JosJuice
20d7180041
Automatic translation resources sync with Transifex
2017-08-04 10:30:17 +02:00
Leo Lam
7dfdb6ed05
Merge pull request #5763 from AwesomeMarioFan/feature
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GameINI: Add Wii Startup Menu
2017-08-04 14:58:52 +08:00
John Pansera
55b0ce593f
GameINI: Add Startup Menu
2017-08-04 14:53:52 +08:00
Leo Lam
9bab7ffa83
Merge pull request #5794 from spycrab/qt_menubar
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Qt: Overhaul menubar
2017-08-04 14:42:58 +08:00
Leo Lam
284aa99a0d
Merge pull request #5169 from ligfx/sidevicegbastate
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SI_DeviceGBA: refactor and make GBASockServer a member rather than parent
2017-08-04 14:40:51 +08:00
Leo Lam
962d5a5973
Merge pull request #5878 from iwubcode/wiimote_size_fix
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Fix array out of bounds error for connected wiimotes
2017-08-04 13:42:18 +08:00
iwubcode
bc3622c2a8
Fix the size of s_last_connect_request_counter to be 5 (wiimotes + balance board)
2017-08-04 00:32:20 -05:00
Leo Lam
f274bbcbe1
Merge pull request #5872 from ligfx/wxnetplayonionconfig
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WX: make Netplay use new-style config
2017-08-04 10:07:05 +08:00
Leo Lam
51af8d4aeb
Merge pull request #5829 from ligfx/qtmsgalerthandler
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Qt: register MsgAlertHandler
2017-08-04 09:53:24 +08:00
Leo Lam
fac085940e
Merge pull request #5877 from JosJuice/log-strings
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DolphinQt2: Make logging strings more like in DolphinWX
2017-08-04 09:50:08 +08:00
N.E.C
c3a57bbad5
Video: Clearly separate Texture and EFB Copy formats
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Improve bookkeeping around formats. Hopefully make code less confusing.
- Rename TlutFormat -> TLUTFormat to follow conventions.
- Use enum classes to prevent using a Texture format where an EFB Copy format
is expected or vice-versa.
- Use common EFBCopyFormat names regardless of depth and YUV configurations.
2017-08-03 18:35:29 -07:00
Michael M
7bdfd862d7
Qt: register MsgAlertHandler
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This is the thing that pops up a message box when something goes wrong,
or when you want to override a previously dumped file, etc.
2017-08-03 13:29:59 -07:00
Michael M
737651f298
MsgHandler: small cleanup
2017-08-03 13:29:59 -07:00
Michael M
76459d88bf
QtUtils: add RunOnObject
2017-08-03 13:29:59 -07:00
Michael M
dde3471b62
WX: make Netplay use new-style config
2017-08-03 13:16:17 -07:00
Michael M
f8fea83e67
NetPlayLauncher: store window geometry in native wxConfig
2017-08-03 13:16:17 -07:00
Michael M
9867677211
WxUtils: add WxStrToUL
2017-08-03 13:16:17 -07:00
Michael M
7d509a7a94
Config/Section: support u16 values
2017-08-03 13:16:16 -07:00
Markus Wick
9649494f67
Merge pull request #5827 from JonnyH/WIP/fix-glMultiDrawElementsBaseVertex-invalid-OES-suffix
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Fix an incorrect OES suffix on glMultiDrawElementsBaseVertex
2017-08-03 18:45:32 +02:00
JosJuice
b29ca4f830
DolphinQt2: Make logging strings more like in DolphinWX
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Like PR 5817 but for strings that were added after that PR was merged.
2017-08-03 16:43:50 +02:00
Stenzek
7f88711186
Vulkan: Add a driver bug for NV when MSAA is enabled
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This causes the card to lock up when vkCmdClearAttachments is called,
when multisampling is enabled. Seems to be restricted to Maxwell and
newer?
2017-08-03 17:40:15 +10:00
Leo Lam
6a76ca7bb7
Merge pull request #5873 from mimimi085181/fix-real-wiimote
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Properly handle g_wiimotes_mutex again for real wiimotes
2017-08-03 13:09:57 +08:00
Stenzek
dd858944e9
Merge pull request #5869 from stenzek/nv-dummy-texture-vulkan-crash
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Vulkan: Use optimal tiling for dummy texture
2017-08-03 14:04:01 +10:00
mimimi085181
576bf32ab2
Properly handle g_wiimotes_mutex again for reconnect on button press for real wiimotes
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Sorry, i overlooked the mutex in PR https://github.com/dolphin-emu/dolphin/pull/4949
This pr fixes issue 10434: https://bugs.dolphin-emu.org/issues/10434
2017-08-03 01:54:49 +02:00
JosJuice
5e3c98af1d
DiscIO: Add a Volume::ReadSwappedAndShifted function
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This is a fairly common operation, so let's make a utility
function for it to cut down on code duplication.
2017-08-02 22:00:51 +02:00
Stenzek
fee08cf63d
Vulkan: Use optimal tiling for dummy texture
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Fixes a crash on some NVIDIA drivers. Apparently calling
vkCmdClearColorImage on an image with linear tiling causes the
GPU/driver to lock up.
2017-08-02 21:33:10 +10:00
Stenzek
287859c5e1
GLInterface: Support surfaceless contexts on GLX
2017-08-02 20:12:28 +10:00
Stenzek
67997529b8
ProgramShaderCache: Create a FBO for shared contexts to draw into
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This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate.
2017-08-02 20:12:28 +10:00
Stenzek
d0bcdc7f89
Merge pull request #5858 from stenzek/ubershader-6-bit-color
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Ubershaders: Fix 6-bit color truncation not being applied
2017-08-02 20:10:34 +10:00
Stenzek
57f34d748b
D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
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Previously we were falling back to an earlier version of the compiler.
The older version cannot compile our ubershaders without various
graphical issues.
2017-08-02 19:54:55 +10:00
Leo Lam
a8e4a3c915
Merge pull request #5759 from AwesomeMarioFan/master
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Fix Time in Forecast Channel
2017-08-02 12:54:26 +08:00
Leo Lam
7565d97733
Merge pull request #4980 from FunctionalDragon/patch-2
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send stop message before saving recording
2017-08-02 12:49:46 +08:00
Leo Lam
d3bb964d79
Merge pull request #5809 from HannesMann/master
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Send rumble data to the adapter on a separate thread
2017-08-02 12:36:35 +08:00
FunctionalDragon
11cab1c68d
Send stop message before saving recording
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When recording during netplay, the stop message was only sent after you
have chosen a filename for the replay, causing the other player(s)
to freeze for a few seconds. This takes care of the annoyance.
2017-08-02 12:29:49 +08:00
Leo Lam
d6e051c942
Merge pull request #5703 from ligfx/blockuserinputfilter
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QtUtils: add BlockUserInputFilter
2017-08-02 12:13:56 +08:00
Leo Lam
fb62dbac79
Merge pull request #5735 from JosJuice/split-gettextize-script
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Split gettextize script into two
2017-08-02 12:10:37 +08:00
Leo Lam
4ddf4e9604
Merge pull request #5862 from JosJuice/bs2-cleanup
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Emulated BS2 cleanup
2017-08-02 12:03:50 +08:00
Leo Lam
407bc7a544
Merge pull request #4949 from mimimi085181/netplay-reconnect-on-button-press
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Wiimote Netplay: Sync button press for reconnect
2017-08-02 12:00:28 +08:00
Leo Lam
f208ed8924
Merge pull request #5861 from JosJuice/pr-5817-fixup
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PR #5817 fixup
2017-08-02 11:57:14 +08:00
Leo Lam
02e80af104
Merge pull request #5863 from MerryMage/oop
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Config: Missed a line in #5770
2017-08-02 11:56:31 +08:00
Leo Lam
c7602cce04
Merge pull request #5865 from JosJuice/noncopyable-move
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DirectoryBlob: Use NonCopyable
2017-08-02 11:56:16 +08:00
Hannes Mann
56239d1ae1
Send rumble data to the adapter on a separate thread
2017-08-02 00:44:46 +02:00
JosJuice
a7a8e467b6
DirectoryBlob: Use NonCopyable
2017-08-01 21:52:30 +02:00
mimimi085181
acde0b8b6c
Sync info about pressed wiimote button
2017-08-01 20:56:45 +02:00
JosJuice
b0ee8bd0a0
NonCopyable: Allow moving
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NonCopyable is only supposed to prevent classes from being copied,
not make it hard for classes to be moveable.
2017-08-01 20:50:11 +02:00
mimimi085181
8b1e61b00a
Change wiimote reconnect on button press code
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This moves the reconnect logic into a single function, so the netplay code doesn't need to be written 2 times
2017-08-01 20:41:05 +02:00
MerryMage
31ec3e2501
Config: Missed a line in #5770
2017-08-01 18:07:53 +01:00
Leo Lam
a53f9f2df5
Merge pull request #5781 from gamemasterplc/master
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Improved Super Mario Sunshine INIs
2017-08-02 00:04:07 +08:00
Leo Lam
9b0fae3183
Merge pull request #5730 from spycrab/qt_logging
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Qt: Implement logging window
2017-08-01 23:51:35 +08:00
JosJuice
363547a5b2
Boot: Make EmulatedBS2 require a volume
2017-08-01 16:05:53 +02:00