zcomploc is a feature of the BP which switch depth test from before the alpha
test to after the alpha test. This way, transparent fragments are written to
the depth buffer too.
The current implementation is quite hacky and does not cover all cases but is
enough to fix problems in a lot of game. A complete implementation would
require a multipass rendering method and is attempted in the
zcomploc-experimental branch.
According to testers feedback, fixes bugs in the following games:
- Baten Kaitos
- Baten Kaitos Origins
- 007: Everything or Nothing
- Ty the Tasmanian Tiger
- Tony Hawk's Pro Skater 3
And probably other games too.
Conflicts (because of new-shadercache-uids):
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2011-10-04 07:56:13 +02:00
Pierre Bourdon
266cafb82d
Add a call to VertexManager::Flush() when changing TC gen settings
...
In previous revisions of Dolphin, changing texture generation settings (via
GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush
the vertices. Adding this flush should fix texture problems in a few game, for
example in Superman: Shadow of Apokolips:
Before: http://i.imgur.com/mHmfb.jpg
After: http://i.imgur.com/2ThES.png
2011-10-01 02:36:03 +02:00
NeoBrainX
81c614fa07
Clean up various things.
2011-09-29 23:32:39 +02:00
NeoBrainX
ddfe219293
Fixup line endings.
2011-09-29 23:32:39 +02:00
NeoBrainX
ca7e8a9e88
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
NeoBrainX
f041eee23b
Compile fix.
2011-09-29 23:32:38 +02:00
NeoBrainX
c710ea33f9
Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
...
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-29 23:32:38 +02:00
NeoBrainX
bd4a5b5ef6
Implement frame dumping in D3D11.
...
Fixes issue 4831.
2011-09-29 23:32:38 +02:00
NeoBrainX
8c691767da
Various changes which improve FreeBSD support.
...
Patches by martymac, all credits go to him ;)
2011-09-29 23:32:38 +02:00
NeoBrainX
5d075ce507
- D3D9: pass the correct API type to ValidatePixelShaderIDs
...
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch
Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
NeoBrainX
a021dd7b79
Small fix to the previous commit.
2011-09-09 21:45:11 +02:00
NeoBrainX
5c14a24ce1
Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
...
Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
2011-09-09 21:34:46 +02:00
NeoBrainX
b28348066e
Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
2011-09-09 00:32:04 +02:00
NeoBrainX
349a3ae91d
Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids
2011-09-08 02:14:18 +02:00
NeoBrainX
6c7bda6851
Various fixes and cleanups.
2011-09-08 02:09:44 +02:00
NeoBrainX
98b62d8362
Track alpha blending paramaters in the pixel shader UID.
2011-09-07 21:15:14 +02:00
NeoBrainX
3939f9595a
Add runtime checks to make sure we aren't overoptimizing the pixel shader cache.
2011-09-07 21:15:09 +02:00
NeoBrainX
4702de591e
Added safe pixel shader UIDs for debugging purposes.
2011-09-07 21:10:06 +02:00
NeoBrainX
231c13d6ce
Added safe vertex shader UIDs for debugging purposes.
2011-09-07 21:03:10 +02:00
NeoBrainX
df4e337ac9
Fix various pixel shader compilation errors caused by the Direct3D shader compiler going nuts due to uninitialized (and unused) shader variables.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7693 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-09-06 18:37:01 +02:00
NeoBrainX
17fcd406fc
Merge some scissor rect related code to VideoCommon.
2011-09-05 22:04:28 +02:00
Shawn Hoffman
b867c21fea
apply to dx9 and dx11 backends as well
2011-09-05 12:19:11 -07:00
Shawn Hoffman
95517a9741
vs2010: Disable LTCG for realz
2011-09-05 09:43:23 -07:00
Pierre Bourdon
d3ecf98213
Include the zcomploc bit in the shader UID
...
Fixes issues with switching zcomploc on/off during execution.
2011-09-04 05:38:32 +02:00
Pierre Bourdon
0bdf8646f0
Proof of concept zcomploc implementation
...
Fixes a few depth related graphics bugs. Example in Baten Kaitos (GKBEAF):
Before: http://i.imgur.com/EDdVA.png
After: http://i.imgur.com/h6GuY.png
Still a few bugs in this implementation: zcomploc switching is not yet
implemented, and the color is wrong with this test: http://codepad.org/7GpxklOi
(red on Dolphin, gray on Wii).
2011-09-04 05:08:09 +02:00
Pierre Bourdon
d710eda0c5
Clean up a bit the shader code generation for alpha test fails
2011-09-04 04:44:50 +02:00
NeoBrainX
bcb8d11c1b
Reduced the number of redundant vertex shader compilations (possibly to zero).
...
That one was almost too easy ;P
2011-08-31 20:46:03 +02:00
NeoBrainX
4137f287fd
Fix a critical bug which caused shaders to be redundantly recompiled when disabling per-pixel depth.
...
As a nice side effect, the number of redundant shader compilations is now next to zero ;)
2011-08-31 19:45:28 +02:00
NeoBrainX
7f01139d13
Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
...
This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
2011-08-31 18:03:33 +02:00
NeoBrainX
08e06b2293
Partially revert revision d511b50612
.
...
Slightly slows down emulation, but deobfuscates the pixel shader gen greatly...
2011-08-31 16:09:54 +02:00
NeoBrainX
8a17e15943
Various cleanups and TODOs.
2011-08-31 16:09:46 +02:00
Shawn Hoffman
c0dd84cf7d
buildfix ON MASTER!! :<
...
(I am sonic's babysitter)
2011-08-26 21:19:40 -07:00
Ryan Houdek
62e790f109
Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
...
Bring up to standards guidelines and also support Windows
Switch this around...
2011-08-26 13:29:01 -07:00
Jordan Woyak
e8fe15c3f7
Make titlebar and about dialog fancy for cmake build.
...
Windows needs fixing.
2011-08-21 17:43:05 -05:00
NeoBrainX
0655ee571d
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
...
Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
Shawn Hoffman
fc261b32bf
add definitions of some bp mem bits relating to interlacing (no behavior change)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7683 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 08:27:30 +00:00
Marko Pusljar
cac36b8161
added 1.5x, 2.5x, 4x internal resolution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7669 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-05 01:11:03 +00:00
pierre
1f2adf0563
VideoCommon: Always update pixel shader constants when tevregs change
...
This time, it doesn't break the games i tested, and still fixes
Metroid Prime 3 texts/colors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7668 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-04 13:49:40 +00:00
pierre
951e20ae73
Revert r7665. Breaks about all other games.
...
Sorry, MP3 users will have to wait a bit longer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7666 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 21:57:49 +00:00
pierre
e090a92c7e
VideoCommon: Always update pixel shader constants when tevregs change
...
Fixes texts staying visible and strange colors in Metroid Prime 3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7665 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 20:48:22 +00:00
NeoBrainX
3c10f9f3e9
Various UI and documentation improvements to the GFX debugger.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7661 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 20:59:57 +00:00
Sonicadvance1
693f276a68
Small update for disabled Fog for older hardware that fails to divide by zero in shaders
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7612 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-20 05:48:12 +00:00
Rodolfo Osvaldo Bogado
e5210de9d5
just a little cleanup to maintain minimal interfaces
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7591 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-10 19:16:09 +00:00
Sonicadvance1
db0c2bca5b
Allows DX9 shaders to be SM2 compatible again at the loss of accuracy. SM3 is recommended. Fixes issue 4546.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7585 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-04 19:56:18 +00:00
NeoBrainX
84906edf61
Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;)
...
Fixes issue 4498.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7574 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-31 20:16:59 +00:00
Rodolfo Osvaldo Bogado
0e225a5ad1
some code cleanup i have left in my folder :)
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7560 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-25 18:14:29 +00:00
Rodolfo Osvaldo Bogado
fa7a521086
A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
...
some little corrections in dlist cache code, i thing they will not have effect in the remaining issues but now the code behaves more correctly in some situations.
i discover the solution for the remaining issues bur requires some changes in the vertex translator so will work on them after the upcoming Release.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7556 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-25 02:05:48 +00:00
Nolan Check
8024783502
Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-12 02:14:45 +00:00
NeoBrainX
fe2d09576d
Fix "Disable Lighting" in D3D9 and D3D11.
...
Fixes issue 3185.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7498 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-30 17:34:08 +00:00
NeoBrainX
8791c1c372
Use the recommended video settings as the default configuration:
...
- Fast Mipmaps enabled
- Safe Texture Cache enabled at "fast"
- showing shader errors by default
- using Native as internal resolution
- using EFB to Texture by default
- ignoring EFB format changes by default (turns out r7436 made this in Super Mario Sunshine unnecessary anyway :P)
Any game which depends on other settings has that specified in the game ini, so I think this should be fine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7497 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-30 14:27:35 +00:00
NeoBrainX
770b0d4552
- Do not parse numerous video options from the game inis, like:
...
Show FPS, Input Display, Statistics, Projection Statistics, EFB Copy Regions, Dump Textures, Dump EFB target, Dump Frames, Free Look, Use FFV1, Show Shader Errors, Texture Format Overlay, WireFrame, Hotkeys and Adapter
- Also removed various game ini config values which were still parsed from the Video section.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7489 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-29 23:43:37 +00:00
Matt Callaghan
a86f79f447
Quick fix for Dolphin crashing when using 3D and clicking anywhere on screen. Basically just re-adding something that I removed a while ago... it wasn't needed anymore, apparently it is again.
...
Note: Newest nVidia drivers break Dolphins 3D (270.xx), not sure why yet, gonna ask around. It really confused me though when trying to fix this issue, spent at least an hour trying to figure out what the hell was going on. I eventually realised a build I knew worked in 3D was having issues...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7487 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-29 23:02:06 +00:00
NeoBrainX
a779b92a09
Remove configuration profile support.
...
I.e. revert most of the video configuration dialog changes since r7483.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-25 20:06:45 +00:00
Nolan Check
9b697ed28f
DX11: I think I've figured out where the game enables texture offsets for lines and points.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7461 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-15 22:34:54 +00:00
donkopunchstania
77a4a64909
Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-11 01:49:32 +00:00
gnick79
b6222a5b61
* One Window 3-State changes (VideoSettings GUI):
...
- Added final support to string type (planned implementation reaches 100%)
- Added support to post processing shaders (OpenGL backend)
- Code Maintenance:
- Reorganized the class hierarchy
- General polishing... deleted some redundant code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7437 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-05 22:46:57 +00:00
NeoBrainX
426f187642
VideoCommon: Update color writing mask if pixel format changes.
...
Possibly fixes issue 4340.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7436 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-03 18:08:04 +00:00
NeoBrainX
c4cd8d84e4
Revert r7086.
...
Preferring the slow code until it gets optimized properly...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7435 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-02 11:38:29 +00:00
smelenchuk
7a9a47376f
roll back r7431
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7432 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:46:18 +00:00
smelenchuk
15c51c37f3
Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:35:07 +00:00
Sonicadvance1
783c89f108
videocommon depends on core for Fifo Recorder
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7430 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 20:41:59 +00:00
donkopunchstania
07c4da6084
Add graphics FIFO recorder and player for debugging the graphics system.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7414 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 02:55:08 +00:00
Glenn Rice
c99c247ed5
When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
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Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux. This is a complete fix for issue 4316 on linux. I don't know how to implement this on windows though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 18:12:40 +00:00
gnick79
66632f0645
VideoConfig revision:
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+ increased VideoConfig integrity
+ fixed a clamorous fault, before completely forgotten, about handling parameters attached to RadioButtons controls
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7405 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 19:43:04 +00:00
Glenn Rice
c39e3c17e1
Fix a few issues with the size of the logger pane.
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Also some other general clean up issues.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7401 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 02:06:40 +00:00
Matt Callaghan
034d282ce0
Sorry, apparently that last commit was pointless. Removing most of it. Best have as little 3D Vision mess in the code as possible.
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But hey, at least somewhere along the line someone fixed hotkeys for us 3D Vision users.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7397 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 19:34:50 +00:00
Matt Callaghan
cfd268073c
More 3D Vision related stuff. This is the last one I promise.
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Hotkeys now work when running 3D Vision. You've just got to select the render window first (as in click on the fullscreen image), don't ask me why, it's something to do with RendererHasFocus in Frame.cpp. Annoyingly, escape crashes the emulator and the screenshot button doesn't do anything, though I guess any other hotkey should be working. I wouldn't usually commit this but I remember someone really wanting to be able to connect their Wiimote while in 3D, so I figured I might aswell.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7396 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 19:05:08 +00:00
Shawn Hoffman
1c847dd421
fix a memleak and quiet some warnings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7394 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 15:23:39 +00:00
Soren Jorvang
27f9faf7e6
Fix gcc build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7393 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 09:40:47 +00:00
Jordan Woyak
f8620fcd0b
Fixed some memory leaks. Only one was mine ;P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7392 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 07:27:23 +00:00
gnick79
017735b9ff
* GUI Video-Settings changes:
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- Removed recent ghanges about separate per-game Video Settings
- Added "One Window 3-State Support" (very close to full implementation)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 19:57:31 +00:00
Jordan Woyak
068855bbd6
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 05:46:33 +00:00
Matt Callaghan
8eaed1c105
Partial fix for 3D Vision.
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It now works in the debug builds, but not in release builds for some reason. I'm not used to big projects like this so it's probably something obvious that I'm missing. Exclusive full screen mode seems to need the fullscreen resolution for the backbuffer when the DX device is created, so I used adapters[adapter].resolutions[f].xres and yres to get that, but in release builds, that gives me the windowed resolution (in debug it give me the fullscreen res, like I believe it's supposed to), which it reallly doesn't like.
It's not a difficult fix probably, but I've been staring at my monitor in confusion for too long now and need to get to bed. If anyone wants to test, you can still enable the 3D Vision option, it just wouldn't be 3D (obviously).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7385 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 03:39:28 +00:00
Soren Jorvang
215baff4c8
Simplify the SCons build:
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With wxWidgets 2.9.2 now in Externals, SCons was the only
external dependency other than Xcode and building just SCons
from Macports caused a fair mount of extra stuff to be built
unnecessarily, so just include a copy of scons-local.
Always build wxWidgets from Externals which allows us to get
rid of the home-grown autoconf machinery in SconsTests.
The main use case for args.cache was the wxconfig option,
which is no longer relevant after the above changes and
caching options has a lot of potential for confusion,
especially since other build systems don't tend to do this,
so we no longer do it now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7381 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:35:07 +00:00
skidau
3db702fe17
Removed the OpenMP option from the DolphinWX project. It was causing a slowdown when the EFB to texture option was activated. This means that the OpenMP texture decoder option will not be hidden for non-OpenMP builds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7378 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 10:05:57 +00:00
skidau
8b2eddf3f3
Enabled OpenMP support in the Windows 32bit builds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7377 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 04:06:46 +00:00
skidau
aac2972960
Fixed a memory leak that occurred while compiling the OpenCL kernels.
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Reset the frame counter after loading a save.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7376 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 02:28:49 +00:00
skidau
50c5dbdb09
Added a toggle switch for the OpenMP texture decoder in the graphics settings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7375 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 01:55:57 +00:00
skidau
4079523346
Game-specific video settings:
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* Moved the config validity check to reflect the emulator enforced settings at the config dialog
* Removed some obsolete validity checks
* Corrected "EnablePixelLighting" typo in the ini files
Fixes issue 4277.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7374 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 00:50:34 +00:00
NeoBrainX
8cacd4d2d7
Make sure to not do any XFB emulation at all if it's not enabled.
