Merge pull request #5869 from stenzek/nv-dummy-texture-vulkan-crash

Vulkan: Use optimal tiling for dummy texture
This commit is contained in:
Stenzek 2017-08-03 14:04:01 +10:00 committed by GitHub
commit dd858944e9
1 changed files with 3 additions and 3 deletions

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@ -61,15 +61,15 @@ bool ObjectCache::Initialize()
return false;
m_dummy_texture = Texture2D::Create(1, 1, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_LINEAR,
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkClearColorValue clear_color = {};
VkImageSubresourceRange clear_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
m_dummy_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clear_color, 1, &clear_range);
m_dummy_texture->GetImage(), m_dummy_texture->GetLayout(), &clear_color, 1,
&clear_range);
m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);