Pokechu22
c1242fbd6c
docs/DSP: Update version and history
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The GFDL requires the history section to be updated. Although there was no actual release, this makes it attribution clearer and separates it from my changes.
2021-08-21 11:40:22 -07:00
Dentomologist
87924f2ddd
DolphinQt: Remove Windows dialog help buttons
2021-08-21 10:53:12 -07:00
Mai M
17a01c894b
Merge pull request #10044 from AdmiralCurtiss/invalidate-icache-lines-fix
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PowerPC: Fix for calling InvalidateICacheLines() with a count of 1 causing a (harmless) second invalidation.
2021-08-19 19:23:11 -04:00
JosJuice
90fcaf7e96
Jit: Use one less register in dcbx
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We were using a "value" register to avoid clobbering physical_addr,
but this isn't actually needed anymore. The only bits we need from
physical_addr after we start clobbering it are bits 5-9, and
those bits are identical in effective_addr and physical_addr,
so we can read them from effective_addr instead.
2021-08-19 23:26:11 +02:00
Admiral H. Curtiss
f5cd17925a
PowerPC: Fix for calling InvalidateICacheLines() with a count of 1 causing a (harmless) second invalidation.
2021-08-19 22:54:34 +02:00
Tilka
3aaab25810
Merge pull request #10032 from Pokechu22/dsp-lle-masks
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DSP masking and sign extension fixes
2021-08-18 20:20:31 +01:00
Pokechu22
c3dec34391
UberShaderVertex: Simplify color channel logic
2021-08-18 10:40:54 -07:00
Pokechu22
06579e4d53
VertexShaderGen: Simplify color channel logic
2021-08-18 10:40:54 -07:00
Pokechu22
2519d14e36
UberShaderVertex: Fix Tony Hawk Pro Skater 4
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Fixes https://bugs.dolphin-emu.org/issues/12620
The changed code did not match the corresponding code in VertexShaderGen. Some parts of the sky have 2 color channels in each vertex, while others only have 1, despite only color channel 0 being used and XFMEM_SETNUMCHAN being set to 1 for both of them. The old code (from #4601 ) caused channel 0 to be set to channel 1 if the vertex contained both color channels but the number of channels was set to 1, which is wrong.
2021-08-18 10:40:53 -07:00
JosJuice
4f09c320e8
Interpreter: Simplify mcrfs implementation
2021-08-18 18:18:19 +02:00
Lioncash
b7b45eb111
Interpreter: Make signedness and narrowing conversions explicit
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Makes our conversions between the different signs explicit to indicate
that they're intentional and also silences compiler warnings when
compiling with sign conversion or stricter truncation warnings enabled.
2021-08-18 09:56:00 -04:00
Mai M
33154de614
Merge pull request #10039 from OatmealDome/spdx-leftovers
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Fix some missed items from SPDX transition
2021-08-17 23:02:32 -04:00
Mai M
6863b7ae9e
Merge pull request #10036 from JosJuice/jitarm64-psq-x
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JitArm64: Implement indexed paired loadstore instructions
2021-08-17 23:00:57 -04:00
Mai M
437b475254
Merge pull request #10037 from OatmealDome/min-macos-bump
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Bump minimum macOS to 10.13 High Sierra
2021-08-17 22:59:43 -04:00
OatmealDome
5c5c3b8856
DolphinQt: Copy COPYING and Licenses directory to output
2021-08-17 22:40:27 -04:00
OatmealDome
6aa2a6b466
UISettings: Remove missed comment about license.txt
2021-08-17 22:35:42 -04:00
OatmealDome
0a6ac4d993
AboutDialog: Fix broken license link
2021-08-17 22:34:53 -04:00
OatmealDome
e5a80995dc
Bump minimum macOS to 10.13 High Sierra
2021-08-17 16:27:22 -04:00
JosJuice
b24b79e373
JitArm64: Implement indexed paired loadstore instructions
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After writing 23b81ef
without realizing that we hadn't actually
implemented the indexed paired loadstore instructions yet,
I am now implementing them.
2021-08-17 11:29:38 +02:00
JMC47
a36855c983
Merge pull request #9818 from JosJuice/jits-cdts-double
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Jits: Don't use fast double-to-single when input is double precision
2021-08-17 05:21:08 -04:00
JosJuice
62e7b34c88
JitArm64: Don't lock W30 in dcbx
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If W30 is in use and we don't lock it, it will be pushed to the
stack before the BLR, so there isn't really any reason to lock W30.
2021-08-17 10:30:18 +02:00
JosJuice
856ff296ae
JitArm64: Optimize dcbx being called in a loop over a large memory region
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JitArm64 port of 8b2f5d5
.
2021-08-17 10:30:17 +02:00
JMC47
d162015112
Merge pull request #10007 from AdmiralCurtiss/x64-dcbx-in-loop
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Jit64: dcbx loop detection for improved performance when invalidating large memory regions.
2021-08-16 21:27:16 -04:00
Admiral H. Curtiss
8b2f5d5006
Jit64: Optimize dcbx being called in a loop over a large memory region.
2021-08-17 02:38:00 +02:00
Pokechu22
439bf1597b
DSPJitUtil: Remove redundant handling of ac0.h and ac1.h
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m_gpr.WriteReg calls PutReg which already handles the sign extension.
2021-08-16 15:09:20 -07:00
Pokechu22
3b4bc9852f
DSPInterpreter: Fix sign extension of accumulators
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The extension needs to happen in SetLongAcc, not GetLongAcc, as the extension needs to always be reflected in acS.h.
There is no functional difference with the write handler for acS.h, but it is more readable than 4 casts in a row.
2021-08-16 15:09:20 -07:00
Pokechu22
858d0675b9
DSPLLE: Handle cr, sr, and prod.h masking
2021-08-16 15:09:20 -07:00
Mai M
62c3c1a23b
Merge pull request #10034 from JosJuice/jitarm64-w
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JitArm64: Fix paired loadstore instruction decoding
2021-08-16 17:08:43 -04:00
Mai M
d48d6f280a
Merge pull request #10033 from Pokechu22/dsp-jit-table-masking
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DSP/Jit: simplify opcode table by masking
2021-08-16 17:08:18 -04:00
JosJuice
23b81ef495
JitArm64: Fix paired loadstore instruction decoding
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One of those fun "how did this ever work" bugs.
2021-08-16 22:08:30 +02:00
Pokechu22
6772d26935
DSP/Jit: simplify opcode table by masking
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This was done for the interpreter in aaa19acbd0
.
2021-08-16 12:47:31 -07:00
Tilka
0f628ff882
Merge pull request #10028 from GerbilSoft/bugfix/RVT-firmware-filenames
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VolumeVerifier: Use correct IOS filename for development discs.
2021-08-16 20:47:07 +01:00
Pokechu22
3d6ff60a96
DSPSpy: Handle modified wr0 and cr registers correctly
2021-08-16 09:51:16 -07:00
JosJuice
611b6ad231
Translation resources sync with Transifex
2021-08-16 16:49:07 +02:00
Mai M
35c64d1f57
Merge pull request #10031 from Pokechu22/dsp-int-less
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DSPInterpreter: Fix IsLess
2021-08-15 22:50:02 -04:00
Pokechu22
14119c86a4
DSPInterpreter: Fix IsLess
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`IsLess` would incorrectly return true if both `SR_OVERFLOW` and `SR_SIGN` are set, as `(sr & SR_OVERFLOW) != (sr & SR_SIGN)` becomes `SR_OVERFLOW != SR_SIGN` which is true as the two masks are different. This broke in e651592ef5
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This issue only affected the DSP LLE Interpreter, and not the DSP LLE JIT.
I've also included a simple test case for this. `ax0.l` (on the top left) is set to 0 if the instruction following `IFL` does not execute and to 1 if it is executed.
2021-08-15 19:45:44 -07:00
David Korth
95d3416305
VolumeVerifier: Use correct IOS filename for development discs.
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Retail-signed discs use the format: IOS56-64-v5661.wad
Debug-signed discs use the format: firmware.64.56.22.29.wad
Debug-signed discs usually have a 128 version of the firmware as well,
since some devkits have 128 MB MEM2. (Retail has 64 MB.)
2021-08-15 12:41:35 -04:00
Tilka
4c179fe448
Merge pull request #10029 from Tilka/clipdisable
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VideoCommon: report games that set bits in XFMEM_CLIPDISABLE
2021-08-15 07:07:41 +01:00
Tillmann Karras
f9d2d42a4c
VideoCommon: report games that set bits in XFMEM_CLIPDISABLE
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The SDK only exposes the lowest bit. The Nintendo Channel intro is currently
broken because we don't implement this (see issue 12562).
2021-08-15 04:41:49 +01:00
JMC47
99490cbd7f
Merge pull request #10024 from Tilka/neogeo
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GameSettings: force DSPLLE in remaining Neo Geo games
2021-08-14 23:35:49 -04:00
Mai M
fd8a818a93
Merge pull request #10027 from shuffle2/remove-wa
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revert workaround for msvc arm64 ICE in WIABlob
2021-08-14 16:16:22 -04:00
Shawn Hoffman
4ef87194a4
revert workaround for msvc arm64 ICE in WIABlob
2021-08-14 03:57:53 -07:00
Shawn Hoffman
f3031e2be2
bump msvc required version to align wth vs 16.11
2021-08-14 03:57:25 -07:00
Patrick Ferry
f0b2385deb
GameSettings: Set Texture Cache Accuracy to "Safe" for Broken Sword: Shadow of the Templars (Director's Cut)
2021-08-14 04:43:12 +01:00
Patrick Ferry
a3d3300473
GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Road To Hill 30
2021-08-14 04:43:12 +01:00
Patrick Ferry
f4783b180d
GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Earned In Blood
2021-08-14 04:43:12 +01:00
Patrick Ferry
e80dfdc52b
GameSettings: Set Texture Cache Accuracy to "Safe" for Block Party
2021-08-14 04:43:12 +01:00
Patrick Ferry
66da9daa72
GameSettings: Set Texture Cache Accuracy to "Medium" for Avatar: The Last Airbender - The Burning Earth
2021-08-14 04:43:12 +01:00
Patrick Ferry
fc7270df18
GameSettings: Set Texture Cache Accuracy to "Medium" for Alan Hansen's Sports Challenge
2021-08-14 04:43:12 +01:00
Patrick Ferry
c5f95f0afe
GameSettings: Set Texture Cache Accuracy to "Safe" for Arthur and the Revenge of Maltazard
2021-08-14 04:43:12 +01:00