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Should fix issue 4294.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7373 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 00:21:59 +00:00
sl1nk3.s
571013acd8
Fix the video software backend. (closes issue 4269)
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Some warning fixes and cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:48:17 +00:00
Jordan Woyak
41c98f982e
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 23:09:12 +00:00
Nolan Check
7c536b8f15
DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7340 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 09:38:29 +00:00
Glenn Rice
1b583a0441
Fix things so that those who wish to compile with -std=c++0x can. To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable. This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7333 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 00:01:33 +00:00
Jordan Woyak
59fd1008ca
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7328 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 10:21:46 +00:00
Soren Jorvang
6d93d473ad
Shut up recent versions of GCC about the OpenMP pragmas.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7316 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 20:23:04 +00:00
Rodolfo Osvaldo Bogado
25231f8007
more fixes for opengl sing openmp, i hope is the last :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7300 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 15:30:38 +00:00
Rodolfo Osvaldo Bogado
5eb99178dd
more fixes for my openmp commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7299 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 15:03:36 +00:00
Soren Jorvang
f20731b1c3
Fix OS X build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7298 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 13:23:37 +00:00
Jordan Woyak
e16e177148
Missed a critical section.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7295 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 12:05:58 +00:00
Jordan Woyak
423018f811
Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 06:11:26 +00:00
Rodolfo Osvaldo Bogado
15ca7b72e6
some fixes for my last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7289 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 03:57:09 +00:00
Glenn Rice
b8b81001bd
Linux build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7288 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 02:32:09 +00:00
sl1nk3.s
1e367749bd
Minor cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7287 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04 23:23:59 +00:00
sl1nk3.s
e8a1c04abf
Fix a typo in BPFunctions causing a PanicAlert in SW:RS2.
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Really minor bugfix in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7285 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04 23:14:21 +00:00
Rodolfo Osvaldo Bogado
c569b33829
First Revert my changes to VertexLoader.cpp, i don't own the games that get error so i revert the changes until i can test it myself.
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Second:
A experiment. implemented parallelization in texture decoding using openmp. is most a experiment to test the performance in different os/plataforms. in my system (windows x64 amd 1055t) give a speedup in large textures, but i tested in in intel dual core and gives a slowdown. o i limited the use for large textures and cpus with more than 3 cores.
please test an let me know if it improves or degrades the speed.
please for linux and osx user. to enable this you will have to enable your compiler support for openmp to test this code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7284 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04 22:48:54 +00:00
Soren Jorvang
05719ac81a
Move SConscript files out from the Src subdirectories to be
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consistent with the other build systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7282 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 19:44:56 +00:00
Soren Jorvang
540238cf79
Prepare for the release of Xcode 4, which has working LTO
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with static libraries.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7280 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 04:35:03 +00:00
Glenn Rice
3ffdcf1aec
Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7274 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 15:13:13 +00:00
Glenn Rice
a5b471f490
More conversion from char * to std::string.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 03:06:14 +00:00
Glenn Rice
ba54fac9eb
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-28 20:40:15 +00:00
Soren Jorvang
1b8f476024
Integer constants larger than int need a type suffix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7264 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 23:13:28 +00:00
Rodolfo Osvaldo Bogado
ccc12c6950
a little simplification for the dlist id and a little correction to YieldProcessor in windows.
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in windows sleep(0) behaves more like what is defined in the yield instruction so use it instead. In my amd 6 core system brings a nice 8% speedup so please test I'm interested in knowing the behavior in different systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7261 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 18:06:55 +00:00
Nolan Check
f0c5cc76a9
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-26 23:41:02 +00:00
Rodolfo Osvaldo Bogado
eef715b1cf
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:35:05 +00:00
Rodolfo Osvaldo Bogado
ac6c18a5e4
some cleaning in dlist cache, runvertices and runcompiledvertices
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7246 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:27:57 +00:00
Shawn Hoffman
ea008a82ae
fixes issue 4147
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7235 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-24 10:18:59 +00:00
Shawn Hoffman
6e4923399e
revert r7212 (express users must modify a single line, instead)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7220 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 15:17:41 +00:00