Stenzek
|
1151a1238f
|
D3D11: Use ComPtr smart pointer where possible
|
2019-03-29 19:52:38 +10:00 |
Stenzek
|
3d8014beb5
|
D3D11: Use D3DCommon where appropriate
|
2019-03-29 19:52:38 +10:00 |
Stenzek
|
f039149198
|
Move most backend functionality to VideoCommon
|
2019-02-19 16:57:54 +10:00 |
Stenzek
|
b30342d38f
|
VideoBackends: Support D24S8 abstract texture format
|
2018-07-19 21:47:42 +10:00 |
Stenzek
|
7a745e5b0d
|
D3D: Drop gamma parameter from util draw helper
No longer needed as we perform gamma correction during the XFB copy.
|
2018-05-02 21:58:56 +10:00 |
Lioncash
|
75f5fcdfee
|
Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
|
2018-03-16 13:01:11 -04:00 |
Lioncash
|
50a476c371
|
Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
|
2018-03-14 22:03:12 -04:00 |
Stenzek
|
4c24a69710
|
VideoCommon: Add support for Abstract Framebuffers
|
2018-03-02 20:20:48 +10:00 |
Stenzek
|
2a6d9e4713
|
AbstractTexture: Add support for depth textures/formats
|
2018-03-01 17:31:24 +10:00 |
Stenzek
|
6374a4c4a8
|
AbstractTexture: Support multisampled abstract texture
|
2018-03-01 17:31:24 +10:00 |
Stenzek
|
887e3830ba
|
VideoBackends: Restore the framebuffer as part of the API state
It's not often we switch out to draw to the EFB anyway.
|
2018-03-01 17:31:24 +10:00 |
Stenzek
|
81ae88d2d5
|
AbstractTexture: Fix crash in Vulkan backend when freeing texture
|
2018-01-26 19:12:11 +10:00 |
Stenzek
|
38e0b6e2ab
|
AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
|
2018-01-22 13:22:09 +10:00 |
Stenzek
|
db1d9de933
|
AbstractTexture: Drop slow map readback path
|
2017-11-22 18:49:33 +10:00 |
Stenzek
|
56afebeb44
|
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
|
2017-11-22 18:47:04 +10:00 |
Stenzek
|
f43d85921d
|
VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
|
2017-11-22 18:47:04 +10:00 |
Stenzek
|
a584ccc7d8
|
AbstractTexture: Support BGRA8 formats
Used for some driver's swap chains, and EFB to RAM.
|
2017-11-22 18:47:04 +10:00 |
iwubcode
|
53684701fa
|
HybridXFB: Fix lint errors
|
2017-11-17 22:11:31 -06:00 |
iwubcode
|
a9f0d1783b
|
Support frame and video dumping from VideoCommon
|
2017-11-17 22:11:23 -06:00 |
Stenzek
|
90051536bf
|
D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
|
2017-09-04 10:07:36 +10:00 |
Lioncash
|
64de8a9d0b
|
D3D: Eliminate redundant ID3D11DeviceChild* casts
|
2017-09-02 14:45:14 -04:00 |
Stenzek
|
63305e9173
|
HiresTextures: Support loading BC7 (BPTC) from DDS files
|
2017-08-01 11:59:38 +10:00 |
iwubcode
|
e4896d39bd
|
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
|
2017-06-13 00:41:56 -05:00 |
iwubcode
|
2cdc93f4ab
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |